Adventure Game Studio

Creative Production => Competitions & Activities => Topic started by: Shane 'ProgZmax' Stevens on Mon 29/08/2011 15:36:16

Title: Sprite TIMEWARP! 8-29 to 9-12-WINNER
Post by: Shane 'ProgZmax' Stevens on Mon 29/08/2011 15:36:16
We all know that movie/tv to videogame adaptations have had a less than amazing showing over the years, so what if I handed the reins of a project over to you?

In the relatively brief history of videogames, every one of us has seen a movie or watched a tv-show and said, at one point or another, "This would be awesome/horrible as a videogame!"

Well, now is your chance to put pixels where your mouth is and CHEW LOUDLY.

GOALS:

1a.  Render either the protagonist of your favorite movie or the principal cast of your favorite tv-show faithfully into gamedom, bearing in mind all the reasons for thinking it would be an awesome idea!

OR

1b.  Render either the protagonist of the worst movie or the principal cast of the worst tv-show you've seen into gamedom, bearing in mind all of your reasons for thinking it would be a horrible idea!  


2.  Pick a platform and produce your artwork based on the color and resolution limitations thereof.  For example, if you choose to render your favorite/most horrible game idea to c-64 then you'll need to find one of the primary c-64 color palettes available (there are about 4) and then render your art bearing in mind the restrictions of the day (2 color sprites unless you sprite-stack).  This is all stuff you will have to research for your favorite delivery format.  Any of the early consoles, handhelds and computers are allowed (Spectrum, NES, c-64, Genesis, VIC-20, Gameboy, FM-Towns, Atari 2600, Super Nintendo, right up to the mid to late 90's.  Modern pcs and consoles hardly have any limitations at all other than your own imagination so, in order to present you with some kind of challenge, stick with the more modest machines that required a bit of creative fiddling to get things done.  Most game genres are acceptable with the EXCEPTION of text-based games with no graphics.  If your text game has renderings of the cast and scenes, it is allowed.

3 (optional).  Produce a complete mockup of the game including the interface.

4 (bonus).  Provide box art for your game based on the platform of choice.  This will net you BONUS POINTZ!

5.  Give us an exciting or terrible (depending on which approach you took) summary for your game.  This would normally appear on the back of a game's box art, enticing people to buy.

6.  You must have fun even if you're making the worst movie/show ever into a game.  If you're not having fun, what's the point?

Oh, and here's an old mock-up I did quickly of a Robocop adventure game to get you started.

(http://i485.photobucket.com/albums/rr218/ProgZmax/robocopgame-1.gif)


MISSION START!!
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: Monsieur OUXX on Mon 29/08/2011 16:20:02
Sorry I can't participate in a game where the dates are given in reverted American format :-) It's all confusing my little brain
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: Shane 'ProgZmax' Stevens on Mon 29/08/2011 17:10:48
Move along, then :).
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: Buckethead on Mon 29/08/2011 18:35:26
let's do the time warp again!

But seriously might enter here if I find the time with school starting.
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: straydogstrut on Tue 30/08/2011 00:09:04
Since falling short on my OROW/MAGS/Debut AGS game attempt i've been sulking and pining for another compo to come along that I can actually make a realistic stab of entering.

Knowing next to nothing about limited palettes - well, other than they're limited - I usually stay away from these things, but i'm going to take the plunge on this one.

Now, I haven't owned many retro consoles i'm ashamed to say, but I have fond memories of the Amstrad CPC 6128 I had as a wee lad. So until I track down a retro bundle on ebay to satisfy my nostalgia, i'll settle for some CPC-inspired art for the time being, wikipedia (http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes#Amstrad) to the rescue and all that.

It won't be pretty though!
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: Wonkyth on Tue 30/08/2011 09:18:08
Gummi Bears Go!
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: abstauber on Wed 31/08/2011 13:50:25
I might enter this one :)

--edit: Okay, art is done, I'll add boxart and description later.


HOUSE M.D. for ZX Spectrum

(http://shatten.sonores.de/wp-content/uploads/2011/08/house_zx_sprites.gif)

(http://shatten.sonores.de/wp-content/uploads/2011/08/house_zx.gif)
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: Shane 'ProgZmax' Stevens on Wed 31/08/2011 20:08:29
Brilliant!  Does Dr. House have little pill bottles instead of crosses for his health bar? :)
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: abstauber on Wed 31/08/2011 21:28:29
Nope, but when you do the differentials with him, those bottels will be his patience meter :)
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: qptain Nemo on Wed 31/08/2011 22:03:45
Haha, oh abstauber, I considered drawing House but you beat me to it*! :D Great job!

___
*Which I'm kinda happy about because I'm lazy. ^__^
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: Kastchey on Sun 04/09/2011 11:32:51
I hope early 90s DOS games aren't ruled out :)

Phantasm V in Jagged Alliance 1 style (Okay, I know most of those characters are supposed to be dead or at least older but hey, I had unit windows to fill...):

PHANTASM 1999

Year 1999. Somewhere in the middle of the wasteland between New York and California known as the Plague Zone, the evil Tall Man is building his army of undead with the sole goal of gaining control over the planet and turning all the living into cross-dimensional slaves. Your task is to lead a small unit of mercenaries into the Plague Zone, find the entrance to the Red Dimension hidden deep within the Tall Man's headquarters, the Mormon Mausoleum, and destroy the source of his immortality and power.

Battle thousands of the Tall Man's minions: the Dwarves, the Baggers, the Spheres and many more.
Train your troops and research new weapons while traveling through the land controlled by the Tall Man.
Choose your way to victory: control either a military unit, well-equipped and trained in combat who have yet to see a real undead, or a group of veteran civilians who know the Tall Man's weaknesses better than anyone else.

(http://i265.photobucket.com/albums/ii203/Kastchey/ja-ph5-ED.png)x1
(http://i265.photobucket.com/albums/ii203/Kastchey/ja-ph5-ED-L.png)x2

I couldn't find JA1 palette anywhere, so I used an 8bit 256 color table with error diffusion to simulate the effect.
Original image (http://i265.photobucket.com/albums/ii203/Kastchey/ja-ph5.png) (without error diffusion)

And my somewhat pathetic (and full of googled photos) attempt at box art:
(http://i265.photobucket.com/albums/ii203/Kastchey/P5-boxart01-2.png)
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: NsMn on Sun 04/09/2011 11:36:03
Holey Moley Fuckajoley.  :o

This is awsumz.
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: Dualnames on Sun 04/09/2011 14:53:27
awwwwwwwwwwwwwwwwweesssssssssooooooooommmmeeeeeeeeeeeeee!!
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: Shane 'ProgZmax' Stevens on Mon 05/09/2011 05:23:38
Kastchey, you took one of my all-time favorite series and turned it into a game.  I love you.
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: Kastchey on Mon 05/09/2011 12:14:35
I know, and it was all planned :) I kinda owed you one since if it wasn't for your post (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43430.msg577674#msg577674) I would never know about the series myself, so this entry is also sort of a small token of gratitude.

And I wish I could actually turn it into a game, but this fake screenshot here is about all I'm capable of, hehe. I'm ready to hand over the graphics though if anyone feels up to the task.

Dual and NsMn, thanks!
Title: Re: Sprite TIMEWARP! 8-29 to 9-12
Post by: Shane 'ProgZmax' Stevens on Thu 15/09/2011 07:16:21
It is time to elect a winner, and as Kastchey has not only made a mock-up of one of my favorite movies but also made box art, YOU ARE THE WINNER.

Abstauber is also a winner, just not the winner of the Sprite TIMEWARP.


Both of you:  Make these games happen!
Title: Re: Sprite TIMEWARP! 8-29 to 9-12-WINNER
Post by: Kastchey on Fri 16/09/2011 11:55:28
It's a shame there were only two entries, such a cool idea for a competition deserved more. Anyway, I'll try to think of something and start a new competition in the next few days.
Title: Re: Sprite TIMEWARP! 8-29 to 9-12-WINNER
Post by: Anian on Fri 16/09/2011 13:42:42
Hmm, wasn't this (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43015.msg571412#msg571412) basically the same sprite jam theme? I'm not complaining or anything, nothing wrong with a theme repeteaing, just putting it out there.
Title: Re: Sprite TIMEWARP! 8-29 to 9-12-WINNER
Post by: selmiak on Sat 17/09/2011 00:12:29
damned, this is over already?! I had some great ideas for this theme and wanted to do them... sometime the next time... :(