The fall of European Undersea Facility 02 [FINISHED]

Started by WHAM, Sat 06/08/2011 22:02:54

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Frodo


WHAM

Sorry I haven't updated, forums were down earlier, and now I am hosting guests over the weekend. Will resume ASAP.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

WHAM



> Look at map on wall.  

You glance at the map on the wall. There isn't much to it, save for the fact that the room marked with the number II has been crossed over in red paint.
Bald man: "After the accident we marked off bay two just as a reminder, as if we needed one, though."



> Say: "We should move on, let's go. Oh, by the way, what's your name?"

You: "We should move on, let's go. Oh, by the way, what's your name?"

You begin to walk down the short stairs and the bald man follows suite.

Bald man: "Mike Miller's the name. I'm a botanist, you know, plant stuff. Basically I kill weeds and water plants, so I'm a glorified gardener. What's you... Oh right, nevermind."

You arrive in a large open space with three large doors, one of which has been sealed off with some caution tape, and appears to be leaking water. There is also a smaller door at the other side of the room with the word "control" written on it in red and white.

Miller: "Those big doors open up into the cargo elevators for the sub bay. Are we... are we really doing this? Taking a sub to the surface? Leaving everybody down here?"



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Eric

I think we should

>SAY "To be honest, you're the only person I've found alive down here so far."
>GLANCE AWAY, REMEMBERING THE PERSON YOU MAYBE ACCIDENTALLY DROWNED. HOPE MIKE MILLER DOESN'T NOTICE.
>SAY "What are our options, otherwise? I've been tasked with sealing the dome. Is that possible?"

But would like some discussion on this before committing.

Frodo

Hmm, I'm curious to learn more about cargo bay 2.   ;)

> Ask 'Could anyone be trapped in Cargo Bay 2?'

WHAM



> Ask 'Could anyone be trapped in Cargo Bay 2?'

Miller: "You... You forgot? I just told you the accident took place about 4 years ago. Maybe you should sit down or something?"

>SAY "To be honest, you're the only person I've found alive down here so far."

You try to look less guilty about possibly killing someone than you actually feel. You hope Mike doesn't notice you have broken into cold sweat.

Miller: "Well, I guess that's... good? I-I've seen at least two guys before I met you. both OC people. I also think I saw a silhouette of someone in the tram tunnels after that big explosion. Oh, and if you didn't do the shooting in the control room a while ago, then I guess we aren't exactly alone in the dome."

>SAY "What are our options, otherwise? I've been tasked with sealing the dome. Is that possible?"

Miller: "I'm guessing you were in the control room and started the alar... FUCK! Are you telling me you DIDN'T seal the dome when you turned on the evac-alarm!? Don't fucking tell me you forgo... SHIT! You forgot about that too, didn't you!? One of us needs to go up there RIGHT-FUCKING-NOW or the main facility is done for!"



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Eric

> RUN LIKE HELL
> SAY "LEAD THE WAY."

WHAM

Not going to be home today, so update on saturday. Wheee!
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Eric

Take your time. We're just running in place now because we don't know where we're going.

WHAM



> RUN LIKE HELL
> SAY "LEAD THE WAY."


Miller: "Yeah, let's move!"

Mike takes the lead and the two of you rush out of the sub bay area.



The two of you head upstairs, into the screeching sound of the alarms.



*BLAM-BLAM*
As Mike rushes through the door of the control room, you spot a glimpse of someone else inside the control room. The door slams shut in front of you just as you hear two sharp reports of a gun inside. You stop in your tracks.



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Eric

Quote from: WHAM on Sat 14/04/2012 21:30:15you hear two sharp reports of a gun inside. You stop in your tracks.

Yaggaggahgaghagdammit. I was going to lobby to get some answers out of Mike with our next turn.

Is there any way to remember the thickness of the door and which way it opens without using a turn? We've just seen Mike go through it, after all. I'm wondering if we might not need to brace that pool cue in the door to save our own life, or if we just need to run again.

WHAM

The door opens outwards, towards you, and appears to be either made of, or plated with, metal of some sort. It is of what you would probably call average thickness.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Frodo

We can't abandon Mike in the Control Room.  

> Shout 'Mike, Mike, are you okay?  What's happening in there?'  
> Pull the door.

Eric

See, but here's the thing. That's a tiny control room. We've been in it. We just watched Mike go through, door slamming behind him, two gunshots. If we yell, "Mike, are you OK?" the result is going to be one of three things:

1. Mike was the shooter, and is OK. So long as Mike isn't secretly evil, we're OK running away in this scenario. He'll understand. We don't have a gun, and he knows this.
2. Mike got shot at, but is OK, lets us know, and then is finished off by the shooter as we pull the door open. Then we, what? We throw Hot Pockets at them?
3. Mike got shot, is not OK, is in fact dead, and we are opening the door to someone who is obviously an excellent quick shot. Maybe more than one someone.

I think opening the door is the worst possible idea that we could have, no less suicidal than Icey waiting for the water to drown us.

Frodo

Well I don't like just deserting him.  It's not a good thing to do.  But what would you rather do?
If you post something better, I'll delete mine.


Eric

I mean I don't feel morally great about doing it, but what are you honestly hoping to achieve by opening the door to a gun(wo?)man?

Do you want to fight them? Because that will get us shot.

Are you hoping to draw the gunman away from Mike, just in case he's not dead? We have dead ends on most sides of us.

I think running in panic is our best and most honest route, but I'm not sure which direction is best.

Victor6

Well, according to Mike, we do need to seal the dome via the control room, so we may have to enter sooner or later.

Couple of random questions;- Which way does the door open? and how wide is this hallway?


WHAM

Quote from: Victor6 on Sun 15/04/2012 21:52:45
Well, according to Mike, we do need to seal the dome via the control room, so we may have to enter sooner or later.

Couple of random questions;- Which way does the door open? and how wide is this hallway?


Door still opens into the stairway, towards the player (this was answered a few posts ago ;) ) and the corridor is about 2 pixels wide. ;)
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Victor6

So in theory the stupid 'hide behind door as you open it*' nonsense could be done? The door's metal so we can't get shot. If we hear anyone approach the door, we can always slam it in their face.

Worst case; Mike gets a bloody nose - In which case it serves him right for not shouting an 'all clear'. If he's evil Mike, then it might also present a good opportunity to disarm him.

*with optional  'put hat on pool cue, poke edge of hat around door and wait' stuff.

TomatoesInTheHead

I thought we currently have a loaded pistol in our holster: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg612465#msg612465
Or did we have to give it to Miller (again) at one point?

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