Instructions for new players
If you want to try your hand at this "game", just read up on the last few pages (or all the pages, if you have a few hours to waste) and think up a funny, interesting or useful command that follows the rules stated below. Anyone can enter new commands at any time, but only one SIMPLE command is accepted per "turn", to keep confusion to a minimum.
Making suggestions is also welcome!
RULES: - I post once roughly every 24 hours, sometimes more often. If I take a break, I will tty to provide some warning.
- No overcomplicated entries.
"> Grab crowbar and smash the porcelain doll" is fine.
"> Grab crowbar, smash porcelain doll, then run to the elevator and smash the button repeatedly if the monster in the next room got angry. Also: stop wearing pants" will go ignored due to overcomplication. We are not in a hurry, people. Take your time and see what happens step by step.
- All gameplay input must be preceded with a ">" as given in examples above.
This will help me differentiate any potential discussions between players on later actions from actual gameplay entries.
- Only one input will be considered per post, so if someone's already entered input after my last post, any further input will most likely be ignored (unless it is REALLY good or I feel really energetic and want to draw it).
- THERE ARE NO LIMITS
Anything is possible. If you can think it, the game can probably do it.
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* CRASH *
"AAAAAAAAAAAAAAAA- Ooompf!"
You are... who are you? What the heck? WHERE are you? What are you doing here?
(http://www.whamgames.com/game/001A.png)
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*BOOOOOM*
Oh well now THAT didn't sound too good. It was almost like an explosion!
(http://www.whamgames.com/game/001B.png)
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You are in a small room. You have a feeling you should be doing something really important. Too bad you cannot remember what it is. What you CAN remember is that you are running out of time FAST!
On your feet, man! Get to it!
(http://www.whamgames.com/game/001C.png)
>turn valve
Since its the very start, I'll be online for a while and do the first few turns a bit faster to get everything going.
Also, love the way you're taking risks right from the start Domithan. Keep in mind, this game has a health bar and that has implications.
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> Turn valveYou turn the valve. Nothing happens. Judging by the lack of any sound from the large pipe, you deduce that nothing is running through it at the moment.
(http://www.whamgames.com/game/002A.png)
>grab a shard of glass
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> grab a shard of glassYou pocket a good-sized shard of glass. You are slightly afraid of walking around too fast now, as the shard is quite close to your... well, you know what.
(http://www.whamgames.com/game/003A.png)
>Open Grate (?)
Don't lean too far to the left when you do it!
>Climb the ladder. Isn't that obvious? ;) It's some kind of elevator shaft in a zombie infested lab, clearly.
>Grab a big piece of pipe
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> Open Grate The metal mesh is fairly sturdy, although the bolts holding it in place seem a little corroded.
You give the mesh a good yank, but it just isn't enough.
(http://www.whamgames.com/game/004A.png)
to be sure, ther isn't an enemy or fire behind ....
> (try to) open the door carefully
I know we don't have a lot of time but still id like to
> Examine my name-tag
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> (try to) open the door carefully The handle turns and you can hear the mechanism working, but the door does not move. You (try to) push and pull (carefully), to no effect. You see no hinges on this side, so you deduce they are on the other side and the door SHOULD open by pushing.
(http://www.whamgames.com/game/005A.png)
Use a piece of glass on the grate's corroded bolt(s).
> examine ? ? ? (see image, whatever it is) (http://www.bildermonster24.de/images/916_005A_x.png)
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> Use a piece of glass on the grate's corroded bolt(s). (Arjon! You forgot the ">", this is your only warning >:() The glass shard is too thick to fit into the grooves on the bolts, and bashing the bolts with it will only cut your palms and break the glass shard.
(Oh and Tabata: its the gun holster the inventory has a slot for)
(http://www.whamgames.com/game/006A.png)
Still interested of that ID-card attached to my vest, and if it can tell me anything about who, what, why im here at all..
so..
> Examine ID-card (or nametag)
Quote from: WHAM on Sun 07/08/2011 10:58:33
(Arjon! You forgot the ">", this is your only warning >:()
Geez, sorry....
@Arjon: It's okay, I forgive you. I guess the angry smiley was a little overkill. :)
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>Examine ID-card (or nametag) Well this looks odd somehow. Despite the fact you have amnesia, you're pretty sure you never had such a magnificent beard in your life.
(http://www.whamgames.com/game/007A.png)
Quote from: WHAM on Sun 07/08/2011 11:30:54
@Arjon: It's okay, I forgive you. :)
Phew ;)
>Use ID-card on the grate's corroded bolt(s)
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> Use ID-card on the grate's corroded bolt(s) You tear the velcro-attached ID card off your chest and flap it around the rusty bolts for a while. The cheaply made laminated card bends uselessly and has no effect.
(http://www.whamgames.com/game/008A.png)
You decide to put the ID card back on your chest so as to not lose it.
(http://www.whamgames.com/game/008B.png)
Wonder why your scars changed sides when you turned your head and
> climb ladder
Thank you for the tip about the holster (I missed it on the other images, so I wasn't sure about this). :)
Now to think about the identity of our character. Is he a thief and stole an identity to get into wherever he is now? Where is his weapon and what does he remember at all? Does he have to hide or can he call for help, if there is someone else around?
> think about the reason for your presence in this building and about your intensions/main-goal
EDIT ------------------
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> climb ladder You begin you ascent...
(http://www.whamgames.com/game/009A.png)
It seems fairly dark out there, but you can smell freshly mowed lawn and you can hear running water. You also see what looks like a pistol lying on the glass you evidently fell through earlier. Looks like freedom was closer than you...
(http://www.whamgames.com/game/009B.png)
Oh crap!
"AAAAAAAAAAAAAAAA- Ooompf!"
(http://www.whamgames.com/game/009C.png)
Well today is NOT your lucky day, now is it?
(http://www.whamgames.com/game/009D.png)
I'll be taking a short break from now, since we've gotten started so well. I will keep up the minimum of "1 post per 24 hours", maybe more if I have the time. Since it's sunday today... Oh well, I might just be back!
Wham, when you're back:
>pick up broken rung
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> pick up broken rung You pick up the slightly bent metal rung and place it in your free pocket.
(http://www.whamgames.com/game/010A.png)
Quote from: WHAM on Sun 07/08/2011 13:37:48
> climb ladder
You pick up the slightly bent metal rung and place it in your free pocket.
> climb ladder should be
>pick up broken rung. This is your only warning :o
But I forgive you ;D ;)
LOL....good one Arj0n...
>Take cover behind pipes, throw metal rung to break the rest of the glass and have the gun fall
>Save game
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> Take cover behind pipes, throw metal rung to break the rest of the glass and have the gun fall The pipes do not provide much cover, so you give the rung a very careful toss. It thunks off the thick glass without effect.
(http://www.whamgames.com/game/011A.png)
You sigh with relief, wondering what might have happened if the rest of the glass had actually come crashing down in the narrow shaft. You pocket the rung again, wondering if it could have other, less dangerous uses.
(http://www.whamgames.com/game/011B.png)
EDIT: You wonder for a while what this strange "save" feature might be?
> try using it as a screwdriver at the grate
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> try using it as a screwdriver at the grate You ponder for a good while how to use the rung as a screwdriver. It is basically a metal pipe, bent into shape, with both ends broken. If you had some good tools you might be able to hammer the rung's end into a screwdriver, but you've yet to spot a hammer or an anvil.
(http://www.whamgames.com/game/012A.png)
> climb up again carefully (there is only one step missing), so you should be able to get the weapon by using the rung
I was thinking more in the lines of removing the grating, either by giving it a good kick (the screws are corroded), or by using that rung as a leverage to bend it away from the wall.
> Remove grating with rung
> Kick grating in frustration.
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> climb up again carefully (there is only one step missing), so you should be able to get the weapon by using the rung You carefully climb up. The top rungs, the ones above the one which broke, feel quite loose and you don't dare put any weight on them. You decide to use the rung to try to reach the gun. You can't quite reach, but a more vigorous move does manage to knock down some pieces of glass as well as the gun.
(http://www.whamgames.com/game/013A.png)
Your holster is now filled with gun. For some reason it does not make you feel much safer, though.
(http://www.whamgames.com/game/013B.png)
>use the shard to cut your pants. (I don't want to issue my whole idea in one command)
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> use the shard to cut your pants. You use the piece of glass as a knife to shorten a pant sleeve and stuff the piece of cloth into your pocket along with the piece of glass.
(http://www.whamgames.com/game/014A.png)
>Tear the piece of cloth in half, tie the one part of the cloth on the one edge of the rung. Tie the other half of the cloth on the other edge of the rung.
(I hope this gets across correctly)
That's what you should have
R cloth
--o ------------------
|
|
|
|
--o -------------------
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> Tear the piece of cloth in half, tie the one part of the cloth on the one edge of the rung. Tie the other half of the cloth on the other edge of the rung.You feel confused, but the voices in your head were quite adamant the cloth had to be combined with the rung. The purpose of this is unknown.
(http://www.whamgames.com/game/015A.png)
Out of no where a wild zombite appears, you attack. It was very effective. Gain +12 XP. Loot one scumm encrusted eyeball from zombite.
> Check if gun is loaded
>USE rung with cloth on pipe and tie the two cloth edges to ascend.
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> Check if gun is loadedYou feel a little disappointed. Only one (1) bullet in the chamber, none in the magazine.
(http://www.whamgames.com/game/016A.png)
How about we
> Frantically kick grating until corroded screws break.
>Climb pipe
Quote from: Jim Reed on Mon 08/08/2011 17:09:50
>Climb pipe
This is quite pointless as there is glass directly above it.
use glass shard (as screwdriver) on correded screw. remove the mesh.
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> Frantically kick grating until corroded screws breakYou gather all your might to pound the metal grate unto oblivion. You let out a mighty battlecry and send your iron foot towards the hindrance.
(http://www.whamgames.com/game/017A.png)
Now your toes hurt, but it seems you got the grate to bend a bit, and one of the screws came loose. There is now a small gap near the corner of the grate.
Something hard falls from above and lands on your head, painfully.
(http://www.whamgames.com/game/017B.png)
> now you can pry grate open with rung
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> Pry grate open with rungYou stick the rung into the gap in the side of the grate and pull with all your might. There is a growing cracking noise from above.
(http://www.whamgames.com/game/018A.png)
As the metal grate finally pops out of its place, the rung also snaps into half. You pocket the halves, deciding to think about them, and your ruined pants, later.
You see the glass above cracking worse than before. It looks like it's all going to collapse any moment now. You also hear distant rumbling and metallic creaking, as if metal was being strained to the very limits somewhere above you.
(http://www.whamgames.com/game/018B.png)
So maybe you should decide to ...
> hide in the shaft
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> Hide in the shaftYou leap into the shaft. The glass roof comes crashing down behind you, along with something that looks like steel girders. The way back is now blocked, the only way is forward.
You are in a shaft. There is a hatch on the floor, a red button covered with a glass pane on the wall, and the shaft continues onward quite a bit further than you can see in the dark.
(http://www.whamgames.com/game/019A.png)
I just can't help myself. I know it's all going to end in tears... But...
> Smash pane of glass with butt of gun and press red button.
oh noes, this will empty the pool...
Quote from: selmiak on Mon 08/08/2011 22:03:16
oh noes, this will empty the pool...
Maybe.
But I can't see any way forward in this darkness.
If I can only open this hatch... I will try... Or die trying. (It's all very dramatic, isn't it.)
Edit -
It's funny. This takes me back years. Me and my family used to draw, on a blackboard, rooms and walkways. (Before computers!)
The Dungeon Master, who wrote what happens in every room, knew the story but we had to roll a die to advance to each room.
The story would then be built on what rooms you entered and what you found (Inventory) and what you could use.
This is fantastic. It uses the same idea and makes it more interesting to everyone.
Great work.
Jay.
Shoot yourself with the gun.
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> Smash pane of glass with butt of gun and press red button.You grab the gun and smash its butt through the glass, pressing the big red button within. With a series of pops the four metal bolts holding the hatch in place are detatched and the hatch falls down below.
You hear a loud splashing noise, as well as mechanical humming of heavy machinery, from below.
(http://www.whamgames.com/game/020A.png)
>Crawl closer to the shaft and examine the plate that is attached to the left wall.
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> Crawl closer to the shaft and examine the plate that is attached to the left wallIts a metal panel, locked in place with screws. On it is some text about coolant units. You have no idea what this is all about... You wish you did, though!
(http://www.whamgames.com/game/021A.png)
>Try to crawl across opened shaft and see whats on the other side....
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> Try to crawl across opened shaft and see whats on the other side....No chance. The gap is too wide to get across in such a narrow space, especially in your poor condition.
Looks like there is only one thing to do...
(http://www.whamgames.com/game/022A.png)
OK, I'll say it:
>Drop yourself down the shaft. Feet first.
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> Drop yourself down the shaft. Feet first.Atta boy!
You twist and turn and drop down, legs first.
"GERONIMO!"
(http://www.whamgames.com/game/023A.png)
Who are you?
Who'se ID are you wearing?
Where are you?
What is your critically important mission?
What the heck is going on in here!?
<TO BE CONTINUED>
if you will have a liiiiittle chance
> press arms and legs at the walls to slow down falling
Quote from: Tabata on Tue 09/08/2011 19:14:35
> press arms and legs at the walls to slow down falling
Ouch, this will burn! Cover your hands with the pieces of cloth you have in your pockets before doing that!
If you use your elbows, knees and your back, you should be able to bring yourself nearly to a stop.
you're probably crashed and crushed at the bottom of the shaft before you figured out how to do that :P
I am suprised that with this little health left nobody has yet SAVED!
> Ignore all previous commands ;D
> SAVE
Saving while falling to your death is only funny in a game which auto-loads the previous save instantly, like Half-Life.
Looks like there isn't even a load function at all...
No saves, no loads. If you die, you die and the story ends accordingly.
The I'll probably come up with another one if people enjoyed this one. ;)
I'll post the next steps later tonight when I get home from work.
Quote from: WHAM on Wed 10/08/2011 13:40:03
...if people enjoyed this one. ;)
Are you kidding, this is great!
Good to hear you like it! I was worried the oversimplistic copy/paste graphics would turn people off compared to the hand-drawn always-original look of Stranded. I've always been a huge fan of "mspaintadventures" and I try to draw some inspiration from there.
Indeed, these are both awesome! why haven't so many of these been done that they've been forced to push them into their own board?!?
I might start working on my own, for practice's sake, even if I never actually decide to post it up...
I'm not sure how much anyone has ever planned these games. I don't really have a design documentation, save for a small .txt file in which I have a few key notes on the story and events of the game for future reference. Otherwise I draw backgrounds and poses as they are encountered and try to keep up with your ideas. :D
To me this is mostly improv practise!
Either way, it makes adventure gaming truly multiplayer! :=
Quote from: WHAM on Wed 10/08/2011 13:46:47
I was worried the oversimplistic copy/paste graphics would turn people off compared to the hand-drawn always-original look of Stranded.
What the heck? Don't. ;)
I was actually sort of surprised that you often manage pretty quickly to react on posted commands keeping in mind that, besides you have to react on the command, you also must keep the story somehow 'alive'. Thumbs up.
And the graphic style is definitely charming, even for (quoting you:) being 'oversimplistic copy/pasted'.
>Let this forum game have a long life :)
(before I got sued by whamgames for miss-using a command: the line above this one was
not real a game command) ;D
>:3
The lawyers are mounting their lions as we speak. Prepare to be boarded!
*grinnnnnn*
I was just thinking (a dangerous pastime I know).
We should have dived down the shaft head first.
If there is large amounts of industrial machinery at the end and we get caught in it... Pain... Pain... and more pain before lights out.
But head first. Splash... Crunch... nano second of pain... lights out.
Just a thought.
Noooooo, the game is not allowed to finish down this shaft already... :'(
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> Press arms and legs at the walls to slow down fallingThat actually sounds like a good idea. Slowing down your descent make the landing far safer!
You begin to extend your limbs...
(http://www.whamgames.com/game/024A.png)
Hang on, there were supposed to be walls over there!
(http://www.whamgames.com/game/024B.png)
*SPLASH*
(http://www.whamgames.com/game/024C.png)
(http://www.whamgames.com/game/024D.png)
<TO BE CONTINUED>
End of chapter? :o
:'(
The game divides into chapters whenever it is required. For instance, in this case the chapter ends because otherwise you fools would just get our nameless protagonist KILLED in the FIRST CHAPTER of the game!
I'll get on with brainstorming chapter two tonight and will return in a day or two with new posts in this thread. Thanks for playing so far folks!
(http://www.web-smilie.de/smilies/schilder_smilies/00000681.gif)
You did a really cool job!
But you need a veeery lot of more experience (http://www.smilies.4-user.de/include/Frech/smilie_frech_080.gif) .... so you should go on with chapter 2 immediately ;D
Encore!
Bis!
I already drew some character and background art for the next chapter yesterday. I'll probably start the next chapter today or tomorrow, depending on how much I get done with my main game project.
Expect to see a new character and about a dozen new rooms in the next chapter. Of course if you get killed in the first room, expect to see nothing at all! The kid gloves come off now, people! ;)
Understood.
Safety first, guys!
I hope the refreshing water gave as some HP back!
Quote from: WHAM on Thu 11/08/2011 10:00:42
Of course if you get killed in the first room, expect to see nothing at all!;)
Not even a gruesome deadscene? :=
@Arjon: Now THAT I can manage!
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> Wake upMan's voice: "Hey! Open your eyes!"
(http://www.whamgames.com/game/025A.png)
Man's voice: "Hey! You with me, man? Don't tell me I wasted that morphine on a dead man!"
(http://www.whamgames.com/game/025B.png)
Man's voice: "Can you hear me? Can you understand me?"
(http://www.whamgames.com/game/025C.png)
Man's voice: "'Eyyyy! You ARE alive! Mornin' sunshine! You even speak english?"
(http://www.whamgames.com/game/025D.png)
> "Who are you. Where am I?"
>"Also I see you have taken my AIDS-infected gun so can I have it back or what"
sneaky
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> "Who are you. Where am I?"The man seems angered by your questions.
Man: "Hey! You shut up! I ain't telling you anything you hear!? I know what you people can do when you know too much, so don't try it! You're going to shut the hell up, do as you are told and you WILL help me! We clear?"
You try to think of a clever response, but the man continues almost immediately.
Man: "Hey, all I want is to get out of this mess alive, and if you help me, I'll get you out of here and back with the people. I'll even vouch for you!"
Man: "Now then. Where the heck are we? How do we gat back to the maintenance bay?"
The man seems a bit unstable, but not inherently evil. He also seems to be holding your (probably AIDS infected (Why the hell would you have an AIDS infected gun anyway!?)) pistol in his hands. He seems to be distressed and the bloodstains and tears on his shirt speak for themselves.
(http://www.whamgames.com/game/026A.png)
Chapter two! :D
This current background doesn't show much. So...
> Examine room.
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> Examine roomYou have a quick glance of your surroundings. You are in a fairly large, dark and dank hall. Most of the room consists of a massive pool of water, which seems to be in some level of flow at all times. There is some sorf of machine to the west. There are two metal doors, one to the west, one to the east. It is quite dark and the only light appears to be coming from the dim glow of some old and filthy fluorecent lights, which flicker high up in the ceiling.
Man: "Hey! Eyes here, I'm talking to you! How do we get out of here!?"
(http://www.whamgames.com/game/027A.png)
Is it possible to „earn“ some HP?
> tell him, that you can't concentrate right now because of your weakness and if the water is drinkable and ...
Quote from: Tabata on Sun 07/08/2011 12:05:29
Now to think about the identity of our character. Is he a thief and stole an identity to get into wherever he is now? ... and what does he remember at all? Does he have to hide or can he call for help, if there is someone else around?
> think about the reason for your presence in this building and about your intensions/main-goal
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ERROR 001: Input too complex (auto simplification in progress)> Tell man you are injured and confused. Ask for water. Think about surroundings & intensions & goalYou: "Sorry buddy, I... I'm a bit messed up, I... My head's a mess and I hurt pretty bad!"
The man gives you an inquisitive look and then gives a solemn nod.
You: "Can I have some water... to drink..."
Man: "Not unless you want salt water. I've already taken two swims in it and it's mostly seawater."
The man looks a little frustrated and glances at the pool of water, giving a tired shrug.
ERROR: Unknown syntax: "Think"
ERROR: Unable to "Think" - Player input required to "Think"
(http://www.whamgames.com/game/028A.png)
Trivia: You can regain HP temporarily through the use of painkillers and medical supplies. To recover health completely, you need time to sleep and recover, for which you don't have much time right now.
> Walk to machine to the west and examine it.
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> Walk to machine to the west and examine itYou stand up and begin to hobble west, towards the machine. The man stops you.
Man: "Hey! CONCENTRATE! We don't have time for any shenanigans right now, okay? Which way out of here? If you don't know, you're wasting my time, man!"
(http://www.whamgames.com/game/029A.png)
> Tell him you're pretty sure we should go west
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> Tell him you're pretty sure we should go westYou: "I'm pretty sure we shoud go THAT way"
The man walks with you towards the west end of the hall, he stops near the door.
There is a metal door to the WEST. The text on the door says 'Drain Network'. There is also a large machine and two large metal panels with heavy padlocks on them. The machine emits an electic humming noise and judging by the sound there is some heavy machinery running behind the two locked metal panels.
Man: "Okay, so there's a way through the saltwater drains? Where are we headed from there? Or is there a way all the way to the maintenance bay?"
(http://www.whamgames.com/game/030A.png)
>examine machine
>Pull the piece of glass out of your pocket and with the hand it's in reach to the top of the machine take the glass down from the top of the machine and pretend it's a key to the door, but then trip and drop it in the water, tell the man to get it, when he jumps in grab his gun. :D
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> examine machineYou examine the machine. The machinery itself is hidden away behind solid metal panels, but the controls are visible. The controls consist of two large red metal wheels, numbered 1 and 2. in addition, there are three buttons labelled "A", "B" and "C", as well as a switch "D", which is currently in the "off" position. There is also a large red button with the words "emergency stop" written on its label.
The machinery looks like it has been down here for a while, there are some signs of early corrosion on the metal.
The man ogles the door impatiently.
(http://www.whamgames.com/game/030A.png)
> Unscrew the left red wheel
I bet the door is locked anyway.
Forget the machine for now. We need to learn what it does first.
> Proceed to the door and head through if it's unlocked.
-----
> examine machineYou turn the wheel the only way it will turn: clockwise. It turns for two and a hald turns and then stops.
You hear a distinct change in the hum of the machinery, as if it was now running slower. An echoing clanking noise can be heard from the west, and you hear the distant sound of rushing water.
(http://www.whamgames.com/game/031A.png)
Man: "What does that thing even do? Some sort of pump? You sure you should be doing that?"
You feel a little annoyed by the way the man keeps asking so many questions.
(http://www.whamgames.com/game/031B.png)
> Tell man to shut his "question hole", and deliver a Three Stooges style bonk to the head
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> Tell man to shut his "question hole", and deliver a Three Stooges style bonk to the headYou snap back at the man.
You: "Oh shut up already!"
You take a step and raise your hand in preparation for the "bonk", but the man waves the pistol around to dissuage you.
Man: "Hey! Last warning buddy! No tricks or I WILL put some holes in you! Waste my time for one second and I will either shoot you, or just leave you down here to drown! Your choise, asshole!"
(http://www.whamgames.com/game/032A.png)
>Take off your pants, and tie closed the legs and the waist so that it is somewhat airtight.
Edit: Added the ">" so WHAM won't kill me :O
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> Take off your pants, and tie closed the legs and the waist so that it is somewhat airtightYou begin to manhandle your trousers. Just as you begin to unbuckle your belt you realize that the pants are full of holes and tears from your earlier encounter with a certain pane of thick glass. You ponder for a moment if you could create a flotation device out of your pants, but realize that this is a futile effort and opt to keep your pants on, as covering up your pride (and joy), is about the only thing they are currently good for. Oh, and the pants have pockets! It's REALLY hard to carry important stuff like shards of glass and cracked rungs with straps of... your... pants... tied to them...
Heck!
While you were absent-mindedly examining your trousers and fondling your belt buckle, it seems that the strange man has left the area through the door, taking your loved (though AIDS infested, but you're okay with that, you can forgive) gun with you.
(http://www.whamgames.com/game/033A.png)
> turn back the wheel and control, if the water is now (back) behind the door to the west (where Skull(y) has gone through)
(which means not to open it!)
I understood the part about turning the wheel back to its original setting, but I didn't understand the rest.
Sorry, could you try to explain that a little better?
If the water comes in the passage behind the door when we turn the wheel back, we get rid of the other one.
But we didn't open the door before we turned the wheel, so I don't know about that.
So I only want to check it out by the sound, if the water came back.
Because if the water is there and we open the door :P
Edit:
Sorry, for my bad english - if it still sounds too confused I really wouldn't mind if you leave it and wait for the next post to go on :-X
-----
> turn back the wheel and control, if the water is now (back) behind the door to the west (where Skull(y) has gone through)You turn the wheel back to its original position (counter-clockwise). The distant sound of rushing water stops, and the machinery begins to hum a little louder than before. You also hear an extremely loud metallic clank from the west. Other than that, there is no visible effect.
(http://www.whamgames.com/game/034A.png)
(http://www.adventure-treff.de/forum/images/smilies/eusa_think.gif) Was the "clank"-sound like from a metal-piece that has been hit against the door, or like a bulkhead that has been shut a drain?
@Tabata
It sounded just like a large piece of metal hitting more metal somewhere. The sound was echoed, and seemed to come from roughly a hundred meters away at least, but you can't be sure.
Thanks WHAM!
So we still have to expect the other one reappearing - grmpf
Since the other one went west he obviously came from the corridor behind the other door on his search for a way out.
@all:
Should we try to learn about the mechanism of the machine (pumping the water away for a way down) or explore the other corridor first (to search for items/clues)?
Also @all:
I think Tabata has a good point in trying to get some discussion going on what you, the players, are trying to do at the moment. If there is more discussion, I will be able to predict your future moves a little better and I can draw new rooms and such before they actually need to be used, which will allow me to keep the game moving a little faster.
Thus I encourage you, dear forumites/players: Discuss! Make plans! Bring up ideas!
I just want to go through the door on the left! :(
I think Tabata has a method here.
If the other 'Dude' went through the door 'west or Left'.
We may have just flooded it with water, again.
This would mean that we have just drowned, afore said, bad guy.
The metalic sound upon metal maybe our (Aids infected, but now washed clean) pistol hitting the door.
If we turn valve again, emptying room.
We maybe able to pilfer usefull items and regain our (now cleansed) pistol from the 'Dead Bad Guy'.
What do you think, Peeps?
Should we turn valve again?
I am not going to say, anything, until I have confirmation to do so.
Jay.
And if he's not dead, you'll be walking back into his pleasant self again. You might be better off to just take off in the other direction.
If the man was able to drag your ass out of the water, I can't see him drowning that easily. And I can't understand some type of flooding system that would be able to drown him over there. If anything, following behind him may show that he can trust you, rather than him chasing you down.
@ Jay:
You got me ;)
But if the sound would have been the weapon, it would have been at the door and not like WHAM told later. (...“ ... sound was echoed, and seemed to come from roughly a hundred meters away at least...“...).
So to pump the water (what ever it is used for) through the corridors seems not to be a security system (corridors don't get floated) and we are save to open doors to take a look behind (and we can be sure, that the other one is still around!).
If we want to avoid him, there are three other directions.
Up: Seems to be impossible right now.
Down: We have to swim or get rid of the water (need to know, how the machine is working).
East-door: Even if the other one wasn't able to do something over there, we might find somthing he wasn't able to handle (i.e. a closed door/drawer/... with a security-system to use „our“ ID-card with).
Since we don't have a lot of HP, I prefer not to dive right now â€" so ...
> let's take a look behind the other door.
-----
> Take a look behind the other doorYou open the door and step through to sneak a peek from the other side.
You find yourself in a narrow tunnel made out of thich concrete slabs. The hum of the machinery seems to echo heavily in here, and you can hear the sound of running water in the distance, although the sound of water is getting quieter, as if it was being drained away. The tunnel floor turns into a downward slope and you cannot see very far, as the light fixtures are dim and few.
You hear distant footsteps, but the echoes make it impossible to tell where exactly they are coming from.
You feel like a rat in a maze here.
(http://www.whamgames.com/game/035A.png)
You feel like there has been a minor disturbance in the flow of time. The broken rung in your pocket had magically mended itself, but is now properly broken again. How strange!
The HP is draining fast, that's not good.
> Take care of any cuts and try to take a rest (nap but stay alert)
Whoops, the HP drain was an accident. Please ignore it, I'm fixing it, and because I failed, I'll reward you guys with some extra HP too. :) I promise to be more mindful from now on!
EDIT: Updated the last turn image. Let's just say that you recovered surprisingly well while being unconscious a while ago. ;)
If you still see the old one, press ctrl+F5 to refresh the image.
Phoooh - (http://www.ecards4u.de/emo/extra/schwitz.gif)
(I was already drowned in wild theories of timetraveling and how to get the HP's back)
> Press button B on the machine.
-----
> Press button B on the machineYou backtrack to the machine and press the button labelled "B". The button makes a satisfying click and lights up.
The buttons A and B are now lit. Button C is not lit. Switch D is in the "ON" position and is lit.
You begin to hear an unhealthy grinding metal noise.(http://www.whamgames.com/game/036A.png)
in my naive hopes that nobody will build a machine that allows you to drown yourself while operating the machine...
>press button C
@Selmiak: you do realize you are playing an adventure game of sorts? Also: have you ever tried to start your car while it was already running? I have, it was not a wise thing to do...
I'll post the results of your button pushing later today.
-----
> press button CThe button makes a satisfying click and...
All the lights on the controls go off, and the A and B buttons pop out automatically. There is a disheartening metal screech from somewhere deep in the bowels of the machinery and you hear a loud and distinct POP of electrical components turning from useful equipment into smoke-emitting machines.
You have a feeling this little mishap might haunt you in the future...
(http://www.whamgames.com/game/037A.png)
now is the right time...
> read instructions for machine
Quote from: selmiak on Sun 14/08/2011 23:11:41
in my naive hopes that nobody will build a machine that allows you to drown yourself while operating the machine...
I was a little too late to say "But it could break". lol
> Travel East.
Perhaps we can find a flash light of sorts.
-----
> read instructions for machineYou are quite certain that if such instructions existed in this game you would have exhausted any and all possible opportunities to find and study such a tome before interacting with any heavy machinery.
The lack of documentation makes you quite irate, or perhaps you are just cringing at the smoke now spewing from the machine.
(http://www.whamgames.com/game/038A.png)
-----
> Travel EastYou travel east.
(http://www.whamgames.com/game/038B.png)
> Travel back to the machine (quick, before there's too much smoke) and hit "Emergency Stop"!
Whatever happend was probably bad, but a machine working the wrong way (and smoking, perhaps exploding) is probably worse than a machine not working at all.
-----
> Travel back to the machine and hit "Emergency Stop"!You press "Emergency Stop". The button makes an understated click but you are not sure if anything happened.
(http://www.whamgames.com/game/039A.png)
> hit the D switch in hope that it will cut the power of the machine
-----
> hit the D switch in hope that it will cut the power of the machineYou click the D switch. The machine remains unresponsive.
You HOPE really, really hard that this is doing somehing good, and not causing some sort of extremely important machine to go haywire.
(http://www.whamgames.com/game/040A.png)
Let's forget this machine. We officially broke it.
> Travel East again and go through the door.
-----
> Travel East again and go through the door.You curse the damned machine and its mysteries. However, the smoke seems quite troubling and you decide it better for your health to vacate the area. You head EAST.
(http://www.whamgames.com/game/041A.png)
The door opens easily despite the rust in its hinges. You enter a new area very similiar to the one yous just left, except smaller. There is a ladder down into a deep pool of water (though the water level is lower than in the previous area), a door to the WEST where you came from, another similiar door to NORTH and a glass case with some sort of maps in it on the NORTH WALL.
(http://www.whamgames.com/game/041B.png)
> examine maps
-----
> examine mapsYou examine the maps. Wonder what they depict?
(http://www.whamgames.com/game/042A.png)
I miss the red "You are here" sticker...
Meh, no "you are here!" :(
I was going to suggest breaking the glass and taking the maps with you for the next action, but now I realize that we, as players, will always be able to look at this post if we need to find a way ;D
Well,
> GO NORTH
then.
-----
> GO NORTHYou cannot go north, since the door opens to a very small space with a ladder leading upward.
It's still progress, though! Sort of...
(http://www.whamgames.com/game/043A.png)
> Look at the back of the maps
I doubt there would be anything of use on the back of the maps; otherwise it wouldn't be hiding behind glass. But what do I know? :P
> Go up the ladder.
Quote from: Ryan Timothy on Wed 17/08/2011 06:08:24
I doubt there would be anything of use on the back of the maps; otherwise it wouldn't be hiding behind glass. But what do I know? :P
> Go up the ladder.
that's the same as Go North... and maybe someone that was trapped here too has written down his thoughts on escaping... or maybe a maniac has written a poem there, I don't know too ;)
and after that...
> Push up ladder
maybe usefull later on and maybe something is behind the wall that is blocked by the ladder...
-----
> Look at the back of the mapsAs the maps are tightly sealed behind a glass pane and some metal frames, you see no way to examine the behind of the maps themselves. You resort to peeking between the wall and the frame itself.
There is a small piece of paper in here, labelled "poem of the madman". The text is gibberish and you decide that it is a completely useless waste of your time. A red herring of sorts, you see?
(http://www.whamgames.com/game/044A.png)
[Note to players: as I keep making mistakes in copy/pasting the GUI to new images, I shall no longer draw the GUI every turn. The GUI will automatically update to show any new inventory items or changes in your HP and other stats.]
> climb down the ladder to test, wether you are able to see and reach the ground â€" search for clues and usefull items (which might got lost by other people, while the water was to deep to get them back)
Quote from: selmiak on Wed 17/08/2011 17:08:17
Quote from: Ryan Timothy on Wed 17/08/2011 06:08:24
> Go up the ladder.
that's the same as Go North...
What?
Quote from: WHAM on Tue 16/08/2011 17:42:24
You cannot go north, since the door opens to a very small space with a ladder leading upward.
That to me means: "You can't go North because there isn't a path to go, only a ladder that goes UP"
> Climb up the ladder.
-----
> climb down the ladder to test, wether you are able to see and reach the ground â€" search for clues and usefull itemsERROR - Command too complex, simplifying> Climb down ladder, examine surroundingsYou climb down the ladder, hoping to see into the water. There is a platform visible under the water, but the main portion of the pool seems to continue quite a bit deeper still. It's too dark to see to the bottom of it, and now that you are in the pool itself, you realize the water has a faint smell of sewage mixed in with the salty smell of seawater.
(http://www.whamgames.com/game/045A.png)
With the cuts and grazes we have accumulated.
I don't think it's a good idea to wade about in the water.
We may end up with Leptospirosis.
>Chicken out
> Climb up the ladder.
(The ladder above ladder, not just the one we're on)
>Live a full, rich, happy life.
-----
> Chicken outYou are stricken with cowardice and you scamper back up the ladder.
(http://www.whamgames.com/game/046A.png)
> Climb up the ladderYou step through the door to NORTH, and begin to ASCEND the long metal ladder. You see glimpses of light up at the top.
(http://www.whamgames.com/game/046B.png)
> Live a full, rich, happy life.You wish you could...
(http://www.whamgames.com/game/046C.png)
Who was the strange man you parted ways with down in the sewers? Was he a friend or a foe?
What did the machine you broke actually do? Will its destruction have some impact on your future?
What awaits at the top?
What were you supposed to be doing in the first place?
The answers to all these questions await above and beyond. Can you plan ahead, work together and push your luck hard enough to find the answers?
Chapter 3 coming soon!
Thanks for playing so far, keep it up!
-----
. . . . .
. . . . .
. . . . .
(http://www.whamgames.com/game/047A.png)
You push open the metal cover and peek out. The room seems clear, although you hear noises in the distance to the east.
(http://www.whamgames.com/game/047B.png)
You step out and close the cover behind you. You hear what seems to be a woman's scream from the east, followed by several gunshots.
You have a feeling something nasty is going on out there.
(http://www.whamgames.com/game/047C.png)
The topic still says "Chapter 2"...
>Read the sign on the wall.
(Probably just has instructions on how to use the dishwasher)
>Read post-it on what is probably a large fridge.
(Probably says something like "Need more steak")
-----
> Read the sign on the wallThe sign on the wall is a list of fire safety rules, as well as general ones, related to the use of the electric stove and oven.
Unless you are planning to use the stove, they will be of little importance.
> Read post-it on what is probably a large fridgeThe post-it note reads, and I quote: "Need more steak. Ask Anderson from MF."
(http://www.whamgames.com/game/048A.png)
Damn my expectations! :P
>Take the pan and use it as a helmet.
>Take the batteries out of the clock on the wall.
Hopefully the clock isn't supposed to have a second hand, since it ain't moving much...
-----
> Take the pan and use it as a helmetYou place the metal pan onto your head. You feel ready to play the part of a human cannonball, all you need is a pair of insane italian brothers running a circus!
You hear footsteps and a man's voice shouting from the east:
Voice: "Get up! We need to get out of here!"
The voices seem to be getting distant.
(http://www.whamgames.com/game/049A.png)
>open the door on the east
-----
> open the door on the east You open the door and step through to take a look on the other side. You are standing in what appears to be a mess hall or a dining room, next to the door you entered through, which is to the WEST. There are two other doors here, one to the EAST, and a set of double doors to the SOUTH.
(http://www.whamgames.com/game/050A.png)
> read the poster with what appears to be a water drop on it, and the "menu" board (also examine the drawing, what is it exactly?)
hopefully this gives us a clue what is going on in this world...
I expect they're both unrelated, probably reading "Save every drop!" and "Try our new Bacon, Lettuce and Dorito sandwich!"
>Knock carefully and distinctly on the left-hand door.
>Call a gentle "Hello?" to whomsoever may be on the other side.
>Attempt to open the door.
-----
> read the poster with what appears to be a water drop on it, and the "menu" board (also examine the drawing, what is it exactly?) ERROR > Input too complex> Examine poster on wallThe poster has a large depiction of a single drop of water. On the top, with bold red letters, is the word "REMEMBER", followed by: "Conserve every drop - WATER is LIFE"
Next to the poster is a small framed painting of a sunrise as seen across the ocean. The artwork is quite detailed and you feel the artist was highly skilled.
(http://www.whamgames.com/game/051A.png)
Just because I want to know what that drawing is about.
I figured out BLD stands for breakfast, lunch and dinner; not bacon lettuce and domatoes.
> examine black board
-----
> examine black boardYou examine the blackboard.
It has a list of three meals:
B: Toast and bacon, fried fish, eggs, tea, coffee
L: Green salad (Lettuce, tomatoes, cucumber), Special meat cold cuts
D: Creamy seafood soup, nutrition crackers, Doritos (Yes, we still have some!)
On the side of the menu appears to be a humorous drawing, likely depicting the chef.
(http://www.whamgames.com/game/052A.png)
Are those spent casings on the floor? Also, turn on TV. (Maybe Green Acres is on! :D )
> use chalk on blackboard
-----
>use chalk on blackboardYou make some highly important alterations in the drawing on the blackboard.
(http://www.whamgames.com/game/053A.png)
> Turn on TV
maybe there is something in the news about the situation in this building - we don't know anything about where we are or what they are doing here and what has happened
> switch through the chanels for news
-----
> Turn on TVYou turn on the TV and flip through a few channels. All of the channels seem to be showing the same, quite boring, show.
The TV only shows some kind of calibration image, which is slightly distorted and fuzzy. The speakers emit a loud sine wave tone, intermittently interrupted by a female voice repeating a recorded line: "Service interrupted - Reason - Unknown emergency - Please remain calm", followed by more of the sine wave tone.
(http://www.whamgames.com/game/054A.png)
>Go through the double door to the north.
Quote from: Grim on Sun 21/08/2011 22:09:22
>Go through the double door to the north.
Good idea! We need to get away from that chalkboard. It's clearly haunted. (We didn't change that picture back, so it must be evil chalk spirits! ;) )
Before you go
> Take some silverware from the table
Also
> Take a handful of shells from the ground
(Or at least I'm assuming they're bullet casings)
I'm thinking the shells can come in handy for a distraction. Like tossing one to make some noise.
And the cutlery (hopefully a butter knife) will definitely be useful.
Dammit!
I mean... Ponch, I have no idea what you are talking about! Maybe you should just press ctrl+F5 and see if that clears your head of these delusions.
I'll post the next room tomorrow after work. Good night, ladies and gentlemen.
Wouldn't it be better to go through the door next to the bullet casings, since that would imply a receding front, and more likely a way out. That was the reasoning behind my previous un-utilised input. :P
Quote from: Wonkyth+ on Mon 22/08/2011 08:54:16
Wouldn't it be better to go through the door next to the bullet casings, since that would imply a receding front, and more likely a way out. That was the reasoning behind my previous un-utilised input. :P
I suppose you're right. Can I change it to:
>Take the door that Wynkyth+ had suggested?
I want to see some daylight, too.
Awwww. And I already drew most of the room behind the double doors last night.
Oh well, I shall grant you this change, and the next command will be: > USE left door (EAST)
Soz. :-\ :P
No worries, this is why I keep the rooms fairly simple, as it's perfectly possible that player whim causes the game to skip some rooms entirely, or just visit them for one turn on one occasion and never see them again.
I actually drew a big machine room that was beyond the hole in the ventilation tunnel you guys jumped into, and I drew a maze puzzle that you ALMOST entered in the sewers. Maybe the game will come around and those will see some use later, maybe not. We'll see, wont we? ;)
-----
> Go through EAST door (LEFT door)You walk towards the door that leads EAST. Remember? I told you when we arrived in this room how we arrived from the WEST which was right screen? Right? Good.
So yeah, you go through the door...
(http://www.whamgames.com/game/055A.png)
So yeah, now NORTH is UP again, isn't that nice. Oh for f...
This does not look too promising! The man has been SHOT in the HEAD!
(http://www.whamgames.com/game/055B.png)
Quote from: WHAM on Mon 22/08/2011 16:57:23
This does not look too promising! The man has been SHOT in the HEAD!
And he had only two days left until retirement! :(
> Search corpse (hopefully he has a gun)
> Plug that dangling cord back into it's outlet.
> and take his ID badge
-----
One thing at a time, gentlemen!
> Search corpse, take IDYou search the corpse for anything useful. The man's pistol holster is empty, and he has no ammunition on him. His pockets are empty.
(http://www.whamgames.com/game/056A.png)
You take a look at the ID as you pick it up. Mr Newell, rest in peace.
(http://www.whamgames.com/game/056B.png)
You pocket the new ID. Your pockets are feeling a tad cluttered already.
(http://www.whamgames.com/game/056C.png)
> use id onn scanthing to open door
Poor Gabe Newell. :(
>Announce the cancellation of Half Life2: Episode 3.
> Plug recording device into TV and watch playback of recordings.
(There might be a clue. Maybe we'll find out who killed Gabe and ruined our chances of Half Life 3)
-----
One thing at a time, gentlemen!
> use id onn scanthing to open doorYou wave both of your ID's at the strange devidce next attached to the wall next to the small desk. The device does not respond. You choose, instead, to EXAMINE the device and in fact discover it consists of a metal box with two button on it: a red button and a green button.
(http://www.whamgames.com/game/057A.png)
> Announce the cancellation of Half Life2: Episode 3ERROR - CRITICAL ERROR IN INPUT - UNABLE TO KILL A GOD> Plug recording device into TV and watch playback of recordingsYou snatch the cord and examine it closer. There is a cable that connects the TV screen and the recording device, but it seems that the hanging wire is in fact the power cable of the TV. You plug it in and the screen comes to life, albeit quite fuzzy and distorted.
The Recording device has only two buttons: "eject" and "start", and neither of them does squat, as the slot where a removable hard drive is supposed to be places is empty.
(http://www.whamgames.com/game/057B.png)
Oh no I have missed this one! :(
> Take dead man’s pants and wear them, move over all your belongings to the new pants.
THANK YOU BlueAngel! You have no idea how I hoped someone would think "new, intact clothes" would be a good idea!
I'm at work now, so new turn coming up later tonight.
THANK YOU!!! ;D
;D
You are welcome
-----
> Take dead man’s pants and wear themYou cringe and remove the dead man's pants. He... is not wearing underwear... This makes you uncomfortable.
You take the pants from the corpse and swap pants with him. You decide you don't have time to re-dress the dead, and instead simply place your tattered pants over the deceased to cover his... well, you know what!
The TV screen buzzes for a moment and turns off on its own...
(http://www.whamgames.com/game/058A.png)
> examine pillar (the thing under the buttons)
-----
> Examine pillarYou look at the pillar and discover it is actually a small desk. It is hollow on the side of the chair next to it, and has some empty legroom inside. Other than that, there is nothing remarkable about the desk, save for the two buttons attached to the wall above it.
You hear a crackling little voice coming from the headset attached to the dead man's ear. It sounds like someone's calling out, but you can't make out any of the words.
(http://www.whamgames.com/game/059A.png)
>Take headset. Put on headset. Eavesdrop.
-----
>Take headset. Put on headset. Eavesdrop.You snatch the dead man's headset (you have to put your magnificent helmet aside to get the headset onto your ear, though, the pan is now on the chair in the corner).
The crackling voice continues to speak and you listen intently.
Voice: "Hello? Greg, Charlie, *static* ...anyone in green sector? What the heck is going on *static*...lost all the surveill*static* at once! Anyone? Has anyone seen... *static* Please, respond!"
(http://www.whamgames.com/game/060A.png)
>talk to voice in headset. If it doesn't work, disassemble headset.
> Talk to voice in headset
You need to be more specific, say WHAT to the headset?
> reply, that you are Joe, the pizza-guy and that you have been left behind, when all of the staff get shot at the green level
-----
> Reply, that you are Joe, the pizza-guy and that you have been left behind, when all of the staff get shot at the green levelYou take a deep breath and respond, wondering if you have some sort of mild tourettes or something going on:
You: "Hello? Yeah, this is Joe, the pizza-guy. I got left behind when people started getting shot on the green level so..."
(http://www.whamgames.com/game/061A.png)
Voice: "WHAT!? Who is th*static* ...ck joke you OC fuckers! Get off this channel or I swear to*static*"
The voice is definitely female, and she sounds agitated. The line fades to static and then goes dead with an audible beep. You think the other person has disconnected.
So much for you chance of getting answers from there, then...
(http://www.whamgames.com/game/061B.png)
If it really was a female, she wouldn't leave a nice pizza-guy back alone. ;)
So I prefer it was a guy with a high voice and if he doesn't want to check, who is in the green zone, it can't be a security zone (or he hates pizza, which is rare for guys) ;D
> press the green button to see what happens
> Return to previous room and spy the room behind the double doors without opening them completely or making noise
> Perform CPR on dead guy. No one will say you didn't try...
Before going out of the room, have we tried the door?
I know we tried "use id on scanthing to open door" but did we try to push it?
-----
> Press the green button to see what happensYou press the green button. There is a barely audible whirring noise coming from the door to the right, and you think it moved ever so slightly, but the sound stops almost immediately and the mechanism falls silent once more.
(http://www.whamgames.com/game/062A.png)
> Search for something long and sturdy in your inventory
> put that in the gap at the door (I'm just gonna assume there is one as it moved slightly)
> try to lever door open
What is the sign on wall made of.
If it's metal then.
>Take sign off wall. Press green button and slide sign underneath door.
Or.
>Press green button and slide dead guys head underneath door.
He wont mind if this doesn't work. He's dead! ;D
Jay.
-----
> Search for something long and sturdy in your inventoryYou search your inventory for something matching the description:
Your inventory consists of:
- Pieces of shattered metal pipe with two pieces of your old pants tied to them
- Large shard of glass
- The dead man's ID card
You DO have something else that matches the description, but unfortunately that's permanently attached to your body and you are hesitant to whip it out just for this.
(http://www.whamgames.com/game/063A.png)
> Examine doorThe metal door moved for less than a millimeter, and you don't think you can slide anything under it as it is.
> Examine poster on wallThe poster is made of cardboard and appears to have been hot-glued to the wall.
(http://www.whamgames.com/game/063B.png)
> stick finger into bullethole on forehead of the deadguy and search for something useful.
a brain maybe or microchips or gold...
>Return to previous room
-----
> Stick finger into bullethole on forehead of the deadguyYou kneel next to the corpse and prepare yourself. You take a deep breath and stick your finger inside the corpse.
Ooooh, God, it's still a little warm! You feel extremely queasy. Actually you feel pretty sic... BLEEEEEUUUUGH!!!
(http://www.whamgames.com/game/064A.png)
You find nothing interesting inside the man's head, save for a tiny metal fragment which seems to be a part of a bullet, and some skull fragments. You decide to leave the scraps in the head. You clean up your hands on the remains of your old pants and step away from the corpse, and the pool of your own vomit.
Whatever your job was before you lost your memory, brain surgeon it was not!
(http://www.whamgames.com/game/064B.png)
Quote from: WHAM on Sat 27/08/2011 20:53:16
-----
> Stick finger into bullethole on forehead of the deadguy
You kneel next to the corpse and prepare yourself. You take a deep breath and stick your finger inside the corpse.
Ooooh, God, it's still a little warm!
See, thats why I said he should perform CPR on the guy. He wasn't probably even dead until you went in there and scooped out his brain. ;)
> Go West (to previous room)
This room is a dead end of pantsless, trepanned Gabe Newells. Let's get out of here and return to adventure!!
Quote from: Cleanic on Thu 25/08/2011 23:07:57
> Return to previous room and spy the room behind the double doors without opening them completely or making noise
Quote from: Ponch on Mon 29/08/2011 02:52:58
> Go West (to previous room)
This room is a dead end of pantsless, trepanned Gabe Newells. Let's get out of here and return to adventure!!
I second this, let's go back.
-----
>Go West (Life is peaceful there)You decide to head back the way you came, since you've come to the conclusion that the small security room is a dead end. Besides, now that you've done what you've done, that dead guy kinda creeps you out.
You now stand in the dining room / mess hall. It's quite dark in here, now that the lights are out.
(http://www.whamgames.com/game/065A.png)
> put ear against huge door in the middle and try to find out if someone with a gun is inside.
-----
> Put ear against huge door in the middleYou press your ear agains the double doors leading SOUTH. It is completely silent in this place at the moment. The only thing you can hear is your own breathing.
(http://www.whamgames.com/game/066A.png)
Take a deep breath and...
>proceed through the said door
-----
> Proceed through the said doorYous draw a deep breath and step through the door.
You find yourself in a spacious hall with 8 doors in addition to the double doors you just arrived through. One of the doors appears to be open.
(http://www.whamgames.com/game/067A.png)
Oh dear lord. I smell a Scooby Doo "chase montage / door gag" sequence coming up. :=
Someone skipped 5! :'(
> slowly walk to open door and take caution and look inside.
> If there is no real danger... enter the already open door
Quote from: Wonkyth+ on Wed 31/08/2011 09:07:34
Someone skipped 5! :'(
Maybe 5 is a hidden trapdoor?
Sorry for the delay in new turn, I'm having crunch time with getting my He Watches demo into working order at the moment, will resume updates by saturday.
-----
> slowly walk to open door and take caution and look insideYou begin to sneak towards the open door...
(http://www.whamgames.com/game/068A.png)
Slooooowly...
(http://www.whamgames.com/game/068B.png)
Slooooowly...
(http://www.whamgames.com/game/068C.png)
Slooooowly...
(http://www.whamgames.com/game/068D.png)
Slooooowly...
(http://www.whamgames.com/game/068E.png)
You enter the door. It appears to be some sort of break room. There are two small sofas, a large screen TV, some shelves for what seem to be movie disks and a pool table. There is also a whiteboard with some drawings on it, and a large metal door which seems to be an elevator door.
(http://www.whamgames.com/game/068F.png)
> Take pool cue. Read whiteboard
-----
> Take pool cueYou grab a pool que, perhaps pondering to use it as a weapon of sorts?
It is too big to put in your pocket (hey, you're no pirate) and it won't fit in your holster, so you are forced to hold it in your hands.
(http://www.whamgames.com/game/069A.png)
> Read whiteboardThe whiteboard has some sort of table:
Stephenson / Klugman | Newell G. / Brotherton |
Miller / Farley | Godwin / Newell C. |
DOME | SECURITY |
Next to the table is a hand drawn map of some sort.
(http://www.whamgames.com/game/069B.png)
>Try the elevator button. (Im guessing there's no power)
if that doesn't work go back out and
>take a peek behind door number A3.
> Play pool with pool queue
> Search through bookshelf
>pick up 8ball
Isn’t the metal door leading to room nr 3? ??? (I not good at maps :) )
>Check name on id cards against table.
> Take the map; try to figure out where you are.
>Search the sofas
>Look at movie disks
>Try and see if your memory is coming back
-----
> Try the elevator buttonYou press the button next to the elevator. The button makes an understated click but nothing else seems to happen. It seems your estimate on the "no power" scenario was correct. You shrug and return to the hallway.
(http://www.whamgames.com/game/070A.png)
> Take a peek behind door number A3You walk to door A3 and attempt to open it. The handle appears to be locked in place and will not move.
Below the handle there is a small keypad, which seems to still have some power in it, or at least the green button emits a light glow. You press the green button just for the hell of it, and get a small beeping noise from the door, clearly stating that you need the correct passcode to get through.
As you glance at the other doors, you make note of the names on the doors. You also make note of the names on the doors.
The names on the doors are:
A1 - Stephenson
A2 - Paterson / Godwin
A3 - Stuewe
B1 - Brotherton
B2 - Newell / Newell
B3 - Haun / Farley
B4 - Miller / Klugman
(http://www.whamgames.com/game/070B.png)
> Go to door B2. Enter 668428 on the keypad
Quote from: Ponch on Mon 05/09/2011 19:38:55
> Go to door B2. Enter 668428 on the keypad
I'm surprised
you didn't suggest entering 5318008!
Quote from: TomatosInTheHead on Mon 05/09/2011 19:51:49
Quote from: Ponch on Mon 05/09/2011 19:38:55
> Go to door B2. Enter 668428 on the keypad
I'm surprised you didn't suggest entering 5318008!
I see what you did there! ;D
Will post the results of Ponch's secret code tomorrow, now I sleep.
>LOAD"SAV2",8,1
?FILE NOT FOUND ERROR
READY
-----
> Go to door B2. Enter 668428 on the keypadYou step to door "B2 - Newell / Newell" and start entering a passcode to the kaypad on the door:
6-6-8-4-2-8-green button
The door panel lets out a short buzzing noise followed by two short beeps. You have no idea what that means so you try to open the door. It remains steadfastly locked.
(http://www.whamgames.com/game/071A.png)
>walk S on green carpet
-----
> Walk S on green carpetYou walk as far SOUTH as possible, literally rubbing your nose against the cool concrete wall to the south of you.
While standing there, staring at the barely visible wall in the middle of a dark hallway, you realize you can hear the distant sound of trickling water from the NORTH, that you couldn't hear a while ago.
(http://www.whamgames.com/game/072A.png)
> Assume fighting stance with pool cue. Go north.
-----
> Assume fighting stance with pool cue. Go north.You hold the pool que like a mighty spear, ready to impale any enemy.
You head back NORTH and re-enter the dining room area. The faint sound of trickling water seems to be coming from the kitchen to the WEST. It's not that loud, but the fact that this whole place seems to be utterly empty and silent seems to magnify even the slightest sounds.
(http://www.whamgames.com/game/073A.png)
"Like a mighty spear" instead of a bad ass bo staff. I guess that firmly establishes he's not a kung fu master. I guess this means Ray Park won't be playing him in the movie adaptation. ;)
How about we
>go west
-----
> Go westYou head WEST, towards the kitchen.
(http://www.whamgames.com/game/074A.png)
It appears there is a small trickle of water coming from behind the metal door on the wall. The water slowly trickles down into the sewers.
(http://www.whamgames.com/game/074B.png)
> Open door to N (with cue) and be prepared for another dead body ...
Shouldn't we look through the little glass window first? The chamber might be flooded. Or there could be zombies. Or a kung fu master (whom we clearly would not be prepared to fight).
I knew it.
I just, bloody, knew it.
We should have done somethi'n else with the machine in the sewers.
But... NOoo.
We destroyed it... Didn't we.
And now we are going to drown in human S**T as this place floods with the stuff. :o
Glub... Glub.
Unless I'm mistaken, we never tried the door on the right side of the screen, did we?
In terms of geographic directions, what's it again? Wasn't this W? Since I think we went E before. So the heavy steel door would lead S, rendering our current next command invalid...
Assuming that the room behind the steel door is probably flooded, I'd strongly suggest that we try the remaining door first.
So:
> GO WEST (in the open air)
By default NORTH is UP on the screen, but in the dining room NORTH is DOWN on the screen due to the placement of doors.
The current command is correct as the metal door is on the NORTH wall of the kitchen.
You are currently standing next to the door leading EAST into the dining room.
Okay, that one unorthodox room orientation confused me a lot :D
I keep designing floorplans first and only then do I start sketching in any actual gameplay elements. Thus I frequently end up with doors in all bloody directions and as always, having doors at the bottom of the screen is really confusing and hard to portray logically, so I just decided to flip the room and mention that almost every time the room is mentioned. ;D
-----
> Open door to N (with cue) and be prepared for another dead bodyYou spend several moments trying to get the door open using the pool cue. The attempt is quite unsuccessful, as the metal handle seems quite stiff and you just can't leverage it with the pool cue.
(http://www.whamgames.com/game/075A.png)
You decide to give up and open the door the boring way: with hands.
You take a deep breath, remembering that one scene on the tanker in Metal Gear Solid 2... wait, is that your memory or someone else's? Hmmm...
Anyway, you steel yourself and open the metal door.
(http://www.whamgames.com/game/075B.png)
You find yourself in a walk-in freezer, although it seems it is quickly melting at the moment, as evidenced by the profoundly ridiculous amounts of water pooling on the floor at the moment.
There are pale-blue storage boxes, probably for storing foodstuffs and frozen goods, scattered all over the floor and the metal shelves.
(http://www.whamgames.com/game/075C.png)
>Open box. Food!
>Open Box with cue
>examine vent
We need more hit points! Quick, let's eat a half-frozen hot pocket! :D
-----
> Open box. Food!You open one of the light-blue boxes and peer inside.
The box appears to contain frozen Hot Pocket Pizza Minis. You feel your mouth water with expectation.
You steal a glance at the vent on the wall. It looks like you might fit through, but there are sturdy metal bars covering the vent.
(http://www.whamgames.com/game/076A.png)
Pizza minis?! Precooked at the Hot Pockets factory and safe to eat!
> Eat pizza minis (regain hit points)
>Eat and put some in your pocket for use later.
> Feel room behind iron grate for items with queue
-----
> Eat pizza minis (regain hit points)> Eat and put some in your pocket for use later.You scarf down several semi-forzen pizza mini's. They are crunchy and cold, but as they begin to melt in your mouth, you begin to enjoy the synthetic tastes. You also try with all your might to recover some health, but unfortunately all you manage to do is get you belly full. You pocket one of the single-packted bundles of "tasty" in your pocket. Your pockets are now bulging and you don't think you can fit anymore items in them without the use of exessive force.
(http://www.whamgames.com/game/077A.png)
> Feel room behind iron grate for items with queueYou poke the grill with the pool que, feeling around for any medikits or pistol ammo that might have been left lying around in the ventilation. You feel what seems to be a sturdy metal fan behind the bars, although it is not spinning at the moment.
(http://www.whamgames.com/game/077B.png)
> move the shelves (as they seem to have wheels) and see if there is something behind.
You can't regain hit points from eating raw food you find on the floor?! :o So all those nights I spent playing Duke Nukem II, Rise of the Triad, and Blake Stone during my tender, formative years filled my head with lies?!?
Also, he just look so happy eating that semi-thawed food! And have we considered putting a mini-pizza in his holster? They're just the right size. And if we meet any zombies or guard dogs, it would be nice to have some treats readily at hand.
-----
> move the shelvesYou try to move all of the shelves, but they move mere millimeters and the wheels make a horrible screeching noise. As far as you can see through the shelves, there are only more of the blue boxes on shelf 1, although you can't read any labels on them.
(http://www.whamgames.com/game/078A.png)
This room is played out.
> Go EAST (right)
ERROR: Unable to go EAST
Do you want to use the DOOR to the SOUTH?
I should really add a GUI element: a compass. Then again, I would always forget to update it and it would point all over the place, so maybe not...
> See that door to the right? Go through that! :P :=
Also, why not hide a compass in the game. It will give us something to search for besides ineffective weapons and partially thawed food. ;)
-----
> See that door to the right? Go through that!Geez, no need to get hasty!
You follow the command of the anxious voice in your head and head back SOUTH, into the kitchen.
The water has begun forming a pool around the drain you entered the kitchen through earlier. No way all that water came from the freezer, though. Something seems to be flooding the sewers below!
(http://www.whamgames.com/game/079A.png)
> panic
Quote from: selmiak on Sat 17/09/2011 22:53:10
> panic
> panic QUIETLY (there might be cannibals around) 8)
-----
> panicThe danger you are probably in dawns upon you and your nerves crack. You toss the pool cue aside and flail your arms, letting out a panicked cry as you dash around the room, flipping the hell out!
(http://www.whamgames.com/game/080A.png)
"AAAAAAAAAAAAAAAA-"
(http://www.whamgames.com/game/080B.png)
> panic QUIETLYIt dawns upon you that whoever has been doing the shooting and... eating people!? My God, they are EATING PEOPLE!!! AND THEY MIGHT STILL BE AROUND! You stifle your horrified screams and continue to flail around in a silent panic.
Your NERVES -bar has suffered a minor decrease due to the panicked state you are now in. Who knows what will happen if your nerves fail completely?
(http://www.whamgames.com/game/080C.png)
There's a nerves meter?! Oh God, I hope there's not a bladder meter too!
> Regain calm. Meditate and think back to when we were eating mini pizzas and times were better. Pick up cue.
Quote from: Ponch ++ on Sat 17/09/2011 23:32:49
There's a nerves meter?! Oh God, I hope there's not a bladder meter too!
Oh there might be all sorts of bars, it's all about triggering them under the right circumstances. I'll try to post the next turn tomorrow, good night gentlemen!
-----
> Regain calm. Meditate and think back to when we were eating mini pizzas and times were better. Pick up cue.
You grab the pool que, your only friend in this cruel world, and clasp it tightly in your hands. You regain your calm, and meditate, thinking back to the only happy memory you have at the moment.
Man, those were some tasty hot pockets!
Your NERVES recover slightly.
(http://www.whamgames.com/game/081A.png)
> open cupboard to the left and pray for a scuba gear.
This is not the time to panic, people! We are in danger of eventually drowning... possibly.
Look, while we're dreaming of hot pockets and cannibals, something ominous and possibly fatal is going on somewhere. So we have to act!
> Take a deep breath. Recall earlier escapades in Residential Green. Make map of same.
(http://www.barnrunner.com/pics/misc/AGS_Forum_Game_Map01.png)
Boom. Done.
Take a look. We came up from the sewer (where our gangster friend has probably drowned -- if we're lucky. Otherwise, he's hell bent on revenge) into the kitchen. Everywhere we've been since then has dead ended. There's only one door we haven't been through yet, and we're standing right next to it. So we either wait here to drown (possibly) or get our shoes and socks wet (very likely -- and that's a damn unpleasant way to go through rest of the day), or we go through the mystery door.
Surely this sort of calm, reasoned thinking is the kind of thing that will restore a few more nerves points, right? ;)
Oh Ponch, how I love you for making that map! :)
I'll post responses to both queued action later tonight.
-----
> Open cupboard to the left and pray for a scuba gear
You prepare to open the cupboard. You also make a mental map of your previous exploration and deduce that this MUST be the right way out. You feel proud of yourself and the impending progress allows your NERVES to recover slightly.
(http://www.whamgames.com/game/082B.png)
CRAP!
You appear to have opened a dry foods storage cabinet. This is a dead end too...
You NERVES drop again, as your mental map cements the fact that you are indeed trapped with NO HOPE of escape!
Or are you?
THINK! THINK! THINK!
(http://www.whamgames.com/game/082C.png)
Sigh. All that map making for nothing. :P
> Look for chocolate or snack cakes.
We could probably use a sugar boost.
Scratch that. This is a commercial kitchen. There isn't a commercial kitchen in the world without a first aid kit!
> Search cabinets and cupboards for first aid kit.
> go back to elevator door in pool (the game, not the puddle on the ground) room and open it with the cue
-----
> Search cabinets and cupboards for first aid kit.
You open each and every single one of the cabinets in the kitchen. You find a wide assortment of pots, pans, utensils, plates, glasses, towels and dry and canned foodstuffs. Finally, under the sink, you find a small green metal box that, according to the label, is a "Fist aid kit". What a strange label.
You open the metal box and find that someone has used most of the equipment withing, but the following items still remain:
- Small scissors
- Small tweezers
- A small assortment of gauze and bandages
- A latex glove
- 3 band-aids
- A condom
(http://www.whamgames.com/game/083A.png)
With your newfound wealth of items you decide not to head for the pool room just yet.
> GET TOWEL (you can wear it as a belt so it doesn't add to your inventory)
There are a few dish towels in the cabinets, but unfortunately you are already wearing a BELT in your BELT SLOT.
Would you like to replace the LEATHER BELT with a DISH TOWEL?
This shit still running? ._.
Quote from: Tuomas on Wed 21/09/2011 18:13:21
This shit still running? ._.
Care to elaborate that "shit" part, good Sir? This is an adventure game, you see!
Quote from: Tuomas on Wed 21/09/2011 18:13:21
This shit still running? ._.
First of all, s*it doesn't have legs, so it can't run!
Second, of course, this is not shit. Don't be rude you will make some people sad. :(
(Now I understand you are jealous or something, but it's not worth it!)
>Read that text that is hanged on the wall(next to the clock).
Quote from: Tuomas on Wed 21/09/2011 18:13:21
This shit still running? ._.
Hey! I like this shit! This shit is entertaining to me. If this shit is not your sort of shit, then there is plenty of other shit to be found out there. Shit, dude. Some people say the internet is nothing but shit. But that doesn't mean you have to shit on other people's fun. ::)
Shit.
==================
> Get rid of glass in pockets. Take scissors & condom. Use band-aids where needed. Put on latex glove.
I mean shit as in matter, not as in badly done matter, so it was supposed to be in no way offensive but merely some jive-talk from the hood.
Quote from: Tuomas on Thu 22/09/2011 10:44:46
I mean shit as in matter, not as in badly done matter, so it was supposed to be in no way offensive but merely some jive-talk from the hood.
Sorry man, we are all members of the KKK in this thread so we don't understand this "Jive talk" and thus appear intolerant. ;D
you are forgiven.
> Read that text that is hanged on the wall (next to the clock)
It's pretty hard to read when it's so dark, but the sign on the wall is a list of fire safety rules, as well as general ones, related to the use of the electric stove and oven.
Unless you are planning to use the stove, they will be of little importance.
You have a strange but strong feeling of deja-vu.
(http://www.whamgames.com/game/084A.png)
> Get rid of glass in pockets. Take scissors & condom. Use band-aids where needed. Put on latex glove.
You discard the piece of glass you were carrying around.
You pocket the condom in case you get lucky and you pocket the scissors in case you can't get the wrapper open fast enough. Good thinking!
You also wear the skin-coloured latex glove on your right hand... Wait, does this have something to do with the condom and the... ???
You are disturbed but mildly intrigued by these developements. The latex glove feels uncomfortable and makes your hand sweaty.
(http://www.whamgames.com/game/084B.png)
The glove is in case we stick our fingers in anyone's head again. Also, we didn't get even one hit point back after using the bandages? :(
Quote from: Ponch on Fri 23/09/2011 00:34:02
The glove is in case we stick our fingers in anyone's head again. Also, we didn't get even one hit point back after using the bandages? :(
Did you expect for the wounds to magically heal when a band-aid is applied? Sorry, that only happens in movies and video games!
In this game healing mostly happens through rest and recovery. Also, painkillers or similiar substances will offer temporary pain relief and through that, the appearance of boosted health.
> take all kitchen utensils and pile them up in front of the metal door, take dry food and pile it up on top of the pile thusly generated, take dish towel, dip in sunflower oil found among utensils, read safety guidelines for using the stove once again, switch on electric stove, place oily rag on stove, dip your hand wearing the latex glove in the steadily rising water, wait until the rag catches fire, take the burning rag with your hand wearing the wet latex glove so you won't get burned, carefully place it on top of the pile of kitchen utensils and dry food, retreat to the right corner of the room and wait until the aforementionent pile, now burning brightly, unaffected by the steadily rising water, causes the once sturdy iron door to melt, covering and coating your makeshift bonfire in molten iron in such a remarkable way that the result looks a lot like what you had been looking for all the time: the iron Ziggurat of Moctahetl*!
> if door doesn't melt, open panel next to the door and hack the access control system.
*When you were a kid, your grandfather had always told you about this legendary, secret, ancient formation of solid iron and stainless steel, hidden away far away in some underground jungle in the sewers of a legendary Mayan town from 300,000 B.C., built by the two most powerful, yet long forgotten Egypt gods of the netherworld, Thumac-El-Mahop and Jaboneth the Elder - now that you have found it, his death has not been in vain!
@ kaputtnik
.......WHAT!? :D
I fear that if I try to get our nameless hero to comply with an order of such length and complexity his poor brain will simply implode. Sorry... :(
Gah, and we were so close to saving him!
> use scissors on panel next to door (with your hand wearing the latex glove, so you won't get an electrical shock)
Why should we do that to the control of the cold room? I think we should try to get one of the still closed doors open.
Of course! I thought this might cause a general malfunction of the electronic door locking system...
> go back to pool room and try to open elevator door with pool cue
But, that old pool queue has never done us any good!
> go back to pool room and try to open elevator door with scissors
> Use scissors on panel next to door
You haphazardly jam the scissors through the small LED panel on the panel which apparently used to report the temperature in the cold room. The scissors sink into the panel and crack some plastics, but nothing else of interest happens. You shrug and choose to head for the pool room.
(http://www.whamgames.com/game/085A.png)
> Go back to pool room and try to open elevator door with pool cue
You attempt to jam the pool que between the elevator doors, but the que is too thick to fit between the doors. You are unsuccessful.
(http://www.whamgames.com/game/085B.png)
> Open elevator door with scissors
You jam the scissors between the elevator doors and twist them. You manage to create a small gap between the elevator doors, but the effort has bent the SCISSORS out of shape, turning them into BENT SCISSORS.
(http://www.whamgames.com/game/085C.png)
> Now use the pool cue to open the elevator door.
Damn! And we just got those scissors too. :P
> Now use the pool cue to open the elevator door.
You jam the pool que into the elevator doors and force the doors apart. After a little effort you hear two loud sounds:
1: A wooden crack as the pool que splits into two
2: A metallic snap as something in the door mechanism gives away
The doors become loose and you can now easily push them aside, allowing free access into the elevator.
(http://www.whamgames.com/game/086A.png)
>sit down and read the descriptions on all the DVDs and imagine what the movie could be if you had electricity to relax after all this stress
> explore the elevator cabin (is it working, or has it an emergency exit to climb up the chute)
> Sit down and read the descriptions on all the DVDs and imagine what the movie could be if you had electricity to relax after all this stress
You take a seat and start going through all the DVD's. You realize you can actually remember some of them! Heeey! You loved Starship Troopers 2, even though everyone else hated it! That was a GREAT movie...
You become lost in thought...
...
...
...
...
...
You have no idea how much time has passed, but you feel GREAT!
You can hear the watery splishy-splashy noise in here now too, and you can also hear a metallic banging noise coming from the EAST.
(http://www.whamgames.com/game/087A.png)
Well, it's nice to see we recovered some hit points and nerves. But I think things have taken an ominous turn. Anyone can to share their thoughts about what we should do next? :-\
> examine elevator
> Examine elevator
You step into the elevator for a better look. The lights on the ceiling are out, just like everywhere. There is a control panel with four buttons: one unlabelled red button and three metallic buttons labelled 1, 2 and 3. On the wall there is a monitor of some kind, near the ceiling. You think that would normally show you what floor you were on or something.
Stapled to the WEST wall is also a piece pf paper labelled "safety instructions".
(http://www.whamgames.com/game/088A.png)
> examine ceiling of elevator if there is some kind of door.
> Examine ceiling of elevator if there is some kind of door
Nope, no door in the ceiling. Just a set of three narrow light fixtures which appear to be covered with glass. Each of them is too narrow to get a human through.
(http://www.whamgames.com/game/089A.png)
> Read "Safety Instructions" (and are we still hearing a banging noise?)
> Read "Safety Instructions"
You can read the words from over here just fine, so you do. (What, why would you say WHAM was too lazy to draw a new picture for such a small change?)
The safety instructions read:
"If elevator stops:
1. Wait for 10 seconds, press and hold any of the floor buttons to attempt door open, repeat 5 times
2. If doors do not open and elevator still does not move, press red button to radio for help
3. If nobody responds to your calls-"
The rest of the text has been scratched out, and a small note has been scribbled next to the scratched out words: "Removed due to misuse, not funny!"
(http://www.whamgames.com/game/088A.png)
Well...
>Press red button
...I guess...
We should just wait and float upwards on the water that is probably already filling the elevator shaft below us - we could even gain HPs by resting while the water level slowly rises :=
Ok, in case we need to do that again later on another level:
> get new pool cue from pool room
>Press red button
Yeah, what could ever go wrong with YOU pressing unknown buttons, eh?
... eh?
You press the red button, it makes a gentle clicking noise, nothing happens.
(http://www.whamgames.com/game/090A.png)
I think it's time to find out where that banging noise is coming from.
Sooo, let's
> Go back and examine room after room to find out where that noise comes from but slowly and careful (as we don't know which hidden dangerous things are waiting on use :-\)
>Go back and examine room after room to find out where that noise comes from but slowly and careful
You head back, your feet splashing in the shallow pool of water gathering slowly on the floors. You pick up a new pool que on your and discard the broken half of your old one.
You find yourself in the hub-room and hear some banging and what sounds like muttered curses coming from door B-4.
(http://www.whamgames.com/game/091A.png)
> Knock on door. Say "I'm selling these fine leather jackets door to door."
I didn't really follow the game too much once this room was discovered, but weren't all these rooms explored? Or were the doors locked?
Quote from: Ryan Timothy on Fri 30/09/2011 14:33:02
I didn't really follow the game too much once this room was discovered, but weren't all these rooms explored? Or were the doors locked?
The one door we tried was locked. And we are easily distracted apparently ( ::) ), so we gave up and started looking for condoms or candy something, I think. (Driving this guy around is like trying to herd a toddler on a sugar rush. ;) )
> Knock on door. Say "I'm selling these fine leather jackets door to door"
You rap your knuckles on the door's metal surface and shout out the first thing that comes to ming:
"I'm selling these fine leather jackets door to door!"
The noises behind the door subside and a few tense moments of silence ensue. Finally, you can hear a few splashy footfalls behind the door, followed a male voice responding: "Wait, what?"
You feel that your witty humor was not fully understood by the person behind the door. It does not seem like the door is about to open.
(http://www.whamgames.com/game/092A.png)
> I said "Residental Green security, going door to door." Are you having any security related problems today, sir?
> (Prepare to run if this goes south)
> I said "Residental Green security, going door to door." Are you having any security related problems today, sir?
You correct your previous statement and identify yourself as a member of the "residential green" security force in a very polite manner. There is a short pause.
Voice: "What the hell... What kind of fucking bastards are you?"
(http://www.whamgames.com/game/093A.png)
Before you can draw breath to attempt explaining your predicament.
Voice: "You... You sick fucks, I hope you'll burn in hell! I know what happened out there, I SAW you OC fucks shoot both of our security guys cold, and I know nobody has used the tram from the main facility since the power is out! You think I'll fall for that? You think you can do whatever you want? Fuck you! I'll rather drown in here than let you play with any of us anymore!"
You can hear a crashing noise from behind the door, as if a heavy object was thrown against a wall. You feel your introduction didn't go too well.
(http://www.whamgames.com/game/093B.png)
>Try to reason with the person behind the door. Tell him "it's a misunderstanding", "I'm on your side", "if we team up we can help each other", etc.
Nice going, guys. :P
>Try to reason with the person behind the door. Tell him "it's a misunderstanding", "I'm on your side", "if we team up we can help each other", etc.
> Rolling for success with skill "Bluff": Magic8ball-1D20 = 9
You make several attempts at talking your way out of this one, but to no avail. There isn't even a response. Perhaps if you tried again later?
(http://www.whamgames.com/game/094A.png)
> Try to open all other doors in this room.
> Try to open all other doors in this room
You go door to door, trying the handles on each of the doors and tring a few random combinations on the numeric pads attached to the door. No luck, all of the doors are locked and require a numerical code to unlock.
You ponder if you have any way to figure out what the codes might be?
(http://www.whamgames.com/game/095A.png)
A puzzle? I wasn't expecting that! Not in a game filled with hot pockets and brain diddling. Hmmm...
> Hint
Surely this game has some sort of built in hint system. It's not the 90s anymore, for God's sake. ;)
===============
Update!
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44567.0
Hopefully someone familiar with this game will ride to our rescue, because I'm totally stuck!
Here are some hints to help you guys along your way:
Hint level 1:
Spoiler
While this game is humorous, the characters within might not respond well to forumite humor and might indeed take offense at being "sold leather jackets". Act natural and you might get help, information, hell, you might even get a friend!
Hint level 2:
Spoiler
Don't push your luck! Any luck / skill related event such as combat or the results of commands given in a general context, such as "talk man into helping us" will be resolved by the Magic-8-ball-of-doom
Hint level 3:
Spoiler
with some lateral thinking, some of the door codes can be easily read
Hmmm. Hopefully cat or gameboy or one of the others are good at puzzles. I've more of a "randomly try things" approach to gaming. And while time consuming enough in normal game play, trying it in this turn-based, update once a day approach to gaming might not be the best approach. :P
> check the control panel to figure out how many digits a door code has
(I bet it's something to do with those numbers on the ground.)
Closeup of the door lock and my attempt to solve it are back here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg592199#msg592199
I await your solution, Ghost. I am too tired and confuddled to continue tonight.
> enter "2,2,green" for door B2.
-----
> Enter "2,2,green" for door B2.You step to door "B2 - Newell / Newell" and start entering a passcode to the kaypad on the door:
2, 2, green
The door panel lets out a short buzzing noise followed by two long beeps. You have no idea what that means so you try to open the door. It remains steadfastly locked.
(http://www.whamgames.com/game/096A.png)
Well, it didn't unlock the door. But it got rid of all the water. Good job, Ghost! ;D
Quote from: Ponch on Wed 05/10/2011 06:41:01
Well, it didn't unlock the door. But it got rid of all the water. Good job, Ghost! ;D
DAMN MY LAZINESS AND LACK OF ATTENTION TO DETAIL!
How about a REAL closeup of the keypad so you can see if it's numbered at all? And perhaps those green and red buttons have some kind of shapes on them, as keypads often do, to indicate their use.
Quote from: ProgZmax on Wed 05/10/2011 10:13:47
How about a REAL closeup of the keypad so you can see if it's numbered at all? And perhaps those green and red buttons have some kind of shapes on them, as keypads often do, to indicate their use.
The red and green buttons are just that, no symbols, just coloured square buttons. The buttons are also clean, none seem more worn that others and there are no indentations in them. None feel warm to the touch or taste funny either.
Quote from: Ponch on Wed 05/10/2011 06:21:26
Hopefully cat or gameboy or one of the others are good at puzzles.
I'm rather clueless now...
I try to get the information together:
Quote from: WHAM on Mon 05/09/2011 19:30:41
The names on the doors are:
A1 - Stephenson
A2 - Paterson / Godwin
A3 - Stuewe
B1 - Brotherton
B2 - Newell / Newell
B3 - Haun / Farley
B4 - Miller / Klugman
Quote from: WHAM on Sun 04/09/2011 15:19:55
The whiteboard has some sort of table:
Stephenson / Klugman | Newell G. / Brotherton |
Miller / Farley | Godwin / Newell C. |
DOME | SECURITY |
And the dead guy is
Quote from: WHAM on Mon 22/08/2011 20:45:24
(http://www.whamgames.com/game/056B.png)
But don't have any idea how to get the door codes.
What about just 668428 GREEN?
Ponch tried that already
Quote from: Ponch on Mon 05/09/2011 19:38:55
> Go to door B2. Enter 668428 on the keypad
Durp.
You also can "work" with this:
(http://www.whamgames.com/game/007A.png)
... I have no clue about the code(s) :-\
Hmm, let's try something:
> Try code 639355 to open Newell's door.
That's just the telephone-numeric equivalent for NEWELL.
Otherwise I'm "idea-less" :-\
-----
> Try code 639355 to open Newell's door. You step to door "B2 - Newell / Newell" and start entering a passcode to the kaypad on the door:
6,3,9,3,5,5, GREEN
The door panel lets out a short buzzing noise followed by two short beeps. You have a pretty good idea what that means buy you still try to open the door. It remains steadfastly locked.
(http://www.whamgames.com/game/096A.png)
Call 1-800-Whamgames. Surely they have a hint line. My post in the hints n tips forum hasn't produced any results. :P
Quote from: Ponch on Wed 05/10/2011 20:38:44
Call 1-800-Whamgames. Surely they have a hint line. My post in the hints n tips forum hasn't produced any results. :P
You are still not thinking outside the box. ;) What would be the fun in a puzzle if I just give it away, eh? By the way, since it seems the game is stuck, I will treat each day of no player input as a turn skipped in the game, so the water will keep mercilessly flooding in at a growing rate. Have fun! Ahehehehehehee!
> Go back to the room where Gabe Newell was shot.
> Examine door that leads to east.
> Knock on door.
-----
> Go back to the room where Gabe Newell was shot.
> Examine door that leads to east.
> Knock on door.You head back to the small security room. You feel slight relief to see the emergency light still shining in here, at least you know there is some power still in this place.
You carefully examine the door leading EAST. The door appears to be a sturdy metal door with no handle or obvious mechanism to open it. Giving the door a small push you can hear some sort of mechanism groaning in protest inside the walls.
You decide to knock on the door. Despite being obviously quite thick, you think you can hear the echo of your knocks boucing on the other side of the door, getting distant and fading away. You wait for a few moments, listening intently, but can hear nothing in response, save for the faint sound of running water on the other side of the door as well.
(http://www.whamgames.com/game/097A.png)
> Press green button. While door moves a bit put pool cue underneath.
-----
> Press green button. While door moves a bit put pool cue underneath.You accidentally stomp on the dead mans hand and extend your free hand to press the green button. There is a click from the button, but no response from the door this time. You think it might have to do with the power being out for reasons unknown...
(http://www.whamgames.com/game/098A.png)
Aah forgot that...
Hmm.. ok then... emmm.... well... we should.... no...hmm... stupid... ok
> Just pull out TV power chord ;D
> go to kitchen freezer and get some hot pockets. Carry them in your hand.
>As it is later now, go back to B4 and knock and ask: Mr Klugman? Mr Miller? Are you hungry? I have some dry but cold and still delicious hot pockets here we can share.
> if no reply -> knock again
> if still no reply -> eat hot pockets and smack so loud he can hear it through the door.
go to the Newells locked door and enter PIN 4804 green on the keyboard.... (and try 4804 red if green dont work.. )
And you can try 2922 on Brothertons door aswell... ;D
I actually tried this a while back, but couldn't decode it then. glad i gave it another go now.
Only a little thought about our char...
Quote from: WHAM on Mon 03/10/2011 23:16:47
Voice: "... I SAW you OC fucks shoot both of our security guys cold, and I know nobody has used the tram from the main facility since the power is out! ..."
The ID our char is wearing belongs to one of those dead security guys and the whiteboard told us, that they have been on duty together (and we started with nearly no bullets left). So he possibly is the bad guy :o
The bad guy? But he's so nice! He loves hot pockets AND Starship Troopers. He's practically a saint! ;)
@Prozail
Congratulations man! You were able to think outside th box! Your command will be done when I get home from work. :)
@Prozail: care to explain?
Quote from: cat on Thu 06/10/2011 08:05:31
@Prozail: care to explain?
Hee, hee! I feel soooo clever now! I was sure people woud realize it too quickly and feared it was too obvious or easy. ;D
Quote from: cat on Thu 06/10/2011 08:05:31
@Prozail: care to explain?
Spoiler
It's hidden in plain sight...
Spoiler
...atleast if you're a computer.
and if you still don't figure it out...
Spoiler
http:// www. onlinebarcodereader. com
(had to add spaces, it wouldn't hide it otherswise...)
Wow, wouldn't have figured that out ever...
Dammit!
I even noticed that, but just assumed it was his ID number again!
If I was a little less lazy, I might have checked. :P
Good one, Prozail!
Oh my! I knew it. Actually I searched google for a barcode translator. After some minutes of no luck, I gave up, thinking: these barcodes look the same, so that can't be the solution... Man, i was so wrong...
Very clever idea WHAM!!! ;)
Good to hear I didn't piss anyone off by being too cryptic. :)
I'm going to have a massively busy weekend, so I'm not going to be able to do any new turns until monday. However, you people are very close to chapter 4 now! See ya next week!
Oh nooooo! (http://i188.photobucket.com/albums/z147/Pagn93/Smileys/th4531_eusa_doh.gif) I have had a short thought about this when staring at the badges (but threw it away without any research) because noone can expect everyone has a smartphone with this app.
@WHAM & Prozail: Chapeau! (http://www.greensmilies.com/smile/smiley_emoticons_seb_zylinder.gif)
I noticed the bar codes, but never thought they were a clue. Sigh. :-[
I had hoped for a functioning barcode scanner in-game...
So we're all agreed then, right? Wham is a terrible person and should feel bad about this. ;)
Quote from: Tabata on Thu 06/10/2011 18:38:44
Oh nooooo! (http://i188.photobucket.com/albums/z147/Pagn93/Smileys/th4531_eusa_doh.gif) I have had a short thought about this when staring at the badges (but threw it away without any research) because noone can expect everyone has a smartphone with this app.
I didn't even think of a smartphone app. I was hoping that someone who reads this forum works in a store or someplace with a barcode reader and a printer. And then there are programs and websites that can decode barcodes pretty easily.
Now you should have a good idea what to expect from the rest of the game: cryptic hints, myst-inspired puzzles and the ability to break puzzles if you do it wrong (so long, machine in the basement!)
the machine was a funny game :D
so... what's behind door number 4 (6)? This cool kryptic riddle took too much time, save us from drowning in this hostile environment...
Sounds like we might need a sump pump... Or a raft. That would be an interesting way to travel around the facility.
-----
> Go to the Newells locked door and enter PIN 4804 green on the keyboardYou stomp away to the door B-2, labelled "Newell / Newell" and enter the code 4804 and press the green button. You hear a lovely "blip" sound from the mechanism and can hear some sort of mechanism inside the door activate. You can't resist and decide to step through the door to take a look inside.
You now stand in what appears to be a small apartment for two people. There is a bunk bed in the corner, next to some lockers, one of which is slightly ajar. There is also a chair, a desk, a laptop computer and a window. There is also a door labelled "WC". Some water seems to be trickling through the side of the door as well as the lock on the door.
(http://www.whamgames.com/game/099A.png)
>examine lockers
> DO NOT open water closet.
> Examine computer screen and memo on the desk.
Look at that thing under the pillow, and maybe think about something to use that paddle with...
Also, check out the window.
I'm a bit curious about that picture of a man standing in blood :o
Quote from: -=Lisa=- on Mon 10/10/2011 16:24:54
I'm a bit curious about that picture of a man standing in blood :o
It reminds me of both The Slender Man or The Prince from the Chzo mythos games.
Quote from: Ponch on Mon 10/10/2011 00:56:38
> DO NOT open water closet.
Haha, we obviously killed the sewage pump. All toilets are spilling over... I hope our hero doesn't need one ;D
EDIT:
It would be interesting to
> Look out of window.
-----
(Sorry guys, so much input I will default back to the one input per turn for a bit to keep things manageable)
> Examine lockersYou examine the lockers. They have metal doors with small rotating combination locks on them, with numbers from 0 to 50. The left locker door is slightly ajar and you carefully open it and take a peek inside. You spot a pair of shoes similiar to the ones you are wearing, although they seem to be of smaller size than yours. Other than that, there are only two bare metal coat hangers.
(http://www.whamgames.com/game/100A.png)
You feel the floor shudder and there is a bright flash of light outside the window. You wonder what the hell happened? You can hear a door opening in the hall you entered the room through, as well as a familiar man's voice shouting profanities.
(http://www.whamgames.com/game/100B.png)
>While trying to stay out of the light, sneak up to the desk. (crawl if needed)
>Read the memo!
Think this is the best bet of finding out what-da-hell-is-goin-on.. The guy outside is prob. just upset by all the water...
Did the bomb just go off? In addition to cannibals and zombies, we now have to deal with radioactive mutants too? :o We need to find a black V-8 interceptor, some leather armor, a dog, all the gasoline we can carry, and a map to Australia as soon as possible!
-----
(Sorry guys, so much input I will default back to the one input per turn for a bit to keep things manageable)
> Approach desk, read the memo!As soon as the bright light appeared it disappears. You have no idea what caused it.
You approach the desk and grab the piece of paper and read it:
"Greg, do you REALLY need that poster on the wall? I've said it to you, I've sent you e-mails and I've tried moving it and you always have to put it back up. It creeps me out!!!
Please get rid of it? Move it? Hide it?
I'll make it up to you if you do <3
XOXOXO
<3 Christina <3"(http://www.whamgames.com/game/101A.png)
You turn the paper around and check the back just to be sure there are no cryptically hidden clues, but nothing is there. You place the paper back on the desk as it doesn't seem very important right now.
(http://www.whamgames.com/game/101B.png)
> examine laptop
Ok, I mixed up the nametags, and went to the dead guys first, when meaning to go to my "alias"s room... (I'm wearing brothertons nametag)
But now we know the dead guy is Greg Newell. And he has a girl named Christina.
Do they both live in the same room? (There are two beds... or is she in one of the other rooms.. is this "employment" like a family deal maybe??)
Agree with cat.
> Examine laptop
(while it still has power, and might still be logged in to something)
-----
> Examine laptopThe computer is a pretty standard laptop, currently connected to the wall with a power cord. The laptop is powered and appears to be awaiting password.
(http://www.whamgames.com/game/102A.png)
Ok, so.. me being mr obvious...
>try password: Christina
and unless that works, or anyone else have a few good password-suggestions i suggest we..
> Shut off computer (to save the last of the battery)
> look closely at the picture of a man standing in blood.
(I demand a CLOSE-UP!)
Also:
> DOUBLE-CHECK the image for barcodes.
-----
> Try password: ChristinaYou enter the password "christina" and hit enter.
(http://www.whamgames.com/game/103A.png)
The laptop gives you a tiny "boop" -noise and informs you that the password was incorrect.
(http://www.whamgames.com/game/103B.png)
Eh, might as well give it a shot.
> Click the "Hint?" button.
-----
> Click the "Hint?" buttonYou use the touchpad to move the mouse cursor and click on the "hint" button. Some text appears on screen.
(http://www.whamgames.com/game/104A.png)
Hm, maybe the poster gives us a clue about it?
> examine poster
-----
> Examine posterYou take a closer look at the poster. It looks like it was printed with an ordinary household printer, and you think the picture didn't quite fit on the paper it was printed on. Something seems to be missing both from the top and the bottom of the poster.
The picture itself seems to depict a featureless person in a black suit, standing in the middle of some sort of decrepit corridor with either wallpaper or paint flaking off the walls. You think the original picture was in colour but this one seems to be all black and white.
(http://www.whamgames.com/game/105A.png)
hmm... Marble Hornets (which i've never heard of)... but i doubt thats the password..
OH MY GOD I WAS RIGHT! It is the Slender Man! You realize that you just got so much more awesome in my book, right WHAM?
It isn't so much a movie as much as a series of videos, but still. http://www.youtube.com/user/MarbleHornets
>Type in the password "Marble Hornets"
-----
> Type in the password "Marble Hornets"It seems the password field only accepts lowercase and no empty spaces, so you type in "marblehornets".
(http://www.whamgames.com/game/106A.png)
(http://www.whamgames.com/game/106B.png)
As soon as the desktop becomes visible there is some sort of beeping noise coming from the speakers and a window pops up on screen.
(http://www.whamgames.com/game/106C.png)
> Click "Accept".
-----
> Click "Accept".You click "accept" on the screen.
END OF CHAPTERWho is on the other end of the conference call?
What was the bright flash of light?
Why was the man in the corridor cursing?
Who the hell are you?
What can you do to escape watery death?
The answers to all these questions, and more, available soon, in "Time is running out - Chapter 4"!
(http://www.whamgames.com/game/107A.png)
This is getting better an better. Did we ever say "Thanks" for doing this, WHAM?
Hey WHAM what's up? Would be interested in chapter IV of that thrilling story/game :)
Quote from: Lt. Smash on Fri 04/11/2011 11:15:58
Hey WHAM what's up? Would be interested in chapter IV of that thrilling story/game :)
Patience, child. Good things come to those who wait.
In all honesty: I've been trying to work on the bake sale, as well as playing games for youtube videos AND grinding Dark Souls for the last week or so, and have not had time to give this much thought. I'll be getting the new chapter underway by midway of the month, so rest easy!
-----
> Click "Accept".You click "accept" on the screen.
A new window pops up on the screen and almost instantly an image pops up. It seems to be an image of a woman sitting behind a table, her hands gesturing so as to suggest a mousepad or similiar device under the desk she is sitting behind. She seems preoccupied but quickly realizes your presence.
She stops whatever she was working on and stares at you through the video feed and asks: "What the hell happened to you? Where's officer Newell?"
(http://www.whamgames.com/game/108A.png)
> Officer Newell is dead. Somebody shot him. People are dead down here in Resident Green and the level is flooding! And what the hell was that explosion?
-----
> "Officer Newell is dead. Somebody shot him. People are dead down here in Resident Green and the level is flooding! And what the hell was that explosion?""Damn, I was afraid something like that was about to happen."
The woman looks troubled by your words and taps an unseen keyboard for a short moment before responding.
"What about the others, are there survivors? And what about the dome? Is there any hope of salvaging it? We haven't heard from you since you reported in at the tram station. We've been worried ever since we saw the lights go out over there."
Something resembling a gunshot sounds in the background and the woman in the screen glances behind her, looking a little pale.
"Dammit! They've reached the main facility. Answers will have to wait, I need to get out of here. You don't have much time either, can you salvage green sector or not?"
(http://www.whamgames.com/game/108A.png)
I'm assuming if you say No, she may blow the place up...
> YES! YES, I definitely can! Help would be appreciated though.
-----
> "YES! YES, I definitely can! Help would be appreciated though.""Okay, you know what to do! Get up into the dome and do your job! I'll see if I can get someone to try and join up with if we can get the tram running again, but our people have been forced back from the tram station below so..."
A series of gunshots ring out in the background and you think you can hear a male voice shouting commands in the background. Someone is screaming in pain in the background and things are sounding hectic.
"Shit! They're on my level, shooting up the place! Get to the dome, seal it, and whatever you do, make sure to cut our losses if things get bad. Flooding the main facility is not an opti..."
More gunshots, even closer this time. The lights in the room flicker and go out.
"I have to go! You know what's at stake, fail and we all die!"
(http://www.whamgames.com/game/109A.png)
The connection closes and the mysterious woman disappears. You wonder who she was and what the hell she was talking about.
(http://www.whamgames.com/game/109B.png)
> Try to read at least memo.txt and skim through the Work folder before the battery dies!
Quote from: WHAM on Sun 04/09/2011 15:19:55
(http://www.whamgames.com/game/069B.png)
We have to get to the dome, but where are we now? Obviously the dome is up somewhere - should we try the elevator again?
-----
> Try to read at least memo.txt and skim through the Work folder before the battery dies!You take a look at the file labelled "memo.txt". It appears to be a rough draft of some sort of generalized memo to be sent to an unnamed "supervisor of security". The memo appears to state a list of shortcomings in "Green facility" security setup, such as lack of trained personnel, lack of ammunition and weaponry available and the fact that Dome Security is nonexistent. The memo's goal appears to be to request more resources for the security forces of the "EUF-02 facility".
You also skim the folder labelled "work". It contains dozens of unlabelled text files, containing works schedules with names, dates, times and tasks such as "dome weeding", "dome cleaning", "kitchen assist" and "residential cleaning". Most have a note at the top of the file, stating "report sent" and a date. The last date you can find is "14.06.12"
The screen of the laptop dims, as if to save what little power it has left. You feel that the device might shutdown any minute now.
(http://www.whamgames.com/game/110A.png)
Tyring to make the best of the remaining power:
> read note sent at 14.06.12.
@Ghost: Nevermind, I misread your message, my bad. I'll be back to update tomorrow when I have my wits about me.
I hope we have enough power to:
> read Noname.txt. (Don't say it's empty ;) )
-----
> Read note sent at 14.06.12.
The document reads as follows:
Sent to supervisor - 14.06.12
Worklist - Completed
Compiler: EUS-FAC-02 // HoS // Newell. G // ID: 668428
Supervisor: Emma Watkins (EUF-02//MFS-A)
09.06.12
Stephenson - Dome integrity check
Klugman - Quality control
Paterson - Elevator maintenance
Newell G. - Green Security
Brotherton - Tram security patrol, safety
Stuewe - Head-of-kitchen
Godwin - Kitchen assistance
10.06.12
Miller - Quality control
Farley - Weeding, spraying
Godwin - Dome Security, maintenance
Newell C. - Green Security, Tram security patrol
Stuewe - Head-of-kitchen
11.06.12
Stephenson - Dome ventilation check
Miller - Quality control
Newell G. - Dome Security
Godwin - Green Security, Tram security camera maintenance
Stuewe - Head-of-kitchen
12.06.12
Stephenson - Dome ventilation check, cont.
Klugman - Quality control
Brotherton - Green Security, Tram security patrol
Farley - Harvest T, A, P
Newell C. - Dome Security
Stuewe - Head-of-kitchen
Godwin - Kitchen assistance
13.06.12
Stephenson - Reporting, technical staff interviews
Klugman - Quality control
Brotherton - Dome Security, Tram security patrol
Newell G. - Reporting, Security staff interviews
Newell C. - Medical check-ups
Farley - Filtration system maintenance
Stuewe - Head-of-kitchen
Security observations of week
- - -
The tram surveillance system lost power in late tuesday 12.06.12, was maintenanced on 13.06.12.
Spare parts salvaged from unused dome surveillance backup system.
Will forward separate requisition for spare parts to EUS-FAC-01-A.
> Read Noname.txtYou attempt to open the file "noname.txt". The file, however, appears to be empty and perhaps created by accident. The laptop runs out of power and will no longer start.
(http://www.whamgames.com/game/111A.png)
> Look through the window.
>walk to elevator.
-----
> Look through the windowOh come on, this must be the third time the voices in your head have told you to look through the window. What could possibly be there that would be interesting enough to...
Look...
At....
(http://www.whamgames.com/game/112A.png)
Outside you see a lightless underwater landscape. You think the glass of the window is somehow enhancing the brightness of the view. There appears to be some sort of tube running from the part of the building you can see on the left, curving in the distance and entering the building you can see in the distance. You think you can see someone waving a flashlight through the window of the tube.
> wave back, urgently
-----
> Wave back, urgentlyYou wave your hand furiously, hoping to attract the attentio of the man with the flashlight. However the man does not seem to notice you and he continues on his way, quickly disappearing from direct sight. You can still see a faint glow of light in the other windows of the otherwise dark tunnel. The source of the light is moving away from you, towards the larger structure in the distance.
(http://www.whamgames.com/game/113A.png)
> Resist urge to pee myself (just a little, out of fear). Go back to the hallway and try to contact the guy in the other room.
-----
> Resist urge to pee myself (just a little, out of fear). Go back to the hallway and try to contact the guy in the other room.You try to resist the urge...
(http://www.whamgames.com/game/114A.png)
The urge is quite strong as you ponder the infinite amounts of water that must be looming just above your head, ready to crush your worthless self. The urge grows ever stronger but you fight it and manage to eventually resist it.
(http://www.whamgames.com/game/114B.png)
You decide to exit the apartment of Mr. Newell and to investigate the noises you heard earlier. As you step through the door a man's voice shouts out:
"JESUS FUCKING CHRIST DONT KILL ME!"
You step into the corridor and face a pale, bald man who is visibly shaking as he eyes you with a frightened look. He takes a step back away from you and asks:
"Who are you? You from the main facility, one of the good guys? What's the passcode!? Take one step and I will kill you, okay? Okay? Jesus, okay? Don't kill me..."
The man is visibly shaking as he talks and looks like he might run off any second now.
(http://www.whamgames.com/game/114C.png)
> make universally readable "i am not a thread" gesture, then greet man
(but on the inside, be wary, and check out the man)
Quote from: Ghost on Thu 24/11/2011 16:51:08
> make universally readable "i am not a thread" gesture, then greet man
(but on the inside, be wary, and check out the man)
is there a universal "i am not a
thread" gesture?
I will make sure to take note of that little typo, Ghost. And sorry, editing it now is waaaay too late! ;D
I wrote that? I did? You must be wrong!
Oh damn.
I'm a frayed knot ;)
-----
> Make universally readable "i am not a thread" gesture, then greet manYou take a moment to ponder what would be the best way to convey the fact that you are in fact not a piece of thread and are, in fact, a human being. You opt to emote a primate and screech like a bewildered orangutang. The man takes a few steps back, probably in awe at your skills at behaving like a primate.
(http://www.whamgames.com/game/115A.png)
You calm down just before the unknown man runs out the door and casually greet the man:
You: "Hi"
The man looks at you, clearly still confused by the awesomeness of your act.
Man: "H-hi..."
(http://www.whamgames.com/game/115B.png)
> Say "Sorry. Just sort of flipped out there. It's been a stressful night. How are you holding up, buddy? You okay?" (Look sincere and concerned while saying this)
Sorry for the delay. I've been sick lately and couldn't bring myself to stay on the computer for long. Now I'm back and updates shall resume.
-----
> Say "Sorry. Just sort of flipped out there. It's been a stressful night. How are you holding up, buddy? You okay?" (Look sincere and concerned while saying this)You explain your behavior as an acute onset of temporary insanity. The man does not seem very assuaged by you explanation, but does not flee either. He eyes you suspiciously and tells you:
Man: "Look, I... Wait... What?"
The man looks at the ID badge you are visibly wearing on your chest and suddenly he is clearly alarmed.
Man: "What did you do to Charles? You killed him, didn't you?"
Before you have a chance to even try explaining yourself the man makes a demand:
Man: "I don't know who you are or what you want. Maybe you're trapped, maybe youre one of them. Here's the deal. I don't trust you, and I won't trust you unless I'm the one with power here. You hand me your gun, I know you are hiding one, and we'll talk. Otherwise, back off!"
(http://www.whamgames.com/game/116A.png)
And he knows you're hiding one because...the author gave him ESP?
I say call his bluff. Trust isn't about giving all your power to a complete stranger to prove yourself, that's got to be the dumbest thing anyone could ever do in an emergency.
Tell him trust is a two way road, and even if you had a gun you wouldn't just give it to a stranger to 'prove yourself'. Either he can agree to deal with you on even terms or he can die alone and afraid, and make it clear you don't care which. Point out that you have no way of knowing if he has a weapon either, so the odds are even.
Game status: Awaiting > input
> Say "Trust is a two way street, friend. How do I know you don't have a gun? Either we can work together to get out of this mess, or you can stay down here by yourself and die alone, afraid, and wearing soggy socks. It's up to you. You want to come with me or not?"
-----
> Say "Trust is a two way street, friend. How do I know you don't have a gun? Either we can work together to get out of this mess, or you can stay down here by yourself and die alone, afraid, and wearing soggy socks. It's up to you. You want to come with me or not?"You explain your motivations to the man and try to get the man to cooperate.
Man: "No way! I've already been shot at once today and that's plenty. I know how this goes, I turn my back to you and you shoot me for my access card or my code or something! NO! Gimme a gun or we aren't talking anymore!"
The man runs off to the direction of the break room and disappears from your sight.
(http://www.whamgames.com/game/117A.png)
*Sigh* See? This is what happens when I take advice from a hard line, uncompromising Ron Paul man. ;)
He was bald and ugly anyway. Let him die alone.
And did you notice he had an earring in his right ear? Mhm.
> Say "Come on, guy! Don't be like that! We have to work together if we're going to get out of this mess."
-----
> Say "Come on, guy! Don't be like that! We have to work together if we're going to get out of this mess."The man responds with a hearty "Fuck you!"
You have a feeling he will not cooperate unless you grant him his request for a firearm.
(http://www.whamgames.com/game/118A.png)
Is anyone else but Ponch still playing?
I'm there, silent, reverently looking at Ponch's appropriate interventions 8)
Quote from: Darkdan on Mon 19/12/2011 19:11:02
I'm there, silent, reverently looking at Ponch's appropriate interventions 8)
This is your moment to contribute! We all have to work together if we're going to save our little amnesiac. 8)
Take it from here, Darkdan
>
I'm afraid I am not very good at this :
> remove the bullets from the gun
> call the man and show him the gun :"come and take the gun"
(and I'm out for today, sorry)
I like the cut of your jib, Darkdan. 8)
-----
> Remove the bullets from the gunWhat a great plan! You can easily remove the bullets and fool the man into thinking you are cooperating! All you need to do is... Wait, what? Gun?
Who said you have a gun?
You check your holster and find it alarmingly empty. Your left pocket holds an extra ID CARD, a pair of BENT SCISSORS and a CONDOM. Your right pocket contains a broken ladder RUNG with pieces of your old PANTS strapped to it, and a HOT POCKET (a sort of a pocket withing a pocket, if you see what I mean) that feels alarmingly moist and warm in your pocket.
You should probably try to find a doctor. This lack of short-term memory is alarming!
(http://www.whamgames.com/game/119A.png)
Quote from: WHAM on Mon 19/12/2011 23:34:19You should probably try to find a doctor. This lack of short-term memory is alarming!
Well, I am now an alarmed amnesiac... ;D
>enter the break room carefully
-----
> Enter the break room carefullyYou carefully step through the doorway and into the break room.
(http://www.whamgames.com/game/120A.png)
Well, those doors were open the last time we were in here. So...
> Rap gently on elevator doors. Say "I'm serious, friend. I really don't have a gun. I wish I did because there are crazy people running around who do have guns. Now come on, buddy. Come out of there. We need each other if we're going to get away from those crazy guys. We don't want to end up like Gabe, right?"
-----
> Rap gently on elevator doors. Say "I'm serious, friend. I really don't have a gun. I wish I did because there are crazy people running around who do have guns. Now come on, buddy. Come out of there. We need each other if we're going to get away from those crazy guys. We don't want to end up like Gabe, right?"There is a loud bang inside the elevator, as if the man just smashed something against the elevator door to scare you away.
Man: "Go away! I'm not talking to you!"
(http://www.whamgames.com/game/121A.png)
>Respond to man "If I did have a gun, I'd shoot you through the elevator doors, you annoying bastard!"
-----
> Respond to man "If I did have a gun, I'd shoot you through the elevator doors, you annoying bastard!"There is no response from the man, but he appears to slide the elevator door to a complete close, possibly believing the metal door is sturdy enough to stop a bullet.
(http://www.whamgames.com/game/122A.png)
We need to get this guy on our side. Clearly we can't get out of here on our own. We need someone who actually knows what the hell is going on.
> Say "Sorry. Shouldn't have said that. I don't know what came over me. I've been under a lot of stress tonight... How are you holding up, buddy? Would you like a Hot Pocket? I know where there's a bunch of them."
-----
> Say "Sorry. Shouldn't have said that. I don't know what came over me. I've been under a lot of stress tonight... How are you holding up, buddy? Would you like a Hot Pocket? I know where there's a bunch of them."You try to reconcile your earlier outburst with some smooth talking. In response the man inside the elevator gives you a hearty "Fuck you!".
You can hear metallic banging noise from inside the elevator. After a few seconds the noise stops abruptly.
Man: "Hot-fucking-pockets? You've been into the freezer?"
There is another short pause.
Man: "Now I KNOW you're not one of us, so keep out or God help me I will kill you, understand? Go! Get back to your OC friends and leave us to drown already!"
(http://www.whamgames.com/game/123A.png)
> say: But I will have to come in as the elevator is the only way out of here to escape from drowning, so if you want to survive you better be peaceful and work with me to finally get out of here.
> secretly hope that he is inspired by this and finds a way out we can use too afterwards
-----
> say: "But I will have to come in as the elevator is the only way out of here to escape from drowning, so if you want to survive you better be peaceful and work with me to finally get out of here."There is no response from withing the elevator. You can hear some sort of rattling noise and the occasional bang on the elevator door, as if the man was warning you to not try opening the door.
> secretly hope that he is inspired by this and finds a way out we can use too afterwardsYou hope very hard. Perhaps you should also try the Care Bear -chant while you're at it?
Your hoping has no effect that you can observe.
(http://www.whamgames.com/game/123A.png)
> Return to the dormitory room and search the beds and locker. (Note to self: DO NOT open the bathroom door.)
-----
> Return to the dormitory room and search the beds and locker. (Note to self: DO NOT open the bathroom door.)You leave the poor man to his own wits and head back to Mr. Newell's apartment. You check the lockers, which seem unchanged since you left. They have metal doors with small rotating combination locks on them, with numbers from 0 to 50. The left locker door open. You spot a pair of shoes similiar to the ones you are wearing, although they seem to be of smaller size than yours. Other than that, there are only two bare metal coat hangers. The right door is closed and locked.
You examine the beds too, while you are at it, but they are rather bare. A simple mattress with a sheet, a green blanket and a thin pillow. You move the pillows in case there is any smut hidden underneath, but unfortunately there is none.
You come close to opening the bathroom door, but remind yourself of the potentially devastating consequences of such action and manage to restrain your hand at the very last minute. That was a close call!
(http://www.whamgames.com/game/124A.png)
>Action 1: Take one coat hanger and untwist the neck to make a long hooked line. Do this again with the second coathanger, but store this one for later use.
>Action 2: Examine the location of the bolt (which holds the locker shut normally when turned down) on the inside of the OPEN locker to get an idea of where it is located.
>Action 3: Slide hooked end of coat hanger line #1 into the lower vent slot on the locked locker, guide it towards the right and down to the bolt and work slowly up and down until you snag it and can pull it up (practice on the open locker a few times if necessary). Hold the handle while doing this so you can immediately turn and open the locker when the bolt is freed.
>Action 4: Look inside and win the game?
-----
> Take one coat hanger and untwist the neck to make a long hooked line. Do this again with the second coathanger, but store this one for later use.It is done!
(http://www.whamgames.com/game/125A.png)
> Examine the location of the bolt (which holds the locker shut normally when turned down) on the inside of the OPEN locker to get an idea of where it is located.You examine the bold on the door of the already-opened locker. Inside the door, opposite of the dial, is a black metal box apparently welded to the door. A metal pin slightly protrudes from the box and you spy a corresponding hole in the metal frame of the locker itself.
You're quite sure you had more ideas but they somehow feel like futile attempts right now. Instead you prod the slits on the locker with the hook, but can't feel anything of interest inside.
(http://www.whamgames.com/game/125C.png)
Did we have a look into the other room already? Didn't we have to keycards with barcodes?
Is that laptop suddenly powered up again?
Quote from: Ponch on Tue 03/01/2012 15:49:59
Is that laptop suddenly powered up again?
NO, my folders just weren't organized enough...
Well, I'm completely stuck. So it looks like we have no choice but to resort to drastic measures.
> Hint.
:=
Ponchy-man! Re-read some of the earlier events and messages and you will get all the hints you need.
My only hint at the moment is: "Gather information, escape"
Damn it. The hint system seems to be broken. It's telling us we have to solve this puzzle on our own. Looks like the only option is...
> Call 1-800-WHAM-GAMES (A fast and easy source for gaming tips. Just two dollars for the first minute, 75 cents each additional minute)
;)
No, WHAM gave a perfect hint. Let's try this.
> Rest for a while.
> Get up.
> Gather information.
> Escape.
Rest? Are you crazy? If we take a nap, we'll wake up in a room full of fish. :o
@Ghost: That was not exactly what I had in mind, but your word is my law. Will update when I get home tonight.
I hope this new direction doesn't end in tragedy. :-\
No, it will end in use gathering info and then escaping, well rested. Seriously- what could possibly go wrong? :-X
And no fish will be involved either, I am sure of it.
-----
> Hint. ERROR: No HINT TOKENs in inventory.
> Call 1-800-WHAM-GAMES (A fast and easy source for gaming tips. Just two dollars for the first minute, 75 cents each additional minute)A pleasant proposition but no matter how many times you check your pockets you do not have a cellphone. You headset, which had remained silent for a good while now, has no way to dial a number.
> Rest for a while.You do feel rather tired and the idea of resting a while sounds good. Maybe some sort of solution will come to you in the form of a dream.
You lay down on the bunk bed and decide you'll just rest and not fall aslee...
(http://www.whamgames.com/game/126A.png)
ZZZZzzZZZZzzZZZZzzzZZZZzzzZZZ...
(http://www.whamgames.com/game/126B.png)
You wake up and take a look around yourself. You have a strange feeling that quite a bit of time has passed while you were asleep.
You had a horrible, horrible dream where Leonard Nimoy was deduced into singing horrible, horrible songs with perky young girls. Fortunately it was JUST A DREAM (http://www.youtube.com/watch?feature=player_detailpage&v=AGF5ROpjRAU)
For a short while you just lay there, awake and terrified...
(http://www.whamgames.com/game/126C.png)
> Get up.You decide to stand up and face the music. Well, at least the rest allowed you to recover some of your strength, although the realization of the escalation of your predicament has done no good to you soon-to-be-shattered nerves.
(http://www.whamgames.com/game/126D.png)
> Gather information.Gather information HOW or WHERE?
> Escape.You have no idea how to follow this command so for just a second you escape into your own mind, hoping to find Leonard Nimoy in a more dignified dream. You fail miserably and snap back into reality.
I wanted to watch that video but it's unavailable in Germany. Is it supposed to contain a clue? 8)
Also:
Realising that cold water sometimes does funny things with thin metal sheets, like the ones the cabinet is made of:
> test water temperature
> Chuck-Norris-roundhouse-kick the locked cabinet door
-----
> Test water temperatureYou test the water temperature and deduce that the water is "ball-chillingly" cold. Neither you, nor your you testicles, want to stay in the water any longer than you have to.
(http://www.whamgames.com/game/127A.png)
> Chuck-Norris-roundhouse-kick the locked cabinet doorThe thigh-deep water is restricting your movement somewhat but you soldier on and try to give the door a good kicking.
(http://www.whamgames.com/game/127B.png)
AAAAAAUUUUGH!
It would seem your leg has slipped and you are given a horrifying reminder that you can't, in fact, swim.
(http://www.whamgames.com/game/127C.png)
You manage to regain your composure and stand up, grabbing your trusty pool que while you are at it. Great, now you are ball-chillingly cold all over...
(http://www.whamgames.com/game/127D.png)
> Return to the rec area. Try to find that bald guy.
This place is filling up, guys. We need to find a buddy and get out of here. Maybe the rising water will make him more likely to work with us. :-\
True. we probably should try to get to a higher level. Maybe we can escape through the elevator shaft.
That's what I'm thinking too. Or maybe that guy can open some of the doors we couldn't. We have to find some way out. This and the movie thread are my favorite threads on the forums. I want to get our little security guard and his poll cue to safety! 8)
-----
> Return to the rec area. Try to find that bald guy.You step out of the door and...
. . . . .
(http://www.whamgames.com/game/128A.png)
Quote from: Ghost on Mon 09/01/2012 15:18:08
And no fish will be involved either, I am sure of it.
FIIIIIIIIIIIIISSSSSHHHHHHHH!!!!!You freak the fuck out for no apparent reason other than to break the fourth wall again. BUT JESUS CHRIST! FISH!!! This is just nerve shattering madness now! AAAAUUUUUGH!
(http://www.whamgames.com/game/128B.png)
Damn it. This entire affair is getting worse by the minute.
> Enter rec room. Try to find bald guy. Ask for help. Point out that there are fish in the hallway, a clear sign that we should work together.
-----
> Enter rec room. Try to find bald guy. Ask for help. Point out that there are fish in the hallway, a clear sign that we should work together.You regroup and head to the rec room. There is no sign of the strange bald man, and fortunately there are no more fish over here either, but instead the DVD cases seem to float quite nicely.
You: "Hello? I found fish!" -you call out, but no aswer comes from withing the elevator.
(http://www.whamgames.com/game/129A.png)
I don't even dare to type anything now... :P
> carefully take a look through the gap in the elevator door
-----
> Carefully take a look through the gap in the elevator doorYou very carefully peek through the door, in case an angry bald man with a pool que is waiting to whack you, but the elevator seems quite empty. You push the elevator door open with your hand and step inside for a better look now that you know it's safe.
Looks like nobody's home!
(http://www.whamgames.com/game/130A.png)
> Climb ladder to freedom!!1!
-----
> Climb ladder to freedom!!1!You dive in through the now open panel and grab hold of the ladder within. The space is narrow as hell, but you climb through until you are past the elevator carriage and in a more open space.
You climb and climb, eventually losing count of how many steps you've climbed, occasinally pausing to rest your arms so you can keep going once more. Eventually, a slight glimmer of light begins to appear above you.
(http://www.whamgames.com/game/131A.png)
Could it be you have managed to escape? Are you free? Is it all over?
But what secrets were left behind? What did that young woman want from you? Where is the bald man?
(http://www.whamgames.com/game/131B.png)
> Checkpoint Save. 8)
Oh Ponch, there are no saves, loads or checkpoints in this game. In this game there are consequences and you guys must face them...
> Open dev console. Use secret save function. 8)
I'm taking a small break from this game now, as I need to design some new rooms and puzzles for you guys to "enjoy".
Expect to see the fifth chapter in a week or two.
Nice job so far, WHAM. Until you return, so long and thanks for all the fish. :)
-----
New chapter, new format. I've decided to simplify the rooms so that they no longer have a perspective. This will gretly reduce the workload on me and make updating the game less of a chore, as I originally only intended the graphics as a mere way to enhance the atmosphere of the game, while most of the action and events were just written text. Hopy you guys don't hate the change. Anyways, this game might be in it's last chapter, or it might be on the verge of a new beginning! Choose wisely and be aware of past events! Oh, and thanks for playing for so long! It's hard to believe I started this back in august! Some statistics: so far I've drawn 209 screens, and it seems that all those screens take up about 2,4 megabytes of space. We also just passed the 500 post mark in this thread. :DPhew! The ladder seemed to go on forever but now it finally seems to have ended! You have no idea how far you've come, but your arms ache from all that climbing. For a moment you thought you'd have to ditch the trusty pool que, but fortunately you have managed to hang on to it. You find yourself in a short corridor with an entrance to the elevator shaft in the middle and two doors on each end. You're not entirely sure how, but for some reason it doesn't feel quite so dark up here. However, there is a distinct sound of rushing water coming from the door on your left (labelled: "D-Walkway"). This cases you to feel a little bit uneasy.
Well, new place to explore and still no idea what you're supposed to be doing. Judging by the fact that the electric lights are off, there doesn't seem to be any power here either.
(http://www.whamgames.com/game/132A.png)
Errr... Is this game over or something? Who plays this game?
Quote from: Noctambulo on Fri 03/02/2012 18:19:10
Errr... Is this game over or something? Who plays this game?
You could play. Anyone can play. I fear my break has caused people to lose interest. :(
Errr...I have seen like the first 6-7 pages, but I'm too lazy to read all of them (at least right now) :=
Let me try this
> Look around
> Listen
Not lose interest, but scared to make a wrong decision...
So guys, let's walk to the lockers or what do you think? We had enough water for now, right?
@Noctambulo: If you want to play with us, you should indeed read the other pages too...
Noctalumbo, join the fun! My last guesses made our hero dance around and then being terrorized by fish. I do NOT dare to type what I think is the next good stab. Some fresh ideas would be useful.
Quote from: cat on Fri 03/02/2012 18:35:15
Not lose interest, but scared to make a wrong decision...
So guys, let's walk to the lockers or what do you think? We had enough water for now, right?
@Noctambulo: If you want to play with us, you should indeed read the other pages too...
I just started reading the post, and I noticed that nobody was playing since Wham posted this new chapter (and thought that the game was kinda over), and that's why I started like the game was beginning ;)
I'm glad that you are still playing ;) (but was hoping that I could skip the "reading ALL the other pages" part... xDDDD )
-----
> Look aroundYou squint your eyes and give the room you are in a good look over. The walls are empty and clean, and there aren't any immediate signs of danger. There are two white doors, one to your right and one to your left. Behind you is the elevator shaft from which you came from.
(http://www.whamgames.com/game/133A.png)
> ListenYou prick your ears and...
*SCREECH*
You: "AAAAUUUUUGH!"
Your headset, which you had almost forgotten was still on your ear, emits a loud screeching noise into your ear. The noise is followed bu bursts of static, in the midst of which you can just make out fragmets of sentences:
"...ding in the green facility, no sign of... ...ple in the tram tunnel are in nee... ...dome status is... ...immediate evacuation, I repea..."
The transmission fades into static and the volume fades away. Either the device is running low on batteries or there is some sort of interference in here.
(http://www.whamgames.com/game/133B.png)
> Examine and touch (do NOT open) the walkway door. (look if it is cold or if it is condensation over its entire surface: to get an idea of the level of water behind it)
-----
>Examine and touch (do NOT open) the walkway door.You carefully fondle and caress the door. It doesn't feel especially cold or wet, and the sound of rushing water seems to be coming from a good distance away. You're pretty sure opening this door will NOT lead to instant and gruesome death.
(http://www.whamgames.com/game/134A.png)
> open the walkway door.
*deleted* EDIT: ... too late :-\
I hate it when the forum needs longer than myself to send a post (http://www.smileyvault.com/albums/userpics/12962/teigrolle.gif)
-----
> Open the walkway doorFeeling as safe as you can feel in here you open the door and step outside.
DUN-DUN-DUNNN!
All of a sudden you feel quite insecure and insignificant. It would seem you have stepped onto some sort of walkway that crosses the insides of a gigantic glass dome which has somehow been constructed underwater. The walkway has collapsed halfway through. The dome itself is cracked and one of the gigantic glass panes is letting in water, which is slowly flooding the dome and appears to be swirling down deeper into the underground structure through several drainage holes down below. Judging from the trees that still stand, this dome was once used to grow plants and to generate oxygen for the undersea facility from which you just came from. The water that accumulated here must have been flooding the drainage systems below the facility and then began filling the interior. You wonder how much time you have until the entire dome is filled up.
(http://www.whamgames.com/game/135A.png)
Impressive pic, WHAM!
Ok, before we do some Mario-style jumping I think we should check out the locker room.
> return to elevator room and carefully take a look through the D-Locker door.
I'm not sure if this is going to help us:
(http://www.whamgames.com/game/069B.png)
Hey! This game came back! :D
While I miss the perspective of the previous rooms, I really like that shot of the giant dome. I hope our little guy can swim. Otherwise, it's going to be hard to do Mario-style platforming one text command at a time. ;)
Left of the ladder where we are, there is a plaque with the drawing of a man. On the other side of the screen, right, there is a drawing of a train or tram : travel routes (maybe exits)?
-----
> Return to elevator room and carefully take a look through the D-Locker doorYou backtrack to where you came from and try the other door, carefully tiptoing through to the next room. It seems to be some kind of small locker room paired with a couple of benches. In the back corner there seems to be a large door with some symbols and text on the wall next to it.
(http://www.whamgames.com/game/136A.png)
> Open locker with the red symbol on it. Look for supplies (raft, jet pack, TARDIS, etc).
>If the locker is locked jab the bent scissors at the lock and hope it breaks
Sorry for failing to update, was working on my first AGS Bake Sale Let's Play and recording and editing has taken some time. I promise to update TOMORROW (that is, on thursday).
-WHAM
-----
> Open locker with the red symbol on it. Look for supplies (raft, jet pack, TARDIS, etc).You step up to the locker with a distinct symbol on it and open it up. The door is unlocked so there is no need to use force. You scan the interior for anything that might work as a boat, a jetpack or a TARDIS. With a stretch of imagination you might imagine the large green recycle bin was a TARDIS, though it might be quite cramped inside.
The locker seems to house some supplies for small emergencies and treatment of injuries. There is a poorly stocked rack of band-aidsof different shapes and sizes, and what seems to be a partially spent roll of gauze. There also seems to be some sort of small disposal bin for "biohazard waste" on one of the shelves, and the top shelf houses three white plastic boxes, although they all seem to have been opened fairly recently and as you poke on of them, you think they feel quite light. Inside the door is also a set of "safety instructions". Mostly basic stuff such as "what to do in case of fire" and "how to treat small cuts and burns" and "how to treat patient who has ingested poisonous plant material".
(http://www.whamgames.com/game/137A.png)
> search for description of escape route in safety instructions
-----
> Search for description of escape route in safety instructions
You decide to read through the safety instructions completely:
EUF-02 Green Dome Safety Instructions
In case of fire:
- Notify superior with any means of communication available to you
- Evaluate situation
- IF fire is small and you have access to a fire extinguisher or fireproofed blanket, attempt to put out fire
- IF fire is too large to be extinguished safely, retreat and await assistance
- Shift managers have access to the sprinkler system controls as well as the key to unlock equipment shed
> DO NOT use the elevator in case of emergency!
In case of bleeding injury
- Stem the bleeding by applying pressure to the wound
- Call for help (if possible, contact shift manager or a member of shift with medical training)
- Do not attempt to move a dizzy, incoherent or pale patient alone
In case of poisonous plant ingestion
- Use fingers to trigger immediate gag reflex of patient to induce vomiting
- Immediately notify shift manager or medically trained individual
- Attempt to identify the poisonous plant, use gloves to gather sample if possible
- If possible, move patient to an open area to await help
In case of catastrophic accident (flooding, collapse, massive fire etc)
- Contact shift supervisor for instructions
- If shift supervisor is unavailable, use open channel communications device to contact the Main Facility
- If Main Facility is unreachable, attempt to contact anyone
- If contact fails and you are alone, attempt to evacuate from the area of danger:
1. If possible, use the tram tunnel to the east of the dome to leave the dome and head for the evacuation point in the Main Facility
2. If unable to do above, head for the Submarine Bay evacuation zone and await evacuation
> DO NOT use the elevator in case of emergency!
(http://www.whamgames.com/game/137A.png)
EDIT: The hell just happened?
EDIT: The hell just happened?
I have the craziest feeling of deja vu. ;)
> Check other lockers for jet packs or other useful items.
-----
> Check other lockers for jet packs or other useful items
You open up each and every locker. YOUR OCD DEMANDS IT! ALL LOCKERS MUST OPEN!
The lockers seem fairly empty, and you only find some assorted trash, a few hard hats, several sets of protective gloves and what seem like glass vials, one of which seems to have had a slight spill of some translucent green liquid. There is also a small rubber hammer with a wooden handle.
(http://www.whamgames.com/game/138A.png)
>take everything, put 1 hard hat on and head for elevator.
-----
> Take everything
You Think about taking everything you can see, including the locker doors and the wooden benches, but alas, you find your pockets are full and cannot hold any more items.
Your left pocket holds an extra ID CARD, a pair of BENT SCISSORS and a CONDOM. Your right pocket contains a broken ladder RUNG with pieces of your old PANTS strapped to it, and a HOT POCKET (a sort of a pocket withing a pocket, if you see what I mean) which feels alarmingly moist and warm in your pocket.
> Put 1 hard hat on
Your HEAD slot is still free, though, and you EQUIP a HARD HAD on your head. Stylish AND safe! Thinking of your earlier idea, you also put some protective gloves on, so as to not leave fingerprints behind anymore.
(http://www.whamgames.com/game/139A.png)
> Head for elevator
You head back to the elevator doors.
(http://www.whamgames.com/game/139B.png)
>look inside elevator door
-----
> Look inside elevator door
You poke your head through the open doors and gaze down.
"Echo!"
You can hear the echoing sound of bubbling water from below.
(http://www.whamgames.com/game/140A.png)
>look up in the elevator shaft
-----
> look up in the elevator shaft
You turn your head around in a most awkward manner and look up in the elevator shaft.
What madness is this!? Where is the mechanism? Where are the tough steel cables!? How does this elevator even work!?
(http://www.whamgames.com/game/141A.png)
> Return to locker room. Place hot pocket and broken ladder rung / bits of torn pants in locker (in case another person comes along later and needs supplies). Take rubber mallet and place in holster.
I think we need to use the tram tunnel to get out of here before this place floods completely.
1. If possible, use the tram tunnel to the east of the dome to leave the dome and head for the evacuation point in the Main Facility
2. If unable to do above, head for the Submarine Bay evacuation zone and await evacuation
> DO NOT use the elevator in case of emergency!
But can we swim? Has this been established?
How wide is the elevator? maybe he can spider walk up it to get to the next floor if a door is open.
Quote from: Icey games on Sat 25/02/2012 19:08:16
maybe he can spider walk up it to get to the next floor if a door is open.
WHAM: Powers Of The Lemur! ;D ;D
-----
You are confused by sudden thoughts of lemurs and their slender, oh so slender, tails and their agile bodies. You sense an in-joke brewing somewhere out there.
(http://www.whamgames.com/game/142A.png)
> Return to locker room. Place hot pocket and broken ladder rung / bits of torn pants in locker (in case another person comes along later and needs supplies). Take rubber mallet and place in holster
You backtrack back to the lockers, dump the contents of your (now slightly messy and moist, although delicious -smelling) left pocket to the locker and pick up the rubber mallet, sticking it in your holster, simultaneously EQUIPPING it as your PRIMARY WEAPON.
(http://www.whamgames.com/game/142B.png)
Dear players, who seem hell-bent on climbing up the elevator shaft. I would like to draw your attention here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg608239#msg608239
> open door in locker room and check out the stairway and how high the water is there.
> If possible go down to the stor. (store? Storage?) and search for more hot pockets (and a microwave)
so the submarine bay is hopefully a better choice as the main facility might be crowed with people that also think we are one of 'them'. And we probably are anyways. And there are probably no submarines left in the submarine bay as WHAM is a mean gamemaster, but for that I want to see WHAM paint the submarine bay :D
and maybe the idea of climbing higher and higher to get out comes from here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg588176#msg588176
;)
Quote from: selmiak on Sun 26/02/2012 00:36:13
and maybe the idea of climbing higher and higher to get out comes from here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg588176#msg588176
;)
Spoiler
In fact, you are already quite a bit higher up than you were then. The place just looks more... moist, nowadays. All thanks to you:
Super secret link (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg589229#msg589229)
Above: A super secret link, do not click unless you read the spoiler!
at least I didn't put that huge hole there into the glassdome. At least I hope so :D
and maybe even a submarine was left in the submarine bay as it is broken and noone could use it anyways...
but somehow I like the feeling of beeing trapped in this underwaterworld and this thread ;)
Look inside the recycle bin to find a Hi-Potion. He really needs to heal up.
-----
> Look inside the recycle bin to find a Hi-Potion
You shuffle around the recycle bin for a bit and under dozend of hot-pocket wrappers, torn papers, discarded pieces of torn clothing and many thing you don't even want to identify, you discover a strange glass bottle, half-full with some sort of blue liquid. There is no label.
(http://www.whamgames.com/game/143A.png)
Hi-Potion FTW \('.')/
>Wait a bit for the water to rise up to your level then jump into the elevator to go upward with the rising water.
AHHH! :o
Icey, if we wait for the water to rise that much, we'll drown. Our little dude can't swim. Besides, we're already at the top floor of the elevator. There aren't any floors above ours. There's nothing to climb up to!
Hurry and change your command to something less deadly before WHAM sees it! :-X
Clearly this thread has no business being on page 2.
> Bump thread to page one. Return to large dome room to consider options for escape. DO NOT wait for room to flood.
Sorry I haven't updated. :(
Been really busy (with MAGS and then recovering from MAGS) and haven't had time to do updates.
Will resume this on monday.
Quote from: WHAM on Thu 08/03/2012 06:10:28
Will resume this on monday.
No problem. Life gets in the way, doesn't it? Also, feel free to ignore Icey's game-ending/suicidal post. Clearly, Icey was hopped up on goofballs when he posted it (you know how the kids are today). Also, the forums were down for days following his post. And that means that it's no longer a valid post (What? It's in the bylaws of the Internets! Look it up!). That means the first post following the return of the forums is the one that counts. (Also, it's a much less suicidal post. So let's go with that, shall we?) ;)
Quote from: Ponch on Thu 08/03/2012 06:30:12
(Also, it's a much less suicidal post. So let's go with that, shall we?) ;)
We'll see what happens... ;)
and please don't forget to get to the stairs before as I mentioned on the page before this...
Quote from: selmiak on Thu 08/03/2012 18:23:16
and please don't forget to get to the stairs before as I mentioned on the page before this...
Oh hell, I must have forgotten to compile that command into the game executable. It's better that Ponch's and definitely better than Icey's, so I'll go with that one.
Sorry Selmiak! I keep forgetting you! :D
Quote from: WHAM on Thu 08/03/2012 18:46:10
Oh hell, I must have forgotten to compile that command into the game executable. It's better that Ponch's... so I'll go with that one.
:'( :'( :'( ;) :'(
Oh come on, Ponch, don't be mad.
Saying "Return to large dome room to consider options for escape." in this game just means "Return to large dome room". The character does not know how to "consider", and Selmiak is exploring new areas!
Awww, come on! Don't look at me with those pixellated dancing cow eyes like that!
Here, have a cupcake!
(http://images.free-extras.com/pics/c/cupcake_treat-1638.jpg)
-----
> Open door in locker room and check out the stairway and how high the water is there
ERROR: Only one command allowed, please state next action.
You place the vial of odd blue liquid in your empty pocket. You have no idea what it is so you handle it carefully, as the vial seems quite fragile.
You step through the door and into the staircase. The pitter-patter of water droplets landing in a shallow pool haunts you even here, but so far the staircase seems fairly clear. There are, however, signs of a recent firefight. You think you can still sense the faint smell of smoke and gunpowder in the air. Cupcakes too, for some reason...
(http://www.whamgames.com/game/144A.png)
> touch bullet casings (to see if they are still warm, which would be a sign of a very RECENT firefight, which equals KNOWLEDGE. And knowledge is half the battle!)
(And don't you dare turning this into fondle bullet casings!)
Yay cupcakes! Also, S. Bay can only mean one thing: Sunbathing Bay! And that means chicks in bikinis! :D
Quote from: Ghost on Fri 09/03/2012 00:02:07
> touch bullet casings (to see if they are still warm, which would be a sign of a very RECENT firefight, which equals KNOWLEDGE. And knowledge is half the battle!)
(And don't you dare turning this into fondle bullet casings!)
Great Idea, but if someone fought his (or their!!!) way into the subathing bay we wouldn't know as the bullets on the upper level are probably cold already and the bullets in the lower level are under water already and I can feel their cold already.
If the bullets up here are warm someone fought his (or their!!!) way out of the sandwich bay and probably left only useless destruction. :(
but maybe some of the bulletholes down there are still warm :/
It should be noted that the storage room door is ajar. Perhaps this could be our last chance at finding a fresh supply of hot pockets? :D
How are you going to find hot pockets in a jar? :=
You don't, you have to push the door that is a jar, in order to get into the room, and find the hot pockets. But if the door is ajar, whose to say the hot pockets are not ascent.
-----
> Touch bullet casings
You drop down on your knee and grab a spent casing off the floor to examine it. The casing seems to be fairly large, some sort of rifle cartridge maybe, definitely too large for the pistol you remember having once long ago. Oh how nice it was to have a weapon other than a pool que or a rubber mallet.
You remove your glove for a few seconds to feel the casing better, but the brass of the casing is cool.
(http://www.whamgames.com/game/145A.png)
> Enter Stor. room. (There may be hot pockets in there (possibly in jars!))
-----
>Enter Stor. room.
You take the stairs down one floor and enter the room labeled "stor". To your great disappointment you see no jars here, nor hot pockets; just a bleak and featureless corridor with what seems to be several numbered doors.
(http://www.whamgames.com/game/146A.png)
> Study the notes next to the door labeled S-1.
Sorry tabs, nothing cool in the files and I'm feeling lazy so a no-picture update this time.
> Study the notes next to the door labeled S-1.
You walk up to the folfer attached to the wall and take a glance. It seems to be 4 sheets long list of the storage room's contents with the following headlines:
Storage 1: Tools
1-A Gardening etc
1-B Common tools etc
1-C Power tools
1-D Tool & equipment maintenance
Storage 2: Dry storage (seeds & seedlings)
2-A Seeds A
2-B Seeds B
2-C Seeds C
2-D Seedlings A
Storage 3: Dry storage (plants, fruits, vegetables)
3-A Dried & vacuumed plants
3-B Dried & vacuumed fruit
3-C Dried & vacuumed vegetables
3-D Dried vegetables
Storage 4: Chemicals and fetrilizers /!\
4-A Chemicals (separate list) /!\
4-B Cond. Liq. PyreFly Insecticide /!\
4-C Cond. Liq. FertiPlus
4-D Cond. Gran. FertiPlusCombo
Next to the folder there also seems to be a yellow post-it note that reads "No napping in storage! Doors locked until further notice, ask key from supervisor"
> Return to previous room. Enter S. Bay. (Hope to find sunbathing women)
-----
> Return to previous room. Enter S. Bay. (Hope to find sunbathing women)
You return to the staircase and take the steps down. The water splashes at your feet, but fortunately the water level is quite low here. You approach the door labelled "S.BAY" and try to turn the handle, which steadfastly denies you access by not moving an inch. You notice a small green panel next to the door, which seems to be powered and emits a light green glow, as if inviting you to touch it. You instinctively press your finger on the panel and are treated to a dull buzzing noise.
(http://www.whamgames.com/game/147A.png)
> Speak "friend" and enter
-----
> Speak "friend" and enter
You try a trick you think you once read about in a book of some sort. The door does not respond to your smooth-talking, but now you have a craving for fresh fruit.
(http://www.whamgames.com/game/148A.png)
My guess is, that if we manage to open that door, we will only find a dead guy with whom we have done some terrible things already...
> Use ID Badge on door lock.
-----
>Use ID Badge on door lock
You produce your two ID badges and attempt to apply both onto the reader, but to no avail. It seems that the reader is not equipped to read barcodes and the simple ID badges do not seem to incorporate any kind of electronic chip for the reader to identify.
(http://www.whamgames.com/game/149A.png)
>enter CTRL.
-----
> Enter CTRL.
You go back up the stairs and enter the room labeled "CTRL".
Oh... fuck...
It seems to be a simple control room with a few computer consoles that seem to be unpowered. There are two corpses: one male in a guard uniform and one female in clothes similiar to the bald man you saw earlier.
(http://www.whamgames.com/game/150A.png)
8)
> Use scissors to cut off the thumbs of the 2 people
> search them for weapons, keys, maps, IDs, clean underwear and other useful stuff
I wonder what was in Brotherton's room, which you guys skipped exploring so's you could get some rest?
I also wonder what was in the "Marriage pics" folder on the laptop (I yearn already for a director's cut).
I also wonder why >WEAR CONDOM hasn't been used yet to clear up an inventory slot.
But in this room, I advocate:
>READ WHITEBOARD
Quote from: selmiak on Mon 19/03/2012 23:51:48
8)
> Use scissors to cut off the thumbs of the 2 people
> search them for weapons, keys, maps, IDs, clean underwear and other useful stuff
Woah there sparky. Aren't you forgetting the first rule of survival horror;-
Never trust the dead.
At least poke 'em a bit with the pool cue first....
> Prepare to battle zombies with rubber mallet :=
Quote from: selmiak on Mon 19/03/2012 23:51:48
8)
> Use scissors to cut off the thumbs of the 2 people
Quote from: Victor6 on Tue 20/03/2012 02:29:10
...poke 'em a bit with the pool cue first....
Quote from: Ponch on Tue 20/03/2012 02:31:23
> Prepare to battle zombies with rubber mallet :=
You people worry me sometimes... I'll post an update later today.
> Don't forget to press the big red button.
-----
> Poke bodies with pool que
You step up and poke the nearest corpse with the pool que. The dead woman remains unresponsive.
(http://www.whamgames.com/game/151A.png)
> Use scissors to cut off the thumbs of the 2 people
What? Are you sure? You have a really weird feeling about this. Your stomach churns as you take your BENT SCISSORS and grab the dead redhead's hand and: SNAPCRUNCH
(http://www.whamgames.com/game/151B.png)
The sickening sound of the bone cracking agains the scissor makes your stomach turn. Yout projectile vomit all over the corpse of the woman. You tell yourself there was no other way and that this will certainly save your life among many others, and steel yourself to repeat the procedure.
(http://www.whamgames.com/game/151C.png)
SNAPCRUNCH
You extract yet another dead finger and place both of them in your free pocket. You feel dirty just having them there. The BENT SCISSORS have become BROKEN SCISSORS due to being misused, and you discard the twisted and ruined pieces of metal as useless. Your NERVES also take a significant hit from the corpse mutilation, who would have known?
You take a look at both bodies to see if they are carrying anything of value.
The woman looks like she has been beaten to an inch of her life before being shot and killed. Her clothes are torn and her hair is a mess due to coagulating blood. Her pockets contain nothing of value, only some pieces of crumpled tissue paper.
The young man with a ponytail has been shot in the abdomen and he has bled out. From his state it looks like he has been dead for a shorter time than the woman, as the blood has not begun to coagulate as much and you can still sense some semblanse of warmth in the flesh of the corpse. The man is wearing a security uniform with an ID badge similiar to your previous ones. You add it to your collection. The man is also holding a pistol in his right hand, and his pockets reveal a key card labelled "S.Bay" and marked with a black and green stripe. You take the keycard, but are unsure whether to replace your rubber mallet with the pistol.
(http://www.whamgames.com/game/151D.png)
You stand up to gather your thoughts for a moment and look at the whiteboard. The whiteboard has a drawing that clearly represents the dome outside, divided into four sections, two of which have been coloured blue. Next to the diagram is some text:
"To-do this week
- Cycle watering sprinklers
- Back up SRV to MF
- Liza's birthday! :)"
(http://www.whamgames.com/game/151E.png)
> Take gun.
> LIST INVENTORY
> check the functionality of the pistol and look for munition
What about that big red button just sitting there waiting to be pressed?
Quote from: Sane Co. on Tue 20/03/2012 18:13:46
What about that big red button just sitting there waiting to be pressed?
I'm trying to keep to my original "only the first command given applies" rule, but I seem to be slipping too. Then again I've missed quite a few updates, so you guys earned a big update. Commands for next turn will be:
> Take gun, check the functionality and look for munition
> LIST INVENTORY
> Press Big Red Button
After these I will try to return to the original "one command per day" routine and resume updates as usual.
I will also add to this that if a command different than the first one receives more votes (identical or similiar commands) before the next turn is posted, then it will override the first command. I will also override any ridiculously stupid and suicidal commands as before ;)
Quote from: WHAM on Tue 20/03/2012 18:23:06
... I will also override any ... suicidal commands ...
If you promise to take care, I don't have anything against pressing the red button ;D
Suicidal ONLY if it should be obvious to the players. A good example was Icey's "wait for the water to rise and then swim", when the protagonist has clearly indicated his inability to swim earlier. I won't stop you from touching a live wire if you don't know it's live, though. ;) Experiment at will and remember: there are no saves, loads or retries. Death is perfectly possible in final.
Is the floor below us definitely submerged now? Might it be worth venturing back down briefly now that we have two more rooms we can access (with barcodes)?
Quote from: WHAM on Tue 20/03/2012 18:40:10
Suicidal ONLY if it should be obvious to the players. ... I won't stop you from touching a live wire if you don't know it's live, though. ;)
sadist (http://www.smileyvault.com/albums/userpics/12962/grmbl.gif)
How obvious suicidal is pressing an unknown red button ???
oh there are keycards >_>
and there i thought the sbay has a fingerprint scanner. So I guess we won't need the thumbs by now. But if we throw them away a fingerprintscanner will appear elsewhere inside the sbay :P
Plus, now if we're seen being clumsy, we get to make crass jokes in dialogue with NPCs later in the game.
...like: good idea, thumbs up! :D
Quote from: WHAM on Sat 17/03/2012 23:52:08
You notice a small green panel next to the door, which seems to be powered and emits a light green glow, as if inviting you to touch it. You instinctively press your finger on the panel and are treated to a dull buzzing noise.
Yeah, actually, now that I look at that, it might have been a little confusing. I was TRYING to implicate that a finger was not the correct type of input in the first place, but looking back I might have messed up a bit. Oh well, these things happen. :D
Quote from: selmiak on Tue 20/03/2012 23:36:47
...like: good idea, thumbs up! :D
I was thinking more that you pull out the ziploc bag containing your severed trophies to say, "Excuse me, I seem to be all thumbs! HAHAHA! [watch as they back away nervously]."
-----
> Take gun
You grab the PISTOL from the dead man's hand and check it's condition. The firearm seems to be in working condition, and identical to your old gun. It currently has five (5) bullets loaded inside, one in the chamber and four in the magazine. Inserting the PISTOL into your holster has forced you to vacate the rubber mallet from it. You place the mallet onto the table.
> List inventory
LEFT POCKET:
- A condom (lubricated)
- ID card (Newell)
- ID card (Klugman)
RIGHT POCKET:
- Keycard (S.Bay)
- Severed thumb (Klugman, bloody)
- Severed thumb (Unknown female, bloody)
HOLSTER:
- Pistol (5 bullets)
HANDS:
- Pool que (trusty)
You also have a third ID card for mr. "Brotherton" attached to your vest.
(http://www.whamgames.com/game/152A.png)
> Press Big Red Button
You turn around and give the big red button a friendly jab, hoping to provoke a response. The large monitor, that also appears to function as a touch screen judging by the stylus strapped to its side, comes to life and displays the following:
"EMERGENCY SYSTEM ENGAGED
BATTERY POWER ACTIVATED - CHARGE LEFT: 30~ minutes (ESTIMATED)
PLEASE SELECT ACTION:"
Below are three large buttons labelled:
"GENERAL ALARM"
"EVACUATION ALARM"
"SEAL CONNECT. TRAMWAY"
Below the third button is a slider which is set to "no delay". The other end reads "20 minut delay". It seems you can set the delay at one minute increments.
(http://www.whamgames.com/game/152B.png)
I still advocate returning to the multi-doored corridor downstairs, after looking at S.Bay (maybe additional cards there?), provided the water hasn't risen too much. We now have two personal quarters we can search, and WHAM hasn't been a jerk about making us walk through every screen!
We could also still >WEAR CONDOM, TAKE MALLET
Just saying....
Perhaps we should also switch out the keycard on our chest to one that looks even slightly more like us than the old bearded man. We have the same jawline as Klugman. Maybe we could fake our way through a situation later.
I'm not sure if the tramway is any of the areas indicated on this map:
(http://www.whamgames.com/game/069B.png)
Quote from: Eric on Wed 21/03/2012 22:30:18
We could also still >WEAR CONDOM, TAKE MALLET
Is this a command or are we just discussing possibilities?
I would also like to point out that removing a condom from a pocket will not magically add more room for a mallet. :) No adventure-game pockets in this game, I'm afraid.
> Swap vest ID with Klugman ID. Save condom for (sexy) emergency.
Quote from: WHAM on Thu 22/03/2012 07:33:33Is this a command or are we just discussing possibilities?
Oh, no! Sorry. Should have commented that one out. Just discussing possibilities.
Quote from: WHAM on Thu 22/03/2012 07:33:33No adventure-game pockets in this game, I'm afraid.
NOOOOOOOO!
Quote from: Ponch on Thu 22/03/2012 15:50:48
... Save condom for (sexy) emergency.
Are you implying that the dead woman isn't sexy enough? Eric's been trying to get 'WEAR CONDOM' to work since we came in here.
- Sorry Eric.
Quote from: Victor6 on Thu 22/03/2012 16:34:50Are you implying that the dead woman isn't sexy enough?
You know what they say about assumptions. They make an ass out of you, me, and the dead woman, when it's actually Klugman I've had my eye on all along. I can't help it -- it's the ponytail.
Besides, the woman is covered in vomit. I do have my standards.
-----
> Swap vest ID with Klugman ID. Save condom for (sexy) emergency.
You completely ignore the dull computer monitor and instead swap the ID attached to your vest to one belonging to the deceased Klugman, hoping that you might be able to pass for him if push comes to shove. However your comparatively pale complexion and darker hair and distinct lack of a cool ponytail might hinder any such attempt.
You ponder for a moment about what to do with the condom in your pocket and whether or not you should protect yourself from... what? You have no idea and you push the thought aside as utterly silly and ridiculous.
(http://www.whamgames.com/game/153A.png)
Quote from: WHAM link=topic=44156.msg612544#msg612544However your...darker hair and distinct lack of a cool ponytail might hinder any such attempt.
This poor man has already had his thumb cut off, and now you want us to scalp him too? How horrific!
-----
You doze off for a bit, as nothing much seems to be happening. It's not like there are life and death decisions to be made any time soon...
Perhaps you are dreaming of having a bitchin' ponytail?
(http://www.whamgames.com/game/154A.png)
Nobody out there with propper english, who understands? :o
There is something about the 30 min. energy, that is left to power the things and can't we use evacuation alarm to open the doors (at the scanner for example) and what is this about connecting the tramway? We have power for 30 minutes now (or is it only for the computer?) and the delay-button seems to be interesting, too?
Will we sleep the 30 minutes and hit the red button for nothing, but a nap ???
(http://s7.directupload.net/images/user/111210/23t5k6uc.gif)
> Examine monitor
-----
> Examine monitor
You snap back to wakefulness and examine the only active monitor in sight again.
The large monitor, that also appears to function as a touch screen judging by the stylus strapped to its side, is displaying the following:
"EMERGENCY SYSTEM ENGAGED
BATTERY POWER ACTIVATED - CHARGE LEFT: 29~ minutes (ESTIMATED)
PLEASE SELECT ACTION:"
Below are three large buttons labelled:
"GENERAL ALARM"
"EVACUATION ALARM"
"SEAL CONNECT. TRAMWAY"
Below the third button is a slider which is set to "no delay". The other end reads "19 minute delay". It seems you can set the delay at one minute increments.
(http://www.whamgames.com/game/152B.png)
Quote from: Tabata on Sun 25/03/2012 15:03:37can't we use evacuation alarm to open the doors
Well, I figure everyone else already knows to try to get out, but pushing "Evacuation Alarm" seems like a nice thing to do, in case anyone is napping somewhere, and not getting shot yet. If it also unlocked all of the doors, that would be a nice side effect.
However, it might also reveal our location to whomever just shot these two folks.
Quote from: Eric on Sun 25/03/2012 20:41:49
Quote from: Tabata on Sun 25/03/2012 15:03:37can't we use evacuation alarm to open the doors
Well, I figure everyone else already knows to try to get out, but pushing "Evacuation Alarm" seems like a nice thing to do, in case anyone is napping somewhere, and not getting shot yet. If it also unlocked all of the doors, that would be a nice side effect.
However, it might also reveal our location to whomever just shot these two folks.
Well, make a command, Eric. I already had a turn. ;)
Haven't check this in awhile. This guy is still alive? ??? He should be a cripple by now!
Quote from: Armageddon on Wed 28/03/2012 04:51:39
Haven't check this in awhile. This guy is still alive? ??? He should be a cripple by now!
Oh he's a resilient little fellow, although he has had a bad habit of discharging his stomach contents regularly... But for that I blame you players! :D
I wish he had a bad habit of undoing dead women's tops. :=
Quote from: Armageddon on Wed 28/03/2012 11:05:22
I wish he had a bad habit of undoing dead women's tops. :=
Well, this IS a freeform adventure game. If you REALLY want to see pixellated boobies, feel free to spend a turn on that. ;) Besides, doing THAT is better than doing NOTHING, which will result in another missed turn soon, people. If there isn't any discussion about new actions and no new commands get posted, I will eventually do a timeskip and the game will end one way or the other, so we can get this story to it's end. :)
>PUSH EVACUATION ALARM, LEAVE, DOWN, USE KEYCARD WITH S.BAY, (ENTER?)
Quote from: Eric on Wed 28/03/2012 13:26:51
>PUSH EVACUATION ALARM, LEAVE, DOWN, USE KEYCARD WITH S.BAY, (ENTER?)
As per my original intention of having only one simple daily action, I will probably shorten this to just "> PUSH EVACUATION ALARM". The trouble with these multi-part commands is that you can't react to something an earlier command might do, or if something unexpected happens along the way.
I hope this is okay with you Eric, you can change the command if you want, I'll post an update in a few hours from now. I should probably add some "rule" clarifications too to make playing easier. I guess most people are not going to read the first post anymore :)
-----
> USE "EVACUATION ALARM"
You move up to the monitor and poke your finger at the button labelled "EVACUATION ALARM". The button changes colour.
There is a few seconds of delay before the shrill beeping sound, combined with a more distant klaxon, begin to fill the air. After a distinct alarm the sound stops for a moment and you can hear what you believe to be an automated system speaking up in a calm female voice.
Voice: "Green sector - Dome - Evacuation alarm issued - Please remain calm and move to your designated evacuation zone for immediate relocation - For more instructions, contact your shift manager.
Current shift manager is..."
The voice halts for a second.
Voice: "Please use the tramway headed for the main facility. If the tramway is inoperable, please enter the submersible bay immediately, and board the emergency submersible.
Please, remain calm."
As the voice falls silent once more, the alarms begin to repeat the cycle.
(http://www.whamgames.com/game/155A.png)
Quote from: WHAM on Wed 28/03/2012 13:48:16
Quote from: Eric on Wed 28/03/2012 13:26:51
>PUSH EVACUATION ALARM, LEAVE, DOWN, USE KEYCARD WITH S.BAY, (ENTER?)
As per my original intention of having only one simple daily action, I will probably shorten this to just "> PUSH EVACUATION ALARM".
Fine by me! I thought I'd give you some extra commands since you seemed to be eager to move things along!
No worries. I originally hoped to keep up enough interest to get 1 post per day moving on but I guess I was overestimating myself a bit. :)
Carry on.
Honestly, I was hesitant to issue any commands, because I haven't participated in the previous 30 pages of play, and didn't want to rudely jump in upsetting the boat. So I thought I'd make suggestions and see whether others agreed, but I think that might be too passive.
I'm really fascinated with the mechanics of storytelling you've got going on here. And happy to see Slender Man make a cameo -- a chapter of my dissertation is about him (and the community that created/is creating him). I'm also scared of the possibility of death, because it seems like there'd be no replay available, and you've created a compelling set of circumstances suggesting a narrative that I want to see through to the end.
No worries, I'm appending the first post with instructions for new players. As long as the player bothers to read the last few pages, anyone is welcome to play, and I will prune any incredibly stupid and suicidal entries automatically. Notice Icey's post about high potions, for example! This game is QUITE flexible! :D
Quote from: WHAM on Wed 28/03/2012 22:12:13
This game is QUITE flexible! :D
> as the broadcast suggests, remain CALM until ZEN MODE (which brings ENLIGHTENMENT) kicks in.
(Seriously, the guy needs a breather!)
I think the woman might have a secret puzzle solution hidden on her stomach. :-X
I'm starting to see a pattern emerging in Ghost's commands! ;D
Quote from: WHAM on Thu 29/03/2012 09:25:48
I'm starting to see a pattern emerging in Ghost's commands! ;D
Well, we *may* be able to escape by falling skywards, right?
Sorry, let's get back on track ;)
I vote to just pick up where Eric's commands left off;-
>LEAVE
Traditionally this would be the point that dead chick gets up all hungry for hyper-thalamus, although she might wait until you've been into the hallway and run back into the room from the zombies out there.
Two votes for "LEAVE" and one for "REST". "LEAVE" wins.
-----
> Leave room
You think about taking a nap or something, but the images of ghostly fish haunt you and you would hate to repeat past events. Instead, you decide to follow the orders of the automated message and take your leave of the room. You arrive back in the staircase and as you begin to step onto the stairs you can see a familiar face exiting the storage area.
Bald man: "Oh hell, it's you again... Don't freak out on me, I've got a gun and... and I'm not afraid to... -to use it!"
(http://www.whamgames.com/game/156A.png)
> Say "Hello again, buddy. Heck of a day, huh? Good to see you're still alive. Wanna join me and my trusty pool cue as we escape this death trap?"
> Say "Hello again, buddy. Heck of a day, huh? Good to see you're still alive. Wanna join me and my trusty pool cue as we escape this death trap?"
You eye the man and speak up despite the loud alarm currently going off around you.
You: "Hello again, buddy"
The bald man nods cautiously, then shakes his head sternly.
You: "Heck of a day, huh?"
The bald man shakes his head more, and shrugs, pointing a finger at his ear.
You: "Good to see you're still alive. Wanna join me and my trusty pool cue as we escape this death trap?"
The bald man facepalms and then quickly tries to gesture a card-swiping motion and points furiously at the stairs leading down.
(http://www.whamgames.com/game/157A.png)
Quote from: WHAM on Fri 30/03/2012 20:57:00
The bald man facepalms and then quickly tries to gesture a card-swiping motion and points furiously at the stairs leading down.
I take this as a "Yes" and while showing one of the ID-cards in his direction
> say "Okay then - together we can make it! Let's leave this unpleasant place and start with entering the S.BAY!"
> go down and open door to S.BAY by using id-card(s)
> Say "Okay then - together we can make it! Let's leave this unpleasant place and start with entering the S.BAY!"
> Go down and open door to S.BAY by using id-card(s)
You: "Okay then - together we can make it! Let's leave this unpleasant place and start with entering the S.BAY!"
The bald man appears confused. He obviously cannot make out your words over the alarms going off around you.
Oblivious to the fact that the mans can't hear you, you brandiss your set of three (3) ID-cards and rush to the large door at the bottom floor. You apply all three ID-cards one by one at the reader panel, but none seem to get any kind of response from the reader. You are pretty sure you've tried this before. The bald man looks at you, shaking his head in desperation, his eyes darting around, apparently trying to find something or figure something out.
(http://www.whamgames.com/game/158A.png)
*grmbl*
Since the evacuate-alarmâ€"mode is on
... it maybe unlocked now?
> push/pull door-handle to open this (damn) door
We may need to shut the alarm off if we're going to have a conversation with our nervous friend. :-X
If you have any idea how to deal with it, just post the command and I'll delete mine, so that “the game†has no other choice (http://www.smileyvault.com/albums/userpics/12962/innocent.gif)
(I still have my trouble in understanding the commands from earlier and why we don't need activating the delay â€" but that's why I cried for help of someone with better english knowledge ;))
Just this once I will give you guys a hint, if you want it:
Spoiler
Read the last two pages REALLY CAREFULLY. Especially Tabata's last command and the game's response to it. It might just save you quite a bit of time. ;)
Quote from: Tabata on Sat 31/03/2012 15:23:12
Since the evacuate-alarmâ€"mode is on
... it maybe unlocked now?
Quote from: WHAM on Wed 28/03/2012 18:04:29
Voice: "Please use the tramway headed for the main facility. If the tramway is inoperable, please enter the submersible bay immediately, and board the emergency submersible.
(http://www.whamgames.com/game/155A.png)
Depending on how you read the alarm message;- The next step is to use the tramway, IF that's a no-go (i.e. you sealed it on the computer), then it would be the S.bay.
Quote from: WHAM on Sat 31/03/2012 14:59:06
> Go down and open door to S.BAY by using id-card(s)
Oblivious to the fact that the mans can't hear you, you brandis your set of three (3) ID-cards
(Emphasis mine)
WHAM / the game might also be arguing semantics with us. Because it's not the ID card we need to use, but the S.Bay keycard. We're explicitly seeing that we used three ID cards here, but that wouldn't include the separate key card.
But then, if that's the case, we could argue semantics back at him/it. Because him/it says (again, emphasis mine):
Quote from: WHAM on Sat 31/03/2012 14:59:06You apply all three keycards
Just in case, I'm pulling an audible:
>USE S.BAY KEYCARD ON S.BAY DOOROh, and:
Quote from: WHAM on Sat 31/03/2012 14:59:06you brandis your set
I choose to believe this wasn't a typo and that WHAM has tricked us into playing a Seaquest DSV fangame.
(http://homepage.mac.com/terbob/TKA/good_things/sq_folder/gallery/wollenczak.jpg)
Quote from: WHAM on Sat 31/03/2012 14:59:06You apply all three keycards
Oh fuck, did I type that? I did, didn't I...
Quote from: Eric on Sat 31/03/2012 21:19:58
Just in case, I'm pulling an audible:
>USE S.BAY KEYCARD ON S.BAY DOOR
Well spotted Eric, you just saved our dear hero a huge fuss, as shit was about to hit the fan on the human relations front once more.
Also: GOD DAMNIT I LOVED SEAQUEST DSV AS A KID!!! :D You have no idea how much nostalgia you just brought to surface and how I just realized this basically IS a SeaQuest DSV fangame! I'll fix the "brandish" typo just to make this thread a little less confusing for future viewers.
> USE S.BAY KEYCARD ON S.BAY DOOR
You realize your mistake and pull out the S.BAY KEYCARD from you pocket and swipe it at the green panel next to the door. The panel flashes green and lets out an audible beep. You feel a vibration emanating from the door. The bald man, who was just about to raise his weapon, quickly tucks the pistol into his pocket (he can do that as he doesn't have a holster for it) and rushes to pull the heavy metal door open.
It's fairly dark inside, but you think you can just make out the outline of a corridor behind the door. The bald man hurriedly motions for you to enter first.
(http://www.whamgames.com/game/160A.png)
Quote from: WHAM on Sun 01/04/2012 00:24:03
Quote from: Eric on Sat 31/03/2012 21:19:58
Just in case, I'm pulling an audible:
>USE S.BAY KEYCARD ON S.BAY DOOR
Well spotted Eric, you just saved our dear hero a huge fuss
Eric, you're cool! (http://s1.directupload.net/images/user/120130/svnpmx9a.gif)
There's been so much hassle to get that door open. Why stop now? ;)
> Enter corridor
> Enter corridor
You step through the door, and the bald man follows suite.
You find yourself in a dark corridor that seems to extend for a good distance. There appears to be some sort of map for the area painted on the wall. The sounds of the alarms does not seem to extend here, and you can only hear them as a distant echo from beyond the metal door.
Bald man: "God, I haven't been down here since... since the bay two accident." He takes pause, looking around apprehensively, before looking at you.
Bald man: "I... uh... I take it it was you doing the shooting up there?"
(http://www.whamgames.com/game/161A.png)
> Say: Yeah, because my pool queue is a shotgun in camouflage. Now tell me about the bay 2 accident.
> Say: "Yeah, because my pool queue is a shotgun in camouflage. Now tell me about the bay 2 accident."
You: "Yeah, I always shoot people with my trusty pool que here, it's actually a shotgun in camouflage! Now tell me about the bay 2 accident."
Despite the darkness you can see the color escaping the bald man's face. He looks really freaked out.
Bald man: "I know what I heard and I can see the gun in your holster, man. I'm not stupid, it was like ten minutes ago! But hey, it's cool, it's still cool, I won't get in your way as long as you don't kill me."
The bald man pauses to draw breath.
Bald man: "I was sort of hoping you were one of the guys from the main... You know what, nevermind. It was stupid of me..."
Bald man: "Bay two was wrecked when the facility was being taken into use back when we were just getting used to things down here. Someone triggered the emergency release for the sub pen doors and flooded the bay with seawater, submersible and all. We just managed to seal it before it flooded the entire sub-bay area. The pumps in that area failed and we never opened the bay again after that. Three guys died... But that's old news, that was over four years ago. There are still submersibles in bay one and bay three, I think we can use one of those to get out of here."
The bald man pauses once more, and you can see a little glimmer of hope and desperation in his eyes.
Bald man: "Hey, if I help you, will you make sure the others wont kill me when we surface? Maybe you'll even let me go some day, or something? Right?"
(http://www.whamgames.com/game/162A.png)
Quote from: WHAM on Sun 01/04/2012 21:37:22
...There are still submersibles in bay one and bay two, ...
You mean bay one and three?
> say: You can come with me and I will even let you go if give me this gun now. This is making me really nervous. And you know what nervous people can do...
Yes, I think the bald guy just misspoke, so it's not really my fault. :)
Quote from: selmiak on Sun 01/04/2012 21:44:37
> say: You can come with me and I will even let you go if give me this gun now.
You mean "...and I will even let you go if you give me
your gun now"
I might follow up with:
>SAY Whoever you think I am, I'm not. Listen, I was able to get through on Newell's computer to the main facility. I think I talked to Emma, but I can't be sure. Things got hectic. She gave me instructions to seal the dome, but then the bullets started flying on her end too.
ugh, you guys seem to be hell bent on making things worse on yourselves rather than better by alienating this guy who already thinks you're moderately crazy. He's already revealed:
1. He's okay with you. Earlier he was a bit of a bitch and wanted your gun but now the 'game' has given him one so he's okay.
2. He believes you can get him out of some danger (why ruin this fantasy and risk him not trusting you?)
3. He's shown a subordinate attitude. Trying to force him to give up his gun is like saying 'I don't trust you', plus I'm greedy and want two guns.
Why not just:
>Say "I'll get us out of here, but we're going to need to work together and pool our resources to do it."
Then you can follow-up with questions based on whatever it is he has to offer, like ammunition, keycards, etc.
Quote from: ProgZmax on Mon 02/04/2012 08:59:53
ugh, you guys seem to be hell bent on making things worse on yourselves rather than better by alienating this guy who already thinks you're moderately crazy.
Moderately crazy? Apparently wherever we go, someone shows up five minutes beforehand and kills everyone. I'm incredibly surprised this guy is even talking to us.
I agree with you though. My suggestion above was intended to hint at a common goal for the two of us, which might prompt him to divulge information to our amnesiac PC without us having to directly ask for it. But thinking about it, I think our next step should actually be to ask him his name, which would humanize our interactions (If only we had a name of our own to offer in return. I vote that our alias should be Maurice Micklewhite).
> SAY I'm here to help, but we need to work together.
You guys, why not just say you have amnesia? Would make life alot easier.
>Say you have amnesia, and have no idea what the fudge is going on, then comment on how fudge sounds good right now
Lot of input this round. I'll look at them all in the evening and pick the one that has the most similiar inputs and thus seems like the most popular pick.
EDIT: Couldn't keep myself from posting, see below.
Command input generated from a combination of all above inputs as best I could, hope you guys approve
> Explain the situation as best you can
You look at the bald man and realize he looks quite worn out, pretty much how you feel. You decide to get level with the man:
You: "Look, I took a knock on my head a while ago and I can't remember much, hell, I can't even remember my name, but whoever you think I am, I'm not. Back down there, I was able to get on Newell's computer and contacted the main facility. I think I talked to Emma or someone, but I'm not sure. A lot of stuff happened and she ordered me to 'seal the dome' and said she was under attack and had to go. That was around the time I first met with you."
The bald man looks at you, clearly baffled by what he just heard.
Bald man: "You spoke with Emma? Is she alright? Wait, nevermind that for now, she told you to seal the dome!? That must mean they can't do it on their end! And you can only seal the dome connection to the main facility from the tram station, on the other side of the dome! If we don't do that, then the whole facility will flood and...! Oh shit, shit, SHIT!"
Having spoken quite rapidly, the man pauses to draw breath for a moment. His facial expression tells you he is clearly weighing his options.
Bald man: "If Emma trusts you then I trust you too. Shit, if you ARE from the main facility, going to the surface might be a really bad idea after all. But I've no idea how we can make it across the dome, since the walkway has collapsed. Maybe if we could build a makeshift raft or something... Or a bridge... But there's not much time and we're wasting more of it every second!"
The bald man's face takes on a more serious look.
Bald man: "Okay, okay. You say you don't remember much, but you seem to have at least some idea of the situation out there. Hell, you're armed, armored and you found the keycard for the sub bay, that's more than I did. Do you have any kind of plan? Are we taking a sub to the surface? Or should we split up and look for more options?"
(http://www.whamgames.com/game/162A.png)
> ask: why is it a bad idea to go to the surface?
Quote from: Keith Keiser on Mon 02/04/2012 13:02:51
You guys, why not just say you have amnesia? Would make life alot easier.
Well, my thought process was that if
I were in a terrorist takeover situation, someone whom I strongly suspected to be a terrorist told me they didn't know if they were or not because they had amnesia, and I was holding a gun, I probably would kneecap them just to be safe. I certainly wouldn't be inclined to trust or help them.
Quote from: Eric on Mon 02/04/2012 22:54:45
Well, my thought process was that if I were in a terrorist takeover situation, someone whom I strongly suspected to be a terrorist told me they didn't know if they were or not because they had amnesia, and I was holding a gun, I probably would kneecap them just to be safe. I certainly wouldn't be inclined to trust or help them.
Good point i guess...im just try to take a more seriouse tone to the game, other than some people that keep trying to find hotpockets...Brownies are better.
>look around
EDIT:BTW, the game started with us on/near the surface, how the fuck did we get underwater so quick?
> Ask: "Why is it a bad idea to go to the surface?"
You: "Why is it a bad idea to go to the surface?"
The bald man looks at you funny.
Bald man: "You must have taken a helluva knock then... It's a bit of a long story, but let's just say that the people who live up there are the ones who came down here to kill everybody just for the hell of it! You can only imagine what they'll do to us if we go to them. Not a pretty picture..."
(http://www.whamgames.com/game/162A.png)
> Ask: Just in case there is still someone from them down here. What kind of uniform do they wear? And what reason to kill people is 'just for the hell of it'?
> Ask: "Just in case there is still someone from them down here. What kind of uniform do they wear? And what reason to kill people is 'just for the hell of it?"
You: "Just in case there is still someone from them down here. What kind of uniform do they wear? And what reason to kill people is 'just for the hell of it?"
The bald man begins to look frustrated. You are pretty sure that if he had a wristwatch he would be glancing at it impatiently.
Bald man: "I don't think they have uniform, just whatever clothes they can scavenge from shipwrecks and flotsam nowadays. Stuff left behind. Most have the letters "OC" tattooed or sewn into their clothes. Well, for most of them at least. The reason is, again, part of the long story we really don't have time for right now. When we are safe I can tell you all about it, maybe we'll even get your memory back that way. If you can't remember even this stuff you might be seriously hurt, I mean, in the head, you know..."
The bald man looks even more troubled and anxious than before. You think the stress is really getting to him.
(http://www.whamgames.com/game/162A.png)
>SAY "Alright, let's walk and talk. Let's get a look at this walkway. Why don't you take me to it? And tell me your name while you're at it."
>Say "Alright...I think i get the picture now, by the way, whats your name and what stuff do you have?"
Place is dead :(
> Look at map on wall.
:)
Sorry I haven't updated, forums were down earlier, and now I am hosting guests over the weekend. Will resume ASAP.
> Look at map on wall.
You glance at the map on the wall. There isn't much to it, save for the fact that the room marked with the number II has been crossed over in red paint.
Bald man: "After the accident we marked off bay two just as a reminder, as if we needed one, though."
(http://www.whamgames.com/game/163A.png)
> Say: "We should move on, let's go. Oh, by the way, what's your name?"
You: "We should move on, let's go. Oh, by the way, what's your name?"
You begin to walk down the short stairs and the bald man follows suite.
Bald man: "Mike Miller's the name. I'm a botanist, you know, plant stuff. Basically I kill weeds and water plants, so I'm a glorified gardener. What's you... Oh right, nevermind."
You arrive in a large open space with three large doors, one of which has been sealed off with some caution tape, and appears to be leaking water. There is also a smaller door at the other side of the room with the word "control" written on it in red and white.
Miller: "Those big doors open up into the cargo elevators for the sub bay. Are we... are we really doing this? Taking a sub to the surface? Leaving everybody down here?"
(http://www.whamgames.com/game/163B.png)
I think we should
>SAY "To be honest, you're the only person I've found alive down here so far."
>GLANCE AWAY, REMEMBERING THE PERSON YOU MAYBE ACCIDENTALLY DROWNED. HOPE MIKE MILLER DOESN'T NOTICE.
>SAY "What are our options, otherwise? I've been tasked with sealing the dome. Is that possible?"
But would like some discussion on this before committing.
Hmm, I'm curious to learn more about cargo bay 2. ;)
> Ask 'Could anyone be trapped in Cargo Bay 2?'
> Ask 'Could anyone be trapped in Cargo Bay 2?'
Miller: "You... You forgot? I just told you the accident took place about 4 years ago. Maybe you should sit down or something?"
>SAY "To be honest, you're the only person I've found alive down here so far."
You try to look less guilty about possibly killing someone than you actually feel. You hope Mike doesn't notice you have broken into cold sweat.
Miller: "Well, I guess that's... good? I-I've seen at least two guys before I met you. both OC people. I also think I saw a silhouette of someone in the tram tunnels after that big explosion. Oh, and if you didn't do the shooting in the control room a while ago, then I guess we aren't exactly alone in the dome."
>SAY "What are our options, otherwise? I've been tasked with sealing the dome. Is that possible?"
Miller: "I'm guessing you were in the control room and started the alar... FUCK! Are you telling me you DIDN'T seal the dome when you turned on the evac-alarm!? Don't fucking tell me you forgo... SHIT! You forgot about that too, didn't you!? One of us needs to go up there RIGHT-FUCKING-NOW or the main facility is done for!"
(http://www.whamgames.com/game/164A.png)
> RUN LIKE HELL
> SAY "LEAD THE WAY."
Not going to be home today, so update on saturday. Wheee!
Take your time. We're just running in place now because we don't know where we're going.
> RUN LIKE HELL
> SAY "LEAD THE WAY."
Miller: "Yeah, let's move!"
Mike takes the lead and the two of you rush out of the sub bay area.
(http://www.whamgames.com/game/165A.png)
The two of you head upstairs, into the screeching sound of the alarms.
(http://www.whamgames.com/game/165B.png)
*BLAM-BLAM*
As Mike rushes through the door of the control room, you spot a glimpse of someone else inside the control room. The door slams shut in front of you just as you hear two sharp reports of a gun inside. You stop in your tracks.
(http://www.whamgames.com/game/165C.png)
Quote from: WHAM on Sat 14/04/2012 21:30:15you hear two sharp reports of a gun inside. You stop in your tracks.
Yaggaggahgaghagdammit. I was going to lobby to get some answers out of Mike with our next turn.
Is there any way to remember the thickness of the door and which way it opens without using a turn? We've just seen Mike go through it, after all. I'm wondering if we might not need to brace that pool cue in the door to save our own life, or if we just need to run again.
The door opens outwards, towards you, and appears to be either made of, or plated with, metal of some sort. It is of what you would probably call average thickness.
We can't abandon Mike in the Control Room.
> Shout 'Mike, Mike, are you okay? What's happening in there?'
> Pull the door.
See, but here's the thing. That's a tiny control room. We've been in it. We just watched Mike go through, door slamming behind him, two gunshots. If we yell, "Mike, are you OK?" the result is going to be one of three things:
1. Mike was the shooter, and is OK. So long as Mike isn't secretly evil, we're OK running away in this scenario. He'll understand. We don't have a gun, and he knows this.
2. Mike got shot at, but is OK, lets us know, and then is finished off by the shooter as we pull the door open. Then we, what? We throw Hot Pockets at them?
3. Mike got shot, is not OK, is in fact dead, and we are opening the door to someone who is obviously an excellent quick shot. Maybe more than one someone.
I think opening the door is the worst possible idea that we could have, no less suicidal than Icey waiting for the water to drown us.
Well I don't like just deserting him. It's not a good thing to do. But what would you rather do?
If you post something better, I'll delete mine.
I mean I don't feel morally great about doing it, but what are you honestly hoping to achieve by opening the door to a gun(wo?)man?
Do you want to fight them? Because that will get us shot.
Are you hoping to draw the gunman away from Mike, just in case he's not dead? We have dead ends on most sides of us.
I think running in panic is our best and most honest route, but I'm not sure which direction is best.
Well, according to Mike, we do need to seal the dome via the control room, so we may have to enter sooner or later.
Couple of random questions;- Which way does the door open? and how wide is this hallway?
Quote from: Victor6 on Sun 15/04/2012 21:52:45
Well, according to Mike, we do need to seal the dome via the control room, so we may have to enter sooner or later.
Couple of random questions;- Which way does the door open? and how wide is this hallway?
Door still opens into the stairway, towards the player (this was answered a few posts ago ;) ) and the corridor is about 2 pixels wide. ;)
So in theory the stupid 'hide behind door as you open it*' nonsense could be done? The door's metal so we can't get shot. If we hear anyone approach the door, we can always slam it in their face.
Worst case; Mike gets a bloody nose - In which case it serves him right for not shouting an 'all clear'. If he's evil Mike, then it might also present a good opportunity to disarm him.
*with optional 'put hat on pool cue, poke edge of hat around door and wait' stuff.
I thought we currently have a loaded pistol in our holster: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg612465#msg612465
Or did we have to give it to Miller (again) at one point?
Guys, we do have a gun... >.>
>Pull our gun out and open the door, hiding behind it as you open it, and point the gun inwards incase you need to shoot
Oh snap, we have a gun still? I forgot about that. I suppose that changes some things, if not everything!
I'll give you guys a while longer to think about what to do. Frodo can change his input if he likes, or others may give input and if multiple new actions are suggested, I will go with the most popular one / combination.
Quote from: WHAM on Mon 16/04/2012 08:37:01
Frodo can change HER input if SHE likes, :P
I still don't like just abandining Mike, like Eric wanted. If the situation was reveresed, would we want Mike to abandon us?
How about going with what Keith Keiser said?
>Pull our gun out and open the door, hiding behind it as you open it, and point the gun inwards incase you need to shoot
Quote from: Frodo on Mon 16/04/2012 08:49:46
Quote from: WHAM on Mon 16/04/2012 08:37:01
Frodo can change HER input if SHE likes, :P
Wel excuuUUUuuse me, princess (sorry for that lame joke). I wasn't aware that Frodo Baggins had gone through a sex-change operation. ;)
Quote from: Frodo on Mon 16/04/2012 08:49:46
> Pull our gun out and open the door, hiding behind it as you open it, and point the gun inwards in case you need to shoot
Thy will be done, I'll post an update later tonight. I'll get the Magic-8-ball-of-doom ready to do some randomization! Even I don't know what will happen this turn! Exciting times.
Quote from: Frodo on Mon 16/04/2012 08:49:46I still don't like just abandining Mike, like Eric wanted. If the situation was reveresed, would we want Mike to abandon us?
In my defense, I thought we were advocating charging into a room against a gunman armed only with a broken pool cue!
The events of this room were generated by the Magic-8-ball-of-doom by asking it questions like "Did Mike survive the shootout? Is Mike injured? etc.
> Pull our gun out and open the door, hiding behind it as you open it, and point the gun inwards in case you need to shoot
You wield the pistol from your holster. You are forced to drop your pool que so you can wield the pistol and open the door at the same time. You pull the door open just slightly and peek inside, pistol at the ready. There is barely any movement inside, but the room is certainly starting to look more like a morgue than any kind of control room. Mike sits, trembling and even more pale than usual, near the door, sporting what seems to be a profusely bleeding bullet wound to his thigh. Further in the room is a somewhat familiar figure, slumped and unmoving, with a bullet hole near his collar bone.
Miller: "Ack! Shit! I-I think I got him, but I'm hit..."
(http://www.whamgames.com/game/166A.png)
No worries Eric ;)
Glad to see Mike survived. :) Do we know first aid though? Can we help Mike and the other guy? ???
Well, I didn't do so well with my last round of recommendations, but here's what I advocate for the next few turns:
1. Make sure safety is off on pistol.
2. Enter the room, slowly, announcing that you are doing so as you do so and that you have a gun. Keep gun raised and trained on the T-Zone of the do-ragged gentleman.
3. Say, "Nobody move an inch until we get this sorted." As you pass him (as a sign of trust), advise Mike to put down his gun temporarily while you check on do-rag so he doesn't do anything -- say accidentally shoot you in the back -- in his state of shock. Tell him to use both hands to put pressure on the wound.
4. Approach ol' do-rag, again announcing that you are doing so. Advise him to drop his gun if he's conscious and to move his hand slowly away from it.
5a. If he drops his gun, stop and assess the situation, but do not lower gun.
5b. If he raises the gun, fire at will.
5c. If he is fully unconscious or dead, approach slowly and cautiously until you can place your foot on the gun, holding it to the floor and out of his hand. Push his unconscious body away from the gun. Pick up gun, put in holster (keep other gun in hand). Check body for other weapons, useful inventory. Check pulse. Take his do-rag and toss it to Mike to tie up his leg.
5d. In any other situation, pause briefly for assessment.
Not sure how to put this in terms of a parser though.
Thinking ahead:
6. Assuming everything goes well, ask Mike what we need to do to seal the dome, and do that. If possible, ask questions about the situation, where are we, who are you, who might I be, why are these people invading, etc. We can address this when we come to it, but after disarming do-rag and sealing the dome, I feel this should be priority number one. Especially as we now know that Mike is prone to getting his fool self shot.
Quote from: Eric on Mon 16/04/2012 22:51:41
Not sure how to put this in terms of a parser though.
If you try to input even a fraction of that into the parser, I fear it might explode! :D Keep it simple, and do things step by step, we are not in any kind of hurry so there is no need to stuff a dozen actions in a single input. The game is programmed so that it wont do anything unfair just because the parsers ability to accept input was limited.
Quote from: WHAM on Mon 16/04/2012 23:33:44If you try to input even a fraction of that into the parser, I fear it might explode!
In my defense (I'm going to start every post in this thread with 'In my defense' from now on), I did say to do these over the next few turns!
And also in my defense, last time I put in what I thought was a simple command, we wound up with two gunshot victims! ;D
Quote from: Eric on Thu 12/04/2012 19:26:01
> RUN LIKE HELL
> SAY "LEAD THE WAY."
Yeah, the key part here was the "lead the way" -bit. If you hadn't had that there, you would have automatically led the charge and been the one who got in the line of fire first. Risky, but unlike poor Mike you are the one with a helmet AND a protective vest. Just wanted to bring that up to clarify a little bit how the game works. :)
Mike's own fault for not robbing corpses. This is why I don't feel bad about him getting shot.
Sweet biscuits! I go away for a couple of weeks and I come back to gun play! And a rumpus room! :o
> Check on buddy. Try to stop or limit the bleeding.
The events of this room were generated by the Magic-8-ball-of-doom, which is cruel but fair
> Check on buddy. Try to stop or limit the bleeding.
You step inside to get a better look at Mike's injury.
You: "You need to put some pressure on that wound, hold on, let me..."
You freeze momentarily as you spot movement in your peripheral vision. The attacker appears to stir and immediately swings his gun in an arcing motion, trying to get shots off at you and Mike. The both of you retaliate and you are quite certain at least one of your shots strikes the attacker in the gut before...
A painful flash tears through your head, your ears ring and you topple down to the floor.
(http://www.whamgames.com/game/167A.png)
Miller: "No! NO!"
You can hear two more shots being fired, but can't see them anymore. Your head hurts real bad...
(http://www.whamgames.com/game/167B.png)
Is it supposed to feel so warm? Is that... blood?
(http://www.whamgames.com/game/167C.png)
You can sense movement nearby, but for the life of you, you cannot find the strength to open your eyes, let alone move your arms or legs.
(http://www.whamgames.com/game/167D.png)
Miller: "Hey! Don't... N-No! I'll... I-I'll..."
The words echo inside your head as your consciousness slips from you. You can feel someone jerking your clothes, but you are beyond responding. Darkness comes...
(http://www.whamgames.com/game/167E.png)
(http://www.whamgames.com/game/167F.png)
No fear, friends, the story is yet to be concluded!
"Chapter 6: The final day" is coming to you soon!
The phrase I'm thinking is somewhere along the lines of, "I bold you go," but that's not quite it. :-\
Suggestions and recommendations are fine, but ultimately this falls down to whomever gets an actual command in first. Some people just skip the committee and go straight into the asteroid field.
But yes, *sigh* Double-tap people.
Oh noes! I broke the game! :-[
Sorry, everyone. I was only trying to help. :'(
Hey, we ain't dead yet!
(Or have we been dead the entire time?!)
Don't worry Ponch. I was gonna say the same thing. I hinted at it earler, when I asked if we could help Mike and the other guy. :)
But most adventure games have some kind of Save feature, to save your progress. Is it possible to go back to before we were shot? ???
> Load Game
:P
Quote from: Frodo on Wed 18/04/2012 04:39:40
But most adventure games have some kind of Save feature, to save your progress. Is it possible to go back to before we were shot? ???
> Load Game
:P
Nope! No such thing here, I'm afraid. :D When it comes to combat and NPC interactions, I use the "magic-8-ball-of-doom" to resolve outcomes randomly (such as weapons hits, injuries, hit locations etc), so even I don't always know what will happen the next turn until I start to draw it. This one turned out quite dramatic. To be hones, I was quite sure you guys were going to high-tail it out of this place on a sub a long time ago! I was fully prepared to start a story of what happens after you reach the surface, but nope, looks like the 8-ball says we are going a different way.
QUESTION TO PLAYERS:
would you prefer
A: Keep the same character, mystery and seamless continuity?
B: Get a new (less shot-in-the-head) character, but slightly break continuity and reveal all the mysteries (like "where are we", "why are we there", and "who was our original protagonist"?
C: Just end this story here, and start writing a new all-original one?
Quote from: WHAM on Wed 18/04/2012 05:37:13A: Keep the same character, mystery and seamless continuity?
My vote is for this one, if you can manage a Chapter 6 scenario where we still have some agency in our condition. We will just have to be much more cautious in the future.
In any case, I absolutely vote against C. To start a mystery story, tell it over the course of 3/4s of a year, and then never finish it? That would be cruel.
Also, I still would like to see a director's cut edition, where we find out all of the things we didn't discover, the paths we didn't choose, the answers we didn't solve, etc.
If we had gone with C, I would have done an epilogue story to end off the story, reveal some story aspects etc. But I also agree, let's see if others do as well.
Whever we do end this story, I will probably draw a sort of a time line where you can see how the different characters moved and acted when you weren't observing them, how the map of the game works out and what key items, clues and events you could have seen but didn't. ;)
Quote from: Victor6 on Wed 18/04/2012 00:12:38Some people just skip the committee and go straight into the asteroid field.
At least they have chicken....
Quote from: WHAM on Wed 18/04/2012 06:59:01Whever we do end this story, I will probably draw a sort of a time line where you can see how the different characters moved and acted when you weren't observing them, how the map of the game works out and what key items, clues and events you could have seen but didn't. ;)
Good good good!
Although I'm technically new here, I've been reading this whole thread and I just think this is the coolest idea and since a new chapter is beginning I'd like to join in once it does!
But like Eric said (and having read the whole thing myself!), I agree it would be too cruel to not continue this story to the end :)
Quote from: Joshy on Wed 18/04/2012 08:32:38
Although I'm technically new here, I've been reading this whole thread and I just think this is the coolest idea and since a new chapter is beginning I'd like to join in once it does!
But like Eric said (and having read the whole thing myself!), I agree it would be too cruel to not continue this story to the end :)
Welcome aboard, Joshy! More players are always welcome and if you've taken the time to read all 35 pages of previous posts, that is just insanely awesome of you! 8)
Quote from: WHAM on Wed 18/04/2012 05:37:13
Quote from: Frodo on Wed 18/04/2012 04:39:40
But most adventure games have some kind of Save feature, to save your progress. Is it possible to go back to before we were shot? ???
> Load Game
:P
Nope! No such thing here, I'm afraid. :D
It was worth a try ;D
Quote from: WHAM on Wed 18/04/2012 05:37:13
QUESTION TO PLAYERS:
would you prefer
A: Keep the same character, mystery and seamless continuity?
B: Get a new (less shot-in-the-head) character, but slightly break continuity and reveal all the mysteries (like "where are we", "why are we there", and "who was our original protagonist"?
C: Just end this story here, and start writing a new all-original one?
My vote also goes to A. Keep the same character, mystery and seamless continuity?
Let's see this story through to the end. ;)
Quote from: WHAM on Wed 18/04/2012 08:54:39
Welcome aboard, Joshy! More players are always welcome and if you've taken the time to read all 35 pages of previous posts, that is just insanely awesome of you! 8)
I think it just goes to show you've taken the time to create a really engaging game! I lay in bed all day one day reading through these on my laptop, it kept me in bed until about 2pm!
Anyway, now I'm looking forward to actually getting involved. :)
I also vote A and a timeline later :D
if you look closely at this:
(http://i.imgur.com/sUgFQ.png)
you will notice there is no entry point for the bullet on the guy's head so it sh/could be just a grazing shot that destroyed parts of the helmet...
Quote from: selmiak on Wed 18/04/2012 10:41:46
you will notice there is no entry point for the bullet on the guy's head so it sh/could be just a grazing shot that destroyed parts of the helmet...
I noticed this too. But that's a lot of blood if it's just a graze, no?
That being said, the blood might just be part of the drama! ;)
Quote from: WHAM on Wed 18/04/2012 08:54:39
Quote from: Joshy on Wed 18/04/2012 08:32:38
Although I'm technically new here, I've been reading this whole thread and I just think this is the coolest idea and since a new chapter is beginning I'd like to join in once it does!
But like Eric said (and having read the whole thing myself!), I agree it would be too cruel to not continue this story to the end :)
Welcome aboard, Joshy! More players are always welcome and if you've taken the time to read all 35 pages of previous posts, that is just insanely awesome of you! 8)
I did that to D:, and nobody said hi to ME, unless i missed it, i could be just whining but idk.
Quote from: Keith Keiser on Wed 18/04/2012 15:27:39
I did that to D:, and nobody said hi to ME, unless i missed it, i could be just whining but idk.
Oh dammit...
Welcome aboard, Keith! :D
Also, pre-emptively: welcome aboard everyone else who has been playing so far! ;)
I am voting for "A" because I like the story, the gameplay and what WHAM makes out of it (and I am curious how it will go on) ;D
Tis clearly but a flesh wound (says the man who got him shot). I vote "A".
And kudos to whoever it was who said "put on the hard hat." That (or the cooking pot) may have just saved our little dude's life. :D
Yay :D
I vote A
Quote from: WHAM on Wed 18/04/2012 05:37:13
Please note option D is invisible, and no one but sane co can see it.
Option D is: You can control the whole lot of all the characters.
Surprisingly I vote for option D, because I am a control freak.
But in reality I vote for option A.
Subtext:
Please note that Ponch never said any of the above.
Will take me a while to get to the new updates, since I need to plan out a whole new map, some characters and puzzles and the like before we get to it. However, I just wanted to make this post to thank you all for participating! I'm looking through the thread myself to learn from past mistakes and to improve future gameplay, and I am only now realizing how many people have been part of making this little story/game/interactive fiction possible!
AGS community: keep being awesome!
NO U are awesome, thank you so far...
I would vote C if only to get some closure to the story but if A will wrap up events in a reasonable way that's fine too.
Votes tallied, option A it is, ladies and gentlemen.
Just posting to let you guys know that I'm doing a slight overhaul of the games visuals and interface. Here are a few notes on upcoming changes:
- New character views (still loveable bobbleheads, but hopefully with a bit more characterization and a more manageable and modular body)
- New UI with distinct inventory slots (to clarify how much stuff you can carry), ability to EQUIP any inventory item as current weapon
- NERVES -bar removed, replaced with a multitude of possible status ailments like "concussion", "unconscious", "deaf", "panicked" and "Limb Broken"
- The fabled MAIN FACILITY to explore, with a bunch of new NPC's, puzzles, timed events, steak and more
"Chapter 6 - Breather" will begin within the week. If I have time I might even be able to start it up on sunday, but no promises.
You snap into consciousness as you hear someone shouting.
Gruff male voice:
Fucking waste, sir! Green is a lost cause! Flooded and shot up and the dome is busted! Looks like they crashed into it when trying to force their way to the sub bays or something.
Male voice:
Survivors?
Gruff male voice:
Two, but I think the other one might be gone. Best get more hands in here so we can move them, though.
There is a pause, you can barely register sounds of footsteps around you.
An unknown pair or strong hands grab you and carry you for a short distance before setting you down on a plain metal floor again.
You try to open your eyes, but only manage a slight twitch of your eyelids. The effort hurts and you head throbs like it's about to explode.
Female voice:
Good to see you again, Henderson. How are they holding down there? How many left?
Male voice - Henderson:
Cant say, Id guess about a dozen, could be more. They finally smartened up and shot the surveillance cameras down there.
With green lost and blue gone silent, all I can guess is they outnumber us now, but not by much, and weve got a better position.
Lets just hope they dont figure out how to get inside the security rooms...
Female voice:
Casualties in the last attempt?
Henderson:
"We lost two men, headshots, no time to even... Yeah, we're down to twelve men down there, three more injured.
We really need to get down there in case they try again."
Female voice:
Of course. Lets not give them more time, then, once we get this dealt with, you can go back to the others.
Henderson:
Hell of a risk we took, compared to the reward. We might have been better off had we not sent the sub to pick these guys up.
I would have hoped for more survivors from green...
There is a short pause.
Henderson:
Hell live, at least?
Female voice:
I think so. Lucky man, looks like the safety helmet saved him in the end. The bullet ricocheted off the skull, judging by how the skin has been torn.
Hes probably got a hell of a concussion and its a miracle they...
Gruff male voice:
The other ones dead, gone during transit. Its a miracle he was conscious when we got to them, what with that loss of blood.
Female voice:
Shit! Okay, get him out of the sub for now. Look! I think he can hear us... Give me that medkit!
Henderson:
Shit, I think you're right! Ill get the stretchers, well take him up top so the doc can sedate him and do what he does best before we head down again.
Female voice:
Gimme a minute and Ill have him ready.
Henderson:
Sure. Waterson, lock up the sub and get down to level 4, you know what to do.
Gruff male voice - Waterson:
Sir!
The conversation means little to you and you dont recognize any of the voices. The sounds seem to echo around you and you wish you hadnt regained consciousness.
The pain is overwhelming and you would scream if you could, but you muscles still disagree with you and all you can muster is a weak exhale.
Female voice:
If you can really hear me, relax, this will help...
You barely register the needle in your flesh, the sting such a small sensation compared to the burning in your head.
The injection takes effect quickly, however, and your brain goes numb, the pain subsiding as you slip back into the darkness.
---
You awaken to a dull pain in your head. You feel like youve been run over by a raging bull or something, but at least you are alive.
You open your eyes and are greeted by a bright fluorescent light.
It takes you a minute, but eventually your eyes adjust to the light and you can make out your surroundings.
(http://www.whamgames.com/game/168A.png)
You appear to be lying on your back on some sort of mattress in a large room.
A large table that would normally have taken most of the room has been tuned on its side and propped up against the wall, with a dozen chairs lined up next to it.
You can see several discarded items around you, as well as a couple of other mattresses, blood stained and messy.
Used syringes, bandages and other medical items on the floor tell you that this room has been used as a makeshift infirmary or dressing station, but it seems you are alone for now.
An IV stand stands next to you, connected to the back of your hand with a line. Looks like the IV bag has run out a while ago.
You think you can also spot a piece of paper with writing on it taped to the IV bag.
Its eerily quiet in here: no footsteps, no gunshots, no running water, no humming air conditioners, nothing at all.
Even your own breathing sounds loud all of a sudden.
(http://www.whamgames.com/game/168B.png)
> get up, slowly. check for pain/wounds.
(also admire the new interface)
... and if you feel stable enough ...
> remove injection needle
> read piece of paper on IV bag
> check bags/inventory
> Get up, slowly. Check for pain/wounds.
You decide your first action should be to stand up... WHOOPS! *CRASH*
After wobbling around a bit and managing to knock over your IV stand (with a deafening crash) you decide that it's plenty that you are sitting up right now.
You realize you are CONFUSED, movement is impaired.
Your head is in severe PAIN, possible loss of HEALTH / CONSCIOUSNESS if PAIN is not alleviated.
You raise your hand, finding that the muscles feel extremely stiff and aching, and try to feel your head. It appears that someone has wrapped your head with some bandages and gauze. You think you can feel lumps of coagulated blood in the fabric. You examine yourself a bit more and find that you are wearing a clean pair of pants and a clean shirt. There is no sign of your other items and even your pockets are completely empty.
(http://www.whamgames.com/game/169A.png)
Is that an open medkit I see?
Whatever it is, it's worth taking a look if we're up to it :)
>Slowly crawl over to what appears to be maybe a medkit and examine for something to alleviate the PAIN
Stop being a pussy and get up, then block the cameras. ;)
>Search for that steak you promised us earlier! Nom! :D
> Slowly crawl over to what appears to be maybe a medkit and examine for something to alleviate the PAIN
You slowly make your way across the room to what you think are some first-aid kits on one of the chairs. The IV stand gets dragged behind you, the needle held in place on the back of your hand by some strong adhesive tape. Luckily your eyes did not fail you, there are three first-aid kits in total. Though they all seem used and opened, you examine the open one, as it is the most easily available one. Inside the first-aid kit you find:
- Roll of gauze
- Unsorted band-aids
- 2 blue rubber gloves
- 2 small bags of alcoholic antiseptic gel
- Syringe
- 2 (two) ampoules labeled "Morphine, 1ml, 10mg"
(http://www.whamgames.com/game/170A.png)
>Take both bottles of Morphine then say "Grabbin peels"
>Unhook the IV bag from the stand so we don't keep dragging it around,
>Grab the syringe and morphine and wait for a more learned AGSer to jump in and say how much is a safe amount of morphine to take. We is in pain!
> Take both bottles of Morphine then say "Grabbin peels"
You snatch the two AMPOULES of morphine and pocket them, gleefully vocalizing a silly line you can't even remember where you first heard it. Nevertheless, if there are any other survivors around, they now know who snatched "da peels". You smile wryly at your own little joke. No matter the situation, you sure do know how to crack a joke.
(http://www.whamgames.com/game/171A.png)
Sticking to the only original rule still being actively enforced: only 1 input per round. Sorry Joshy, try again, unless someone else has better ideas. :)
>Unhook the IV bag from the stand so we don't keep dragging it around
There we go! :)
Sorry WHAM!
I'm happy that i took some unhappiness from him :D :)
These people nursed us back from death. Lets take a punt and trust them in our sickened state.
>Call for help.
They sound like they know exactly whats going on.
Also
>Check our body for OC tattoos or markings
EDIT........
While we wait for the next scene, as someone who has just read all this in the past few hours, I have some theory's to share.
Wham tells us when we are in the dome it is more "moist" then the last time we saw it with a secret link. This moistness is thanks to "us".
Conclusions.
The overhead walkway was damaged in the OC attack.
We may have been a new gaurd assigned to dome security as the memo on the lap top had requested to beef up dome security.
We needed to break the glass cieling of the chamber we woke up in, I believe we were patrolling on the walkway when it broke and we crashed through the glass to the chamber below.
(http://i193.photobucket.com/albums/z106/overdrawntheband/breather.png)
The fact that we "caused" the moistness of the dome probably indicates that the machine in the basement was designed to handle evacuating water in case of an emergency, as the crack in the dome is the source of the water.
Why do I think he is a new guard?? Because the boss lady on the com link didnt flinch or ask "who the hell are you?" during the web chat, instead she asks and I quote "And what about the dome? Is there any hope of salvaging it? We haven't heard from you since you reported in at the tram station"
Clearly she knows you and tasks you with saving the dome. Also the tram station seems to be on the other side of the walkway, putting you on the walkway during the time it could of broke.
So that is my origin theory. Newly assigned guard given someone eles's security pass untill the under funded dome security team could work it all out officially.
{of course this theroy also works for the insertion of a double agent ;) }
Big GC, your post and the time and thought you put into it makes me all warm and fuzzy! I won't say if you are right or wrong, though, that's a secret to everybody! ;)
I probably cant update until monday, sunday evening if I'm lucky, so be back then! Sorry for the wait, people.
I wonder what happened to our bald friend :confused:
> Unhook the IV bag from the stand so we don't keep dragging it around
You drag yourself clumsily up to the IV stand you have been dragging behinf you and unhook the IV bag from the stand. You also take the liberty of unhooking the other end from the back of your hand, using the pieces of tape that were holding it in place to cover up the small hole it leaves behind. Fortunately there doesn't seem to be much bleeding.
While unhooking the IV bag you also examine the piece of paper that was strapped to it. It's a simple piece of plain paper with the words: "You are safe" written onto it by hand.
(http://www.whamgames.com/game/172A.png)
>bang on door and yell "I'm awake and alright."
>And then say it loud, "I'm black and I'm proud!"
Read through the 37 (!) pages to hopefully join in. Let me just say that you've done a really good job with this WHAM! I didn't actually intend to read through the entire thing, but I felt compelled to do so because I wanted to know what would happen next :-D
Sane Co. beat me to it, but I think we should use some morfine soon, we don't want to lose health already :)
Glad to see we are getting new players! Welcome aboard, bulbapuck!
Will be posting a new turn this evening when I get home from work. Banging on doors and shouting ahead!
> Bang on door and yell "I'm awake and alright."
You stumble to the door, muster all your strength and bang on the door a few times, shouting out to anyone within earshot that you are awake and well.
(http://www.whamgames.com/game/173A.png)
After waiting for a few moments and hearing no other response than the oppressive silence that surrounds you, you start to get the feeling that something bad is about to happen.
It is becoming a rather familiar feeling, isn't it?
(http://www.whamgames.com/game/173B.png)
>Take a vial of morphine, for god's sake.
What's happened here, WHAM, is that we've turned the game on its head. Now you're the player, and we're the controller. Your goal is to keep our PC alive while we do stupid things.
Quote from: Eric on Mon 30/04/2012 22:01:21
>Take a vial of morphine, for god's sake.
What's happened here, WHAM, is that we've turned the game on its head. Now you're the player, and we're the controller. Your goal is to keep our PC alive while we do stupid things.
That's about right. It's not every day I get to google stuff like "morphine overdose symptoms". And no, it's too late now! ;)
Well, I've said it before, and I'll say it again most likely before the game is over: Yaggaggahgaghagdammit.
Quote from: WHAM on Tue 01/05/2012 00:21:02
That's about right. It's not every day I get to google stuff like "morphine overdose symptoms". And no, it's too late now! ;)
Quote from: Eric on Tue 01/05/2012 01:26:26
Well, I've said it before, and I'll say it again most likely before the game is over: Yaggaggahgaghagdammit.
I don't think 10 mg is an overdose though (although I´m no expert :tongue:). I think (hope) Wham is just teasing us.
Well not necessarily a heavy overdose, but according to a few documents I found when googling around a person of about average weight (200 pounds) the "correct" dose is around 2,5 mg, so the current selected dosage of "let's use the whole 10 mg ampoule at once" is about 4 times the recommended dose. Some other info I found stated that in some cases (weakened individuals with no resistance to the drug) even a dosage of 20 mg could be fatal.
I'm no doctor or anything, so I'll use what information google gives me to create a game that is fair but hard, just the way I like games. ;)
I don't know if it's too late, but...
>search for indications in the ampoule
Oh, didn't know that.. I suppose we're getting high then :P
Shouldn't kill us at least, so that's good.
Quote from: Bulbapuck on Tue 01/05/2012 13:56:22
Oh, didn't know that.. I suppose we're getting high then :P
Sorry, but no - this seems to be clean stuff, so no fun for us. :tongue:
If you want to get high, you need to mix it with something else.
Otherwhise you only will become sleepy (but not high) and if it is a strong overdose, you won't wake up again. :cry:
Let's say we are in luck because our character is used to it and can stand it.
... and now the game goes on and WHAM needs to entertain us further on (laugh)
> Take a vial of morphine, for god's sake.
The feeling of pain instills a certain urgency in you and you stumble back to the first aid kit and sit down. You snatch the SYRINGE from the first aid kit, crack open one of the MORPHINE AMPOULES and draw tall of the contained medicine into the syringe. Withouth further thought you stick the needle into your forearm, probably into, or at least pretty close to, a vein, and push the drug. After administering the MORPHINE you discard the USED AMPOULE and replace the USED SYRINGE into the first aid kit.
The morphine acts quickly, you feel light-headed and for a moment it feels like the room is slowly spinning around you. Your heart feels like it's beating stronger and more prominently than ever before. Did your heart just miss a beat? You're not sure, and in your confused state you could care less, and besides, the pain is gone!
(http://www.whamgames.com/game/174A.png)
>relax and try to rememer something
> Relax and try to rememer something
You stare off into space, your mind wandering. If repeating familiar actions is supposed to bring back lost memories, this probably means that narcotics misuse was not a regular part of your past.
You are unusually aware of your heartbeat for some reason, it feels slow and powerful, like a hammer pounding at your chest, and the silence of the room around you seems to make the thumping in your chest even more pronounced. You can also hear your own breath wheezing in your lungs. You feel a little bit dizzy.
(http://www.whamgames.com/game/175A.png)
>go out and find the party ladies
> try to stand up... slowly...
Just a couple of suggestions for when we're done crawling around.
- Take the syringe with you - potential improv weapon. \ take a first aid kit (one with a fresh syringe if there is one) - It's a box. While I doubt it'll make any extra room in our pockets, it provides a safe way to carry dangerous \ fragile items.
- Check the fusebox next to the door (carefully)
Hi, all. I'm new to this grand adventure, but may I suggest...
"put finger into throat and induce vomiting"
if we are OD'ing - we have a slowed heartbeat, trouble breathing, and dizzyness - and our eyes have changed color, indicating shrunken pupils?
that may slow absorption of morphine into system. or so says the internets.
Internet also tells Do not induce vomit
so maybe we should just
order a pizza, turn on TV, lay down in recovery position and wait till the morphine wears off and guy feels better...
We could dream of lemurs and hope WHAM is up to a Disney Acid Sequence.
> Try to stand up... slowly...
You carefully stumble to your feet, and though you wobble a bit from side to side and are smiling like a moron, you appear to have gained enough muscular control to stand up. You feel some shortness of breath, that doesn't seem to go away no matter how hard you try to breathe in.
(http://www.whamgames.com/game/176A.png)
>Turn on TV change to the Disney channel, lie on the floor, and hope Dumbo is on.
We are in a little trouble,
I vote that "We definatley need to leave and look for help, or call for help."
QuoteMor Morphine is a very strong painkiller. Morphine overdose occurs when a person intentionally or accidentally takes too much of the medicine.
This is for information only and not for use in the treatment or management of an actual poison exposure. If you have an exposure, you should call your local emergency number (such as 911) or the National Poison Control Center at 1-800-222-1222.
Poisonous IngredientMorphine sulfate
Symptoms•Eyes, ears, nose, and throat
â—¦Pinpoint pupils
•Gastrointestinal system
â—¦Constipation
â—¦Nausea
â—¦Spasms of the stomach or intestinal tract
â—¦Vomiting
•Heart and blood vessels
â—¦Low blood pressure
â—¦Weak pulse
•Nervous system
â—¦Coma
â—¦Drowsiness
â—¦Possible seizures
•Respiratory system
â—¦Difficulty breathing
â—¦Slow and labored breathing
â—¦Shallow breathing
â—¦No breathing
•Skin
â—¦Bluish-colored fingernails and lips
Home CareSeek immediate medical help. DO NOT make a person throw up unless told to do so by Poison Control or a health care professional. Perform mouth-to-mouth breathing if the person stops breathing.
Before Calling EmergencyIf possible, determine the following information:
•Patient's age, weight, and condition (for example, is the person awake or alert?)
•Name of the product (ingredients and strengths, if known)
•Time it was swallowed
•Amount swallowed
However, DO NOT delay calling for help if this information is not immediately available.
Sorry I killed us, everybody.
Quote from: Eric on Thu 03/05/2012 03:41:08
Sorry I killed us, everybody.
Ah, we're not dead yet.
Oh Eric, did you really think I would just hand you a "suicide pill" at the start of the chapter? Maybe if you took both ampoules, but no. Our hero wont die THAT easily.
Expect some wackiness from the morphine OD and some other ongoing stuff, though. I'll post a proper update later tonight.
Quote from: Eric on Thu 03/05/2012 03:41:08
Sorry I killed us, everybody.
I know that feel bro. :(
> Turn on TV change to the Disney channel, lie on the floor, and hope Dumbo is on
You manhandle the TV for a short while, until you manage to press the on -switch. No Dumbo, unfortunately, but instead you are treated to what appears to be an attractive female dressed up as a lemur, for some reason, ears and tail and all. She appears to purr and beckon you, which makes you a little uncomfortable. Or does it? Do lemurs even purr? Hard to say when you're trippin' balls!
(http://www.whamgames.com/game/177A.png)
>Investigate the hatch on the right side of the screen (the one below the vent)
>exit through door on right
> Investigate the hatch on the right side of the screen (the one below the vent)
You adamantly ignore the lemur-girl and walk away, instead centering your attention on what appears to be a fuse box on the wall. The box opens easily and you discover two fuses marked "lighting" and "electronics", while two other fuses, marked "aircon 1" and "aircon 2" appear to be missing. There is also a master on/off switch for the power.
The teddy bear looks at you accusingly and questiong your decision to ignore the lemur girl, who is now looking very sad due to being ignored. The teddy bear gives you dating advice, while solemnly suggesting you apologize to the lemur girl.
(http://www.whamgames.com/game/178A.png)
Okay, let's leave this box alone for now, we don't have a reason to switch off something (yet).
There's not much else in this room we could make use of, there could be something behind the table, but I doubt it.
Only the IV stand could come in handy as a grappling hook if we need to reach something at the ceiling or in a shaft or something. And while it's surely not the best weapon, it's better than none, just like our trusty pool cue.
So I suggest we
> Take an IV stand with us and leave the room. (And remind ourselves of our manners and say goodbye to lemur-girl and teddy bear)
Quote from: WHAM on Fri 04/05/2012 19:11:03
master of/off switch
A good switch ;)
I also think investigating is a good idea. Btw, that red tint over the screen is starting to worrying me. I wonder what state we're actually in.
> high-five the teddy, apologize to lemur girl
> Take an IV stand with us and leave the room. (And remind ourselves of our manners and say goodbye to lemur-girl and teddy bear)
You try to take the IV stand but realize it is not there anymore, instead the lemur girl appears to have emerged from the TV and she has also brought more friends. The teddy bears now wear cute little party hats and the lemur-girls are dancing happily. Optimus prime informs you that the disco balls really make the party.
(http://www.whamgames.com/game/179A.png)
Well while were tripping
>Dance
Quote from: Big GC on Sat 05/05/2012 13:24:24
Well while were tripping
>Dance
Morphine's the wrong kind of drug for dancing*, all you'll end up doing is falling over and suffering some more head trauma. That's exactly the kind of behavior that gives recreational drugs a bad name.
> Find a chair, sit down, relax and enjoy the trip.
I'm also for
>Dance (with the lemur girl/IV stand and show her the moves)
as we are quite happy it seems and in case we fall over there are matrasses everywhere and we are on morphine so it won't hurt that much.
> Dance
What the heck, let's dance! You bust a move, which seems to excite the lemur girl greatly! She approaches you, arms spread wide. The sudden movement causes you to stumble backwards.
(http://www.whamgames.com/game/180A.png)
You fall on your back, landing on the crude mattress. You hear words but they echo in your head and you cannot understand them properly. You can feel the breath of the lemur-girl on your face as she falls on top of you and gives you a long kiss. Wait? Why do the sexy lemur-girls lips feel lice cold plastic and metal? Before the thought properly enters your head you fall unconscious due to your dazed state.
(http://www.whamgames.com/game/180B.png)
- - -
- - -
- - -
You awaken, with no idea how much time has passed. As you open your eyes you feel the sting of disappointment to see the disco balls, teddy bears and lemur-girls are gone. You'll miss them...
It appears someone has placed an oxygen mask over your face for some reason.
(http://www.whamgames.com/game/180C.png)
You immediately stand up, realizing that you feel much better this time around. The pain is almost completely gone and you don't feel dizzy or messed up anymore. To your surprise you realize a remotely familiar woman lies collapsed on the floor near the back of the room. You can hear the distant sound of a shrill alarm, much like a fire alarm, but you cannot see or smell any smoke anywhere.
(http://www.whamgames.com/game/180D.png)
I take back all my regrets guys. No matter what happens from here on out, I'm glad we took that morphine.
It looks like the woman needs help.
> Put your oxygen mask on the woman.
If she has problems breathing we should open her shirt... ;)
Hey, we've got a wheelchair!
Now all we need is a car battery and some duct tape....
> Check woman's vital function
> Check woman's vital function
You walk up to the woman and kneel down beside her. She appears to be unconscious but breathing.
She is pale and her lips have a slight bluish tinge to them. You feel her neck for a pulse and find it, albeit a weak one.
You give her a careful push with your hand, trying to elicit a response. She twitches slightly, but does not awaken.
(http://www.whamgames.com/game/181A.png)
Do bluish lips mean that she needs oxygen? Maybe we should put the mask on her for a few breaths and put it back on ourself because we might need it too.
Tries again...
Quote from: Frodo on Sun 06/05/2012 21:34:21
It looks like the woman needs help.
> Put your oxygen mask on the woman.
Not respiratory arrest, as she's breathing. Not cardiac arrest, as she has a pulse. So I think we can get away without doing CPR, but I will yield to anyone who's a health industry professional. She may be in shock, but the cyanosis of the lips means she needs oxygen. I support giving her our mask before she does go into respiratory arrest.
> > Put your oxygen mask on the woman
You remove the oxygen mask from your face, and realize how fascinating the small device actually is. The mask has gripped your face perfectly, despite the lack of any obvious straps or mechanisms.
You place the mask over the womans face and watch over her for a moment. Her breathing seems to be getting a little easier, and you think her facial expression has changed a little calmer. She does not awaken, however.
After just a few moments you realize the air feels wrong. You feel out of breath and while nothing really smells wrong, you think you can taste something in the air, but you can't quite describe it.
(http://www.whamgames.com/game/182A.png)
-> Check if the air-con is working. You should be able to feel something coming out of the vents if it's running.
If it's not, I recommend that the next step would be to remove the electronics fuse (since the TV is out anyway), and use that to restore one of the air-cons.
I think we should use the mask on ourself again, if we move around and do stuff we need more energy. We can give her a breath later again.
> Check if the air-con is working. You should be able to feel something coming out of the vents if it's running.
You walk up to the more easily accessible vent and put your hand close to it. You cannot feel any flow of air, and you can't hear the hum of the ventilation either, although that might just be due to the irritating beeping alarm coming from beyond the door.
(http://www.whamgames.com/game/183A.png)
Okay, both the fuses for Air Condioning 1 & 2 are missing. We need to replace them FAST.
Maybe the woman has them?
> Search woman for fuses :smiley:
If she doesn't maybe we should use the one for electronics and try to put it in one of the aircon slots. The tv isn't on anymore anyway. Maybe we should be wearing the oxygen mask for this as well, I know it isn't very heroic, but the woman is out cold and hence won't use as much oxygen as us.
yeah, take back the oxygen mask!
surviving is heroic, killing our guy makes him only a legend ;)
> Search woman for fuses
You search the woman quite thoroughly. She has straight red hair and is wearing a simple gray shirt and a pair of simple blue sweatpants. Her skin is soft and smooth and she smel...
You mentally slap yourself to regain control, this is no time for fondling unconscious, soft-skinned and completely vulnerable women!
How dare you! At least ask for a permission first!
Her pockets yield little, save for what appears to be a small unmarked metal key of some sort. Since she isn't using it at the moment you grab the key.
(http://www.whamgames.com/game/184A.png)
>Take key, drop in mount doom, first heading toward Mordor, passing guards, be aided by trees who can talk.
Or alternatively >take key use it with the door's lock if there is one, if not open the door.
Quote from: Sane Co. on Thu 10/05/2012 15:29:11
>Take key, drop in mount doom, first heading toward Mordor, passing guards, be aided by trees who can talk.
Or alternatively >take key use it with the door's lock if there is one, if not open the door.
We've already got the key. (it's in our inventory.)
Quote from: Bulbapuck on Wed 09/05/2012 19:50:42
If she doesn't maybe we should use the one for electronics and try to put it in one of the aircon slots. The tv isn't on anymore anyway. Maybe we should be wearing the oxygen mask for this as well, I know it isn't very heroic, but the woman is out cold and hence won't use as much oxygen as us.
+1
Both commands are probably too much for our poor adventure game engine, so since we don't seem to have any breathing difficulties yet, let's try the fuse exchange first:
> Take the fuse for electronics and put it in one of the aircon slots.
btw WHAM, you forgot to change the command in this post (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg617398#msg617398).
No I didnts! (roll)
Also, until now the game had not received any commands to exchange fuses for other fuses in the fuse box, so I am not sure to what commands you are referring to. ;)
I'll be making a new turn tomorrow, so see ya all then!
Before we do anything else, can I slip this in before the next major command
>Take a few breaths from respirator, then put back on lady
Quote from: Big GC on Fri 11/05/2012 10:08:41
>Take a few breaths from respirator, then put back on lady
+1
As far as I can tell we currently have two commands with two votes:
> Take the fuse for electronics and put it in one of the aircon slots.
>Take a few breaths from respirator, then put back on lady
Anyone want to give us a tie-breaker vote or shall I invoke the randomizer?
Update coming in a few hours from now.
I think, if we can get the air conditioner working, we won't need the oxygen mask. So my vote goes for
Quote from: WHAM on Fri 11/05/2012 12:00:15
> Take the fuse for electronics and put it in one of the aircon slots.
:smiley:
Ahhh but therin lies the catch. We can try fix the air and mabey pass out in the process,
or we can get some clean breaths then still have a go fixing the air.
Also mabey or new key will simpley unlock this room?
I think we never tried to open the door even without the key, did we? It might just be unlocked ;)
The reason why I chose "> Take the fuse for electronics and put it in one of the aircon slots." was that we have no indication that we have any difficulty breathing while there are several possible indicators: we see no blueish lips on our character, no label in our status bar, no shrinking health bar.
But okay, let's take a breath from the oxygen mask first and hope that our evil game master and his magic dice of doom won't use this one more game cycle to make something bad happen :=
So I take my command back to break the tie.
I need to set up some sort of feedback form where people can enter commands or vote for commands they like instead of adding commands... Augh! I don't wanna! Too much trouble!
>Take a few breaths from respirator, then put back on lady
You gently remove the OXYGEN MASK from the woman's face and press it against your own, taking a few deep breaths. You notice the woman looks a little bit better after having the mask on for a while.
The mask smells a little bit like her breath...
(http://www.whamgames.com/game/185A.png)
You take one last long whiff and then return the mask to the woman.
(http://www.whamgames.com/game/185B.png)
Quote from: TomatoesInTheHead on Thu 10/05/2012 15:58:24
> Take the fuse for electronics and put it in one of the aircon slots.
I think this is the general consensus now :)
Yes, unless I start to get 2+ votes for another action, then I will pick from the votes that came in after last turn.
Quote from: Bulbapuck on Fri 11/05/2012 15:31:47
Quote from: TomatoesInTheHead on Thu 10/05/2012 15:58:24
> Take the fuse for electronics and put it in one of the aircon slots.
I think this is the general consensus now :)
+1 If we can get air into this room, then we can take the respirator with us incase we need it
Let's do it then: +1 from me.
> Take the fuse for electronics and put it in one of the aircon slots.
You walk up to the fusebox and remove the fuse marked "electronics", inserting it into the slot marked "Aircon 2". As you do this the TV in the room turns off by itself, and you can feel some cool air beginning to flow from the vent above the fusebox.
(http://www.whamgames.com/game/186A.png)
Okay, we seem to be doing good healthwise. The airconditioner is on. The woman should be okay now she has the oxygen mask. Maybe we should explore the rest of the building now?
Let's see if we can get out of this room.
> Open door
Well, if the air condition is on the woman probably won't need that respirator, maybe we should take it? Just in case?
Maybe the woman feels better now and we can wake her up and get some information from her?
Quote from: WHAM on Fri 11/05/2012 15:26:55You notice the woman looks a little bit better after having the mask of for a while.
Can I ask for a typo correction here, just in case? I assume she looks better with it 'on,' but just in case she looks better with it 'off,' and WHAM is trying to pull a fast one by tricking us into breathing poison gas somehow (never trust WHAM)....
Quote from: Frodo on Sat 12/05/2012 14:41:47> Open door
Might be wise to phrase this more cautiously. Remember:
Quote from: WHAM on Mon 30/04/2012 21:14:58After waiting for a few moments and hearing no other response than the oppressive silence that surrounds you, you start to get the feeling that something bad is about to happen.
That was a different something bad than me having us overdose on morphine.
We might want to try turning on that TV again before we leave the room. Seems a method of communication. Maybe we should stand to one side so we can't be seen by the cameras as we do so, though.
Quote from: Frodo on Sat 12/05/2012 14:41:47
Okay, we seem to be doing good healthwise. The airconditioner is on. The woman should be okay now she has the oxygen mask. Maybe we should explore the rest of the building now?
Let's see if we can get out of this room.
> Open door
+1
> Open door
You walk up to the door, grab the handle and push it gently. The door opens...
You emerge into a long corridor. The source of the shrill alarm tone appears to be a wall-mounted speaker a short way from you. There are signs of a fairly rescent firefight here, shell casings and bullet holes are beginnig to feel quite familiar to you now.
(http://www.whamgames.com/game/187A.png)
> Read sign beneath the speaker to find out what the current alarm signal means (seems to be the third one, so read that first)
> Read sign beneath the speaker to find out what the current alarm signal means
You read the poster on the wall:
! KNOW YOUR ALARM !
1. FIRE ALARM
Continuous rising and lowering tone
- Alert others, avoid smoke inhalation, use available fire extinguishing equipment if possible
- Do not use the elevator
2. FLOODING ALARM
Repeated long rising and lowering tone pattern
- Alert others, identify source of flooding and isolate area
- Do not use the elevator
3. CO2 ALARM
A long undulating tone followed by two sharp tones
- Seek respirators (each floor has 4), alert engineering, contact GREEN and BLUE to ensure their status
4. EVACUATION ALARM / GENERAL ALARM
Short rising tone repeated in rapid succession
- Evacuate the floor you are on in a calm and orderly manner.
- If necessary, access Submersibles on level 3
- Do not use the elevator
(http://www.whamgames.com/game/188A.png)
Its a C02 alarm. So I think we better find a respirator. We cant be sure the air in the medical room is breathable either.
I suggest we try the coms room.
1. for respirotor
2. to see if we can contact some allies.
Also lets not just open any doors without listening or peeking into the rooms. Last time we almost died.
>open coms door enough to peek in - if empty enter
POST BROKEN
Formatting doesnt work and I cant get the image to show up. Will try to post later...
What the.. Your post is weird to me, forum codes don't seem to work in it o.0 Is it the same for anyone else?
Yeah, something werid is going on. None of the [] -tags seem to work for me either, thus post removed until this resolved.
> Open coms door enough to peek in - if empty enter
You walk up to the door marked "COMM" and open it just enough so you can peek inside. The room appears quiet and clear, albeit dark, so you decide to enter it.
This rooms reminds you of the one you woke up in, but this one appears to be some kind of control room, rather than a meeting room. There is an identical large monitor with cameras mounted on the wall, and at the back of the room appears to be some sort of workstation. It's really dark in here, and the only sound you can hear is the shrill alarm tone from the corridor.
(http://www.whamgames.com/game/189A.png)
May I suggest
>Access work station and search for clues and info.
I am hoping we can reactivate O2 from here. If not we might need to take a quick trip back to the respirator for a fresh breath.
Speaking of which we should keep checking in on our "patient" as I feel she is the one we had a video call with early on. She knows us and can fill in our memory.
Quote from: Big GC on Sun 13/05/2012 14:14:35
If not we might need to take a quick trip back to the respirator for a fresh breath.
... and one of the fuses from over there might be usefull, since here seems to be one missing.
There's a small thing lying on the floor in front of us, possibly the missing fuse?
Quote from: TomatoesInTheHead on Sun 13/05/2012 15:23:54
There's a small thing lying on the floor in front of us...
Hey! Wow - (http://www.smileyvault.com/albums/userpics/12962/glasses.gif)
You might have tomatoes in the head, but not on the eyes!!
Well spotted, eagle eye! :cheesy:
so if the workstation doesn't work because of no power
>pick up fuse and put it in the empty spot and hope to get things running in here.
>Access work station and search for clues and info.
You take a seat in front of the workstation and glance over the equipment there. On the desk, besides the monitor, mouse and keyboard there is a fairly large device with two slots, one of which is empty, while the other holds an unmarked device. The device's only identifying feature are the characters "ENC-U-4K", which are carved onto its face.
Under the desk on two metallic racks are two large devices you believe to be some sort of computers. You prod anything remotely power-button-like on all the devices, but none respond in any way to your efforst. It looks like they are unpowered.
(http://www.whamgames.com/game/190A.png)
> Check the fuse box \ breakers.
> Check the fuse box \ breakers
You stand up and walk to the fuse box again. There are no breakers, just a set of four fuse slots like in the last room, and a big red button.
You notice that all of these fuses look different than in the other room: it appears that some sort small plastic plate has popped off of them, revealing a black and red mark beneath. Now that you look closer, you also notice that the fuse
box smells faintly of burnt plastic.
(http://www.whamgames.com/game/191A.png)
>Pick the thing on the ground up and Examine it.
Quote from: Keith Keiser on Tue 15/05/2012 21:20:25
>Pick the thing on the ground up and Examine it.
I also think that should be our next move. :smiley:
> Pick the thing on the ground up and Examine it.
You kneel down to pick up the small item on the floor. It appears to be an electrical fuse. Any markings on it have faded away, and it appears a small white plate from the top is missing, just like the others in this room. You pocket the BURNT FUSE. You feel a bit woozy and short of breath.
(http://www.whamgames.com/game/192A.png)
> Go back to conference room and put on the oxygen mask
Quote from: TomatoesInTheHead on Wed 16/05/2012 22:38:02
> Go back to conference room and put on the oxygen mask
agree
Would like to add the word 'cautiously.' That lady may have woken up, and knows where a hidden gun is or something (still don't trust WHAM).
> Go back to conference room and put on the oxygen mask
Beginning to feel a bit woozy you hobble back to the conference room and take the oxygen mask from the still-unconscious woman and place it on your own face.
You breathe deep, feeling you head clearing. You wonder if you had delayed much longer, would you have been able to make it back here in time...
(http://www.whamgames.com/game/193A.png)
If the fans are on in here, it's probably safe for us to keep the oxygen mask.
Just a couple of suggestions;-
* Take one of the chairs and use it to wedge the door open. If she wakes up, or someone else goes in, they'll move it, and we won't be dealing with anymore blind door ambushes.
* The fuses were blown in the comms room, however we could still see. So that means we can steal the lighting fuse from this room without major issues.
What if we put the lady in the wheel chair and take her and the mask with us. No mad dashes to get air again.
can't we just kiss her and hope she finally awakens...
Quote from: selmiak on Fri 18/05/2012 11:09:46
can't we just kiss her and hope she finally awakens...
Well there isn't an active command for today, yet...
> kiss her cold lips and hope she's not a zombie yet
> to have an excuse if she really awakens push some air into her lungs
> kiss her cold lips and hope she's not a zombie yet
You decide this woman has spent long enough unconscious and it's about time to dispense some indscriminate lovin'! You kneel down before her, gently caressing her soft cheek...
(http://www.whamgames.com/game/194A.png)
...and plant a gentle kiss on her soft, sweet lips.
(http://www.whamgames.com/game/194BA.png)
> to have an excuse if she really awakens push some air into her lungs
AN AFTERTHOUGH! What if she really DOES wake up!? You panic and blow into her lungs as hard as you can so you can defend yourself by saying you were doing mouth to mouth!
(http://www.whamgames.com/game/194C.png)
As your lips part she coughs weakly, but still does not stir. Phew, that was a close one.
Your head still buzzing with the thrill of what was (as far as you can remember) your first kiss, you secure your oxygen mask onto your face.
(http://www.whamgames.com/game/194D.png)
> Pick her up and put her into the wheel chair - then give her the mask.
Quote from: Ryan Timothy on Fri 18/05/2012 18:26:09
> Pick her up and put her into the wheel chair - then give her the mask.
+1
> Pick her up and put her into the wheel chair - then give her the mask
You move the wheelchair into a more accessible position and heave the woman onto the chair.
Your muscles ache with the exertion and you break into a sweat, you heart thumping heavily.
(http://www.whamgames.com/game/195A.png)
After you are sure the woman is securely on the wheelchair you place the oxygen mask over her face.
(http://www.whamgames.com/game/195B.png)
We haven't looked in the Control Room yet. There could be something important in there. But we can't forget about our friend here either. It's most likely she's the one that helped us by putting oxygen mask on us.
> Push woman in chair to the Control Room.
> Push woman in chair to the Control Room
The wheelchair does not have handles for pushing, so you carefully push it forward by the backrest. You make your way through the corridor, still filled with the shrill alarm which hurts your ears, and enter the room marked CONTROL.
This room is noticeably quieter than the others. Perhaps the walls and the door are more sturdy than the others? The room is filled with monitors, workstations and panels, but all of them seem unpowered. The only powered device in the room appears to be the fluorescent light in the ceiling, providing illumination.
(http://www.whamgames.com/game/196A.png)
> Pick up all fuses on top the fuse panel and inspect the panel.
Quote from: WHAM on Sun 20/05/2012 12:57:06
The wheelchair does not have handles for pushing, so you carefully push it forward by the backrest.
So we've learned that someone, maybe the woman, is semi-permanently in a wheelchair, and this isn't a med bay wheel chair.
Oh dear.. You are definitely correct. I never noticed that it wasn't there before she got there.
I'm just trying to figure out where she got this oxygen tank or why she is unconscious. Or did someone else put here there? No idea.
This looks like a room that can restore oxygen. We should try getting all this power restored, I notice some reading material near what appears to be a large curcuit breaker board.
Quote from: Ryan Timothy on Sun 20/05/2012 19:45:10
Oh dear.. You are definitely correct. I never noticed that it wasn't there before she got there.
I'm just trying to figure out where she got this oxygen tank or why she is unconscious. Or did someone else put here there? No idea.
I might not have noticed this had not my wife, a special education teacher, pointed out that paraplegic adults in television shows are often using the wrong kind of wheelchair for people who aren't constantly being pushed around by nurses.
Eric:
First of all, it's awesome that your wife is playing with you! 8-)
Secondly, does this mean I got something right by accident? I haven't really done any research or anything, but it just sort of felt logical that the wheelchair of a paraplegic did not have handles, as that person would not be pushed around by others all the time.
Did my command above get missed, or have you just been busy? Like.. jeeze.. what's the hold up? ;) The programming in this game lags quite a bit. lol
I've been busy playing games and watching porn! Gimme a break! 8-)
> Pick up all fuses on top the fuse panel and inspect the panel
You pick up all the fuses from the top of the fuse box and examine them carefully.
They all seem identical to the one you already had in your pocket. Each of them is missing a small white plastic cap and if you smell them closely they smell faintly if burnt plastic.
(http://www.whamgames.com/game/197A.png)
Is that some kind of control panel in middle of the wall (between the monitors and the overturned chair)? :confused:
> Examine control panel
Quote from: Frodo on Wed 23/05/2012 05:24:49
Is that some kind of control panel in middle of the wall (between the monitors and the overturned chair)? :confused:
> Examine control panel and pamphlets
> Examine control panel and pamphlets
You walk up to the PANEL to examine it. As you approach you stub your toe on a LOCKER door, which protrudes from the console to your left. You mutter a curse and examine the PANEL on the wall. According to the small text on the top, it appears to be a simplified cross-section of the "EUF-02 Main Facility", with different rooms separated into segments and each room having one or more colour coded LED -lights poking out of it, along with numeric and alphabetical codes to identify their purpose. The PANEL appears to be unpowered and lifeless.
You turn your attention to the FOLDER attached to the wall near the panel, next to the wall-mounted RADIO. The papers appear to contain vast lists of codes roughly corresponding with the lights on the nearby PANEL. The codes appear to correspond to different types of problem situations, such as "FIRE", "FLOO", "ATMO", "BIO" and "MANU".
(http://www.whamgames.com/game/198A.png)
QuoteAs you approach you stub your toe on a LOCKER door
Why not...
> Open and examine the locker
Quote from: WHAM on Wed 23/05/2012 17:09:28
> Examine control panel and pamphlets
You walk up to the PANEL to examine it. As you approach you stub your toe on a LOCKER door, which protrudes from the console to your left. You mutter a curse and examine the PANEL on the wall. According to the small text on the top, it appears to be a simplified cross-section of the "EUF-02 Main Facility", with different rooms separated into segments and each room having one or more colour coded LED -lights poking out of it, along with numeric and alphabetical codes to identify their purpose. The PANEL appears to be unpowered and lifeless.
You turn your attention to the FOLDER attached to the wall near the panel, next to the wall-mounted RADIO. The papers appear to contain vast lists of codes roughly corresponding with the lights on the nearby PANEL. The codes appear to correspond to different types of problem situations, such as "FIRE", "FLOO", "ATMO", "BIO" and "MANU".
Wondering if we can use these codes to control the atmospheric conditions somehow... ATMO would be the most appropriate I think.
I was just hoping the locker had more fuses or those plastic ends Wham was speaking of. With more fuses we could likely get the atmosphere functional in the building.
We still have an air tank, hopefully it doesn't run out anytime soon. We need to hurry.
> Open and examine the locker
What's behind door number two, you wonder, and tug at the small metal handle of the locked door.
Inside you discover what looks like an identical OXYGEN MASK and bottle contraption to the one you gave to the unconscious WOMAN.
(http://www.whamgames.com/game/199A.png)
Yay!
> Pick up and put on OXYGEN MASK
Another oxygen mask would be handy :grin:
> Take oxygen mask and bottle contraption.
BTW Whan, what happens if we pick up more than 10 items? :confused:
Quote from: Frodo on Thu 24/05/2012 15:56:56
BTW Whan, what happens if we pick up more than 10 items? :confused:
Since I felt the "somewhat limited pockets that can contain certain items but can also be cluttered easily" system was a bit flawed, you are now limited to 10 inventory slots. As to what will happen if you try to pick up item number 11, have you ever divided by zero?
Quote from: WHAM on Thu 24/05/2012 16:01:10
have you ever divided by zero?
It's infinity!* Woah, we'll have infinite space then! :-D
*) not 100% mathematically correct, but close enough
Quote from: TomatoesInTheHead on Thu 24/05/2012 15:55:41
.... and put on OXYGEN MASK
Don't you think it could be of better use later (we don't know, how long the first bottle will last) and right now we seem to feel well without it. (roll)
Alright since there's only one command per turn (that WHAM operating system is fussy ;)), I say the next turn after we put on the oxygen mask is to look in locker #1.
Quote from: Ryan Timothy on Thu 24/05/2012 20:45:05
I say the next turn after we put on the oxygen mask is to look in locker #1.
+1 to that in advance. Sucks being in the US and having to wait for all the Brits to wake up to play!! ;)
Quote from: Tabata on Thu 24/05/2012 16:21:19
Quote from: TomatoesInTheHead on Thu 24/05/2012 15:55:41
.... and put on OXYGEN MASK
Don't you think it could be of better use later (we don't know, how long the first bottle will last) and right now we seem to feel well without it. (roll)
I agree. There's no point in wasting the oxygen mask when we don't need it.
Do we know that we don't need it?
Our health is fine. We're not having trouble breathing. We should keep the mask for when we DO need it.
> Pick up and put on OXYGEN MASK
You pick up the OXYGEN MASK from the locker and carry it with you, placing the mask on your face.
As you ensure the mask is secured to your face and the air is flowing without issue, the woman appears to begin to stir, blinking confusedly as she stirs.
(http://www.whamgames.com/game/200A.png)
I still say we open the 1st locker before talking to her. It likely has another tank, but who knows.
> Say "Emma Watkins, wake up. Say my name if you can hear me."
> Say "Emma Watkins, wake up. Say my name if you can hear me."
The woman begins to stir and opens her eyes. She looks confused and ill, and begins to cough.
Emma: "A- Andrey, thank God."
She pauses to cough some more before calming down and taking a few deep breaths.
Emma: "Glad to see you walking about, we were worried about you. Judging by the oxygen mask on my face we're even, the last thing I recall was getting a mask over your face before I fell out of my chair and... Well, it's allright now. How do you feel?"
You weigh your options for a moment before responding:
You: "I'm okay, the hallucinations have passed and the pain is barely noticeable."
Emma: "That was probably the lack of oxygen and the onset of a co2 poisoning. If you start to feel more sympoms, just calm down and take a few deep breaths from the mask. Anyway, glad to hear you're feeling well. Not everyone survives a shot in the head, even if it only causes a minor skull fracture. I had a bit of an argument with Jack about whether or not we should even try to save you considering... No, nevermind that now. I noticed you'd managed to administer some morphine before I got back to you, where did you dump the rest of the ampoule?"
You: "I... uh... I don't remember."
Emma: "Hm, waste, anyway, I took the other ampoule and stored it in the first-aid kit in case we need it later, best keep such supplies in one place for now, we might be seeing more injured coming in later, if we can open up a route down to level four again, that is. But first we need to get some oxygen in here, and we need to get the co2 scrubbers back online, and I need you to help me with that. You think you can do that, or do you need a minute?"
(http://www.whamgames.com/game/201A.png)
What's with her eyes? In the first picture, she has a one-pixel shadow below the eyes, now there's two pixels. Could this mean something (bad), because why else should our game engine make an effort to change her eyes?
>say "I think i will be alright to help you, but, Emma I dont remember anything before waking up on level 4. Until just now I didnt even know my own name. Who am I"
> Say "I think i will be alright to help you, but, Emma I dont remember anything before waking up on level 4. Until just now I didnt even know my own name. Who am I"
Emma looks at you, clearly confused and worried.
Emma: "You... Oh no, that might be the concussion. You don't remember anything? Mike talked about amnesia when he called for help, but we though he was talking about himself. We don't have much time so I'll keep this short, we can try to fix you up better once we are safe."
Emma looks incredibly tired and sick, you wonder if she is losing consciousness again, but she shakes her head a few times and continues:
Emma: "Okay, listen, my name is Emma Watkins and you are Andrey Winogradski. You work as an IT specialist in this facility. We are now on Level 1 of the Main Facility, as far as I know, it's just the two of us up here and on Level 2. There are more survivors down on level 4 and below, at least I hope there are, but we are separated from the because Level 3 is flooded and sealed off. We need to get to them, but if we choke to death before that happens, it's no good, so first order of business is getting the air flow runnig and the co2 scrubbers working again. Thing is, the door of the maintenance room is locked with two latches, one near the floor, another neat the ceiling, and I couldn't get up to the top latch. The maintenance room is on Level 2, down the stairs. I have the key that will open up the maintenance space ins... Wait, where is the key?"
You sheepishly dig your pockets and reveal the small metal key you took from the woman earlier. She looks a little bit flustered, but let's the matter go for now.
Emma: "Oh, ehm. Okay then, looks like you have the key, then. You didn't take anything... else?"
A moment of silence passes, as if to mourn the passing of your reputation in the eyes of this woman.
Emma: "Nevermind that now, get down to Level 2 and see if you can find out why there is no air. Keep an eye out for fuses while you're down there, most of them were blow when the explosion flooded Level 3. I'll rest up for a bit, catch my breath, and see if I can do something up here. Maybe I can get communications working and contact the lower levels..."
(http://www.whamgames.com/game/201A.png)
> Open first locker
> Open first locker
You open the first locked from the left, and discover it to be identical to the previously opened one.
Emma moves up to the nearest desk and tries to relax.
(http://www.whamgames.com/game/202A.png)
> Take the second tank and then check how much air is in Emma's tank. (I'm assuming the tanks have a gauge)
It's possible that's why she's looking mighty tired. The next step should be to go to the maintenance room on level 2. But if her tank is low, we'll have to give her the full one we're just picking up.
> Take the second tank and then check how much air is in Emma's tank
You grab the second tank and carry it with you as a spare. You decide to have an all-around air supply check. Your own tanks both show almost full.
You: "How's your air supply?"
Emma: "Looks like it's about half full, so I should be fine for an hour or two. Each tanks holds enough breathable air for about five or six hours."
(http://www.whamgames.com/game/203A.png)
> As the two of you you head you the door for the maintenance room level 2, apologize for going through pockets by trying to get her to see how crazy a day it has been for you, amnesiac in the midst of a terrorist situation, not knowing who to trust. (Also, inquire as to whether Mike made it.)
Time to move on!
>Leave Emma there and go to level 2 by yourself
Please change your command LTGiants,
... because Emma wanted to work on the communications:
Quote from: WHAM on Sun 27/05/2012 18:30:52
Emma: "Nevermind that now, get down to Level 2 and see if you can find out why there is no air. Keep an eye out for fuses while you're down there, most of them were blow when the explosion flooded Level 3. I'll rest up for a bit, catch my breath, and see if I can do something up here. Maybe I can get communications working and contact the lower levels..."
... That makes sense and so she better should stay there. (nod)
Because Emma wants to be left there, I want to override the two previous commands
> Leave Emma there and go to level 2 by yourself
There is a radio in that room, when the power is back on, it could be handy to have her there. Or we may need to use it to talk to her.
Quote from: Ryan Timothy on Tue 29/05/2012 17:15:15
There is a radio in that room, when the power is back on, it could be handy to have her there. Or we may need to use it to talk to her.
Given our experience so far, I believe we will be able to use the radio to tune in to hear Emma getting shot.
Been feeling a bit ill, so no energy to draw up new rooms. Will conjure up an update tomorrow.
> Leave Emma there and go to level 2 by yourself
You give Emma a quick nod and walk off to see what you can do on level 2.
You enter the final door in the main corridor and find yourself in the staircase. You take the stairs down.
(http://www.whamgames.com/game/204A.png)
Is that the sound of running water I hear again? The pitter-patter noise makes you nervous.
(http://www.whamgames.com/game/204B.png)
You attempt to get away from the perceived source of water and head through the door, leaving the water behind you. However, your ears are not permitted any kind of rest, as an equally shrill alarm to the one upstairs is now thrusting at your eardrums vigorously.
(http://www.whamgames.com/game/204C.png)
This isn't a priority to investigate, but...is that blood dripping from the A/C vent in the corridor? There are similar marks on Level 1.
Maybe something's stuck inside?
> Enter the BRK room
(Which is either a break room or breaker room)
I thought we had to go to the maintenance room ("MAIN"), didn't we? ???
Yeah, I wasn't sure if this was the breaker room or break room. I was hoping that if it's not the break room we'd find our fuses here. Then afterwards definitely off to the maintenance room.
> Enter the BRK room
You enter the door marked "BRK" in the hopes of finding a room full of breakers and switches. Instead you are greeted by a fairly ordinary looking break room.
(http://www.whamgames.com/game/205A.png)
> Go to Maintanence room :smiley:
> Go to Maintanence room
You enter the maintenance room. It smells of rust and oil in here, and you can hear what sounds like wires sparking coming from behind the door that separates the room in two.
(http://www.whamgames.com/game/206A.png)
> Examine the stuff on the floor and the rest of the room - while you're at it
Quote from: Ryan Timothy on Wed 06/06/2012 22:00:33
> Examine the stuff on the floor and the rest of the room - while you're at it
+1
> xamine the stuff on the floor and the rest of the room
Now that you are at it, you examine the room more closely. It appears there is a small box of bolts scattered on the floor, and several other small boxes of assorted nuts, bolts and small components organized in the two racks on the small table. Next to the door you entered through, stands a large blue metal cabinet, which is locked with a sturdy padlock. The room is divided with a sturdy metal door, much like the one you entered through, with the only difference being that this one has a keyhole near it's handle, and a small window of thick glass near the top. You peer through the window, but can only see some rough shapes of boxes in the dark.
(http://www.whamgames.com/game/206A.png)
> Use key to unlock door.
> Take nuts, bolts and small components
FYI: I just reinstalled windows tonight (wait, what!? It's 4:41 AM!? SINCE WHEN!?) and I might not be in condition to do much this weekend.
Read this as an early warning that updates might cease for a day or three.
Sorry, guys :(
> Update game thread :wink:
> Use key to unlock door.
You use the KEY in your pocked on the door dividing the room. The lock gives a satisfying click and you open the door using the handle.
From withing you can hear the echoing sounds of arcing electricity and sparks. The smell of burning plastic permeates your nose.
(http://www.whamgames.com/game/207A.png)
>Look at switchboard
> Look at switchboard
You EXAMINE the switchboard. It appears to be a crude and simple panel with a total of 5 switches. The switches are labeled from left to right:
F Vent A, F Vent B, F Vent A, F Vent B, F Vent A
The lower setting of the switches is marked with a small label near the bottom row of contacts, marked "SAFE".
Now that you are closer to the two metal fuse cabinets near the back of the room, you can clearly make out that the electrical noises are coming from the left one. You smell smoke.
(http://www.whamgames.com/game/208A.png)
> open right fuse cab inet
> Open right fuse cabinet
You open up the fuse cabinet to your right. While the door has a lock on it, it appears to be unlocked and opens easily.
As you pull open the door, some white plastic chips fall out of the cabinet with a soft clatter as they hit the floor.
You EXAMINE the interior of the cabinet, which contains 9 standard fuse slots, 8 of which have a fuse set in them, and three large size slots, all of which have a massive fuse set into them. All of the fuses, however, are evidently missing a small white plastic cap, much like the ones that just fell to the floor. Near the bottom of the cabinet interior there is a faded piece of paper taped to the cabinet, and a large red button simply labeled "STOP".
The fuses all have some sort of name written under them, most seem to have to do with "room outlet"s and "communal area outlets", while the three large fuses are marked "LVL 1", "LVL 2-3" and "LVL 4-5" respectively.
(http://www.whamgames.com/game/209A.png)
> Grab chips
>carefully open left fuse cabinet
Quote from: NightHawk on Tue 12/06/2012 19:01:50
>carefully open left fuse cabinet
I'd rather not touch the metal case with bare hands if there's sparkling electricity involved...
fair enough
>turn off the main
> Grab chips
You scoop up the small white plastic chips into your palm and examine them. Each of the chips appears to have no other means of connecting to the fuses, save for a single metal wire. On all of the chips, this metal wire appears to have melted, leaving behind only a tiny blackened stump.
You pocket the chips.
(http://www.whamgames.com/game/210A.png)
So.. does that mean the chips are useless and cannot be fixed?
Maybe. But we can use the structure ;)
> Take small components
> Use key on cabinet. just in case
> Take small components
You look over on the floor. It appears that the small plastic box that has fallen on the floor contained some sort of old-looking micro chips. You have no idea what they do or what sort of machinery they belong in, but you pocket a handful of them off the floor anyway.
Your pockets are now full, you cannot carry any more items.
(http://www.whamgames.com/game/211A.png)
Since the fuses are burnt out, and therefore useless, I think we should drop them.
> Put fuses down on table.
hey, we are also still carrying emmas oxygen bottle. It's good to know how much she has left, but we are not actually carrying it!
Quote from: selmiak on Mon 18/06/2012 00:41:17
hey, we are also still carrying emmas oxygen bottle. It's good to know how much she has left, but we are not actually carrying it!
Ehem... There are now 3 oxygen bottles in play, yours (equipped), Emma's, and a third spare tank you found in the control room.
my bad, I thought the E on the one bottle is for emma...
Nope, "E" = Equipped
Then again, it might have made sense for me to explain this stuff, but I think it's more interesting when the players don't know everything. ;)
So what does the 'A' on the key mean? :cool:
Quote from: Frodo on Mon 18/06/2012 13:47:07
So what does the 'A' on the key mean? :cool:
Now that you ask, I simply added it as an identifier, so that the key can be identified as "Key A" even if it leaves the player's posession. Further keys that might be collected will receive designations B, C, D and so forth until I run out of the alphabet or keys.
> Put fuses down on table
You decide to have a slight spring-cleaning of your pockets, and dump the burnt-out fuses onto the tabletop.
(http://www.whamgames.com/game/212A.png)
> Go to break room. >Search Drawers & Cupboards.
Quote from: Ryan Timothy on Sun 17/06/2012 02:40:10
> Use key on cabinet. just in case
One last time before you leave this room.
> Go to break room. >Search Drawers & Cupboards.
You decide to leave the maintenance room for now, and instead search for a snack in the break room. You rummage around the cabinets and discover big blue cups, plates, dinnerware, pots, pans, instant coffee powders of several sorts, and several small cans of different dried foodstuffs, such as dried fruit, dried meals and soups.
(http://www.whamgames.com/game/213A.png)
Hmm, the cans of foodstuff might be useful to take with us... but we need a way to open them.
> Look for can opener.
MacGyver once improvised a fuse out of a foil wrapper from his chewing gum. Maybe something small & metallic here?
>Open fuse-box
> Look for can opener.
Pretty much all of the metal cans and tins you have seen so far have a small handle so they can be easily opened without a can opener, but better safe than sorry. You rummage the drawers and manage to locate a simple metallic can opener, which you store in your pocket.
(http://www.whamgames.com/game/214A.png)
> take foodstuffs
> push over blue cups
>examine room
Lot of stuff going on in these rooms. We should know what everything is to solve the oxygen scrubber puzzle.
That blue sticky tack is going to be the most useful item yet.
Since we have time issues like the oxygen tanks could we have game time added to the UI Wham?
Quote from: NightHawk on Fri 22/06/2012 01:50:38
Since we have time issues like the oxygen tanks could we have game time added to the UI Wham?
Sorry but nope. Each turn is a unit of time to itself, which I use to keep track of stuff, but they would be painful to measure in minutes or seconds.
Hey â€" to all the Mc Gyvers of you:
Is it possible to use those small handles from the metal cans to repair a fuse? (roll)
> Take foodstuffs
Unsure of what to take, you stuff your pockets with foodstuffs.
You have picked up:
- 1 tin can labelled "Mac'n'Cheese"
- 1 tin can labelled "Veggie mix"
- 1 plastic can of "Apple juice" (with an attached plastic straw)
- 1 "Meal Ready to Eat" labelled "BBQ Pork & Rice"
(http://www.whamgames.com/game/215A.png)
what if we went back and took the working fuses out of rooms we don't need anymore instead.
> Push over Blue cups
maybe there is even something important hidden in one of them, if not be happy with the noise and act of destruction and dance the dance of destruction...
There is a fuse box and what appears to be a diagram under that.
> Investigate fuse box and poster
Quote from: Tabata on Sat 23/06/2012 14:35:25
Hey â€" to all the Mc Gyvers of you:
Is it possible to use those small handles from the metal cans to repair a fuse? (roll)
To answer the question, though, of course it is. All you have to do is use the metal to complete the circuit. What fuses provide is safety. The actual conductivity would depend on whether it's actual tin, or if WHAM/the game is using the colloquial "tin cans" to mean aluminum (I think the latter is more conductive). No need to be MacGyver. Poor folk do this a lot (except then their houses burn down).
P.S. Guess who's probably freaking out and/or dead from lack of oxygen right now?
Spoiler
Emma.
> Move to Emma. >> Check Emma's Status.
Quote from: Eric on Sun 24/06/2012 02:34:27
P.S. Guess who's probably freaking out and/or dead from lack of oxygen right now? Spoiler
Emma.
But our equipped tank has a status bar and is nearly completely full, her's was 50% full when we left her, she can't use so much more oxygen than we do?
> Push over Blue cups
Looks like someone has spent a long time, possible hours, painstakingly balancing the fragile blue porcelain cups atop one another.
It would be a shame if someone would disturb this delicate work of... HEY!? WHAT ARE YOU DOING!?
(http://www.whamgames.com/game/216A.png)
The cups crash down to the floor and shatter. The noise echoes in the hallway outside.
As you giggle like a maniac you realize you were probably the sort of person who enjoyed pushing over other people's card houses just to see the look of dismay and disbelief on their faces as you did.
You are a horrible person, aren't you? DON'T LOOK SO HAPPY ABOUT IT!
(http://www.whamgames.com/game/216B.png)
What's that big white sign on the wall?
> Read Water Drop poster.
>drink juice >recycle can
> Read Water Drop poster
You examine the poster on the wall.
The poster has a large depiction of a single drop of water. On the top, with bold red letters, is the word "REMEMBER", followed by: "Conserve every drop - WATER is LIFE"
You feel a strange sense of deja-vu.
(http://www.whamgames.com/game/217A.png)
Wham look at your post and find the error
I see no error... anymore...
> Open fusebox
> Open fusebox
You open up the fusebox, which looks perhaps even more barren than the others. Only one fuse is in place and even it appears to be burnt.
(http://www.whamgames.com/game/218A.png)
>drink juice >recycle juice can
Anyone have any ideas?
I think there are more rooms on this level. Office, Conf 1 and Conf 2.
After our juice break, may I suggest - Enter Office?
> Drink juice
Feeling a little parched you poke the plastic straw into the apple juice can and happily slurp away.
The taste is synthetic and you might call it "well preserved", but the liquid manages to quench your thirst.
(http://www.whamgames.com/game/219A.png)
> Recycle juice can
Trying to make up for your loss of karma, which you incurred with your cup-crashing shenanigans, you recycle the juice can.
Oh look at you, aren't you a good little boyscout now?
(http://www.whamgames.com/game/219B.png)
Is that yellow thing on the closed door of the left cupboard a post-it note?
If so:
> read post-it note
If not: execute command below this one
drop key down plughole
> Read post-it noteA cold chill runs down your spine as you read the small yellow note posted on the cupboard door:
QuoteTouch the tower of cups and I WILL kill you! -T
(http://www.whamgames.com/game/220A.png)
> Take blue sticky tack
It'll be the most useful item yet. ;)
> Take blue sticky tack
You climb up onto a chair to reach up and snatch all the visible pieces of the blue sticky-tack. You manage to gather a small ball of the sticky substance, which you store in your pocket.
You worry the sticky-tack might gather link in there, though...
(http://www.whamgames.com/game/221A.png)
> replace burned out fuse
If that goes well, we can try to replace the rest of the missing ones.
Quote from: Ponch on Mon 02/07/2012 05:36:20
> replace burned out fuse
If that goes well, we can try to replace the rest of the missing ones.
Unable to comply.
Replace fuse with what?
Whoops. I forgot what we were carrying. I thought those 11 doo dads were fuses. I forgot we dumped the fuses back when we cleaned out our inventory.
My fault. Carry on.
> Move to Emma. > Give Emma Mac'n'Cheese, Veggie mix, and can opener.
> Move to Emma.
You decide it's time to get back to Emma and check up on her situation. You head back upstairs and enter the control room.
The rooms seems somewhat darker than before, and Emma appears to be intently studying the panel on the wall, on which several red LED light have become illuminated since your last visit.
Emma: "Hey Andrei, did you find anything useful? Fuses maybe, we seem to be running low on those..."
(http://www.whamgames.com/game/222A.png)
> Give Emma Mac'n'Cheese, Veggie mix, and can opener.
You: "Even better than fuses!"
You unload the riches in your pockets onto the table, where Emma examines them curiously. You place down the cans of Mac&Cheese and Veggie Mix, as well as the can opener and smile gleefully under your mask.
Emma looks at you for a minute, clearly unsure if this is some sort of joke, but within seconds her facial expression softens.
Emma: "Well, if we're going to choke down here, we might as well do it while fed. Too bad we don't have anything to heat these with. Gimme a minute and I'll get these open..."
(http://www.whamgames.com/game/222B.png)
> "Any news, Emma?"
> Move to conference room. > Take good fuses.
>Say, "Emma, for God's sake, I already had amnesia and then I got shot in the head. You may be able to tell from my utter uselessness so far, as well as this macaroni and cheese, that I could use some guidance. Where the heck are the good fuses?"
>Say, "But seriously, cook me some of this mac n' cheese, please."
(Suddenly and without warning, Eric takes the common sense approach to this situation. If only every game allowed for this option). ;)
I only feel comfortable doing so because I know my prompt won't be the one chosen! Same reason I can do this:
>WHILE EMMA'S BACK IS TURNED, MAKE FAKE NOSE FROM BLUE STICKY TACK
>WEAR FAKE NOSE
Quote from: Eric on Tue 03/07/2012 04:12:24
I only feel comfortable doing so because I know my prompt won't be the one chosen!
Which is one reason why I find this thread moves very slowly. I suggested we try the key on the locker twice but it was skipped. (it won't likely work, but it's worth the attempt)
Wham, unless you want this to run for the next 5 years, you should consider squeezing a few more of the easier commands into one post.
> "Any news, Emma?"
She shakes her head, looking awfully tired.
Emma: "Afraid not, I managed to switch the fuses and got power to some of the panels. As far as I can tell, level 3 is completely flooded and cuts us off from the others. There's also a few fire alarms going off on level 4 and below, so no way to know if anyone is still alive down there. We need to find a way to communicate with them..."
> "Emma, for God's sake, I already had amnesia and then I got shot in the head. You may be able to tell from my utter uselessness so far, as well as this macaroni and cheese, that I could use some guidance. Where the heck are the good fuses?"
Emma: "Yeah, I know... I'm sorry, Andrei, but I'm doing all I can. If I knew where there were spare fuses I would tell you, but Hank was shot and John is either down there with survivors or also dead. You probably don't remember it, but I'm an administrator here, I receive and collate reports and send them out, occasionally filling out requisition forms that always come back denied. When it comes to tech stuff, I'm useless. Hell, I'm having a hard time just reaching a fusebox, at least you can walk!"
Emma gives a deep sigh and rubs her eyes. Now that you think of it, she looks like she might have been crying while you were away.
(http://www.whamgames.com/game/223A.png)
Emma: "But hey, at least we've got food now, right?"
She manages to smile.
> "But seriously, cook me some of this mac n' cheese, please."
Emma chuckles, recognizing the joke, and opens both of the tin cans, mixing the contents half and half. She hands you one of the cans and uses her fingers to scoop up some of the cold goop from her own.
Emma: "Bon apetit, Andrei. Bring us spoons next time, all right?"
(http://www.whamgames.com/game/223B.png)
Quote from: Ryan Timothy on Tue 03/07/2012 16:49:07
Which is one reason why I find this thread moves very slowly. I suggested we try the key on the locker twice but it was skipped. (it won't likely work, but it's worth the attempt)
Wham, unless you want this to run for the next 5 years, you should consider squeezing a few more of the easier commands into one post.
The thread is slow moving purposefully, giving players time to give multiple inputs and, as you have done a few times before on your own, voting for the best option and dropping out seemingly poor ones. If you see that the first action is one you feel does not advance the game, feel free to enter a new command or +1 one of the others.
> Okay. First I'm going to try this key on a locker I saw earlier. If that doesn't work. I'm going to the conference room to look for fuses. If I can't find any, we're going to have to try and make working fuses out of the bad ones. Don't give up hope. I'll be back. =)
Quote from: WHAM on Tue 03/07/2012 18:13:22
The thread is slow moving purposefully, giving players time to give multiple inputs and, as you have done a few times before on your own, voting for the best option and dropping out seemingly poor ones. If you see that the first action is one you feel does not advance the game, feel free to enter a new command or +1 one of the others.
Sorry, I just meant it was slow moving when there were multiple good commands between turns but only one was generally chosen. When a command gets skipped (I imagine everyone else as well thinks this), I start to wonder if you didn't choose it because it was clearly a waste of time. It's hard to know what you've got going on in your head. So I don't know if trying the key on the locker is worthwhile or if it requires a different key - which it likely does, but we can't know this without trying it.
As for making a new fuse, how about just using one of the metal parts on the ground in the electrical room. But the problem I see with this is that the fuse blew for a reason - OR it was sabotaged. If it blew because of an electrical shortage, it's not a good idea to make your own custom fuse that isn't designed to blow above a certain load. Which is one reason I don't want to fix the fuses. There's the chance you could blow the entire electrical housing (Note: I'm not an electrician).
Quote from: Ryan Timothy on Tue 03/07/2012 18:43:06
Sorry, I just meant it was slow moving when there were multiple good commands between turns but only one was generally chosen. When a command gets skipped (and I imagine everyone else as well) I start to wonder if you didn't choose it because it was clearly a waste of time. It's hard to know what you've got going on in your head. So I don't know if trying the key on the locker is worthwhile or if it requires a different key - which it likely does, but we can't know this without trying it.
To clarify things, this is roughly how I pick the commands to accept:
1. Is the command the first one posted?
2. Is any other command more popular / upvoted?
3. Is any command other than the previously chosen especially obvious (and timely) or funny
Whether or not a command has a specific function in-game, does not really weigh on the result. It also never matter who posts the commands, but as you can see above, a mediocre or even downright useless command given first is accepted over a better - more useful - command that was given later and did not receive any support. And besides, I try my best to come up with ways the game can respond to even the most nonsensical commands the players might give (remember the sexy-lemur episode?)
The fuses may have blown from a one time surge of power that is no longer coursing through the system. I've made fuses in the field before. They're not ideal but sometimes you have to MacGyver your way to a solution. But I agree that we should check the locker first. So let's do that. :smiley:
Quote from: Ponch on Tue 03/07/2012 18:26:21
> Okay. First I'm going to try this key on a locker I saw earlier. If that doesn't work. I'm going to the conference room to look for fuses. If I can't find any, we're going to have to try and make working fuses out of the bad ones. Don't give up hope. I'll be back. =)
+1
Just in case it's to long
> try this key on a locker I saw earlier. >Go to the conference room >look for fuses. =)
Quote from: NightHawk on Tue 03/07/2012 20:15:09
> try this key on a locker I saw earlier. >Go to the conference room >look for fuses.
Don't forget the "=)". It's very important to keep up morale in a time like this. :=
Quote from: Ponch on Wed 04/07/2012 03:42:04
Don't forget the "=)". It's very important to keep up morale in a time like this. :=
(http://www.smileyvault.com/albums/userpics/12962/thagree-1.gif)
My web-host seems to be down altogether, so no update tonight.
>Fix Whams web-host
> try this key on a locker I saw earlier.
You decide you're not hungry, and beat a hasty retreat, still a bit uncomfortable at the idea of Emma sitting here, alone in the dark, possibly crying...
You march back downstairs, to try to key to the cabinet in the maintenance room. The key does not fit.
(http://www.whamgames.com/game/224A.png)
> Go to the conference room and look for fuses
You climb back up the stairs and head to the conference room, wondering why you have to run up and down so many goddamn stairs. All this physical effort is beginning to take a toll on you.
The conference room still has the two functional fuses you saw here earlier, powering the lighting as well as one of the air conditioning units.
(http://www.whamgames.com/game/224B.png)
> take fuses, then head back to Emma
Instead of the conference room on Level 1, I'm assuming Ponch meant level 2.
As there appears to be 2 conference rooms and an office we haven't been to.
I'll post these for a recap (Click to enlarge):
(http://www.whamgames.com/game/187A.png) (http://www.whamgames.com/game/187A.png) Level 1
(http://www.whamgames.com/game/204C.png) (http://www.whamgames.com/game/204C.png) Level 2
I say our next step should be to search the Office on Level 2.
Quote from: Ryan Timothy on Thu 05/07/2012 20:56:37
Instead of the conference room on Level 1, I'm assuming Ponch meant level 2.
As there appears to be 2 conference rooms and an office we haven't been to.
Darn these text-parsers. You tell them "enter room" and they get confused as to what room you meant! I'll try and upgrade the software to better understand command inputs, but it also helps if the players give commands as clear as possible, so that silly old-fashioned parser won't make so many mistakes from now on. ;)
>Take fuses >Go to Emma's room > Replace the top-left fuse that Emma moved and one of the burnt fuses.
Quote
Instead of the conference room on Level 1, I'm assuming Ponch meant level 2.
Yes. This is what I meant. :smiley:
It's important that we get back to Emma before she starts to cry / runs out of oxygen / eats all the mac-n-cheese. :wink:
>If Emma has eaten all the mac n' cheese, give her something to really cry about
(Not a real suggestion)
Am I the only one who's picking up a vibe that Emma and Andrei may have a romantic history, and how horrible it would be to be one of the last two people alive and have the other not know you at all?
> Take fuses
You unceremoniously snatch the two working fuses. The conference room falls dark and silent once more.
(http://www.whamgames.com/game/225A.png)
> Go to Emma's room and replace the top-left fuse that Emma moved and one of the burnt fuses.
You walk back to the control room, and find Emma enjoying her cold meal. She has removed her oxygen mask for the moment. You snap the two fuses you now have into the fuse box, one replacing the lighting fuse Emma moved, and another randomly replacing one of the burnt-out fuses. The fluorescent lighting in the ceiling flickers to life, illuminating the room, adn you can hear the two computer workstations whirr to life. Emma smiles as the lights come back on.
Emma: "Good find! As soon as the computer's are up, I'll try to find some information on how the air recycling systems work and see if I can give us any ideas on how to restore the atmosphere down here."
(http://www.whamgames.com/game/225B.png)
> Go to Lev 2 Offices >Search room.
> Help Emma on the other computer
> Eat some of the mac-n-cheese before Emma claims it all for herself!
Quote from: Deu2000 on Sat 07/07/2012 14:57:12
> Help Emma on the other computer
+1
I don't want to miss anything she might find (and need our help with), only because we're not in the room.
> Do not tell Emma I love her.
> Help Emma on the other computer
As Emma begins to concentrate on working on the computer, you pull up a chair and decide to try helping her out.
(http://www.whamgames.com/game/226A.png)
The computer has booted up to a login window, requesting a username as well as a password.
(http://www.whamgames.com/game/226B.png)
> go to the control room on level 1
Where are out priorities?!? She's going to eat that mac-n-cheese if we don't! :=
> Ask Emma if she has any idea what the username and password could be.
> Ask Emma for her ID and password.
She knows about the amnesia, so it will be okay and we can use her access data.
What if she knew a username and password that had more ability. Your command is too specific and could just limit us to whatever her username is limited to.
Quote from: Ponch on Sun 08/07/2012 22:31:28
Where are out priorities?!? She's going to eat that mac-n-cheese if we don't! :=
Let her have it we're still carrying a MRE (Meal Ready to Eat).
Quote from: Ryan Timothy on Sun 08/07/2012 23:17:07
> Ask Emma if she has any idea what the username and password could be.
Emma could probably give our login name off our email address since it's probably login@sealab.gov or something
Quote from: Ryan Timothy on Sun 08/07/2012 23:17:07
> Ask Emma if she has any idea what the username and password could be.
+1
> Ask Emma if she has any idea what the username and password could be.
Realizing you have no recollection of your username or password, you decide to ask Emma, who has now replaced her oxygen mask after finishing her meal.
Emma: "Well, you username is probably just 'andreiwin@EUF02.gov', the username part is standard, but I have no idea what your password might be. My password is 'Groke15', but if you login with my account, I'll get thrown out. There's a limit to one login session at a time, per username. I have no idea what anyone else's password might be, either."
(http://www.whamgames.com/game/227A.png)
Here's hoping our password is "password" :wink:
> Eat a quick bite and tell her I'm going up to search the control room and the offices on level 2. log in as Newell using "marblehornets" as the password. :cheesy:
Good catch, Tabata!
Most people hate to go with different passwords, so how about trying to get access via Newell's ID and the same password we had already (http://www.whamgames.com/game/106A.png) ... ?
Emma knew him, so she will know his e-mail adress. (http://www.smileyvault.com/albums/userpics/12962/hmm_think.gif)
> ask Emma about the temporary password reset procedure
Quote from: Ponch on Mon 09/07/2012 17:06:57
> Eat a quick bite and tell her I'm going up to search the control room and the offices on level 2. log in as Newell using "marblehornets" as the password. :cheesy:
+1
> Eat a quick bite and log in as Newell using "marblehornets" as the password.
You only now realize how hungry you were. You happily scarf down you meal and burp, content at last. Hell, you feel pretty good, too.
(http://www.whamgames.com/game/228A.png)
Trying to follow up on the logic of the usernames, you enter username "gregnew@euf02.gov" and password "marblehornets".
(http://www.whamgames.com/game/228B.png)
Well, looks like that wasn't the right password after all.
(http://www.whamgames.com/game/228C.png)
(http://s14.directupload.net/images/user/120204/sh3897a8.gif)
There obviously is a bug in that game :wink:
Shall we try "slenderman", too?
Or better leave Emma to search for usefull items in the meantime?
> go to the control room on level 1 > Search room
> go to the control room on level 1
> Search room
You stand up and exit the control room on level 1, and immediately enter the control room on level 1. A strange sense of deja-vu comes over you.
You are not sure where to search this room, perhaps you should be a bit more specific?
(http://www.whamgames.com/game/229A.png)
> go to the communications room on level 1
What do you want him to search in the communications room?
I say we check out the office still.
> Go to Office 1 on level 2 and examine the room.
Quote from: Ryan Timothy on Wed 11/07/2012 20:37:34
> Go to Office 1 on level 2 and examine the room.
+1
Go to Office 1 on level 2 and examine the room.
You stomp back downstairs and enter the room labelled "OFFI". The room appears to be a fairly plain office workspace with four workstations.
Other than that the room seems as standard and unremarkable as they come.
(http://www.whamgames.com/game/230A.png)
> check the computer at the third workspace
(it has power and might be usable because the last user didn't logout when the alarm starts or whatever suddenly happened there (roll))
> Check the computer at the third workspace
You sit down at the third workstation from the door and tap the keyboard, causing the monitor to flicker into life.
(http://www.whamgames.com/game/231A.png)
As the screen comes on, you are greeted with a dull error message.
(http://www.whamgames.com/game/231B.png)
You tap the keyboard again and the message disappears, and the password and username prompt appears. Looks like there are no free lunches around these parts.
(http://www.whamgames.com/game/231C.png)
Maybe the drawers can give us clues about the IDs (one drawer per workstation/user, maybe?), and the poster(s) might give us clues about passwords. Or not, but we should try.
> Examine posters and drawers more closely
*sigh*
this is just a lazy computergame after all...
>open ingame terminal
Code: WHAM Games ingame terminal - Breather
while (password == uncracked) {
>bruteforce password
}
>hurry up!
> open fuse box
> Examine posters and drawers more closely
You start by examining the photo closest to the door. It appears to be taped to the wall, and represents a family; father, mother and son, posing for the camera on an idyllic beach.
(http://www.whamgames.com/game/232A.png)
The poster appears to be a colour-print of some kind of children's cartoon characters. Having seen no sign of children so far, you wonder what this is doing here.
(http://www.whamgames.com/game/232B.png)
Lastly you rifle through the drawers of the filing cabinet. The bottom three drawers seem to be empty, save for a set of five empty plastic folders each.
The top drawer contains a set of similiar folders, but three of these folders contain papers labelled "weekly report" or "monthly report". It appears that weekly reports haven't been made in a long time, but the latest monthly report dates back to "01.Jun.2112" and appears to be a listing of personnel, duties, general health conditions and supply status of the facilities.
(http://www.whamgames.com/game/232C.png)
Hmm, maybe the owner of the family photo has written a password, or other useful info on the back of the photo. :cool:
> Remove family photo from wall, and look at back of it.
> Remove family photo from wall, and look at back of it.
You pluck up the photo and examine it's backside.
The words "04.07.2068 - You, Eric and Ellen near Münster, love, Tanja" are hand-written on the back.
You gently place the photo back on the wall, wondering what significance the words might have.
(http://www.whamgames.com/game/232A.png)
> open fuse box and take all the good fuses except the one running the active PC
Quote from: WHAM on Thu 19/07/2012 10:17:55
The words "04.07.2068 - You, Eric and Ellen near Münster, love, Tanja" are hand-written on the back.
This was a very good trip. I remember it well!
> Open fuse box and take all the good fuses except the one running the active PC
You open up the fuse box and remove all working fuses that are not currently powering the PC.
You have gained zero (0) fuses.
(http://www.whamgames.com/game/233A.png)
We need an ID to log into that computer. Maybe the latest report (dated 1 June 2112) from the drawer would help?
> Get monthly report from drawer, and read personnel names.
Quote from: Frodo on Sat 21/07/2012 22:04:09
We need an ID to log into that computer. Maybe the latest report (dated 1 June 2112) from the drawer would help?
> Get monthly report from drawer, and read personnel names.
+1
> Get monthly report from drawer, and read personnel names.
You grab the latest of the monthly reports and skim it. The report appears to list dwindling supplies, spare parts and other issues, requesting more from "primary site" and "EUF-01-A". Near the end of the report are extensive lists of people working in the main facility, divided into a few categories:
Administrative
Emma Watkins
Mika Alatalo
Kalev Grigorin
Gregory Watkins
Security
Jake Henderson
Chris Waterson
Gaston Loubet
Miguel Thatcher
Jukka Halonen
Technical
Andrei Winogradski
Michael Rake
Michael Owen
Émile Doumergue
Félix Thiers
Andrea Merkel
Scientific
Pierre
Terry Johnson
Alex Kurchatov
Jose Lopez
Elena Lopez
Carmen Pujol
Other
Björn Kowalski
Stephen Evans
Adolphe Faure
Oswald Richthofen
Markus Meckel
(http://www.whamgames.com/game/234A.png)
Who is this Gregory Watkins in Admin? Is Emma married?
>take personnel list
> Take personnel list
You grab the latest monthly report, consisting of a few sheets of paper stapled together at the corner, from it's plastic folder.
(http://www.whamgames.com/game/235A.png)
as we can't access the computer without a password...
>say screw you computer and take the one working fuse with you to power something more important and accessible...
also as itemspace it getting rare... do we need these 11 plugthingies? Maybe we should store them where Emma is.
> Say "screw you, computer" and take the one working fuse with you to power something more important and accessible...
You utter curses at the computer, which fails to defend it's innosence completely.
Without pity or remorse you snatch the only working fuse from the fusebox. As the computer powers down, leaving the room in darkness, you wonder what you could use the fuse for to maximize it's effectiveness? Coffee machine?
(http://www.whamgames.com/game/236A.png)
>go back to Emma's room and replace the burnt fuse.
> Go back to Emma's room and replace the burnt fuse.
You climb back up the stairs, yet again, and enter the control room to find Emma still hard at work at the computers.
You discard the broken fuse in the fusebox and replace it with the working fuse you uncovered. Despite the wailing sirens still echoing in the corridor outside the door, you can hear the surveillance monitors beeping and crackling to life.
(http://www.whamgames.com/game/237A.png)
Emma: "Great job! Now we should be able to get a better idea of what's happening elsewhere in the facility, maybe even find other survivors! Oh, I also found a note that we did receive more standard fuses in our last supply shipment a few months ago, and according to maintenance reports, only a few of those have been used up. There should be at least an entire box left somewhere."
(http://www.whamgames.com/game/237B.png)
> check surveillance monitors
> Check surveillance monitors
You skim through the surveillance monitors. A few are black expect for the label "NO SIGNAL", while others show different rooms and corridors. You recognize the image of at least two, as one shows the corridor just outside the room you are in, and another shows the staircase you have been running up and down like a madman in the last hour or so. Two of the screens show long corridors with smoke floating in the air, and you think you can see a body lying down in the distance. One of the pictures appears to be underwater and is suffering of heavy static.
Below the monitors are controls, which allow you to switch between cameras in different areas, by entering the level number and room number of the area you want to view, though you are not sure how the room numbers are determined.
(http://www.whamgames.com/game/238A.png)
>Give Emma the personnel roster
> Ask Emma where the room with the body is.
Quote from: cat on Mon 30/07/2012 08:20:32
> Ask Emma where the room with the body is.
+1
Quote from: cat on Mon 30/07/2012 08:20:32
> Ask Emma where the room with the body is.
+1
> Ask Emma where the room with the body is.
You ask Emma to identify the room the dead body can be seen in. She turns to face you, checks the ID number visible on the monitor in question and references it to the LED panel on the wall.
Emma: "That room is a security room down on level 5, near where the access shaft down to level 6 is. The image looks a bit blurry, I wonder if that's smoke on the screen?"
(http://www.whamgames.com/game/239A.png)
>SAY "I wonder if that's the guy I killed earlier when I flooded the place?"
(Don't actually do this).
>ASK EMMA IF SHE KNOWS C. NEWELL'S LOGIN, USE THAT AND "MARBLEHORNETS" AS THE PASSWORD
(Gabe Newell shared a room with another Newell, who was called C. Newell on the whiteboard).
Quote from: Eric on Tue 31/07/2012 22:01:32
>SAY "I wonder if that's the guy I killed earlier when I flooded the place?"
(Don't actually do this).
>ASK EMMA IF SHE KNOWS C. NEWELL'S LOGIN, USE THAT AND "MARBLEHORNETS" AS THE PASSWORD
(Gabe Newell shared a room with another Newell, who was called C. Newell on the whiteboard).
+1
> ASK EMMA IF SHE KNOWS C. NEWELL'S LOGIN, USE THAT AND "MARBLEHORNETS" AS THE PASSWORD
You ask Emma what the login information of "C. Newell" might be. She swiftly turns around and begins to tap away at the computer.
Emma: "Let's see... Christina Newell, wife of Gregory Newell, works in the green facility as head of medical. Login: 'christnew', no clue as to the pasword, I'm afraid. You got an idea?"
(http://www.whamgames.com/game/240A.png)
You: "I think so, let's see..."
(http://www.whamgames.com/game/240B.png)
You enter the username "christnew" and the password "marblehornets".
(http://www.whamgames.com/game/240C.png)
You: "Dammit! So much for that idea, then..."
(http://www.whamgames.com/game/240D.png)
We don't need to access the computer right now. We need to start up the air first.
Will be on a trip for a few days (sweet summer vacation) so no updates until probably tuesday.
Feel free to use this time to come up with theories, ideas and plans for future actions.
Regarding that locked cabinet in Maintenance room -
instead of hunting down the key, what do you think of an action solution:
break off table leg
stomp on end of table leg until it is sharp
use sharpened table leg to pry lock off of locked cabinet
you probably couldn't stomp anything hard enough to break that lock very easily. something with some weight might work though maybe using the leg like a punch and striking it
Have we already been in all rooms? I think we haven't checked CONF 2 so far, right??
(http://www.whamgames.com/game/188A.png)
(http://www.whamgames.com/game/204C.png)
>Ask Emma to bring up all the information she has on Andrei Winogradski.
> Ask Emma to bring up all the information she has on Andrei Winogradski
You ask Emma for the file for a "Andrei Winogradski". She Gives you an odd look.
Emma: "Why would you want to see your own file...?"
She pauses for a moment, blushes and begins to tap away at the keyboard again.
(http://www.whamgames.com/game/241A.png)
Emma: "Sorry, I just... keep forgetting..."
You: "It's okay, just give me the basics"
Emma: "Andrei Winogradski, unmarried, age 29, technical assistant working under Félix Thiers on level 4 of the main facility. You lived in a private apartment, room 318 on level 3 of the main facility. You were relocated to this facility from an evactuation camp in the temporary seaport of Chalna, chosen due to psychological analysis, military experience and extensive technical training in pre-floods Moscow. That's the jist of it."
(http://www.whamgames.com/game/241B.png)
>SAY "While you're getting the oxygen back up, could you tell me the stuff that's not in the file? Am I a good person? Do I have a puppy? Do I vote Republican? Does anyone love me?"
> SAY "While you're getting the oxygen back up, could you tell me the stuff that's not in the file? Am I a good person? Do I have a puppy? Do I vote Republican? Does anyone love me?"
You ask Emma some important existential questions about your life before you lost your memory.
Emma: "Hoo, boy. I'm not exactly a people person, but as far as I know you were a bit of a loner, made some friends in security, I think the guy was called Thatcher. No idea how he's doing right now, though. The facilities do allow pets, but I do know for sure that ours does not contain any, so no puppies for you, I'm afraid. Politics are a bit of an old-world idea, so no idea there, and on the love department... well... umm... I really don't know. Sorry..."
Emma looks a bit flustered for a bit, but quickly regains composure.
Emma: "On the oxygen-thing, I've been looking over some documents. I can't make much out of the technical stuff, but I did manage to confirm that there are three fresh-air supplies to the main facility. One is the green facility, which is blocked off by flooded tunnels and as a result we lost flow from there. Blue facility also has a dome, albeit a smaller one, but with the alarms going off I think we can safely say there's no flow from there either. The last backup system is a chemichal system situated down on level 4, but it has to be engaged manually. That means there are a few possibilities. Either no-one has engaged it, and everyone in the lower levels is choking to death just like we will be in a while..."
Emma frowns and rubs her eyes, glancing at her oxygen supply.
Emma: "Not much left for me, by the way. Maybe an hour with luck. The other option is that someone HAS engaged the atmosphere generators, but with the flooding on the lower levels, the other survivors have shut off the upper levels, cutting off our air as well. That's about it, as far as I can tell..."
Emma looks exhausted, possibly because of the poorer and poorer quality of air she is breathing.
(http://www.whamgames.com/game/241A.png)
>Change out Emma's oxygen with our back up tank.
Quote from: NightHawk on Tue 21/08/2012 10:47:44
>Change out Emma's oxygen with our back up tank.
since she still has left oxygen for about one hour I prefer to ...
> Give her the full oxygen tank to be able to switch it herself, when needed.> Ask her for the optimal way to go to level four and about what to do there to engage the backup system.Quote from: WHAM on Tue 21/08/2012 10:26:41
... on the love department... well... umm... I really don't know. Sorry..."
Emma looks a bit flustered for a bit, but quickly regains composure.
Tap, tap, tap â€" a romance making its way into the game. (http://www.smileyvault.com/albums/userpics/12962/flirty.gif)
> Right before leaving give her a kiss and tell her: „Wish me luck, my dear!“
I +1 (+3?) Tabata.
Nice job slipping in some worldbuilding during the dialog!
It totally cheered me up to read the latest installment.
Quote from: oraxon on Tue 21/08/2012 22:27:49
Nice job slipping in some worldbuilding during the dialog!
It totally cheered me up to read the latest installment.
Thanks mate! There is more to this game than meets the eye, and there is a lot yet to see. Will be posting a proper update again tomorrow. So far, as far as I can tell, the next command will be "> Change out Emma's oxygen with our back up tank".
> Change out Emma's oxygen with our back up tank
You hand over the unused oxygen tank to Emma. She accepts it with a smile.
Emma: "Thanks Andrei. I'll take a minute or two to gather my thoughts and will go back to trying to find something more useful."
(http://www.whamgames.com/game/242A.png)
> Go to the maintenance room. >Use the empty oxygen tank to break off the lock.
>While leaving the room to do what Nighthawk said, hum the Benny Hill Theme to yourself.
>use the almost empty oxygen tank
so once it is empty we have one more spot in our inventory. On the other hand, if we find someone who could need one we won't have one left to hand out.
> Go to the maintenance room, hum the Benny Hill Theme to yourself.
You decide to get back to doing something useful, such as saving yourself and this lovely lady from choking to death.
You also decide to lighten up the mood as you leave, so as to cheer Emma up a bit: "tah-de-de-dee-dee-de-pa-da-pa-de..."
(http://www.whamgames.com/game/243A.png)
You climb down to the second level again. You no longer hear the pitter-patter of water droplets hitting a pool, instead you now only hear the occasional burp as an air bubble bursts. It also seems the water level below has risen somewhat.
(http://www.whamgames.com/game/243B.png)
You make your way into the maintenance shaft, and swing the near-empty oxygen tank at the padlock holding the cabinet closed. The lock is smashed to scrap, but so is the bottle. You hear the last contents of the now-cracked spare bottle wheezing out, wasted.
(http://www.whamgames.com/game/243C.png)
>Open the locker.
Quote from: WHAM on Fri 24/08/2012 00:27:51
(http://www.whamgames.com/game/243A.png)
Thanks for this.
> Open the locker
You open the cabinet, revealing its true nature! It would seem to be a fairly well-stocked tool cabinet, full of different screwdrivers, wrenches, sockets and such.
(http://www.whamgames.com/game/244A.png)
>go back in the hallway and go through the level 2 door on the left.
> Take a screwdriver and a wrench
Come on, this is an adventure game! How can you not take this stuff?
Quote from: NightHawk on Wed 29/08/2012 16:10:23
>go back in the hallway and go through the level 2 door on the left.
What door do you mean precisely?
The hallway outside the maintenance room can be seen in the last picture of this post: http://www.adventuregamestudio.co.uk/forums/index.php?topic=44156.msg619662#msg619662
(http://www.whamgames.com/game/204B.png)
The one on the left side with the handles.
That's the door that leads to the corridor outside the maintenance room, which is the image I linked to before.
The metal one in the middle of the stairwell level is an elevator door.
I might need to draw a map of how the rooms are connected soon :)
oh sorry just run Cat's then
>open and look inside all boxes in the maintenance room.
Emma said, "There should be at least an entire box left somewhere."
> Take a screwdriver and a wrench
You grab, at random, a screwdriver and a wrench.
It appears you wound up picking up a medium-sized phillips-head screwdriver.
(http://www.whamgames.com/game/245A.png)
Quote from: oraxon on Wed 29/08/2012 21:35:29
>open and look inside all boxes in the maintenance room.
Emma said, "There should be at least an entire box left somewhere."
Now we will probably only need a flathead wherever we go.
> Open and look inside all boxes in the maintenance room
You open the box closest to you. It appears to be full of random trash, covered in grease and filth, although you do spy the corner of some sort of magazine underneath all the junk. No fuses here, though...
(http://www.whamgames.com/game/246A.png)
You move to the rear part of the maintenance room, and open all the boxes piled up back there.
They contain:
- Two (2) security cameras and related wiring, as well as manuals for them
- Several assorted cans of spray paints
- A dozen cans of WD-40
- 6 standard fuses
- 4 high-yield fuses (large)
(http://www.whamgames.com/game/246B.png)
> Take all the fuses
And just for fun...
> Make a smiley face in the blu-tak :tongue:
> Put the white tabs and chips on the table. > Take all the fuses and all the camera stuff.
I suggest we put all of this into two boxes, stack the boxes, and carry them to the room where Emma is.
Don't shout to Emma, "We got 12 cans of lube!"
> Put the white tabs and chips on the table
> Make a smiley face in the blu-tak
You place the microchips and the fuse-pieces onto the table to make some space in your pockets. You also mould the piece of blu-tack in your pocket into a smiley face, revealing that your skills in crafts are rather poor.
(http://www.whamgames.com/game/247A.png)
> Take all the fuses and all the camera stuff
There is nmo way you could carry all that. You pick up one of the large fuses and two of the smaller fuses as a compromise.
(http://www.whamgames.com/game/247B.png)
>Go to Emma's room. >Give Emma the personnel roster and replace the last 2 fuses.
> Go to Emma's room
> Replace the last 2 fuses.
You make your way back to Emma, passing through the Level 2 corridor, the staircase and the Level 1 corridor, braving the ear-shattering shrieks of the alarms still sounding in these areas.
Finally you make your way to the quiet of the control room, where you promptly replace the two missing fuses.
As a result, you can see that new devices have come to life, their LED's blinking to life.
(http://www.whamgames.com/game/248A.png)
> Give Emma the personnel roster
You approach Emma to present her with the personnel roster, but as you approach her you realize she has fallen asleep, perhaps due to the stress getting to her.
For now, you just place the personnel roster on the desk next to her, atop some files that are already on it.
(http://www.whamgames.com/game/248B.png)
> check O2 level on emma's bottle and if the mask sits tight on her and there are no leaks or other malfunctions
>check the center panel with the green light.
Quote from: selmiak on Sun 09/09/2012 12:23:57
> check O2 level on emma's bottle and if the mask sits tight on her and there are no leaks or other malfunctions
+1
We SHOULD check she has enough oxygen left :smile:
> Check O2 level on Emma's bottle and if the mask sits tight on her and there are no leaks or other malfunctions
You stoop down to check the oxygen bottle on Emma's lap. It appears to be almost full and the air appears to be flowing normally. You can hear Emma's breathing.
She appears to be asleep.
(http://www.whamgames.com/game/249A.png)
Maybe we should wake her up gently and ask her what we are supposed to do?
>Check to see if the radio picks up anyone.
Out of curiosity, WHAM, did you have this story planned through from the very beginning or you continiously invent it?
Also are there any plans for making an actual computer game of this?
Quote from: Crimson Wizard on Thu 13/09/2012 23:08:09
Out of curiosity, WHAM, did you have this story planned through from the very beginning or you continiously invent it?
Also are there any plans for making an actual computer game of this?
For starters: sorry for being so slow on updates lately, I've been real busy at work and I've gotten addicted to playing Dark Souls... again...
To answer your questions:
No, I didn't really plan the story beforehand, and all events have been made up on the fly, and are being made up on the fly. However, for example, when I decided that the players need to find more fuses, I DID write down precise location(s) as to where the extra fuses were, so I couldn't cheat myself and the players by moving them around in my mind.
I do not have a plan to make a full-on game about this, but I have though of making an animation with AGS, in which you can watch each chapter as an animated, voice-acted and sound-effect -laden sprite animation. However, for this I would probably need quite a bit of help. A game is not out of the question either, but that might be problematic due to the open-endedness of the game. Such a game would become too restrictive and not feel true to this game.
I'll be at a work-related event all night tonight, so an update will be up on saturday.
> Check to see if the radio picks up anyone.
You grab the radio off the panel on the wall, and press the "SEND" -button on it.
You: "Hello, anybody there?"
You release the SEND -button and listen, but there is no response. You notice a channel selector on the wall panel, with the following settings:
3-A
3-B
4
6-A
6-B
You flick the selector through all five settigns and have a listen. None of the channels seem to be transmitting, and channels 3-A and 3-B emit a crackling static, possibly a sign of some kind of malfunction.
(http://www.whamgames.com/game/250A.png)
>Go to the maintenance room and take the remaining fuses.
> Go to the maintenance room and take the remaining fuses.
The radio seems like such a confusing device, that you choose to ignore it for now and instead head back downstairs and into the maintenance room, where you fill your pockets with fuses.
(http://www.whamgames.com/game/251A.png)
>Replace as many of the burn fuses as we can with the fuses in the box and the ones in our pocket.
Quote from: NightHawk on Thu 20/09/2012 22:42:41
>Replace as many of the burn fuses as we can with the fuses in the box and the ones in our pocket.
Do you want to replace ALL known missing / burnt-out fuses, or just the ones in this room?
Just the ones shown in this rooms fuse box.
> Replace as many of the burn fuses in this room as we can with the fuses in the box and the ones in our pocket.
You begin to replace the burnt-out fuses with fresh ones from the box. As you do so, you can feel a steady hum of machinery behing the wall, and you can feel air flowing from the vent above the fuse box.
However, as you take a whiff of the air flowing in, you cough and quickly replace your oxygen mask. There is little to no oxygen coming out of the vent, and your best guess is that the poisonous co2 is simply being circulated back and forth by the machinery with no fresh air being supplied. You wonder how to remedy this situation...
(http://www.whamgames.com/game/252A.png)
> Examine labels above the levers
Maybe the rightmost one is the oxygen supply?
As I am too lazy to draw up a new pic for this, check out the description here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=44156.msg620590#msg620590
>Use blue-tack to insulate the screwdriver and then use the insulated screwdriver to open the second fuse box.
Quote from: NightHawk on Mon 24/09/2012 01:12:01
>Use blue-tack to insulate the screwdriver and then use the insulated screwdriver to open the second fuse box.
But... that will ruin the smiley blu-tac face :tongue:
we can make it again after we don't get electrocuted :wink:
> Use blue-tack to insulate the screwdriver and then use the insulated screwdriver to open the second fuse box.
With a heavy heart you ruin your precious work of blu-tack art, and mould it into a thin layer of insulation around the handle of the screwdriver in your pocket. Wielding this completely safe and not at all jury-rigged tool you prepare to open the second fuse box.
(http://www.whamgames.com/game/253A.png)
The door opens and you can feel a jolt running through your arm. You make a calm and collected retreat from the fuse box as it's door flies open with a loud cracking sound. The remains of several blackened fuses clatter onto the floor. On a more positive note, at least there the electric fizzling sounds have now ceased.
(http://www.whamgames.com/game/253B.png)
> Replace as many fuses as we can in this second fuse box :smiley:
> Replace as many fuses as we can in this second fuse box
You decide that, despite the second fusebox looking like a bomb went off inside of it, you should replace the fuses nonetheless.
You hands tremble as you move the fuse close to the contacts...
(http://www.whamgames.com/game/254A.png)
FFFFFFFFFFFUUUUUUUUUUU-*THWOMP*
(http://www.whamgames.com/game/254B.png)
. . . . .
(http://www.whamgames.com/game/254C.png)
AAARRRGGGGHHHH NOOOOOOO :undecided: :sad:
I'm sorry everyone :cry:
>kill yourself to reach chapter 8
You come to your senses, your muscles aching and your mind a blur of fast-fading thoughts.
You lie on the cool metal floor, your skin still tingling with the electric shock you received earlier.
> Kill yourself
You are unable to comply with that order. Please be more specific.
(http://www.whamgames.com/game/255A.png)
Okay, I am going to try this a bit :).
> Tell number of lives left :D
> Carefully check yourself to detect any injures.
> Put breathing mask back on (do I name it right?).
> Tell number of lives left
LIVESLEFT = 0
> Carefully check yourself to detect any injures.
You try to feel around for injuries, but attemps at moving your arms and legs result in jerks and muscle spasms. You find you cannot turn your head.
You feel cold.
> Put breathing mask back on
You cannot see the breathing mask. With twitching hands you feel around yourself, finding the metallic canister on the floor next to your back. You try to move it closer, but your shaking fingers fail to find purchase on the smooth metal surface.
(http://www.whamgames.com/game/256A.png)
>Check if trauma from electric shock has brought back any memory, or whether we still have amnesia, or if in fact we now have double amnesia, having forgotten our previous experiences as an amnesiac.
On a side note, I must say I do not like the word "CHOKING" on the status panel... :-X
Sorry for double-post.
It was said that:
Quote
You cannot see the breathing mask. With twitching hands you feel around yourself, finding the metallic canister on the floor next to your back. You try to move it closer, but your shaking fingers fail to find purchase on the smooth metal surface.
If I understand correctly, there should be a hose which connects oxygen canister with mask, so
> Search around metal canister, try to find a hose and pull it to bring mask closer to your face.
Quote from: Crimson Wizard on Thu 27/09/2012 22:22:23
> Search around metal canister, try to find a hose and pull it to bring mask closer to your face.
+1
> Search around metal canister, try to find a hose and pull it to bring mask closer to your face
You strain the muscles in your arm to reach around the metal cylinder to find the precious face mask. Another jolt runs up your arm, causing your entire body to twitch.
Your fingers find the plastic tube running from the cylinder to the mask, but to your horror you discover a tear in the tube.
You feel cold and numb.
(http://www.whamgames.com/game/257A.png)
Err... now when I look closer on previous screenshots I see some blueish thing with white thing stretching from it, lying on the floor at exactly same position the guy has dropped to. Is this another oxygen tank? Maybe it's the one that is damaged?
Sorry, it seems I missed some of the prior events.
Yes, that was the almost empty one, that was used to bash in a lock, which broke it.
duh: http://www.adventuregamestudio.co.uk/forums/index.php?topic=44156.msg627901#msg627901
Well, I chose not the best moment to join :P.
Also I am a bit confused by the fact that tank level in inventory shows zero level. Is it the tank that was just found? It does not have 'E' on it so it is not euqipped... but then there's another one, that was equippped?
ALSO: it seems there only two attempts left....
Until now it showed as equipped and the level showed green, as the character believed this was still the case. However, new information means updated inventory.
Quote from: WHAM on Fri 28/09/2012 08:57:20
Until now it showed as equipped and the level showed green, as the character believed this was still the case. However, new information means updated inventory.
Hm, that sounds reasonable.
Uh, well, I wonder were there any details in how the poor guy kept the tank with him. I better read some of the much earlier posts first.
I mean, I could tell to search his own body (pockets?) but I do not want to risk too much right away.
>try to crawl to the door to the hallway and try to open it.
I somehow doubt he may crawl... since he couldn't even bring a metal canister to himself.
I mean, it'd be cool if he just jumped and run, but seems unlikely he can manage.
I was trying to figure out where his mask could have dropped by the screenshots, but couldn't find a clue... maybe someone else can?
so, he can barely move, the oxygen tank is empty and the mask nowhere to be found... think people, think before making the next move! Or chapter 8 - the otherworld is closer than you think!
Shouting for help is of no use as noone is around besides emma in a wheelchair and shouting would exhaust him even more. So either gather strenght and try to make it to the door or maybe we should use the bandages on his head to filter the dirty air and pray for help.
Quote from: selmiak on Fri 28/09/2012 18:13:02
so, he can barely move, the oxygen tank is empty and the mask nowhere to be found... think people, think before making the next move! Or chapter 8 - the otherworld is closer than you think!
I still think that that's DIFFERENT oxygen tank!
I mentioned this in one of my posts above. There was ONE tank with the character and ANOTHER, broken one, on the floor. If you look closely to the screenshots, you'll see the guy fallen right there. I suppose that the character (lead by my command) have found a broken one.
Perhaps we need to formulate an action to seek for the tank in other place, like pants or belt, or somewhere there... somewhere...
I just wasn't too sure what to say, 'cause I haven't read everything and may miss something.
E: Or maybe I am totally wrong? Okay I don't know. :-X
The more I re-read previous posts the more I think this was mistake to make such conclusion...
Quote from: Crimson Wizard on Fri 28/09/2012 18:20:58
I still think that that's DIFFERENT oxygen tank!
To clarify, since I should probably have clarified. There is only one oxygen tank in reach and it is the one you wore when you arrived, and it is now broken.
The other one that was on the floor when you arrived, broke when it was used to smash a lock.
Quote from: WHAM on Fri 28/09/2012 18:39:22
To clarify, since I should probably have clarified. There is only one oxygen tank in reach and it is the one you wore when you arrived, and it is now broken.
The other one that was on the floor when you arrived, broke when it was used to smash a lock.
Yeah... looks like I am thinking too hard.
So, what is it in inventory? A bag of some food(?), a screwdriver with some blue sticky stuff on it, a spanner and some fuses.
is the whole O2tank broken or just the hose thingy. I mean, if there were a hole in the hose this could this be fixed with the blue stuff.
Well, the hose is torn. You could try a repair and see what happens.
I won't stop you :)
Quote from: selmiak on Fri 28/09/2012 22:20:32
is the whole O2tank broken or just the hose thingy. I mean, if there were a hole in the hose this could this be fixed with the blue stuff.
Well, that depends on how it works. If there's a valve (clapper) where hose connects to the tank and it opens only by breath (which produces difference in atmosphere pressure), then there's a chance oxygen still in the tank.
But have anyone ever bothered to check that, or ask WHAM? :)
E: There's actually a way to test this: breath from the hose directly (I think). If we just had little more time for experiments...
> -
You consciousness begins to fade. The smoke in the air causes you to cough and retch, and the chilling cold locks the joints of your fingers.
(http://www.whamgames.com/game/258A.png)
Only one more try! (http://s7.directupload.net/images/user/111210/23t5k6uc.gif)
What shall we do ???
Can we get some air that is still left in the tank from the inventory somehow?
If the mask is missing, maybe we can simply stick the hose to the nose to be able to breathe and calm down (and get out of there)?
Where are all our intelligent players?
Come on â€" now you can show your brilliance â€" we need a lifesaver over here urgently! 8-0
Heh, I didn't knew there's time limit for command... others should knew though.
Quote from: Tabata on Sat 29/09/2012 14:41:47
Where are all our intelligent players?
I think a question is rather "who is going to take responsibility killing the character with incorrect move".
And since it definitely looks like no one seem to want this honour, I propose following. +1 this, propose different option, or wait and see if I killed the guy :/ :
Unfortunately WHAM did not describe what is the "tear in the tube" feels like, so I have to use condition:
A. If the tube is just torn into two parts, then:
> Use all the rest of your strength to put the
correct (heh) end of the tube (the one that goes from the tank) into your mouth, grip your teeth and take a deep breath.
B. If the tube has a hole in it's surface, then:
> Use all the rest of your strength to put the
damaged part of the tube into mouth, grip your teeth and take a deep breath.
NOTE: I used mouth and not nose, becuase by the looks of the tube I wasn't sure it may fit into nose hole.
> Use all the rest of your strength to put the damaged part of the tube into mouth, grip your teeth and take a deep breathYou try to move your arms to grab hold of the damaged tube, but you are too far gone.
Your body feels like it's cast out of iron and your brain is too sluggish to force the muscles to act.
A momentary panic comes over you as you realize the finality of your situation, but it's too little too late.
Your eyes close on their own accord...
(http://www.whamgames.com/game/259A.png)
You hopelessly gasp for air, but only manage to release what little gas was left in your lungs.
You feel hollow and cold.
(http://www.whamgames.com/game/259B.png)
Funny, they say your whole life flashes before your eyes just before the end...
(http://www.whamgames.com/game/259C.png)
If so, then why are your final thoughts riddled with nothing but the sensation of longing, the feeling you missed something, something you had wanted for all your life.
Something lost forever...
The blue sky and the warmth of the sun...
Grass...
(http://www.whamgames.com/game/259D.png)
. . . . .
(http://www.whamgames.com/game/259E.png)
This interactive adventure, inspired by mspaintadventures.com, was brought to you by WHAM, together with: |
Domithan, Dualnames, Baron, Grim, Domino, Tabata, Prozail, Arj0n, TomatoesInTheHead, NickyNyce, Armageddon, -=Lisa=-, Jim Reed, Cat, Ghost, RetroJay, Wonkyth, Peder Johnsen, Ryan Timothy, ddq, Calin Leafshade, Jonez, kconan, Babar, Wyz, veryweirdguy, Ponch, gameboy, BlueAngel, NsMn, Cleanic, Sonny Bonds, LUniqueDan, Tuomas, Bogdan, kaputtnik, Lt. Smash, Lord Hemlock, DrewCCU, Darkdan, Noctambulo, Sane Co., icey games, Victor6, Eric, Frodo, Shane 'ProgZmax' Stevens, Keith Keiser, Joshy, Big GC, Bulbapuck, Deu2000, oraxon, LTGiants2000, NightHawk, shirt, fred7162, Crimson Wizard, selmiak and anyone else I may or may not have forgotten to mention! |
All the materials used in the creation of this game can be found at: http://www.whamgames.com/game/release.zip
If you have any questions, feel free to ask and I will do my best to answer. I will be keeping some things secret, though, as I might one day return to this storyline in one form or another. :)
I'm already planning a new game that I will start up some time in the near future, moderators willing, so look forward to that!
Yes, I do have a question actually: was there actually a solution to this last situation or not.
My guess that we have left one try only was done, because each of the previous actions cost us a life point (to be seen in the bottom bar).
There was only one left.
Referring to the inventory on that last screen with one „lifepoint“ there still was oxygen (and a hose).
If we had lost the tank it couldn't be shown there (so oxygen in the bottle which we carry with us was present) - it might be a bug in the game, but why not try to use an item that is shown when there is no other idea :D
In any case I defend Crimson for his heroish "jumping into the lake".
… and
SALUTE to WHAM for bringing this adventure to us.
Well done! (http://www.smileyvault.com/albums/userpics/12962/thumps_up.gif)
Thank you so much for this nice experience!
Hope to see our hero again (maybe in his afterlife or when he got saved by someone or …) (http://www.smileyvault.com/albums/userpics/12962/hmm_think.gif)
Edit:
Quote from: Crimson Wizard on Sat 29/09/2012 17:09:35
Yes, I do have a question actually: was there actually a solution to this last situation or not.
Yes, please tell us! I'd like to know that, too!
Quote from: Tabata on Sat 29/09/2012 17:10:01
Referring to the inventory on that last screen with one „lifepoint“ there still was oxygen (and a hose).
The bar is red there, which means either no oxygen, or very little oxygen, or that character simply thinks it is empty (but does not know for sure).
Quote from: Tabata on Sat 29/09/2012 17:10:01
In any case I defend Crimson for his heroish "jumping into the lake".
It wasn't heroish, it was desperate. According to description the guy couldn't move much, hence there's little he could do. In fact I was nearly sure he won't manage to do what I told too.
Quote from: Crimson Wizard on Sat 29/09/2012 17:26:17
Quote from: Tabata on Sat 29/09/2012 17:10:01
Referring to the inventory on that last screen with one „lifepoint“ there still was oxygen (and a hose).
The bar is red there, which means either no oxygen, or very little oxygen, or that character simply thinks it is empty (but does not know for sure).
Hey WHAM! (http://www.smileyvault.com/albums/userpics/12962/naughty.gif)
... but somehow I suspected this might happen and therefor made a little screenshot (http://s14.directupload.net/images/user/120929/8tu87ir6.png) to be able to proof you
that I am not blind and to tell my dear WHAM that he is ...
(http://www.smileyvault.com/albums/userpics/12962/busted.gif)
Quote from: Crimson Wizard on Sat 29/09/2012 17:09:35
Yes, I do have a question actually: was there actually a solution to this last situation or not.
No, Chapter 7 was not survivable due to past events in earlier chapters.
Quote from: Tabata on Sat 29/09/2012 17:55:38
Hey WHAM! (http://www.smileyvault.com/albums/userpics/12962/naughty.gif)
... but somehow I suspected this might happen and therefor made a little screenshot (http://s14.directupload.net/images/user/120929/8tu87ir6.png) to be able to proof you
Yes, I messed up and fixed it as soon as I noticed it. Sorry for confusion, Tabs. :)
I'll look back through the thread. I have a bunch of questions, but the one I wonder most about was Andrei's past with Emma. Can you flesh out the details we didn't dig up?
I could post a short description of all the characters in the game so far later tonight.
>Post a short description of all the characters in the game so far later tonight
+1
Quote from: Eric on Sat 29/09/2012 19:27:53
>Post a short description of all the characters in the game so far later tonight
+1
+1
Anything else you guys want to know more about? Feel free to specify more things you want info on.
Were we the good guy or the bad guy? I actually never figured that out.
Well done Wham. What was that machine we destroyed early on?
(http://www.whamgames.com/game/andrei.png) | Andrei Winogradski Nationality: Russian Age: 29 Andrei was a young technician, born and educated in the seaport-city of Petrozavodsk. He worked in the maintenance department of the main facility, and was responsible for the upkeep of the power generators running the facility. When the Ocean Crusaders freedom fighters attacked the facility, Andrei was caught in the crossfire. The hectic events lead to Andrei venturing to the "Green" subfacility in order to assist the security troops there and to ensure the safety of the precious oxygen-producing greenroom-dome there. As the head of security in the green facility was wounded, Andrei agreed to take up his job and defend the facility at all costs. Donning the borrowed security uniform he headed to the dome, but was injured as the walkway that crossed the dome collapsed, causing him to fall into one of the ventilation / sewer access openings.
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(http://www.whamgames.com/game/emma.png) | Emma Watkins Nationality: English Age: 36 Emma Watkins was the manager of the European Undersea Facility 02. A strong, yet lonesome woman, she worked hard to ensure the facility was able to operate despite poor supply situation and crumbling morale of the personnel inhabiting the facility. Working together with the head of security, she attempted to organize resistance and summon reinforcements when the OC attacked, but the damage to the facility knocked out long-range communications, and all technical personnel were bound in the firefights erupting all around the facility. Emma, having fallen asleep from over-exhaustion and poor physical condition, never woke up, and died in her sleep of CO2 poisoning. While she was not the last living person withing the facility at the time, her loss doomed the facility and the few survivors still surviving in the lower levels.
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(http://www.whamgames.com/game/miller.png) | Mike Miller Nationality: American / English Age: 24 Mike Miller was the resident botanist working the green-room dome in the Green facility. It was thanks to his efforts that the dome was able to produce enough oxygen and foodstuffs to allow the survival of the facility for these past few years. As the fighting broke out, Mike attempted to hide and remain undetected, but as he realized the Green facility was flooding, he attempted to make his escape, believing himself the only survivor amongst the original personnel of the facility. Mike had never met Andrei before, and thus did not recognize him, and as Andrei wore a borrowed uniform when the two met, Mike feared the uniform had been stolen from a corpse, and reacted accordingly.
After the shootout in the Green dome control room, Mike gathered his strength, and despite his gunshot wound, managed to drag the unconscious body of Andrei to the sub-pens and call for help from the main facility. A security guard from the main facility arrived via a small sub to pick up the survivors, but Mike had expired before help arrived. Mike's body was left at the collection site of corpses in the submarine bay on level 3 of the main facility, which was flooded shortly thereafter.
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(http://www.whamgames.com/game/brotherton.png) | Charles Brotherton Nationality: German Age: 54 Head of security in the Green facility, Charles lived in the constant fear of an attack by a rebel force. However, with little manpower available, Charles and his friends were overwhelmed easily and Charles himself was injured in the same shootout that saw Gregory Newell dead. It was only thanks to Andrei's assistance that Charles managed to retreat to his room, where he passed on his badge and uniform to Andrei. Charles bled out and died in his bed a short while later.
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(http://www.whamgames.com/game/stephan.png) | Stephan Sundqvist Nationality: Swedish Age: 25 Stephan is an idealist and a freedom fighter, part of the organization calling itself the Ocean Crusaders. Having lived in the floating slums that house most of the post-polar ice cap melting world for all his life, Stephan was very bitter for the perceived "easy life" of the few that had been admitted in the underwater facilities. Having managed to steal a pair of scientific submarines, these freedom fighters gathered weapons and ammunition and planned an attack against one such underwater facility; the European Undersea Facility 02. After the initial attack, Stephan was separated from his comrades and trapped in the sewers into which he had fallen during a firefight in the dome. After his encounter with Andrei in the sewers, he entered the sewer tunnels proper and eventually managed to make his way up a drainage pipe (that was being filled with water at the time, due to Andrei's actions) and arrived at the dome area. Here he also eventually encountered Andrei for the second and final time, as it was Andrei's gunshot that ended Stephan's life.
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(http://www.whamgames.com/game/machine.png) | The mystery machine that changed it all This machine... this GODDAMN MACHINE! It controlled both the gates that managed the flow of water in the tunnels around the Green facility's dome, as well as the power generators that ran on this water's flow. Without realizing it, Andrei attempted to force the power generator's battery powered starter engines to start the machinery, which was already running. The generators burned out, failing completely and allowing water to flow freely in the sewers, which soon began to flood and caused the complete destruction of the Green facility, and by extension the entire European Undersea Facility 02.
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I am sadder that Emma died than that we (Andrei) did.
Thanks, WHAM. Great adventure. Good to have a downbeat ending once in a while.
It was fun playing with everyone and seeing how we all think.
Quote from: oraxon on Sun 30/09/2012 10:47:18
Thanks, WHAM. Great adventure. Good to have a downbeat ending once in a while.
The ending was what the players made of it. It could have been oh-so different. :)
hey WHAM, thanks for that :D :D :D
Thanks for the game WHAM :smiley:
Selmiak & Frodo: Glad you liked the game!
I'm already doing rough sketches for my next game, which will be a World War 2 themed puzzle/adventure game with some "special" elements. If all goes well, I might be able to start it up during the upcoming week. Exciting times!
It's over? But I haven't had a turn for two months. :sealed:
Oh well. Thanks for the game, WHAM. :cheesy:
Not to worry, Ponch, you'll be able to participate in the next game for sure! :)
Quote from: WHAM on Mon 01/10/2012 11:15:23
Not to worry, Ponch, you'll be able to participate in the next game for sure! :)
Let's make a game of Barn Runner! That would be true mspaint game, by the way :D.
I haven't even finished the next Barn Runner AGS game (and I'm a year behind schedule!), I don't have time for a forum game. (wrong)
But that's no reason Dualnames couldn't step up and give us "Lesbian Adventures In Lesbianism (featuring lesbians): The Forum Game" (nod)
I believe in you, Dualnames! :-D
This thread is about to be locked, as it's story has been told and we must part with the memory of poor Andrei.
No fear, my friends, for a new adventure is about to begin and can be found here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=46933
I hope you all enjoy this new adventure as you did the last one!
-WHAM