The fall of European Undersea Facility 02 [FINISHED]

Started by WHAM, Sat 06/08/2011 22:02:54

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Dualnames

>Respond to man "If I did have a gun, I'd shoot you through the elevator doors, you annoying bastard!"
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

WHAM


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> Respond to man "If I did have a gun, I'd shoot you through the elevator doors, you annoying bastard!"

There is no response from the man, but he appears to slide the elevator door to a complete close, possibly believing the metal door is sturdy enough to stop a bullet.



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ponch

We need to get this guy on our side. Clearly we can't get out of here on our own. We need someone who actually knows what the hell is going on.

> Say "Sorry. Shouldn't have said that. I don't know what came over me. I've been under a lot of stress tonight... How are you holding up, buddy? Would you like a Hot Pocket? I know where there's a bunch of them."


WHAM


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> Say "Sorry. Shouldn't have said that. I don't know what came over me. I've been under a lot of stress tonight... How are you holding up, buddy? Would you like a Hot Pocket? I know where there's a bunch of them."

You try to reconcile your earlier outburst with some smooth talking. In response the man inside the elevator gives you a hearty "Fuck you!".
You can hear metallic banging noise from inside the elevator. After a few seconds the noise stops abruptly.

Man: "Hot-fucking-pockets? You've been into the freezer?"

There is another short pause.

Man: "Now I KNOW you're not one of us, so keep out or God help me I will kill you, understand? Go! Get back to your OC friends and leave us to drown already!"



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

selmiak

> say: But I will have to come in as the elevator is the only way out of here to escape from drowning, so if you want to survive you better be peaceful and work with me to finally get out of here.

> secretly hope that he is inspired by this and finds a way out we can use too afterwards

WHAM


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> say: "But I will have to come in as the elevator is the only way out of here to escape from drowning, so if you want to survive you better be peaceful and work with me to finally get out of here."

There is no response from withing the elevator. You can hear some sort of rattling noise and the occasional bang on the elevator door, as if the man was warning you to not try opening the door.

> secretly hope that he is inspired by this and finds a way out we can use too afterwards

You hope very hard. Perhaps you should also try the Care Bear -chant while you're at it?
Your hoping has no effect that you can observe.



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ponch

> Return to the dormitory room and search the beds and locker. (Note to self: DO NOT open the bathroom door.)

WHAM


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> Return to the dormitory room and search the beds and locker. (Note to self: DO NOT open the bathroom door.)

You leave the poor man to his own wits and head back to Mr. Newell's apartment. You check the lockers, which seem unchanged since you left. They have metal doors with small rotating combination locks on them, with numbers from 0 to 50. The left locker door open. You spot a pair of shoes similiar to the ones you are wearing, although they seem to be of smaller size than yours. Other than that, there are only two bare metal coat hangers. The right door is closed and locked.

You examine the beds too, while you are at it, but they are rather bare. A simple mattress with a sheet, a green blanket and a thin pillow. You move the pillows in case there is any smut hidden underneath, but unfortunately there is none.

You come close to opening the bathroom door, but remind yourself of the potentially devastating consequences of such action and manage to restrain your hand at the very last minute. That was a close call!



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Shane 'ProgZmax' Stevens

#468
>Action 1: Take one coat hanger and untwist the neck to make a long hooked line.  Do this again with the second coathanger, but store this one for later use.

>Action 2:  Examine the location of the bolt (which holds the locker shut normally when turned down) on the inside of the OPEN locker to get an idea of where it is located.

>Action 3:  Slide hooked end of coat hanger line #1 into the lower vent slot on the locked locker, guide it towards the right and down to the bolt and work slowly up and down until you snag it and can pull it up (practice on the open locker a few times if necessary).  Hold the handle while doing this so you can immediately turn and open the locker when the bolt is freed.

>Action 4:  Look inside and win the game?

WHAM


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> Take one coat hanger and untwist the neck to make a long hooked line.  Do this again with the second coathanger, but store this one for later use.

It is done!



> Examine the location of the bolt (which holds the locker shut normally when turned down) on the inside of the OPEN locker to get an idea of where it is located.

You examine the bold on the door of the already-opened locker. Inside the door, opposite of the dial, is a black metal box apparently welded to the door. A metal pin slightly protrudes from the box and you spy a corresponding hole in the metal frame of the locker itself.

You're quite sure you had more ideas but they somehow feel like futile attempts right now. Instead you prod the slits on the locker with the hook, but can't feel anything of interest inside.



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

cat

Did we have a look into the other room already? Didn't we have to keycards with barcodes?

Ponch

Is that laptop suddenly powered up again?

WHAM

Quote from: Ponch on Tue 03/01/2012 15:49:59
Is that laptop suddenly powered up again?

NO, my folders just weren't organized enough...
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ponch

Well, I'm completely stuck. So it looks like we have no choice but to resort to drastic measures.

> Hint.

:=

WHAM

Ponchy-man! Re-read some of the earlier events and messages and you will get all the hints you need.
My only hint at the moment is: "Gather information, escape"
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ponch

Damn it. The hint system seems to be broken. It's telling us we have to solve this puzzle on our own. Looks like the only option is...

> Call 1-800-WHAM-GAMES (A fast and easy source for gaming tips. Just two dollars for the first minute, 75 cents each additional minute)

;)

Ghost

No, WHAM gave a perfect hint. Let's try this.

> Rest for a while.
> Get up.
> Gather information.
> Escape.

Ponch

Rest? Are you crazy? If we take a nap, we'll wake up in a room full of fish.  :o

WHAM

@Ghost: That was not exactly what I had in mind, but your word is my law. Will update when I get home tonight.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ponch

I hope this new direction doesn't end in tragedy.  :-\

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