The fall of European Undersea Facility 02 [FINISHED]

Started by WHAM, Sat 06/08/2011 22:02:54

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Keith Keiser

Guys, we do have a gun... >.>

>Pull our gun out and open the door, hiding behind it as you open it, and point the gun inwards incase you need to shoot

Eric

Oh snap, we have a gun still? I forgot about that. I suppose that changes some things, if not everything!

WHAM

I'll give you guys a while longer to think about what to do. Frodo can change his input if he likes, or others may give input and if multiple new actions are suggested, I will go with the most popular one / combination.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Frodo

Quote from: WHAM on Mon 16/04/2012 08:37:01
Frodo can change HER input if SHE likes,  :P

I still don't like just abandining Mike, like Eric wanted.  If the situation was reveresed, would we want Mike to abandon us? 

How about going with what Keith Keiser said? 


>Pull our gun out and open the door, hiding behind it as you open it, and point the gun inwards incase you need to shoot

WHAM

Quote from: Frodo on Mon 16/04/2012 08:49:46
Quote from: WHAM on Mon 16/04/2012 08:37:01
Frodo can change HER input if SHE likes,  :P

Wel excuuUUUuuse me, princess (sorry for that lame joke). I wasn't aware that Frodo Baggins had gone through a sex-change operation. ;)

Quote from: Frodo on Mon 16/04/2012 08:49:46
> Pull our gun out and open the door, hiding behind it as you open it, and point the gun inwards in case you need to shoot

Thy will be done, I'll post an update later tonight. I'll get the Magic-8-ball-of-doom ready to do some randomization! Even I don't know what will happen this turn! Exciting times.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Eric

Quote from: Frodo on Mon 16/04/2012 08:49:46I still don't like just abandining Mike, like Eric wanted.  If the situation was reveresed, would we want Mike to abandon us?

In my defense, I thought we were advocating charging into a room against a gunman armed only with a broken pool cue!

WHAM


The events of this room were generated by the Magic-8-ball-of-doom by asking it questions like "Did Mike survive the shootout? Is Mike injured? etc.

> Pull our gun out and open the door, hiding behind it as you open it, and point the gun inwards in case you need to shoot

You wield the pistol from your holster. You are forced to drop your pool que so you can wield the pistol and open the door at the same time. You pull the door open just slightly and peek inside, pistol at the ready. There is barely any movement inside, but the room is certainly starting to look more like a morgue than any kind of control room. Mike sits, trembling and even more pale than usual, near the door, sporting what seems to be a profusely bleeding bullet wound to his thigh. Further in the room is a somewhat familiar figure, slumped and unmoving, with a bullet hole near his collar bone.

Miller: "Ack! Shit! I-I think I got him, but I'm hit..."



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Frodo

No worries Eric   ;)

Glad to see Mike survived.   :)  Do we know first aid though?  Can we help Mike and the other guy?   ???

Eric

Well, I didn't do so well with my last round of recommendations, but here's what I advocate for the next few turns:

1. Make sure safety is off on pistol.
2. Enter the room, slowly, announcing that you are doing so as you do so and that you have a gun. Keep gun raised and trained on the T-Zone of the do-ragged gentleman.
3. Say, "Nobody move an inch until we get this sorted." As you pass him (as a sign of trust), advise Mike to put down his gun temporarily while you check on do-rag so he doesn't do anything -- say accidentally shoot you in the back -- in his state of shock. Tell him to use both hands to put pressure on the wound.
4. Approach ol' do-rag, again announcing that you are doing so. Advise him to drop his gun if he's conscious and to move his hand slowly away from it.

5a. If he drops his gun, stop and assess the situation, but do not lower gun.

5b. If he raises the gun, fire at will.

5c. If he is fully unconscious or dead, approach slowly and cautiously until you can place your foot on the gun, holding it to the floor and out of his hand. Push his unconscious body away from the gun. Pick up gun, put in holster (keep other gun in hand). Check body for other weapons, useful inventory. Check pulse. Take his do-rag and toss it to Mike to tie up his leg.

5d. In any other situation, pause briefly for assessment.

Not sure how to put this in terms of a parser though.

Thinking ahead:

6. Assuming everything goes well, ask Mike what we need to do to seal the dome, and do that. If possible, ask questions about the situation, where are we, who are you, who might I be, why are these people invading, etc. We can address this when we come to it, but after disarming do-rag and sealing the dome, I feel this should be priority number one. Especially as we now know that Mike is prone to getting his fool self shot.

WHAM

Quote from: Eric on Mon 16/04/2012 22:51:41
Not sure how to put this in terms of a parser though.

If you try to input even a fraction of that into the parser, I fear it might explode! :D Keep it simple, and do things step by step, we are not in any kind of hurry so there is no need to stuff a dozen actions in a single input. The game is programmed so that it wont do anything unfair just because the parsers ability to accept input was limited.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Eric

Quote from: WHAM on Mon 16/04/2012 23:33:44If you try to input even a fraction of that into the parser, I fear it might explode!

In my defense (I'm going to start every post in this thread with 'In my defense' from now on), I did say to do these over the next few turns!

And also in my defense, last time I put in what I thought was a simple command, we wound up with two gunshot victims!  ;D

WHAM

Quote from: Eric on Thu 12/04/2012 19:26:01
> RUN LIKE HELL
> SAY "LEAD THE WAY."

Yeah, the key part here was the "lead the way" -bit. If you hadn't had that there, you would have automatically led the charge and been the one who got in the line of fire first. Risky, but unlike poor Mike you are the one with a helmet AND a protective vest. Just wanted to bring that up to clarify a little bit how the game works. :)
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Eric

Mike's own fault for not robbing corpses. This is why I don't feel bad about him getting shot.

Ponch

Sweet biscuits! I go away for a couple of weeks and I come back to gun play! And a rumpus room!  :o

> Check on buddy. Try to stop or limit the bleeding.

WHAM


The events of this room were generated by the Magic-8-ball-of-doom, which is cruel but fair

> Check on buddy. Try to stop or limit the bleeding.

You step inside to get a better look at Mike's injury.
You: "You need to put some pressure on that wound, hold on, let me..."

You freeze momentarily as you spot movement in your peripheral vision. The attacker appears to stir and immediately swings his gun in an arcing motion, trying to get shots off at you and Mike. The both of you retaliate and you are quite certain at least one of your shots strikes the attacker in the gut before...

A painful flash tears through your head, your ears ring and you topple down to the floor.



Miller: "No! NO!"

You can hear two more shots being fired, but can't see them anymore. Your head hurts real bad...



Is it supposed to feel so warm? Is that... blood?



You can sense movement nearby, but for the life of you, you cannot find the strength to open your eyes, let alone move your arms or legs.



Miller: "Hey! Don't... N-No! I'll... I-I'll..."

The words echo inside your head as your consciousness slips from you. You can feel someone jerking your clothes, but you are beyond responding. Darkness comes...






No fear, friends, the story is yet to be concluded!
"Chapter 6: The final day" is coming to you soon!

Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Eric

The phrase I'm thinking is somewhere along the lines of, "I bold you go," but that's not quite it.  :-\

Victor6

Suggestions and recommendations are fine, but ultimately this falls down to whomever gets an actual command in first. Some people just skip the committee and go straight into the asteroid field.

But yes, *sigh* Double-tap people.

Ponch

Oh noes! I broke the game!   :-[

Sorry, everyone. I was only trying to help.  :'(

Eric

Hey, we ain't dead yet!

(Or have we been dead the entire time?!)

Frodo

Don't worry Ponch.  I was gonna say the same thing.  I hinted at it earler, when I asked if we could help Mike and the other guy.   :)

But most adventure games have some kind of Save feature, to save your progress.  Is it possible to go back to before we were shot?   ???

> Load Game

:P

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