Release Something! - Feb, 14th, 2006 NOW

Started by Kinoko, Thu 19/01/2006 10:44:27

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ildu

#60
Quote from: DanClarke on Thu 16/02/2006 19:18:22
I use the photoshop 'round rough bristle brush' with various sizes starting with a flat colour and then varying the size and opacity and avoidiing any extremeties in colours sticking to pastels. No filters used! Just been trying to think of lighting things in different ways for these to make them appear more interesting.

Thanks :). I'm playing around with it right now and it does show a nice finish. For varying color tones, do you use different brush modes, or do you change colors manually?

Gord10

I'm sorry if I look like spamming; but I felt like I should post the artwork that was already in the trailer I released. Because nobody has mentioned them (except Alun Clewe sayinh he hadn't watched the trailer yet). This made me think my release was missed (I hope the trailer wasn't actually too bad to comment :(  ). Anyway;









The only model in the photos is me, as the lost teenager character and as the Lost One.

I'm thinking of using photomanipulated art for the game; still studying on converting them for a real-time 2D adventure game.
Games are art!
My horror game, Self

Gilbert

It's nearly half-a-month now, so I think I can assume this is the end. Stay tuned for the next round after sufficient time had past!

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