Since i'm guessing Yahtzee won't post this here, I will.
Here is the website
http://www.fullyramblomatic.com/7days/
The sequel to 5 days a Stranger in case you couldn't figure it out.
Bamalam.
Haven't played it myself yet. (I'm gunna play 5das first...)
Looks nice.
::edit::
Yahtzee has released a less buggy version.
I can't believe he's done it again.
I'm enjoying it, I enjoyed 5 Days a Stranger as well. Nice work, Yahtzee!
Yay... Just downloaded it... I'll return with my opinion... :)
I've only played through the intro, but damn.
This game looks really, really good, and the interface is so much better than in 5DaS.
I shall now go back to playing it.
As a side note, I think this 'secret identity' business is getting a bit silly.
wow! a new game by yahtzee, hmm... i thought that fully ramblotic.com got closed...
What do you mean 'secret identity business'???
From the readme file:
QuoteTHANKS TO:
...
The AGS forum regulars - for not working out my false identity
This secret identity business.
I mean, he's obviously visiting the forums, so why not just change his username to 'Yahtzee' and that's it?
Why the need for a 'false identity'
maybe he is karl XD
Lol, i am stuck already, talked to everyone, been everywhere. Dont have a clue what to do.
haha, i already knew he visited here. He's a stinky lurker in all places but the tech forum...
Hi there!
Hmm, perhaps Chris and Yahtzee are one person (SPREAD THE WORD!) ;D
No, well. I'm also stuck. P'rhaps someone can help me:
Spoiler
After the communicator is gone, I can't seem to do anything. I've found the keyring outside the ship, but how do I get it? I thought of breaking one of the comm-things up on the ship, but it didn't work.
Bye then.
Deepgames:
Spoiler
Unclip yourself from the rail, then use the clip with the keychain
Oh!
I'm such a du**as*... How long am I playing adventure games? HOW LONG?
Thanks, highwaygal.
Yeah, played for a while now, and it's another great game from Yahtzee, no doubt about it. A wee bit predictable, perhaps, but very good none the less... :)
I also agree about the interface, it's tons better than 5DaS...
Quote from: Remco on Thu 22/07/2004 14:05:59
Lol, i am stuck already, talked to everyone, been everywhere. Dont have a clue what to do.
Have you talked to the captain? Perhaps you should do what he suggests.
Quote from: Highwaygal on Thu 22/07/2004 13:42:46
From the readme file:
QuoteTHANKS TO:
...
The AGS forum regulars - for not working out my false identity
This secret identity business.
I mean, he's obviously visiting the forums, so why not just change his username to 'Yahtzee' and that's it?
Why the need for a 'false identity'
Oh, we know who he is. He's not fooling anyone. We're keeping it a secret so that he is lured into a false sense of security.
Spoiler
But seriously, he has to be DG!! LOLOLOL!1!
Right.
So anyway, I'm stuck now :(
Please just give me a hint, and not a spoiler, if possible.
Spoiler
Okay, I'm a bit after the part where you saw Serena getting into the elevator, I got the bloody food from the dispenser, and talked to Adam about it. No idea what to do now. Help.
Ha!
@highwaygal: Now I've got a way to pay my dues:
Spoiler
Use the wrenches with the dispenser
Bye
Yahtzee if you're reading this... I found a bug!
Spoiler
Okay, Barry is chasing me. So I went back to the place where I found Serena's body, and opened the panel. The body fell on the floor, Angela came from the elevator and I ended up being locked in the cell... again.
EDIT: Another bug.
Spoiler
You can also get Serena's hand from the food dispenser again.
Thanks, Deepgames :D
Edit: Neeeevermind. Got it.
blackbird:
Spoiler
have you opened the hatch in the dining-room?
Found a bug:
Spoiler
I was given a strange inventory item called 'ftfth' or something to that effect.
Just finished.GREAT GAME :) :) :)
Hey highwaygal!
Tell me, please! I'm stuck where you were before!!
Bye,
Dennis
Deepgames:
Spoiler
In the reactor room, think 'stealth'. Then, it's time to play some baseball :D
I'm trying to make the hint a bit vague, don't want to spoil your fun :)
I think, I know, what you suggest. But my question is:
Spoiler
with what should I budge him over the railing??
Oh!
Forget it, got the point. :D
Bye,
Just finished the game.
Truly an awesome game.
Great ending.
Now I must finish that darn 5 Days a Stranger.
Stupid dungeon :P
:o :o :o :o Yahtzee made another game?
This is why you always need to read the member websites.
Thanks a lot for telling us, Pirate Jack! :) I haven't played 5 Days a Strager in a while, so maybe I'll quickly walk through that before I play this one.
Ahm *cough*.. just one more hint:
Spoiler
What about that access code? I figured out, that it has something to do with the captains birthday, but I can't figure it out.
Thanks.
Use
[spoiler][/spoiler]
:P
Here's the answer:
Spoiler
The access code IS the captain's birthday :)
Finished it! That was awesome! I totally agree with Highwaygal, except that I have already finished 5 Days a stranger. :P
Spoiler
the code is 280730
Hi again!
Yes. I nearly got a heart attack seeing my [ hide] beiing a [ hint]. Duh!
Sorry to bother you, highwaygal:
Spoiler
When today's the 1st of August 2385 and it's friday and the captain's got his 55th birthday on Monday, then it should be the 28th of July, 2330 or am I wrong? 280730 ? 072830? Nothing works!
Ahem.
Spoiler
280730 should work. Are you sure you're in the 'captain' section in the terminal?
Hmm!
Spoiler
Now it works. I thought I had this combination. If you enter a wrong thing, do you have to get in the captain's area again or could you just go on trying like I did? Thanks anyway.
Please help me! I'm stuck!
SPOILER WARNING! (PS: I don't know how to make such a fancy spoiler thing. I tried
Spoiler
but that doesn't work.)
-
Spoiler
I was put in the cell and ran away from the captain and now he's following me. What should I do now?
--edit--
The appropriate codes are described above
Hi!
Try [ hide] and [ /hide] but without the white spaces.
Look below:
Spoiler
Get the towel bar from the brick and wait in the shadows in the reactor room. Then HIT IT!
But I got another thing:
Spoiler
What's with the welder?? How do I get rid of him? I oughta get him to go outside, but how??
Spoiler
Just go to the airlock.Put on yhe EVA suit and wait.Be sure to CLOSE the left door then just wait at the right door and if the welder comes in and the left door is shut open the other door[/hiden]
Hooray! I finished it!
Loved the ending!!!!!!!!!!!11!1!
Now we can only wait on 9 days a Saloon Keeper!
Finished.
Not a bad effort at all...
Bugs:
Spoiler
1. After I knock Barry down in the cell I can go back up to the pannel where I found the body and find it again. Then the whole scene where I get put in the cell is repeated.
2. After the welder is knocked down by the radio mast, his body is sort of left hanging up in the air.
Another great game from Yahtzee. Great suspense, seriously. Although, I have a bug. Yes, I submit to peer pressure.
Spoiler
After entering the doctor's bedroom and seeing his gross-o-matic room, I missed the access card. I went back up to talk to Adam and they started talking about the letter when I entered the room! And then I had the access card! It was like a shortcut, but not the fun kind. The kind that makes me miss out on the story! After you get the access card, it goes along fine, however.
...Ha ha Eric smells! This tag is great!
Again, awesome game!
Ok now it's oficial that I'm stoopid. You all finished the game and I'm still strugling in the beginig. I don't know what to do right at the start (http://forum.irts.si/images/smiles/icon_redface.gif) (http://forum.irts.si/images/smiles/icon_redface.gif)
Err... what the hell?
Spoiler
I was looking for William's keycard to get open the escape pod, after I had told the other guy about the bodies in William's room, but I couldn't find it so I went back up to the escape pod room and he started talking about some letter and the guy admitted to opening the box? What letter? What did I miss?
Spoiler
OK, Serena's just gone missing, but I can't find her anywhere. Where is she?
I can't believe it! No way! Yahtzee did it again!
Downloading, can't wait to play...
its a great game
ah, this whas a damn good game, just finished it. Is there going to be now a 9 days game? :P
Just finished the game. It's great.
Bug
Spoiler
If you stun the Welder and then enter a door just as he gets unstunned, it gets an error because the Welder tries to face a character in a different room.
I agree. There are several bugs...
But I'm stuck.
Spoiler
where do I find William's key? If I go back and talk to Adam, it does that bug where he talks about the letter...so where exactly IS the key?
-DD
this game was awesome! ;D
DinghyDog, and the other people who couldn't find it:
Spoiler
The key is right next to a severed head in William's room
Alright ... for once I made it pretty darn far on my own, but alas, I'm stuck.
Spoiler
I got the access card outta William's room, and went back to the escape pod chamber and talked to Adam about the note. Gave him the card and he gets sucked out. Then, I'm hangin' on for dear life!! What do I do before getting sucked out? I see there's a 'lever' there but I can't seem to do anything with it?
Darth:
Spoiler
Use the hand tool on the third escape pod's lever.
This has to be the biggest April Fools Joke ever
Darth:
Spoiler
This puzzle frustrated me because it was obviously poorly thought out. In the several seconds before you die, you must USE the lever to close hatch C. Since the player character is nowhere near a position to move that lever, it doesn't really make any sense, but oh well.
A few bugs and design flaws I encountered in addition to those mentioned all ready...(in no particular order)
Spoiler
After seeing the animation of Serena's body falling out, and Serena's body (?) in the doorway of your office, you can go back to the hallway, and there's an object called 'Serena' in the black space past your door.
When Adam is on the observatory deck, and you try to USE the bloody food tray with him, no interaction occurs. But if you talk to him, you can mention it.
If William lives alone, why is there a bunk bed (and two lockers) in his room? Just a lazy artist thing?
If I try using the severed hand (is that a Flashbax nod?) with William once I'm strapped into the chair, I get this error:
Global line 417, Error: AnimateCharacter: invalid loop number specified.
Why shouldn't I be able to use the machete for defense once I know the Captain's Zombie (?) is wandering the deck? Oh, my bad, I wouldn't want to ruin the "evidence". Heh.
The whole safety rail bit was really tedious. Maybe once you do it correctly, the player character could automatically do it. No point in forcing repetition on the player.
When the Welder "catches" you, the GUI becomes disabled and the game halts, but does not end (no game over pic).
If the Welder is chasing you in the Reactor room, and you hide in the shadows, he walks past and stops in the left doorway. From that point on, nothing you do can make him move, and you can't get by him.
You should be able to find out the Captain's birthday in the crew profiles in your desk.
On Saturday, even if you override the residence doors, you can't enter William's room again.
Anyways, there may be more stuff I missed, but this one from one playing of the game.
i can't wait to play this!! 5 Day A Stranger was such an awesome game, so I bet this one will be way more better! ;D ;D ;D
I have become stuck too!
Spoiler
I can not get the welder outside the ship, no matter how long I wait in the airlock, even if I have the door open. What am I doing wrong?
to big brother
I was thinking the same thing ... it's not logical to try that lever.Ã, Although ... I supposed it's not logical to try everything like that when you're stuck!Ã, But you're right ... it's poorly conceived.
to monkeyman
Spoiler
did you use the captain's computer again?
to ryan
You'll love this game ... you'd love it even more if you signature followed forum rules!! :)
what the hell is happening? My posts have been deleted or gone missing :(
Awesome game, despite quite a few massive bugs. Especially loved the ending.
Lovely game so far, but I'm stuck:
Spoiler
I'm on Wednesday, I've gotten the bloody food/Serena's hand, talked to the Doc, he gave me that UV flashlight, followed the trail through the shaft, and saw the blood marks on the wall on the next room. What should I do next?"
Spoiler
Go to the communal area floor and use the UV light on the vent (at least I think the vent's on that floor, it's the non-dining-area-vent anyway :P)
Quote from: Darth Mandarb on Fri 23/07/2004 00:13:47to ryan
You'll love this game ... you'd love it even more if you signature followed forum rules!! :)
it doesn't break the rules, the picture is 500X200, and the rule clearly states, quote:
NOTE: If you include an image in your signature, please ensure it is no larger than 600x50 pixels.
;)
Thanks AGA.
Uh, Ryan, 200 is bigger than 50, so yeah, it does break the rules.
oh, sorry, i wasn't reely thinking (>¿<) :o
ill remove it and make another :D
well, im offically stuck:
Spoiler
I'm on the part where I have to go find Serena, but I have no idea where to look, as I've checked everything. Help?
Got fatal error when I started the game...posted the numbers in the tech forum...
Wow, this might just be the best AGS game I've played yet. All of the good aspects of 5 Days with next to none of the irritating ones. Excellent characters, *completely* engrossing and as nerve-wracking and atmospheric as could be. And oh man that ending!
It's a shame the game is as buggy as all hell right now, though. Here's another one that I don't think has been mentioned (I'm assuming these'll all find their way to the author one way or the other?):
Spoiler
When I tried to go back to the escape pod room during the 'Welder' chase, Adam was still there and acts as if you still need to find the card.
And yeah, that escape pod vacum puzzle could really use some work. Also, I was sitting around in the airlock for ages waiting for the welder to arrive - it was a bit silly that you had to *close* the door to make him arrive.
Still, a phenomenal game! I get the impression this Yahtsee guy isn't terribly well liked around here (though I had a look at his website, and he seems a decent enough person), but whatever he's like, I have to say based on his last three games he's one hell of a talented individual.
The title seems odd, considering the shrink is the most un-skeptical person on the ship.
Big Brother: I assumed the ships were built for a crew of seven but this one just didn't have a seventh man. Classic government/military style, keeps things uniform.
never mind, i got itÃ, ;D
edit:
also, i think i should add to the Serena's hand error (if its not already added) that you can get the UV thing again too when you give the hand to William again.
FATAL ERROR MESSAGE
FATAL ERROR
I started the game and got the message
" An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0xBFF8C15B [strcpy/strcat]; program pointer is +0, ACI version 2.61.747, gtags (0,0)"
It says to notify CJ on the Tech Forum.
why??? why??? why????
I just hit the captain off the edge with the towel thing. Now what?
another bug:
Spoiler
I just stunned Barry, and i went up to the sick room to see if william was there. he wasn't, so i walked out, walked up to the elevator, and Barry comes out of the sick room, but he wasn't there before. ***EDIT*** i also get this same thing when i go to the conference room and walk to the elevator
That's part of the game, I assumed it was because they're apparitions rather than physical beings.
Man, what a game. I'm not finished yet but I had other plans to work on my own game today that just got shattered once I started playing this. Yahtzee has a real knack for 'on-the-edge' atmosphere, and the game is extremely professional, just like '5 Days'. I have to say, I don't find the safety procedure with the clip annoying at all, but I guess that's because it's nowhere near as bad as the mundane things I've had to do in other games.
I'm so jealous at this guy's writing >_< It's just good, simple game storyline that keeps you wanting to play throughout the whole game.
Quote from: Redwall on Fri 23/07/2004 03:56:19
That's part of the game, I assumed it was because they're apparitions rather than physical beings.
yeah, but it still makes me a bit mad, cuz i was walking into a door (the confrence one, to be exact) and the second i got to it, Barry showed up ::)
well, w/e ;D, but im stuck on the Barry chasing u part, what do i do or where do i go?
ok...ive pushed the good captain off the railing, hit the button on the doctors room and he said he would be out in ten minutes...I cant figure out what Im supposed to do next????
@ imspeshul
Spoiler
You have to find Adam ... just keep looking. Don't worry, he hasn't given you the shaft!!
Spoiler
Tell the engineer to meet you at the deck as well and then go there, the engineer is hidden in the elevator's hatch.
It's an excellent game, though I must say I liked 5 days a stranger more, specially because of the ending...
Spoiler
I mean, it doesn't seem to be part of the plot... you just realize at the end that the guy was not who you thought he were, but what? Is it all just for making him a good victim to be punished for the crimes? I don't think having fun of being unemployed is good... :(
I also found a bug, and this is a big one.
Spoiler
When DeFoe is chasing you, if you go back to the room where you were going to escape the ship (I don't remember the name of the devices) the engineer and your own body are still there. I mean, there's still the sprite of you lying on the floor and you can still talk to the engineer...
It was a very enjoyable game. Wasn't 5 days longer? Or maybe it is that it took me more time to beat it. Anyways, good job!
Spoiler
On Monday, how do you open the airlock doors? It says the "safety switch" is on. How do I get it open?
@ RtF
Spoiler
you have to make sure the other door is closed, just use the first switch (on the left)
I would like to make an announcement ...
I just went and played through the game again. I have never done that with an AGS made game before.
A really great game (despite some bugs).
Hi!
Just wanted to state, that I'm through - finally and with a good help of highwaygal ;-)
But I don't know, which game you guys (and gals respectively) played. I didn't like the ending. Well, but that's a matter of taste. After all it's really a good game, and-- no! don't let me say that! umm... grammm.... -- Yahtzee's quite a genius. (Oh dammit! I HAVE said it! Must be that idol from the game!)
So. We're awaiting another, Mr. Ben "whoeveryouareinthisforum" Croshaw.
Bye,
I'm stuck
Spoiler
I can't find serena, I have talked to everyone and I think i have been everywhere, can anyone help me?
Good game but a few things:
Spoiler
1) What body was Dafoe supposed to be using at the end? I thought he could only go about attacking people by taking over someones body.
2) Why did Dafoe have the idol on him after you squewer him, when it was by the abomination?
3) What was the point in Serena's ghost? Would have been better if it had tried to warn you or something..
4) Why did Dafoe want a body made of a few peoples parts? Why not just use one persons whole body?
Zooty:
Spoiler
Have you been in the captain's room yet? If you haven't, his room keycard is outside and inside there you'll find an object. Give it to the woman captain.
Quote from: PaulSC on Fri 23/07/2004 02:40:16
Spoiler
Also, I was sitting around in the airlock for ages waiting for the welder to arrive - it was a bit silly that you had to *close* the door to make him arrive.
Spoiler
I've finally managed to get the welder to follow me into the airlock, but when we are both outside I can't get him up to the radio masts ??? Please help!!!
EDIT:
Spoiler
It seems very hit and miss, but he finally appeared on the roof and I killed him.
The game was very good, but the timed sequences and
Spoiler
the obscurity of killing the captain - wouldn't have thought of that in a million years!
ruined the game for me - I definitely prefer the original...
Quote from: ryan on Fri 23/07/2004 04:55:56
yeah, but it still makes me a bit mad, cuz i was walking into a door (the confrence one, to be exact) and the second i got to it, Barry showed up ::)
well, w/e ;D, but I'm stuck on the Barry chasing you part, what do i do or where do i go?
That happened to me all the time too, it is annoying. It seemed to me that he (and the... err... nevermind) only shows up in the first ten seconds or so though, so I just waited and then took my chances.
I think there's a hint for you at the top of the third page.
I got some buggies:
Spoiler
1. You can get the hand lotsa times
2. You can walk into the elevator lotsa times, when the door is closed
3. You can't save/load in the conference room
4. I assume only one cursor should be used in the game, but sometimes my cursor goes to use inventory
I'm not sure if these have been mentioned before, just what I found.
Great game so far, the interface is surely alot better. I just wish I could look at inventory items.
Loving the game so far. The puzzles aren't too hard and aren't too easy. Woopee
Yay Yahtzee!
EDIT: Another bug:
[hint]
1. You can discover Serena's Torso numerous times and play the cutscene all over again.
[/hint]
Zor, right click on an inventory item to look at it.
i'm really confused.
Spoiler
I am looking for this escape pod car and have found the abbatoir place. As soon as i go back into the escape room 9after doing or picking up nothing) I get a conversation about a letter. the escape pod opens and we both get sucked out. what have i done wrong?
I think I've found a bug no-one else mentioned.
Spoiler
After you throw the idol down the ship you still have it in your inventory.
Zooty:
Spoiler
Right after the guy finishes reading the letter, use the 'hand' tool on the left-most escape pod's lever to prevent being blown away.
Simian:
Dafoe was the Abomination, That's what body he is and why he has the Idol. and it explains that DaFoe thinks the Bodies are weak, and that's why William builds one out of the best parts. Serena's Ghost just adds to the Spookiness I think.
another bug/design flaw:
Spoiler
when im on the outside on Sunday with the welder, and i look in my inventory, theres an object that looks like a switch, and is called 'fhfth', and it all it says when i try to use it, it spits out "I may need it".
well, i finally finished. and man..that ending was the biggest twist EVER!!! great game, apart from the bugs, this is a must for ne AGS fan. ;D
great game but the ending was just obscure. it really made no sense
Spoiler
what was the point of having him holding a false identity? he didn't do anything wrong did he? daFOe was the killer... If he wasn't then what was the point li nking the two games up?? Bah.
I'm stuck:
Spoiler
I got the bloody food from the food dispencer and exsoused all the conversation topics with ewerybody on the ship. What do I hawe to do next?
@ viktor
Spoiler
There's something wrong with the despenser ... you might want to try and fix it!
@ zooty
Spoiler
They ignored the box (evil) and blamed the tragedy on 'Somerset' so perhaps the point was that the evil wasn't discovered ... I'm not sure if that's important though ... 'cause the idol was destroyed
I'm trying to override the security systems. I know how to solve it, problem is, I can't remember for the life of me what day it's supposed to be in the game. Help?
Quote from: Goon on Fri 23/07/2004 19:33:33
I'm trying to override the security systems. I know how to solve it, problem is, I can't remember for the life of me what day it's supposed to be in the game. Help?
Read the old messages in this thread ... it's answered 2 or 3 times!
Spoiler
280730
MAJOR ending spoilers here, so be careful:
Zootyfruit:
QuoteSpoiler
what was the point of having him holding a false identity? he didn't do anything wrong did he? daFOe was the killer... If he wasn't then what was the point li nking the two games up?? Bah.
---
Spoiler
I think the main idea was simply to catch you off guard and unsettle you by turning everything you thought you knew about your character on its head. It's fun to play it again and see the hints that your character really doesn't really know as much about his job as he should.
Anyway, even aside from the false identity thing, it's a nice bleak twist to realise that after all your hard work, all of the remaining evidence really does point the blame directly at you.
Thought of a few more problems:
Spoiler
William ejected the escape pod before you could get to them to prevent you from escaping because he needed your body. Wouldn't it be more likely that you would've been sucked out, leaving him without a body anyways? Sounds like an improbable gamble...
I finished the game without destroying the idol. Wouldn't this have grave implications for a sequel???
Also, you can destroy the idol multiple times, as it never leaves your inventory.
At the end, I'm assuming that the hand that comes out of the box is from the body that WIlliam stitched together. If that's the case, where did the physical body of the welder that I killed come from?
Confusing...
Spoiler
I didn't see any hand come out of the box at the end? And when I tried to enter the ship without destroying the idol he turned into the Welder when I clicked on the uniform in the airlock. (which was very spooky, because I thought you had to destroy it inside...)
Ben should kill his betatesters lol
Quote from: LostTraveler on Fri 23/07/2004 22:59:19
Ben should kill his betatesters lol
No one should ever rush into releasing a game. It's bound to have bugs. The famous Rob Blanc II "Nowhere! I don't know where to go!" bug was there until I went back and fixed it before the Windows version re-release.
But then again, who am I to speak? It take me years to release a game, and then it's less than perfect. I'm definitely going to do this, though: Before I add the game to my site and raise all the hype about it, it will be pre-released on the AGS forums, so you guys can play it and bitch about the bugs my team of game-testing monkeys did not find. I did have betas for the Rob Blanc Trilogy on windows if anyone remembers.
Quote from: Zootyfruit on Fri 23/07/2004 19:10:03
great game but the ending was just obscure. it really made no sense
Spoiler
what was the point of having him holding a false identity? he didn't do anything wrong did he? daFOe was the killer... If he wasn't then what was the point li nking the two games up?? Bah.
It made perfect sense! Well...not really, but I can see where it is coming from:
Spoiler
GATTACA!!!11!
I think.... I don't even know if I spelt it right. It was still kind of mean to have all the blame put on him though...
My thoughts on the ending:
Spoiler
The welder was the killer. It was the spirit that killed the people with the help of the ship's doctor. The reason that the security team blamed you in the end wasn't to draw attention from the box, it was because there was no other evidence to suggestion someone else did the killings.
I think the biggest reason to make this man have a false identity was so that no one would believe him about the spirit. Trilby said in the letter that you should not try to destroy the idol, because the spirit would not be destroyed. That's what happened at the end. The security officer said there is nothing in the box and then we see a hand come out. Obviously leaving it open for a sequel.
My opinion on the game in general:
I liked it. A tad buggy, but I just played it and it seemed some of the aforementioned problems were gone, so maybe Yahtzee read these posts and fixed the bugs, but who knows. It was spooky, I liked the music but I felt more would have added to the game. All in all, I thought this was a very well done game by a clever kid. Sad that he was such an arse at times.
I could see another game in the series and would probably play it, but the impression I got of this game was that of a horror movie where they keep reincarnating the villian (Like Friday the 13th when they went into space for Jason X, that wasn't necessary). 5 Days and 7 Days were nice, but I just hope this does not form into a silly series where most of the games lack a good plot.
Also, did any one else feel that the seven day concept took away from the game, because the days seemed to go by oddly?
If you look at his site, it seems he's obsessed with the horries series like Friday the 13th, although he gives scathing reviews for each one. The thing he raves about is the characters that get killed rather than the killer itself though, so I guess this is his ideal series.
I liked the game, just finished it meself. I thought the ending was kinda funny.
Spoiler
The part I thought was funny was ''I JUST WANTED TO GO INTO SPACE!''
I didn't catch the hand coming out of the box though.
Yes, I liked that part too.
But please, next time you post two spoilers, make sure to hide _both_.
Thankyou.
Spoiler
I just replayed the ending, it doesn't really look like a hand to me, more like some skintone goo, but whatever. Plus the V I'm playing doesn't have a lot of the bugs listed here.
yahtzee, come on. shamelessly ripping off the game Live a Live, and even putting a reference to, as I recall, Watanabe, at the beginning? you had to have thought there were some other Underdogs afficianados here as well. oh well, your game is still cool, even without the captain square game.
Please keep posting any bugs you find in this thread as Yahtzee is reading it.
I should direct you to this thread. He explains his Sekret IDENTITY for all who care...
http://www.chefelf.com/forums/index.php?showtopic=1116
Spoiler
How do I pick up the dang idol?
oh and a bug. I don't know if it was already posted.
Spoiler
When I tryed to loer the welder in to the air lock he didn't show up. Then I wen't back in to the ship. But the welder started to folow me again. That's not what's wierd. The wierd thing is that he came out of the air lock where I just came out...
just a thought i had last night
Spoiler
When at the end, he syas "i didn't mean to hurt him, does this mean he killed the real doctor ude back on earth? and thats why they're blaming all of the other murders on him?
Just a thought
Well, one word replies are a no-no, so I added those.
But, the answer must be:
"Yes".
(Unless I'm wrong).
Well, I just don't get it:
Spoiler
I'm being chased by the dead captain and I have the towel rail, I've found Adam talked to William. Been in every room of the ship. From what I understand from reading other posts I'm supposed to knock him over the rails in the reactor room or is that someone else? Anyways, I've tried that and it won't let me. I'd love some help! Thanks.
???
okay nik
Spoiler
Go to the reactor room and think stealth. HIde in the best place. Then, as highwaygal has stated hundreds of times, its time to play some baseball.
finished a few mn. ago. Man the ending realy surprised me. :o
Who would hawe thought... :-X
Just finished it. Amazing game, I may even play it again soon to......."watch out" for that ending, if you know what I mean. One weird thing though:
Spoiler
I went to go & destroy the idol in the exhaust, when the other ship arrived. Just out of interest, I went back up to the top to see the welder's body again (just to check there were no hidden interactions with it), only to find it was gone! The radio mast was back to normal.
Well another Yahtzee game. Well I'll be. I've only had time to watch the intro, but it is looking to be an awesome game, and judging by everyone elses comments it is good. I'll play it tomorrow.
Oh and Yahtzee, good work with leaving the debug mode turned on... :P
edit: Also both the volume controls have no affect on the volume. Well at least for me
Spoiler
when he said "I didnt mean to hurt him" he was talking about the real doctor that he killed to get on the space.
To me the spirit did all the killings but the "doctor" was blamed because noone was alive to tell the story, besides him.
But....
Spoiler
I'm still not totally satisfied. I mean, what really was the POINT of having him be not who he said he was? I would have been satisfied if they just took him away cause he was the only one left. That makes more sense. A LOT more sense. Meh.
-DD
Spoiler
Maybee he did this on purpose so he can make another sequel. Or maybee yatzee just likes inclooding criminals in games (Trilby the catburglar)
Helping time:
Spoiler
How do I get the welder up to the radio masts? I'm guessing I have to retract them, then lure him up there. How do I get him up there?[/hint]
Spoiler
Remember all the corridors/rooms, where either the welder appeared or didn't appear? It's like that. Once you've retracted the spikes, just keep going back and forth up the steps until the Welder DOES appear. When he does, lure him onto the center of the square (it could take a few tries) and it will skewer him.
-DD
PS: Oh, and to Viktor....
Spoiler
The first thing I saw when I looked at "Somerset" was "hey, he kind of looks a bit like Trilby. Maybe a descendant." Heh.
Just completed the game. Didn't like the ending as I agree, I don't understand the point in the *twist*. Oh well, it was a great game and was as someone said on here, I think it is shorter than 5 days. Probably because the puzzles in general are a little easier to figure out, except one which had me stumped for too long!
Spoiler
As far as I can tell, the point of the twist was to surprise you. That's it. Throughout this game you're supposed to think "Okay, this guy is Dr. Somerset" and you believe it. At the end, it's revealed that you really don't know who he is at all. It's fairly innovative to be fooled by who you're playing. I mean, we don't even know his real name!
And what about ship records or something? Maybe there were cameras, or some other way to confirm that it wasn't "Somerset" at all. We don't know that he was convicted for the murders. Just initially suspect. I felt the ending was suitably vague, and I just accepted it for what it was. I enjoyed the twist without tryingf to analyze it.
Spoiler
I found it rather interesting that at the start, I was more interested in the story but now I've finished the game I want to know more about that character, as the last thing I thought before it ended was how little I knew about the doctor-whose-name-I-can't-remember.
I think it would be an interesting path to go down in another game - starting with a character we know NOTHING about. Giving the player the freedom to control this person, despite the massive gap in what we know about him/her. Then slowly revealing more about them as the game goes on, gradually showing that this is not the person we thought it was. Would this cause the player to act differently within the game?
Does the knowledge we already have change the way we think about how to do things, when we know we are controlling someone else.....if you see what I mean?
I mean, if you had known the doctor was a murderer, would it ave caused you to think about the puzzles differently?
Spoiler
I still can't get him up there. I got the masts down, lured him out of the ship, went up to the top, waited for a long time, went back down, and he wasn't there anymore. Should I try something else?
rtf:
Spoiler
I had that problem too.Ã, The welder just stood there and didn't move.Ã, In the end I went through the bother of luring him outside again and this time it worked.
Quote from: Pesty on Sat 24/07/2004 20:31:37
Spoiler
As far as I can tell, the point of the twist was to surprise you. That's it. Throughout this game you're supposed to think "Okay, this guy is Dr. Somerset" and you believe it. At the end, it's revealed that you really don't know who he is at all. It's fairly innovative to be fooled by who you're playing. I mean, we don't even know his real name!
You should play the (text) adventure
9:05 by Adam Cadre (don't worry, it's a short & sweet one, suitable for people with little to no experience in interactive ficton) at http://adamcadre.ac/905.html
7 Days a Shrink was really nice, but I think I prefer
5 Days a Stranger.
7das is awesome. Good work.
9:05 is also awesome. I'd even go as far as calling it 'totally sweet'.
I just finished. I loved it. The graphics, the puzzes, the immersion, the characters...
One of Yahtzee's highest points is his ability to let you get to know about the characters, instead of saying, "He's the doctor. He cures sick people." Because of the character backgrounds, I was even more concerned for the crew, and that increases the immersion level a few points.
Spoiler
However, I would have expanded more on the ending, instead of one short cutscene.
I really liked the one frame of a hand coming out of the box at the end. It reminded me of the cheesy shark movies that they show on SciFi Network :)
As someone said, Yahtzee did a lot more exploring of the character's backgrounds in this game, which leads me to wonder whether he read Dave Gilbert's review at www.adventuregamer.com for 5 Days, where he said that he did not develop the characters enough.
HELP! The guy just opened up the escape pod thing and got sucked into space. Now I'm hangin on for dear life. I've been stuck on this part for about an hour, don't think I'm going to solve it. PLEASE I'M DESPERATE!!!
guest2:
Spoiler
use the lever object for the open escape pod door. u'll close the door, and fall to the ground
Great game.
I just had a thought.
In the player characters (can't remember the name) office he has some diplomas and stuff. He could hawe stolen them from the real doctor. I think what's wierd is that when you look at them he talks like he actualy did work for them and that they are his. I mean what's the point in saying that. They aren't his and there is noone else in the room not to tell them that they aren't his, You know what I mean. I think that Yatzee either made a goof here or he had a diferent ending planed first and thought of this one when he already did the office room.
How I "lure" him out of the ship?
I am wearing the EVA suit, left door closed, right door (to outer space) open.
I have withdrawn the radio masts. I am waiting... Nothing!
Forget it. Moved in and out, and finally he showed up.
Well, I've restrained from comments before finishing, but now I must say this is the AGS game I've disliked most.
I am really wondering what is all the excitement about?!
Very nasty scenes actually... It was disgusting.
In the ending sequence: Did I just see a hand coming out of that coffin, just before fadeout?
My opinion about the game: Great, but 5days was better, IMO. The characters acted more believable there and the whole situation dramaturgy were thought out better. Anyway, the atmosphere was extremely creepy in both games, and the life-threatening scenes really made me jump sometimes...
the airlock puzzle thingy can be explained like this:
Spoiler
he pulls the lever with his feet
also, imo there is more to the ending than what is said in the game.
a possible interpretation is that,
Spoiler
similar to what defoe did, maybe someone (descendant of trilby? maybe :) ) managed to find a way to use somerset's body in order to protect human kind from defoe, at the cost of a few lives. that could also explain his young age (i bet the welder would have been immortal too)...
i know this is far-fetched, but i usually come up with stories like this to justify stuff that doesn't make sense at first
...and the question that is raised in the beginning of the game, as to how the artifact had reached a place so distant from our solar system, remains unanswered, unfortunately :(
I thought the Idea was that insted of being left to Drift They Had Purposefully propelled it as far away as they could possibly get it.
I love this game, the first game of Yahtzee's that I've really gotten into and wanted to finish. I'm nearly done, I think.
I have had a few bugs, nothing fatal though.
http://agagames.com/scotch/7das3.png
http://agagames.com/scotch/7das4.png :)
I just realised some serious design flaws.
In the fixing lift room, the lift is obviously round. In the obs. deck it looks like it's only a 1/4 of a circle?
In the conf. room you can see a window when you should clearly be seeing the escape pod room?
Scotch, although I must admit those are cool pictures, how did you accomplish those? That would be helpful for Yahtzee to fix them.
I am in serious need of help:
Spoiler
Okay, what the hell am I supposed to do after pushing chahal over the ledge and talking to adam?
What the hell is a bridge?
Where the hell is William?
Anyone?
Just played through it.
Wow, a great game overall. It was a fairly good story for the most part (but the ending was a bit... strange). The graphics served the game well. The choosen music which played at the right times seemed appropriate.
There were a couple of nasty bugs, and also a couple parts of the game was hard to trigger an event to happen... Perhaps some beta-testing would have improved some of that.
Anyways, I enjoyed the game and it kept me involved.
*Salutes*
Zor:
Spoiler
You know that three of the crew members are dead, so you have to find the other two. They're hiding. Both are in places only they have access to.
And the bridge is where the ships controls are. It's the second to the top floor where the console. The room that the Captain's room branches off of.
Quote from: Zor_©? on Sun 25/07/2004 16:31:54
I am in serious need of help:
Spoiler
Okay, what the hell am I supposed to do after pushing chahal over the ledge and talking to adam?
What the hell is a bridge?
Where the hell is William?
Anyone?
I`ve the same problem......can someone give a hint?
I'm currently at the part where the Captain is following me around....so uh, I'll figure out a way to get rid of him but wow, the way he kills off Angela was pretty unexpected lol...and I think the screams are hilarious.
Anyway, I like 5 days a stranger better for some reason because Trilby was just...cool...
I like the whole space concept....kind of reminds me of Jason X.
I loved the game. A great sequel that doesn't let down fans of the original. There are a few inconsistancies I noticed though...
Spoiler
Like in the readme, it says that the ship is only a few days into it's assignment when the locker is found. But "Dr. Somerset" syas that the darts in the games room were lost months ago.
Also, at the end, when John Defoe finally rises and starts wandering the ship, what head is he using? The whole purpose of the doctor capturing "Somerset" was for his head, so John Dafoe's new body would be complete. But you escape with your head. So where does John's head come from?
maybe it was the comm Engineer (can't remember her name ???) She had black Hair, and She wore Glasses wich is probably Why Defoe steals the Doctor's eyes.
Just finished it with a couple of hints from here...
I enjoyed it and thought it was beautifully presented.
Not perfect though - very linear, very buggy.
Plus, some forced puzzles.
Spoiler
Pushing Barry into the reactor shaft. Why should that "kill" him?
Why not cut his arms off with the machete after stunning him?
Ditto for John.
Somebody said you could push the escape pod lever with your foot.
But it's much too far away for that.
Some of the events seemed very triggered.
I think it would have been better without the days.
It wasn't very convincing that everyone would split up all the time when there was a killer on the loose.
And the "twist" ending was pointless.
For one, it didn't sound believable.
For two, it leaves a bad memory of the game - like it wasn't me playing.
Some great horror stuff though.
I liked that it was Elandra at the helm!
Quote from: SteveMcCrea on Sun 25/07/2004 23:48:55
Spoiler
Pushing Barry into the reactor shaft. Why should that "kill" him?
Why not cut his arms off with the machete after stunning him?
Ditto for John.
Because that would require a whole shitload of animation.
Quote from: SteveMcCrea on Sun 25/07/2004 23:48:55
Spoiler
I think it would have been better without the days.
It wasn't very convincing that everyone would split up all the time when there was a killer on the loose.
My favorite part was after meeting at the bridge, they decided to use the escape pod. But first, a good night's rest. I was like, WHAT???
Quote from: big brother
My favorite part was after meeting at the bridge, they decided to use the escape pod. But first, a good night's rest. I was like, WHAT???
Apparently, evil ghost murderers can't open doors.
Quote from: SteveMcCrea on Sun 25/07/2004 23:48:55
Spoiler
Pushing Barry into the reactor shaft. Why should that "kill" him?
Why not cut his arms off with the machete after stunning him?
Ditto for John.
Spoiler
Well, probably pushing people into the reactor shaft would destroy their body. If the spirit of DeFoe took over Barry's body, the body would be destroyed in the reactor shaft, and then the spirit had to go looking for another body... right??
EDIT: You guys think too much! Knowing that you'll find bunch of design flaws and forced puzzles in my games, I'm going to stop developing them right now!
Sorry Pett,
I should just have said WOOOOT! I LOVE IT!
Don't get me wrong.
No doubt, it's one of the best games of the year.
That's WHY I'm picking holes - because I think it could have been better.
I don't want Yahtzee to rest on his laurels.
I like to hear that BB is hypercritical.
Hopefully he's turning that hypercritical mind on Apprentice II.
Thanks, and cheers Yahtzee,
Steve
Quote from: BerserkerTails on Sun 25/07/2004 21:38:51
Like in the readme, it says that the ship is only a few days into it's assignment when the locker is found. But "Dr. Somerset" syas that the darts in the games room were lost months ago.
Also, at the end, when John Defoe finally rises and starts wandering the ship, what head is he using? The whole purpose of the doctor capturing "Somerset" was for his head, so John Dafoe's new body would be complete.Ã, But you escape with your head. So where does John's head come from?
well, the ship could have been used before that assignment or something.
and the head also got me thinking whose it was. i figured it was Serenas, cuz it was in William's room, but i dunno
Spoiler
And who's this guy, Malcolm that's using a computer at the beginning when he sees an article about the relaunch of Mephistopheles. When I finished the game I thought he could be the real identity of the player character, but then I saw that the date in the computer is 14/7/2385, that's only a few days before the incident in the spaceship and not six months ago (or something like that) as the guys from the other spaceship tell you.
Maybe it was planned to be the player character and this is a small mistake in the plot.
Quote from: ryan on Mon 26/07/2004 02:34:20
Quote from: BerserkerTails on Sun 25/07/2004 21:38:51
Like in the readme, it says that the ship is only a few days into it's assignment when the locker is found. But "Dr. Somerset" syas that the darts in the games room were lost months ago.
Also, at the end, when John Defoe finally rises and starts wandering the ship, what head is he using? The whole purpose of the doctor capturing "Somerset" was for his head, so John Dafoe's new body would be complete.Ã, But you escape with your head. So where does John's head come from?
well, the ship could have been used before that assignment or something.
and the head also got me thinking whose it was. i figured it was Serenas, cuz it was in William's room, but i dunno
Makes sense that it would be Serenas head, since she wore glasses (hence her eyes are bad), and Defoe needed the doctors eyes.
I just finished. Brilliant Yahtzee!
If anyone needs tips pm me!
Quote from: Zor_©? on Sun 25/07/2004 16:31:54
I am in serious need of help:
Spoiler
Okay, what the hell am I supposed to do after pushing chahal over the ledge and talking to adam?
What the hell is a bridge?
Where the hell is William?
Anyone?
I`VE THE SAME PROBLEM.PLEASE HELPPP!!!!
QuoteI think it would have been better without the days.
If then the puzzle with the captains console wouldn't work. But I think that you hawe a point. Maybee he could hawe left out the puzzle and instead put in a diferent one...
Quote from: brown on Mon 26/07/2004 08:33:33
Quote from: Zor_©? on Sun 25/07/2004 16:31:54
I am in serious need of help:
Spoiler
Okay, what the hell am I supposed to do after pushing chahal over the ledge and talking to adam?
What the hell is a bridge?
Where the hell is William?
Anyone?
I`VE THE SAME PROBLEM.PLEASE HELPPP!!!!
Spoiler
william is in his room on the residence deck. go push the buzzer to his room. the bridge is the ops room, next to the captains quaretrs (where serena was).
Heh, I was just kidding Steve :) It's just that I think this is the first time I've seen design flaws being picked up from games posted here... o.O
Spoiler
Helpppppppppp I need the code for pod...............I have been to captains room and accessed computer, am met with three options 1. withdraw masts, 2 deck security and 3 Ru38914741111Error............completely stuck at what to do next. Everything I try to enter in the computer comes up error
janey
Spoiler
Type the number of which option you want to choose. The passcode is barrys birthday but you have to work that out. unlees you get really stuck, then PM me
Spoiler
She has the code........
What you need is the key for the pods, now who has that? It's obviously not you or Adam, who else could have it.....? Maybe you should go find him.........
Ah yeah, now that everyone is making some deep thoughts about the sense of the game, I have one, too: What sense do escape pods make if you need
a) to fuel them up before launch
b) a keycard which only one person has to access them...
It's like having a "build-your-own-boat-in-just-two-days-kit" for emergency purposes on ships...
Note: To anybody asking for 'hints' and/or 'help'.
The ENTIRE game is laid out in this thread ... take 3 minutes and read through it! ;)
Maybe somebody should post a walkthrough?
http://www.fullyramblomatic.com/7days/7days_sol.txt
Quote- Dr. William's last name is Taylor, and he has very blonde hair. He is a descendant of Simone Taylor from the first game.
He is a descendant? I thought she died from the ghost? It said so in the letter...
WHICH DAY IS IMPORTANT TO YAHTZEE? I need to know...
Quote from: Isegrim on Mon 26/07/2004 16:39:38
Ah yeah, now that everyone is making some deep thoughts about the sense of the game, I have one, too: What sense do escape pods make if you need
a) to fuel them up before launch
b) a keycard which only one person has to access them...
It's like having a "build-your-own-boat-in-just-two-days-kit" for emergency purposes on ships...
Quote from: Isegrim on Mon 26/07/2004 16:39:38
Ah yeah, now that everyone is making some deep thoughts about the sense of the game, I have one, too: What sense do escape pods make if you need
a) to fuel them up before launch
b) a keycard which only one person has to access them...
It's like having a "build-your-own-boat-in-just-two-days-kit" for emergency purposes on ships...
Its useful if the team brings aboard a 400 year old coffin with the spirit of an evil murdered, unwanted child. you've got to plan for these situations!
but anyway, i would assume 2 people hold keycards. the captain and the doc.
I didn't question the usefulness of the pods themselves, I was just thinking that if there is, say a reactor meltdown, you would hardly have time to fuel those damn things up, would you?
Except you meant that such a situation is highly suited for drama purpose (Got my irony detector turned off, so sorry if I misinterpreted you...
Quote from: Zor_©? on Mon 26/07/2004 19:03:13
Quote- Dr. William's last name is Taylor, and he has very blonde hair. He is a descendant of Simone Taylor from the first game.
He is a descendant? I thought she died from the ghost? It said so in the letter...
that doesn't mean she couldn't have had a child in that two-year span or he descended from a sibling in her family tree. You have to look at the whole picture there.
Awesome game, once again. When I first read that it took place on a spaceship, I was a bit turned off, but as soon as I got into the game, it felt very much like 5 Days A Stranger, despite the setting. I still have an issue with the graphics being so colorful (almost EGA-ish), because it works against the horror theme. But I'm amazed how much content Yahtzee managed to cram into that minimal download. I mean, most 4-room demos around here are larger than that. Respect, man! It was fun playing Enclosure and this game within just a few weeks of eachother - so similar yet so different.
I still can't work out how "6 Days A Sassin" fits into the series though :P
Quote from: GarageGothic on Wed 28/07/2004 12:19:33
I still can't work out how "6 Days A Sassin" fits into the series though :P
"6 Day Assassin" is a game made by a different author (I think Mr Colosal was it?).
I think it was called 6 Day Assassin because that's about how many days working on it took him to program the whole game?
So, as far as I know, it's is not a part of the "5 Days a Stranger" or "7 Days a Skeptic" series (game author Yahtzee).
Congratulations!
You win the "4 Days a Dumbass" award! :)
[EDIT] Sorry. Couldn't resist.
HA! just read that! rofl
Rotfl, He knew that barbarian
About the easter eggs... I noticed the references to 2001: A Space Oddesy and to Halloween. I haven't seen the original "Ringu" (Despite my brother owning it), or have I seen Event Horizon. However, now we need to figure out which day is special to Yahtzee.
What about the day that he left the AGS Forums. I'm not quite sure what happened that caused him to leave, but I know there was something... Perhaps someone who was around at that time could help?
It also could be the release dates of any of his games (Rob Black 1-3, Kent, 5 days)
Or perhaps his brithday. That would fit in with the puzzle about the Captain's birthday.
QuoteHowever, now we need to figure out which day is special to Yahtzee.
What about the day that he left the AGS Forums. I'm not quite sure what happened that caused him to leave, but I know there was something... Perhaps someone who was around at that time could help?
It also could be the release dates of any of his games (Rob Black 1-3, Kent, 5 days)
Or perhaps his brithday. That would fit in with the puzzle about the Captain's birthday.
Spoiler
It is his birthday.
Anym...
Spoiler
When IS his birthday? :P
On a special day :D
I'd be interested to know how he ripped the sounds from HL. I've been trying to do it for ages ... (which is an indefinate measure of time).
Zor, I know how to rip sounds (or other files) from Half-Life. You need the program called QPed or PakExplorer. You must open the pak0.pak file in the "/valve" folder.
http://www.planethalflife.com/hlprogramming/old/files.htm
But I wonder something: Isn't it illegal to use the sound files for our freeware games without permission? I want to use them for my game, too. Hope it is legal...
Strange.
Here's what I think.
First - what's so special about this game anyway?
Fact that Yahtzee made it, it's a sequel to a cool game or is it about game itsself?
First thing, like for us - human beings, is visual contact. There's nothing too special about game graphics, but it's nicely done and pretty detailed. I'd use a phrase "functional and a bit more". Isn't it?
It has absolutely statisfactionary "critical adventure game graphical elements (hardware)" such as believeable walkcycle,talking animations and non-default GUI gfx. A working plot, some rooms and characters. And some puzzles too.
Now this is all elementary. Game that fails with these should have something really special about it to get so much feedback. This - and everything else - will rely on viewpoint of an average AGSer and AGS game, of course. For commercial games, standards are usually much more higher.
We have now an average game here.
Yahtzee added more things to his game. He added graphical & scripted intro, sounds and background music.
This makes now a fine game.
From this point, things get strange. Strange enough to make me write this crap here, thinking what's so special about it anyway.
Puzzles -- there isn't much puzzles really. And some of them are pretty obivious.
He was ignorant/un-careful/brave enough to include things that may (and usually do) bring players' fun down, such as dying, timed puzzle(s), illogical ones, running through whole gameworld all the time while triggering events located at the edges of the world.
Like many others (almost every adventure game), it had it's "argh! where's walkthrough?!" puzzle too. Too bad that It was also the timed one, and could make character die (you know which one I'm talking about). This makes the problem bigger.
Graphics isn't that good too. As a "resident" :D of Critics Lounge, I've seen unskilled people starting with line-box-fill MSPainting and making better gfx after few weeks of heavy practice. And come on, Yahtzee draws pretty well. It all seems just rushed or lazy, because previous game looked much better.
He also tried to script something quite original and made this chase-sequence. It was maybe a nice idea, but he pretty much failed, because this somewhat brave step led to numerous bugs, which are worst things about this (and any other) game at all. And there was not a line anywhere explaining the teleporting skill of the welder... :)
Plot takes us to the future, and outer space. Does this idea need any comments? Ah. And people start to die. And man starts to investigate. And gets chased by murderer.
Two overused plots in one. Not only in games... turn on TV or pick up a random book.
Plus, he totally screws up the plot with the "twist" IMO and with not providing easily understandable information what's going on, especially to ones who haven't played previous game (or didn't realize what's going on). Unclear is the word.
Despite that my whole overview was based on my logical thinking and may have sounded very critical towards the game, I must confess that I liked this game alot.
Yahtzee's trick was the way he presented the situation and atmosphere in game. How characters actually had a character, though plot's logic was a bit messy.
It's pretty short game, but if it was 2-3 times longer, bugfree and had more "game" content, I mean - things player could control and not the numerous cutscenes only - It would be one of the best amateur adventures I've played.
P.S. This "Dream" sequence/cutscene rules!!!11!!1! :D
This is my opinion.
Amen.
LOL i think that since the previous game was in 1900 or something, and this one is 2300 or something, the next one will probably be like in the "2001: space odyssey" movie, and the apes find the black locker partially buried in the ground, in vertical position, as the monolith!! ;D Yak yak, and the monolith posseses the monkeys and make them kill each other! :P
8)cool game wouldnt it be?
[edit: the movie name was wrong:p)
the previous game was not in 1900 anything. It was in modern times. There was a TV in the living room for one thing..
Quote from: Barbarian on Wed 28/07/2004 13:44:28
Quote from: GarageGothic on Wed 28/07/2004 12:19:33
I still can't work out how "6 Days A Sassin" fits into the series though :P
"6 Day Assassin" is a game made by a different author (I think Mr Colosal was it?).
I think it was called 6 Day Assassin because that's about how many days working on it took him to program the whole game?
So, as far as I know, it's is not a part of the "5 Days a Stranger" or "7 Days a Skeptic" series (game author Yahtzee).
ROTFLMFTOÃ, :P
Obviously someone does not realize what a joke is when it's right in front of their noses.
P.S. I don't mean this in harm.
click here for a little joke for the ones that finished the game already (http://img61.exs.cx/my.php?loc=img61&image=0itsnotgonnawork.jpg)Ã, ;D ;)
---
[edit] btw, does anyone know why that room with games was used for?? was it all just scenario?
Yes I numerously wondered that as well. It frustrated me walking in and out there...
Spoiler
If Adam was John's best friend, wouldn't he have known he was a phony?
Zor_©:
Spoiler
well, several times john commented his strange attitude to the others, and even threatened adam once i think, so i think thats enough.... probably...
Quote
ROTFLMFTOÃ, :P
Obviously someone does not realize what a joke is when it's right in front of their noses.
P.S.Ã, I don't mean this in harm.
Maybe I knew it was a joke, but I was "playing along" with it ;)
Also, perhaps there really may have been some peoples who thought that 5 Days..., 6 Day..., and 7 Days... were a part of the same series.
Anyways, I think I'll make a game called "9 Days to Sarcasm!" heheh. :P
I rate a game on its size and fun. If its 5 mb and you can have lets say 45 mins of fun, then its worth it.
This is a good game, dont try to judge it by its puzzles, and bugs, and art.
Excuse my language, but fuck analysing it's qualities. The fact is that most people here, like me, sat down, played the game and enjoyed it. I didn't need to think about why, I just know I was impressed by it and I had fun playing it. :) I think the game was a nice compliment to 5 Days.
I agree Kinoko! I loved this one as much as 5 Days a Stranger. It wasn't the graphics that impressed me, 'nor the plot (though it was interesting). I was in awe of the feeling, and the atmosphere the game produced. I really hope that someday I'll be able to capture the raw feelings of excitement in my own games as the "Number Days a 'S' word" games give me.
Quote from: CoolBlue-Gord10 on Wed 28/07/2004 22:44:35But I wonder something: Isn't it illegal to use the sound files for our freeware games without permission? I want to use them for my game, too. Hope it is legal...
Nope, I'm afraid it's illegal. Just like ripping sprites from
Monkey Island or creating
King's Quest remakes. :(
Analyzing games is helpful from a development perspective, because it helps us game developers (especially those of us, like myself, who are relatively new to game development) learn the tricks of the trade.Ã, I personally like it when people share things other than just "i liked it.Ã, it was good." On that note, i'm going to share my thoughts on this particular game.
First off, i really liked 5 Days a Stranger.Ã, In fact, i loved it...so this game really had a lot to live up to.Ã, And as a warning, I'm going to compare the two games quite a bit.Ã, After playing this one through, i can echo a lot of other comments that it was overly buggy and felt like Yahtzee maybe rushed a bit in developing it...but here are a few other things:
1) graphics--for the most part were very good.Ã, but there were a few screens that could have been easily improved...like the space ship in the intro.Ã, It just wasn't graphically consistent with the excellent interior backgrounds.Ã,Â
2) plot--obviously a bit cliche, but what isn't...and more to the point, a plot can be cliche so long as the gameplay is there.Ã, And I liked the surprise ending...it's very outer limits-ish...especially because i now want to replay the game to pick up on clues.
3) sound--the great thing about 5 Days a Stranger was that Yahtzee used ambient sounds very effectively.Ã, the whispers were awesome.Ã, In this installment, he kept the footsteps sounds.Ã, But maybe there could have been more creaking sounds coming from the ship...just something to make it creepier.
4) gameplay--I'm going to lump everything else here.Ã, Um, I felt like a lot of the characters didn't have believable reactions to the various deaths.Ã, Sure, they're remaining skeptical...but when you show the commander the severed hand...she's just like, "continue your investigations."Ã, Come on, I think you'd have a bit more of a visceral reaction than that.Ã, He went in the right direction with William suspecting other people, and the little in-fighting...but the hand thing really negates it all...and the bloody tray...
And I'm not sure how to do this, but in 5 Days, there really seemed to be more cohesion.Ã, You were led along in the plot in a very effective manner.Ã, Days weren't just thrown in for the hell of it.Ã, Sometime around Friday or Saturday, one of the days just passed for no reason.Ã, WTF?Ã, What happened?Ã,Â
Also, I liked how in 5days you could turn on the tv and get backstory via the news.Ã, It helped put the game in context...obviously you couldn't do exactly that in this game, but what about looking at crew profiles in the doctors office...or some kind of other literature.Ã, Maybe not everyone would go for that...but i like the little things that help envelop the character in the game world.
Ok, so it's not 5 Days, and I don't mean to be obnoxious in comparing the two, but honestly I really liked games...these are all nit-picky things.
Way to go Yahtzee...it felt like playing a live version of Friday the 13th or Halloween...but IN SPACE *oooooooh*
-Logan
Quote from: Kinoko on Thu 29/07/2004 06:08:43
Excuse my language, but fuck analysing it's qualities. The fact is that most people here, like me, sat down, played the game and enjoyed it. I didn't need to think about why, I just know I was impressed by it and I had fun playing it. :) I think the game was a nice compliment to 5 Days.
Of course...! But from a viewpoint of PLAYER.
But I analyzed it because I (like most of AGSers here) am an
adventure game maker too.
And it doesn't happen every day that some AGS game gets so deep attention that people start to perform a surgery on the plot and wondering what, where and how it all was, right?
So, as an AGSer, I analyzed it to understand how Yahtzee managed to get game this far and result brought me to understanding that its strike with characters and atmosphere did almost everything, and really well, while other parts weren't that strong at all!
There's always lot of discussion how should we make adventure games to get people to like them....
So that's a great tip, or a piece of useful knowledge.
And helpful for other game makers, including myself.
Right?
Edit: Weird, ldw hit the "post" button just when I wrote my post, and is talking about same thing...
Quote from: ldw on Thu 29/07/2004 18:09:42
Way to go Yahtzee...it felt like playing a live version of Friday the 13th or Halloween...but IN SPACE *oooooooh*
You mean Jason X?
Here's my opinion on the debate. Yeah, the games are okay, I wouldn't say they were amazing, but I think the reason people are talking about this so much is because it's Yahtzee who made them.
The entire Yahtzee story is a very odd one, and the reasons he left and what he said when he left just sort of add to the attention his games get when they come out.
So, these have been decent games that anyone would get noticed if they made, but because it was Yahtzee who made them, they get noticed more.
I have no idea why Yahtzee left (well...only a vague one) and have no idea what he said, and I enjoyed both games 5 days a stranger and 7 days a skeptic. I consider Yahtzee to be a slightly more successful game maker than the average AGSer (and I say AVERAGE). I certainly did not play the game, because of the uniqueness of Yahtzee's departure
You know, I think the generic plot and storyline is a GOOD thing in the case of this game. Like ldw points out above, 7 Days (moreso then 5 Days) is obviously a homage to sci-fi horror movies and 80's slasher franchises. If this was a film it would be okay to dismiss it as silly and derivitive, but to my knowledge no-one's ever really tried to make a game that successfully captures the atmosphere of those films. In my opinion this game does an amazing job of doing just that, and I'd say that's a fairly innovative achievement.
I agree the "days" thing didn't work very well in this game, though.
Babloyi: "I consider Yahtzee to be a slightly more successful game maker than the average AGSer (and I say AVERAGE). "
Genuine question: which AGS games/designers would you say are WELL above average, or the AGS peak quality? I haven't played all that many of the games here, so I'd be quite interested. But I have to say, only a couple of the ones I've tried stand up to the last three Yahtsee games, in my opinion.
Yeah, I've only heard about this whole "yahtzee" leaving-the-board (god forbid!) thing second hand...and personally I could care less. I certainly didn't play his games because of some message board drama. The bottom line is that he made some excellent adventure games. I enjoyed 5 Days on the same level as some of the classics (it's no Loom, but come on, what is?). If you didn't like it, then fine, but it's ridiculous to say people only talk about it because of this one guy and his forum-related retardedness.
Well I finally did finish it. It was a good game, but a few things did let me down, as they did others.
Spoiler
Firstly the amound of bugs. Especially the timed sequences. When they were chasing me i didnt get the feeling of being scared because I knew that they wouldnt hurt me. After the fist time of letting them get me, they just stood on the spot next to me and did nothing.
The ending was a nice surprise, but I have the reaction of another person here in feeling that the character we got to know pretty well wasnt who he was and I felt let down, not surprised. A more fleshed out ending would have been nice.
Changing a few of the messages when you do things would have also made the game more atmospheric. Eg, your character becomes more scared in his replys instead of "I might need it" could become, "That might be useful with a killer on board" or something like that. Your character doesnt seem to get to scared about things, and the same standard replys seem to ruin it.
Anyways, despite its flaws, it is still a great game.
Quote from: InCreator on Thu 29/07/2004 18:14:28
Of course...! But from a viewpoint of PLAYER.
But I analyzed it because I (like most of AGSers here) am an adventure game maker too.
Sure, look, I shouldn't have given the impression that I find analysing a game wrong. It's a great thing for all of us making games to do. It was just that your original tone seemed to me to be like, "So, everyone likes it, huh? What's so damn good about it??". If I was wrong, I'm sorry :) My feeling was just that I liked the game and I really do think it's getting so much attention because it's just a good game (as well as 5 Days) that's fun to play. I wasn't around for the mysterious Yahtzee business, but I really doubt that has anything to do with why people like this game.
I also agree that Yahtzee is an above-average game maker. Not to put people on these forums down, but his latest stuff just has a very well put together, polished look about it. When I play 5 Days/7 Days I forget I'm not playing a professional game from years ago. Games like Pleughburg have a similar feeling, I think. It's something I'm trying to achieve myself so I'm jealous of game makers like Yahtzee ^_^
I've just finished the game (Thanks Al :) ). It was nice. But IMO;
*The musics could be more horrible.
*There isn't any music while we are killing the Welder in the space. Though it was the end of the game...
*The ending was a bit disappointing.
But it is a great games, though :).
P.S:Isn't it illegal to use Half-Life's sound files without permission?
Well, kinoko, it actually WAS like
Quote
"So, everyone likes it, huh? What's so damn good about it??".
I mean, whole analysis was based on that. But after that sentence, the conclusion was not instead of what you might think --
"Analysed! See? Nothing so good really. Fuck it!"
...but I meant something more like
"How in the hell did he do that? Hey, we're generating and discussing all the time how to make a popular game and sweat like hell on this and now... He steps against some very basic "rules" and still succeeds. Now, dear AGSers, pay attention, because after analysis is pretty clear that even ONE of basic sides of game would make it really enjoyable
if it's well implemented - i.e. If you can't draw of make music, this shouldn't mean that you can't make a really good game. This game was a great example to prove this."
This was the point I'm trying to bring out.
I need help man. I am on Saturday and I am tied up. What do I do?
Quote from: CoolBlue-Gord10 on Fri 30/07/2004 06:05:03P.S:Isn't it illegal to use Half-Life's sound files without permission?
It is (see above).
Quote from: Rap4Life42o on Sat 31/07/2004 08:26:53I need help man. I am on Saturday and I am tied up. What do I do?
Spoiler
There isn't much you can do, so try everything. And try everything more than once!
Overall I think 5 Days A Stranger has the edge, but Yahtzee's extended the story very inventively. I thought it was pretty neat how several days in he linked Trilby and DaFoe to what was going on.
Both games were pretty linear, you could generally only solve one puzzle at a time to move on the story, but that restriction of the player's freedom might be said to be crucial to the feel of the game., and a kind of tight focus on what you have to do next (which was always very clear).
Generally, it's bad adventure game design to have only one puzzle to follow on more than a few occasions, but Yahtzee made sure the linearity wasn't frustrating. Basically every few actions you were getting a nice cutscene, and rewards as you play are what it's all about. I found the plot interesting and dramatic.
Simple but great creation of atmosphere too - music, breathing/walking sound effects, nice dialogue.
I always look forward to Yahtzee unleashing a new game on us, since Odysseus Kent they've always been pleasant surprises. The two horror games have been superb, I think he now needs to get back to comedy.
Personally, I liked this game more than 5 Days a Stranger. I don't really know why, but this game really made me feel like I was in the game.
Some notes:
1. Loved the death (that is, the player death, not so much the other crew members) sequences. Really frightened me. One that really freaked me out was
Spoiler
the one where you turn into the Welder if you bring the idol aboard (go into the change room with the idol in your inventory). Loved the look in the character's eyes on the Game Over screen.
The only complaint I had is that the getting sucked into space (not being clipped on the rail) scene looked a bit cheesy.
2. The puzzles. Being somewhat of a beginner adventure game player, the puzzles were okay for me. A bit hard to figure out (namely getting the rail, it's a bit inconspicuous) at times, but that made it fun.
3. The bugs. Yes, there were quite a few. But the version that I played wasn't too buggy, which was nice.
That's about all I can remember that I wanted to bring up. BTW, does anyone know the special date (mentioned in the walkthrough)? Would like to see the secret scene.
And, if you haven't already tried, there's a secret, funny message if you
Spoiler
type in the captain's override code as soon as you can get access to his computer. Try it!
Quote from: Gonzo on Mon 02/08/2004 10:05:42
I always look forward to Yahtzee unleashing a new game on us, since Odysseus Kent they've always been pleasant surprises. The two horror games have been superb, I think he now needs to get back to comedy.
Aw, but I want to see
9 Days a Scrumper first. C'mon let's have a trilogy.
That's right. Let's play a trilogy.
There's only one thing: The Idol with John DeFoe's soul has been destroyed at the cold space in the far Caracus Galaxy. This means, Jonh DeFoe is now frozen space dust in a Galaxy whit no inhabitants. So it's difficulto to make another Sequel.
How about a Prequel? A story that tells wath happened between 5 Days a Stranger and 7 Days a Skeptic. There a story. The Idol was found by someone, A Mrs.Taylor got killed, there can be a conection (for not to say that there MUST be a conection)
Wow... the ending was a big surprise(? if it isn't spelled right, i don't care) but I loved it and I thought that this was better than 5 days a stranger. I also heard about the secret scene and would like to see it. Maybe someone knows...
since I came to this forum after yatzee left (well probably) I dont know witch games he actualy made.
Could someone give me some titels.
I already know about 5 days a stranger and his newest seven days a skeptic.
Pretty please with sugar lumps on top ;D
ok, Ive finished the game, but i was just looking through the walkthrough and this "lost scene" intrigues me. Whats the date that i need to be set to???
Also, Is it at the very end of the game, or do i need to start a new one to see it
Quote from: viktor on Sat 07/08/2004 21:23:52
...
I already know about 5 days a stranger and his newest seven days a skeptic.
Pretty please with sugar lumps on topÃ, ;D
Check out Yahtzee's "Game" page over at his site:
http://www.fullyramblomatic.com/games.htm
You'll find his games listed there.
cool. Thanks
I liked this game, though I enjoyed 5 days more. I think the uneasy mood is very well set, and is the real quality of the game.
Just finished it and I must say that I loved it. Besides HHH it is the only AGS game that I was unable to stop playing. I never completed
5 Days, but I'm definately picking it up again... har, I never got through day 1.
The interface in this game slapped the cat's ass. I played a bit of the first one yesterday and it was hard to get used to it again.
Yahtzee did an extremely good job on graphics aswell as the storyline, but I also love the animation. I really enjoyed every aspect of this game. I'm looking forward to any more of his games and any future installments of these...though I think is highly unlikely .. a prequel would be excellent ;D
Spoiler
I JUST WANTED TO GO INTO SPACE!!
lol
--Snake
That was "Jason X" all over again. Still pretty awesome, though.
He could do a prequel, or if the idol was
Spoiler
disintergrated in the ships exhaust into tiny atoms then wouldn't the very air you breathe be John de Foe, so he could do a sequel where the atoms travel through a black hole, and endup at this planet, everyone is breathing the air except a robot named STEVE, and he has to stop the madness!!
9 DAYS A ROBOT!!!
I LOVE IT!! ::)
Shouldn't that be '9 Days a Steve' to continue with the "number Days a S-word" formulae? :P
9 Days a Stripper is the next sequel. ;)
It takes place in a strip bar, where things are about to get really weird. Then a man by the name of Trilby comes to investigate.
What I'd like to see is aliens! 9 Days a S...s...some alien that starts with an s.
space creature perhaps?
Sarien! starring Roger "The Welder" Wilco!
Now that would be awesome.
just to be geeky, i think the next game should be 11 days a "something" becaus i like the idea of using prime numbers. i don' t think another game in space would be worth it but A whole new premmise. maybe a new location on earth, like a university or something. or maybe Mi5 headquaters when trilby was working there.
Prime numbers? So the next next game will be 13 Days a Friday? Nah...
Ahem... 11 days a Something, not 13 (just to be geeky and smartass)
He said the next next game, not the regular ol' next game, so that would be 13.
Dumbass :P
Ever since I've played 5 Days I havent been able to really enjoy any of the othr games. I really liked it and was exciting to see a sequel come out, though I agree with the prequel idea. I actually think Yahtzee should of made 7 day a skeptic the third in the series instead of jumping 400 years into the future, but I have my doubts with that thought still. Bottom line, I enjoyed both games (7 Days was a scary experience with the chase scenes and not being to sure of what to do) and I hope to see more of such work of art from Yahtzee.
I actually ran into no bugs while playing through the first time, except these two:
Spoiler
after William died, i went back into the shaft. When I came back out William's head was up again like it was when he was talking to me. Just to add, I thought this was one of the best scenes in the game, along with the second dream. The second bug was that when John is holding on for his life from being sucked out into the final frontier, I went up to the options screen, which should stop the game, but John flew out disproving this fact
.
Also a fact and a question:
Spoiler
When I looked at the abomination when in Williams' room, John says it looks like William was trying to stitch together parts from THREE different bodies. Who da third, G? The question is has anyone found out what to use the kidney bowl for?
.
Spoiler
Here I'll add a few thought and answers to questions brought up in this thread. The thing about Selena's ghost was what I thought it was to at first, but I think it was Defoe himself just using her body. Kinda hard to justify, but what helps is that William said Defoe didn't like the bodies because they were too weak, though Selena didn't walk around like the zombie Barry. Another thing I would like to point out is how it seemed John Defoe gained some sort of intelligence over the past 400 years (could of been the time when the idol was being past around the black market) sinced he played mind games with William and convinced him to make John Defoe a body, which ended like when Matthew Defoe helped out his brother John when they were alive (William seemed to act like a caregiving child asking Somerset if he forgives William for what he was doing).
One more thing, about the secret scene I read somewhere that to get it you have to get to a day at the time (according to your computer clock) it turns to the same day for you {example: get to day Friday when it becomes Friday for you} but I have no idea to how accurate this is.
edit by Andail; fixed spoilers
In the first one its in a room with animal heads, an elephent gun, and its a idol. How bout something about a tribe in africa, like a witch doctor uses it to possess people
I was thinking of it taking place somewhere modern and involving more modern types of people. A job gone bad involving the idol.
Spoiler
Forgot to add, a complication with both games is that the welder is dressed the same in both games. And how did the apron (the whole attire?) survive the fire, especially since it helped start it?
Spoiler
Spoiler
The whole "Serena" issue seems to be that, as good as it is in creating the atmosphere, it doesn't make sense. Who can be using her body, if her torso has just fallen out of the panel and is there for the world to see? She doesn't have two torsos, has she?
Spoiler
True. I was gonna say it was the captain's torso, but obvously it wasnt since the zombie captain still had it. The thing about it is that John Defoe said that both bodies were weak, so when did he test drive Serena's, which I thought was the ghost Serena. Can go many was, but no point in disecting it further.
Blea!!
I'm having a problem with this game. If I run it with digital sound, then it lags really badly at every sound effect. I don't want to play this game in silence, so can someone help me?
There's 2 settings of digital sound, try both. Also, try under Advanced, increasing the memory the game uses.
Quote from: redruM on Wed 25/08/2004 19:10:52
There's 2 settings of digital sound, try both. Also, try under Advanced, increasing the memory the game uses.
I tried both sound settings and upped memory to 20mb, but it still freezes for a second before loading any type of sound.
Make sure you have the latest DirectX drives, and that there's no unwanted program running in the background. Other than that (and I doubt these two will help you, frankly), I don't know.
I KNOW HOW TO SEE THE SECRET SCENE!
Set your computer clock to May 24th, then finish the game.
The secret scene has The Welder and The Counceller talking about The Welder's childhood life. It's actually stupid.
I thought it was pretty funny actually. Short, but funny.
--Snake
It's weird. They start by saying *ermerm kill* and stuff
I just finished the game and I thought it was all right, but I think "5 Days" was a better game. There were too many puzzles in this game that were illogical or just downright irritating. There were some plot holes as well, but they were perhaps minor flaws, compared. Escape pods that need to be fueled is ridiculous, though (and the security on them might have been a BIT too tight). The last couple days in the game were also really short.
Some of the problems:
Spoiler
1. You can't read the e-mail until the game gets to a certain point, which makes no sense.
2. If you lock zombie Barry in the brig after stunning him, he just magically disappears.
3. Partly connected to #2, "luring" a foe is really frustrating when he just appears and disappears from place to place. He could be right behind you and then he'd just disappear when you get to the next screen.
4. When you are in danger of being sucked out the escape pod hatch, the lever for pod 2 is "out of reach" and the character never comes anywhere near the lever for pod 3.
5. You can't take the bar in the brig until the zombie Barry attacks. Aside from that, why can't you just push him over the railing? Who needs a bar?
7. Luring DeFoe into the airlock does not make much sense. Does DeFoe have a card to open the door? Also, the doors in the airlock do not automatically open or close, but the left door closes when DeFoe comes in. Why? It's even possible to press the open switch for the right door while the left door is still open (which should be impossible).
As a matter of taste, I didn't like the ending.
On the positive side, I liked the interface and the game design. Overall, the game was good up to a point, but after that it went bad.
Spoiler
Which I think I can say is where the zombie Barry attacks... Nothing in the game helped you figure out how to get rid of him.
I really liked this game as well. I thought the pacing was fine, and the difficulty ramped up well as the game moved through the days. I admit I had no clue how to escape from Barry when he was chasing me the first time, but other than that, I liked the puzzles. Very very nice game!
i don't get why the hatch tried to suck them into space when they opened it :-\
Quote from: elle on Mon 30/08/2004 21:18:24
i don't get why the hatch tried to suck them into space when they opened itÃ, :-\
Because the escape pod had already been launched. Since there was nothing between them and outer space, a vacuum was created, pulling everything out of the ship.
(How he managed to do this and get around security is another matter...)
oh you mean the crazy spirit dude launched it so they'd die?
Well, so one of them'd die, it seems he had it planned so the main character wouldn't.
Heck, it's a wonder he did survive - how did he manage to hold on and not implode with vacuum rushing in like that?
EDIT - Ok, for fairness' sake - the game does have a lot of similar plotholes (not the biggest of them being the much-discussed Serena ghost), it's not as polished as 5DaS, but it does an admirable job nonetheless. Actually, it scared me a bit. The game managed to get on my nerves. 5DaS didn't manage that. It's lacking some polish, but it does a great job.
A well thought out plan... for a retarded lunatic ::) hehe
It's true, I don't think someone like him would have the intelligence to pull that off ^_^ In 5 Days all he really managed was random killing. Maybe floating in space for all those years heightened his IQ. We like to think that scary, retarded people will be autistic geniuses (genii?) but really... murderers are rarely very clever, and I would think the ones 'damaged' as children would be even less clever.
Still, this has absolutely zip to do with what I thought of the game. Great stuff!
Has anyone seen the movie "Jason X" ;)
Quote from: elle on Mon 30/08/2004 22:56:37
oh you mean the crazy spirit dude launched it so they'd die?
I guess I should hide this?
Spoiler
No. William did everything. William launched the escape pod and rigged the hatch so that the computer would show it as still there. William also murdered Serena and Barry. DeFoe (the ghost) kills Angela by using Barry's body and then he kills William in the new body.
William wanted to keep Adam and the player on the ship, which is why he ejects the escape pod. Why he rigs it to look like the pod is still there, I don't know.
But lightman,
Spoiler
correct me if I'm wrong, but wasn't he actually hoping that Adam would die?
Spoiler
william was posessed by the ghost though wasn't he? so you could say it WAS the crazy spirit dude right?Ã, ;D
Nah, if he were he'd have died. His body wouldn't have taken it.
Quote from: redruM on Tue 31/08/2004 16:07:39
But lightman,
Spoiler
correct me if I'm wrong, but wasn't he actually hoping that Adam would die?
Spoiler
I don't think so. As far as I can see, he never says anything to hint at that.
The dialogue goes:
Willam: I couldn't let the two of you leave when I still needed you.
Player: You killed Adam.
William: Yes, I know.
He acknowledges that he is responsible for Adam's death, but he doesn't say that he planned it. That he specifically planned to kill Adam seems unlikely. It's possible he expected one of them to die, but he couldn't know if it would be Adam or the player nearest to the hatch. Regardless, it was a really dumb thing to do since both of them might have died (the player barely escapes). As he says, he still needed their bodies.
I must have mis-read it, then. Tell you the truth, it did strike me as VERY odd, but you know, the game DOES have lots of these oddities...
Spoiler
I half gave up on it when I realized the key to defeating Barry lied in the towel rack which I'd given up on because I hadn't been able to pick up before. Why didn0t he say something like "I don't need it yet" instead?
Quote from: Zootyfruit on Fri 23/07/2004 15:32:46
i'm really confused.
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I am looking for this escape pod car and have found the abbatoir place. As soon as i go back into the escape room 9after doing or picking up nothing) I get a conversation about a letter. the escape pod opens and we both get sucked out. what have i done wrong?
maybe you skipped part of the cutscene. When I entered William's room, John was saying somethings...and then he says that he found the key card...says some more things and then you can walk out of the room. check your inventory.
Quote from: Zootyfruit on Fri 23/07/2004 19:10:03
great game but the ending was just obscure. it really made no sense
Spoiler
what was the point of having him holding a false identity? he didn't do anything wrong did he? daFOe was the killer... If he wasn't then what was the point li nking the two games up?? Bah.
You don't have to link the unemployed impostor with both stories. He was merely the unlucky survivor of the ship. When John was talking with William for the last time in the game, I thought William was the killer all the time in the ship, when he was possessed by the ghost.
The reason both games are linked is because of the idol, sealed by Trilby in a box and sent out in space, hoping it will not be opened again.
Quote from: Redwall on Fri 23/07/2004 21:02:52
Spoiler
I didn't see any hand come out of the box at the end? And when I tried to enter the ship without destroying the idol he turned into the Welder when I clicked on the uniform in the airlock. (which was very spooky, because I thought you had to destroy it inside...)
If you read the official walkthrough "easter eggs" section, you would know that is from "The Ring"
Quote from: prowler on Sun 25/07/2004 11:12:17
i know this is far-fetched, but i usually come up with stories like this to justify stuff that doesn't make sense at first
...and the question that is raised in the beginning of the game, as to how the artifact had reached a place so distant from our solar system, remains unanswered, unfortunately :(
wtf the idol that was sealed in the box traveled from Earth to Carcarus (methinks that's the solar system in the game) for 400 years. that should answer your question.
also, the Welder's spirit was really in the idol that Sir Roderick Defoe used to beat "John Defoe". In the first game, John was raised as an undead to be destroyed. Now, he used William to sew body parts to be raised as an undead again. The Welder is not really immortalytg3
With you guys talking about John DeFoe, I really can't forget for even one moment how this game scared the sh**t out of me when I got to saturday and sunday!
Quote from: SSH on Tue 31/08/2004 15:29:24
Has anyone seen the movie "Jason X"Ã, ;)
I saw it SSH, and if what you mean by it, I think that it has a strong resemblance to 7 Days.
I'm too scared to play the game to end...
Please put everything what happens in the last day on a spoiler...
Wow that was one heck of a game. I played it for two days straight. Loved the sci-fi references. Event Horizon/Jason X et al. Still I kind of missed Trilby, I was hoping he'd make a reappearance
Nick
Just finished the game; that was great! My favourite of the two was 5 Days a Stranger, not exactly sure why.
In Hollywood, this would be a crappy sequel, seeing as all movies that go from amazing modern day tales to futuristic space adventures are crap (coughjasonxcough). But our man Yahtzee actually pulled it off, and amazingly well, I might add. Another classic that will go down in history.
I know this is an old topic, and I really shoulln't resurect it, but this game IS by THE Yahtzee, so I like to pretend I have an exuse.
ahem
I have a complaint to make
Spoiler
It turns out to stop bad zombie guy on Thursday you bash him while you are hiding behind pillar. fine fine so far so good, but it turns out you can't do that if oh.. he is unconchisee at your feet after been stunned. why the heck NOT?! This one of the oldest rules of good adventure gaming. If something can be used one way it should be able to be used the same way in a different situation. and it wouldn't be hard to program, and would only require say 8 frames of animation. it doesn't even give me a hint saying "Oh no, what if he wakes up and sees me while I swing?" it wasn't fair Yahtzee twasn't fair
Spoiler
Maybe because it's a different process. You aren't bashing him to death, because he's already dead. You're just pushing him off the rails, with some extra leverage.
Quote from: Rui "Trovatore" Pires on Thu 08/11/2007 09:46:21
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Maybe because it's a different process. You aren't bashing him to death, because he's already dead. You're just pushing him off the rails, with some extra leverage.
Or maybe the entire game
Spoiler
is "unfair". An "unfair" end for our hero, and "unfair" last assignment for Captain Barry and so on. Some of this "unfairness" has spilt over the game puzzles too.
Just PM the guy....
And we're blaiming HBK?
Come on, Lo Res Man...
What? lo_res_man's comment was entirely appropriate.
Bicilotti - maybe you felt the game's ending, and some other plot points, were unfair. That doesn't mean it is, and some of us have no qualms with ending twists that push us away from happy endings.
Quote from: Rui "Trovatore" Pires link=topic=15466.msg425470#msg425470
Bicilotti - maybe you felt the game's ending, and some other plot points, were unfair. That doesn't mean it is, and some of us have no qualms with ending twists that push us away from happy endings.
Not unfair to the player, unfair to the character themselves. The story of the Captain (Barry Chahal), is indicative of that: a honest and strong man relegated on a ship with outdated technology just for his enterprising attitude.
This general atmosphere is probably reflected on the game's puzzle, the dialogues, etc. I feel that is great for storytelling and help the player to feel what the characters in the game are feeling.
I personally think 7DaS as one of the most intriguing and thrilling game made with AGS and I've replayed it many times trying to learn how to cast the same spell on my games/writings.
Ah, sorry, I've mis-interpreted your post.
If you're right, then it was quite brilliant of Yahtzee... but it was most likely a coincidence. :)
Quote from: Rui "Trovatore" Pires on Thu 08/11/2007 22:49:31
Ah, sorry, I've mis-interpreted your post.
No problem at all! :)
Quote from: Rui "Trovatore" Pires on Thu 08/11/2007 22:49:31
If you're right, then it was quite brilliant of Yahtzee... but it was most likely a coincidence. :)
Well, half of my brain agrees with you, but now and then I feel that is something Yahtzee did on purpose (or maybe he is talented enough that he just
felt it without even realizing it).
The puzzles of
5Days were quite hard, and that helped me in feeling the claustrophobia the characters may have felt in the mansion.
Trilby's Notes was quite easy and with really intuitive puzzles (apart from the end), and that spoused well a general atmosphere that see our hero flowing through the story as he was a little piece of wood in a imposing river.
Similar tought can be written for 6 Days a Sacrifice and 7DaSkeptic, so who knows...
I've found a really hilarious bug ;D To reproduce it:
On Sunday,
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lure Welder to the airlock as normal (set the radio masts, go to the arilock and put the EVA suit on). Wait near the right hand lever. When the Welder ALMOST gets you, use the lever. Watch the messed-up cutscene. ;D
If nothing weird happens, try again. You must time pushing the lever correctly (the Welder should touch you when you get sucked out). EDIT: The best moment to pull the lever seems to be immediately after the Welder has walked past the closet door.
It's not a bug. It's a feature.
Quote from: Ghost on Sat 16/08/2008 14:52:17
It's not a bug. It's a feature.
Do you really think so? Or was that a joke? ???
For clarity, this is what happens:
Spoiler
After Somerset asks "What are you waiting for?", the Welder instantly replies by killing him from a 10-meter distance.
I decided not to tell what would happen in the previous post, because it's funnier IMHO if you can't expect it.
EDIT: I made the instructions slightly clearer.