There are characters like me in every game genre -- characters that were going to appear in a game, but had it unexpectedly cancelled. Some of them hang around their own game, hoping that another company will complete it someday. Others spend their time hanging out in other games, which they can visit with ease. Then there are the ones like me who decide to dedicate their time to keeping this particular little genre running smoothly.
My name is Thalia James. I'm an agent of the 2D Third-Person Adventure branch of the Computer Game Maintenance Squad.
There are many agents in this part of the CGMS, and some of their assignments have turned into adventures of a scale almost as large as an actual adventure game.
And this is just one such adventure...------------------
The sequel to Adventure: The Inside Job has been completed! I've attempted to make improvements on the weaker points of the original, tried a few new things with AGS, but mostly I just tried to get through this project with my sanity reasonably intact. Like the original, however, it's intended to be a homage to the many adventure games of yesterday, be they popular or obscure, and I hope it is well-received.
(http://i.imgur.com/0BvgK9n.png)
(http://i.imgur.com/s2rX3xt.png)
(http://i.imgur.com/9s9W9mz.png)
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Look forward to these features:-A new and improved game navigation system
-Modest dialogue trees
-Highlighting cursors -- always know when your mouse is over a clickable hotspot
-A "Touch" cursor in the inventory window (yes, I've finally figured out how to make it work)
-Audible footsteps
-A more cohesive GUI design scheme
-Short-range teleportation -- hold down the spacebar and click the walk cursor where you want the protagonist to go, and she will "teleport" to that location, or at least to the nearest walkable area (Why did I include this feature? Because I couldn't get a walk speed slider to work to my satisfaction.)
-An Adventure Game Expertise setting! There are lots of references to both well-known and obscure adventure games in Adventure: All in the Game. If you aren't getting most of the references, simply lower this setting and they'll be explained for you.
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Download the game (http://www.mediafire.com/?3ealjl73iob3jvv)
Visit the game's website (http://akril15.com/games/aaitg/aaitg.html)
(which includes a walkthrough, behind-the-scenes info for when you've completed the game, as well as some potentially useful code which I felt like sharing.)
Congratulations on finishing, Akril! I really enjoyed "The Inside Job" when I played it a few years ago, and it's great to see a proper sequel and proper respects paid to all those games that just never happened. I'll be playing through it and I'll comment on the game as soon as I'm done.
Congratulations on finishing, Akril.
Its a real masterpiece, and I also love the very first scene 8)
Will you do a third Adventure adventure?
This was a great and funny game, it's a bit short but given the amount of work that went into this it's more than long enough :)
The animations were very well done, not just in the cutscenes but throughout the game.
Overall an outstanding job!
Congrats Akril! Now Adventure is not just a game, but a whole series!
I love it. Playing through it.
It is hard to make a real long game.
It takes so long. One real needs a team to do a big game.
Thanks a lot, everyone! I'm glad that you've enjoyed the game, and I appreciate the positive feedback.
Though I don't currently have any definite plans for a third game, I'm certainly open to the possibility.
I'm playing it at the moment, it's great so far! :)
Got an error/crash though, when
Spoiler
I used the scanner on the door in the room with the chloroform jar knocked over
It reads:
Quotein "GlobalScript.asc", line 965
from "room13.asc", line 230
Error: FaceObject: invalid object specified
Darn,
Spoiler
this one has been found by other doors during beta-testing but this one must have slipped through... Sorry Akril....
Just hopped in to make sure Akril's game is getting the love it deserves. My head's still reeling from having finished it earlier tonight. Masterpiece is as good a word as any for it. This game rocked.
Quote from: TomatosInTheHead on Tue 14/06/2011 14:15:22
I'm playing it at the moment, it's great so far! :)
Got an error/crash though, when
Spoiler
I used the scanner on the door in the room with the chloroform jar knocked over
It reads:
Quotein "GlobalScript.asc", line 965
from "room13.asc", line 230
Error: FaceObject: invalid object specified
Oops -- thanks for pointing that out. I'll be sure to fix it when I get the chance. (And don't worry about it, Arj0n. You spotted just about every other mistake I made in this game.)
This is great news!! Adventure: The Inside Job was a superbly made game, and I'm sure this one is going to be better.
Downloading now. Screen shots look nice, by the way.
Just completed it. The whole game structure reminded me a little of Laura Bow (those rooms where you can talk to different characters and learn valuable info from them), and I particularly enjoyed the parts with the multiple paths. I hope you'll include more of this in your next project, whether it would be Adventure 3 or an original game.
I've just completed your two games, they're incredibly original. Loved them
Just finished the game. Liked it immensely. The knowledge level setting really helped, as I have not played any of the old adventure games (yet).
Quote from: agentbauer on Mon 13/06/2011 17:41:36
Will you do a third Adventure adventure?
+1 from me as well.
I hate to be somewhat of a spoilsport but I did find some probable bugs. Please see below (I downloaded the game from the mediafire link):
In the Toonstruck room, if you interact (use the hand icon) on the scenery in the background (i.e. the hills in the distance), the game crashes with
Quote
Error: prepare_script: error -18 (no such function in script) trying to run 'hHotspot1_Interact' (Room 28)
Also experienced the below:
Spoiler
The marker did not appear near the doors in the Toonstruck room (as mentioned in the walkthrough) even after Thalia talks all the options with Sledge and shows him the coin.
I finally took the Bingo Dauber route.
Quote from: helios123 on Mon 20/06/2011 18:26:01
I hate to be somewhat of a spoilsport but I did find some probable bugs. Please see below (I downloaded the game from the mediafire link):
In the Toonstruck room, if you interact (use the hand icon) on the scenery in the background (i.e. the hills in the distance), the game crashes with
Quote
Error: prepare_script: error -18 (no such function in script) trying to run 'hHotspot1_Interact' (Room 28)
This bug did occur at more spots while testing and almost all of them have been fixed although this one seemed to have slipped through the test round... *Darn* ;)
Good catch.
Quote from: helios123 on Mon 20/06/2011 18:26:01
Also experienced the below:
Spoiler
The marker did not appear near the doors in the Toonstruck room (as mentioned in the walkthrough) even after Thalia talks all the options with Sledge and shows him the coin.
I finally took the Bingo Dauber route.
Did you
Spoiler
answered "yes" when the old man asks you if you are infected?
If so then this bug is known and reported already. :)
just finished you sequel, and it was fantastic :) ;D
have played the first one also just before the sequel
you rock man ;D
two minor things or bugs:
Spoiler
in the room with that giant monkey (the strange name quappo or something and then Sledge comes to help you, so when you wait a little the time alone and then open your inventory and toy with the items a little bit, then after a while the cursor changes to a clock (as always), but you cannot do anything with it, cannot close the inv or returnn to the game
the second is in the crane, where you eagerly want to find the code, so the character's sprite changes to some very strange sprites
*Sigh*...and just last night I uploaded a new version of the game (http://www.mediafire.com/?3ealjl73iob3jvv) with all the bugs mentioned so far fixed.
Still, thanks for reporting those problems, david. I can fix the first bug you reported, but your second problem seems very vague and no one else has reported it, so I'm not sure if I can fix that one.
Quote from: Akril15 on Wed 22/06/2011 18:50:02
Still, thanks for reporting those problems, david. I can fix the first bug you reported, but your second problem seems very vague and no one else has reported it, so I'm not sure if I can fix that one.
to be exact: it happens when you click on the both side walls inside the crane or on the floor etc.
Okay, I see what you mean now -- does this only happen when you use inventory items on the walls/exit?
And I just finished it. I've been waiting for this game for so long, I loved The Inside Job but All In The Game just blew my mind. The plot was amazing, the dialogues were witty and well written, some scenes were hilarious, it's always fun to talk with a new character, the puzzles were well designed, but what really wowed me is the animations, every new animation put a smile on my face, the cutscenes and close ups were a real treat for the eyes and seeing Thalia's look changes depending on the room she's in never gets old. I also loved the last third of the game, from the moment I entered the Phantasmagoria room nothing short of a fire in the building could have made me stop playing, I was totally engrossed in your game.
I hope we'll see more games from you in the future, Adventure sequels or not, you're just too good at weaving stories, animating and designing puzzles to stop now. :)
BTW, what is this talk about different route? Am I gonna regret saving on the same slot for the whole game?
Holy crap, I've found the different route, this game never cease to amaze me, I look forward finishing it a second time tomorrow.
Thank you very much, bluE3skirt!
And david, I uploaded an updated version of the game (http://www.mediafire.com/?3ealjl73iob3jvv) which fixed the glitches you mentioned.
Quote from: Akril15 on Fri 24/06/2011 04:22:21
And david, I uploaded an updated version of the game (http://www.mediafire.com/?3ealjl73iob3jvv) which fixed the glitches you mentioned.
hey, Akril, you're a super duper man, it was a pleasure helping you ;)
Just finished it and wanted to congratulate for this awesome game. (http://i299.photobucket.com/albums/mm313/DXcellence/Smilies/eusa_clap.gif)
I had really fun to play it, loved the story and I can't think about what hell of work it must have been to get all those different resolutions in such a smooth reunion. You are a real adventurer and put a lot of your heart in this game. That is to be seen in all the lovely done details.
Thank you very much for presenting a second game to us.
Hope to see a third one from you ;D
Also the game is on PC GAMER. :D
Thank you, Tabata!
Quote from: Dualnames on Sat 30/07/2011 20:42:06
Also the game is on PC GAMER. :D
I noticed that yesterday, and...woah. That's pretty much all I can say. Woah.
Some more late coverage news!
RPS had a large article devoted to the game:
http://www.rockpapershotgun.com/2011/07/20/a-fforde-able-adventure-its-free/
and Akril wrote a few words about it herself on HardyDev (but almost no one left a comment :( ):
http://www.hardydev.com/2011/07/06/whats-in-a-game/
Thanks for re-posting a link to my article, Ascovel! (I actually was contemplating linking to it in my previous post, but for some reason, I didn't.)
I gave you headline position in the June Following Freeware as well.
http://www.adventuregamers.com/article/id,1340
Wow, thank you, stepurhan!
Absolutely lovely. I loved this game. I can't possibly express how much I and the nerd in me enjoyed this game, the situations, the characters, the references, the jokes. Loved it to bits. At times it made me teary-eyed. Thank you so much, Akril15, for this beautiful experience. Even knowing that such a game like that thoroughfully pays homage to so many adventure games collectively exists warms the heart, and to actually play it is even more uplifting and wonderful.
It's comments like yours that make all that time I spent making this game worth every minute, Nemo. Thank you very much!
*PLEASE* keep making these games. They're meta-game humor merged with distilled nostalgia.
- Cogliostro
If I have the time and the energy, I'll certainly try to. Thanks!