Flux World has now been released

Started by fluxmaster, Fri 20/06/2008 15:49:55

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fluxmaster

Quote from: Lady Gwen on Tue 09/09/2008 05:49:48
The first half is rather repetitive after a while.  Once you've constructed all the barracks, you keep doing the same stuff over and over until your "approval" ratings get high enough to get you to the second half.

Repetitive tasks are rather common in some games.  For example, in a certain type of game it's common to fight the same monsters over and over to increase your stats.  In this game, your approval ratings are the stats that you're trying to increase.  And a certain amount of repetition is necessary in order for the player to recognize certain patterns and figure out the symbolism of the Telmorg and Telnorg, which you state that you have indeed figured out.  Without the repetition, you would not have seen the pattern and figured out the symbolism.

Quote from: Lady Gwen on Tue 09/09/2008 05:49:48
I'm going to try to finish this thing . . .

That's what I like to hear!
The Fluxmaster

REX

This game is kinda interesting.

On your website, you have a page about a new game, Flux Warrior 2D.  I played the demo of that game, and sometimes one of the vortices flashes on and off.  I assume that that's a bug, as it doesn't happen in Flux World.  Will that be fixed?

fluxmaster

Yes, that is a bug in the demo, and it will be fixed in the final version of Flux Warrior 2D.  That was merely an early demo; the game is much further along than that demo would suggest.  I don't plan on fixing the demo, as I want to spend time working on the game itself.
The Fluxmaster

tex

I just finished the game.  Very interesting ending!  It's not quite an adventure game and not quite an RPG.  Dragging those icons in the armory was frustrating, though, because it's not clear where the hotspots are.

Lex

I checked out the game like you said, and it's kind of interesting so far, but there's one thing I don't understand.  I'm supposed to click the mouse in the opposite direction that the arrows go to move that turnip thing so that it hits the beast and knocks it down.  But when the beast becomes a ram, it doesn't seem to work any more.  To get the turnip thing to hit the ram, I have to ignore the arrows, but then the ram doesn't fall down, or is he supposed to?  The ram turns out to be a skeleton in sheep's clothing.  When the skeleton takes off his ram's costume, he chases me and bashed me in the head.

Vince Twelve

When creating accounts to periodically bump your game's threads in the completed games and hints and tips boards, you should probably not make them rhyme so that it isn't so obvious.

LimpingFish

These are very schizophrenic times.
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fluxmaster

Quote from: Lex on Mon 27/04/2009 18:32:25
I checked out the game like you said, and it's kind of interesting so far, but there's one thing I don't understand.  I'm supposed to click the mouse in the opposite direction that the arrows go to move that turnip thing so that it hits the beast and knocks it down.  But when the beast becomes a ram, it doesn't seem to work any more.  To get the turnip thing to hit the ram, I have to ignore the arrows, but then the ram doesn't fall down, or is he supposed to?  The ram turns out to be a skeleton in sheep's clothing.  When the skeleton takes off his ram's costume, he chases me and bashed me in the head.

All the beasts in the game don't require the same vortex to knock them down.  Although the Narulung (the bull) requires the Troforian Vortex (that turnip thing) to knock it down, the Shultung (the ram) requires the Carfurgian Vortex (looks like a child's top).  So instead of trying to align the Troforian Vortex with the Shultung, you should try to align the Carfurgian Vortex to it.  That should prevent you from being killed by that skeleton thing.

If you have any further questions on playing the game, as opposed to general comments, please post them in the hints and tips thread.

Quote from: Vince Twelve on Mon 27/04/2009 18:43:00
When creating accounts to periodically bump your game's threads in the completed games and hints and tips boards, you should probably not make them rhyme so that it isn't so obvious.

It's true that I have asked some people to post here to bump the thread to the top, but I have no control over the names of the accounts that they create.  If the mods have any problem with this, they can check the IP addresses of the posters.
The Fluxmaster

Stee

Quote from: fluxmaster on Mon 27/04/2009 19:38:15
Quote from: Lex on Mon 27/04/2009 18:32:25
Quote from: Vince Twelve on Mon 27/04/2009 18:43:00
When creating accounts to periodically bump your game's threads in the completed games and hints and tips boards, you should probably not make them rhyme so that it isn't so obvious.

It's true that I have asked some people to post here to bump the thread to the top, but I have no control over the names of the accounts that they create.  If the mods have any problem with this, they can check the IP addresses of the posters.

Any idiot can use proxies. Well done
<Babar> do me, do me, do me! :D
<ProgZMax> I got an idea - I reached in my pocket and pulled out my Galen. <timofonic2> Maybe I'm a bit gay, enough for do multitask and being romantical

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