The Heist

Started by AJA, Mon 05/06/2006 13:39:13

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AJA

Thanks everybody!

Quote from: radiowaves on Wed 07/06/2006 10:09:18
Only problem it had was that the game was so easy. -- Puzzles should be more puzzeling, there are way too many easy options...

Well, there are easy solutions, and there are harder solutions. When you've tried the easy ways, you can play again and try some of the more challenging methods. Getting money for the dynamite wasn't supposed to be easy but apparently the newer "mouse wiggler" is not hard enough. You can blame MadReizka for that. He kept whining that the original one was too damn hard :P (I thought it was a bit too easy as well ::))

lo_res_man

just so you know, in case you don't, there is a piece of  home-brew interactive fiction called "The Heist",you can find it on gamehippo.com
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

MashPotato

Quote from: AJA on Wed 07/06/2006 15:43:25
Getting money for the dynamite wasn't supposed to be easy but apparently the newer "mouse wiggler" is not hard enough.
When I first played this, I thought 'this pickpocketing is ridiculously easy' and bought everything I could... but then I realized it was so easy because I was using a tablet!  All I had to do was keep my hand still ::).  I will eventually play again, but will do things properly ;).  Anyway, great job on the game!

AJA

Quote from: lo_res_man on Wed 07/06/2006 18:19:11
just so you know, in case you don't, there is a piece of  home-brew interactive fiction called "The Heist",you can find it on gamehippo.com

Hmm, well "The Heist" isn't a very original name, so this sort of stuff happens when you don't do your research properly. After all, "Heist" is also a movie. :-\


Quote from: MashPotato on Wed 07/06/2006 18:52:29
When I first played this, I thought 'this pickpocketing is ridiculously easy' and bought everything I could... but then I realized it was so easy because I was using a tablet!

Cheat! :P

Besh

Great game with a new and fresh gameplay.

(when I used dynamite the alarm didn't star, if the alarm start when you break the window it should start also when you use the dynamite)

Waiting for new great games.
"Spread our codes to the stars,
You can rescue us all"
- Muse

MadReizka

Quote from: Besh on Fri 09/06/2006 08:47:22
Great game with a new and fresh gameplay.

(when I used dynamite the alarm didn't star, if the alarm start when you break the window it should start also when you use the dynamite)


Well I think that it does not matter does the alarm come or not, since the game is really at the end, so you will be able to get out of the manor in anycases. Or can you?
I do music and visual effects:
http://www.distantshitfilms.net/personal/

TheCheese33

I love the work put into this. Definately a candidate for an award.
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need...More...WOUND!

Besh

Quote from: MadReizka on Sat 10/06/2006 11:45:27
Quote from: Besh on Fri 09/06/2006 08:47:22
Great game with a new and fresh gameplay.

(when I used dynamite the alarm didn't star, if the alarm start when you break the window it should start also when you use the dynamite)


Well I think that it does not matter does the alarm come or not, since the game is really at the end, so you will be able to get out of the manor in anycases. Or can you?


Ok, the game is really at the end but the alarm creates suspance, therefore to arrive to the machine with the sound of the police in distance would give more satisfaction (is only a suggestion).

Again, GREAT GAMEÃ,  ;)
"Spread our codes to the stars,
You can rescue us all"
- Muse

AJA

Yes, well, anyway... :D

Don't be expecting a deluxe version anymore. I just don't have the motivation. But I'm still hoping something similar (meaning there will be multiple choises to puzzles and cutscene videos, etc) but bigger and better will be put into development in the future (depending on whether I get home from the army in January). I already have plans... big plans... too big plans, most likely.

MadReizka

You going to use the spare time at army to make proper plannings and that sort of stuff. You came out with a rank and 300 pages of plans for the next game.
I do music and visual effects:
http://www.distantshitfilms.net/personal/

AJA

That's the plan! ;)


Also, is there anyone here that could translate Czech to English for us? I'd appreciate it if you could post a translation here or if you know who'd be able to translate this so that I could contact him/her about it. (I don't want to make a new thread just for this. :P) No need to translate anything that just says what the game is about but if there are any comments "hidden" in there, we'd like to be able to read them :-[


Bohatá panička odjela kamsi daleko a nechala své luxusní sídlo plné drahých Å¡perků a peněz bez dozoru. Dokonalá příležitost pro zdatného zlodějíčka trochu si přilepÅ¡it a zvýšit životní standard. Taková je základní premisa hry The Heist, jež byla vytvořena pro potřeby soutěže One Room One Week, nicméně její mantinely poněkud překračuje. Neodhrává se zdaleka v jediné lokaci a je rozhodně komplexnější, než bývá u účastníků zvykem. Tak například obsahuje skoro až manažerský systém: hráč začíná se dvaceti dolary, další si může nakrást. Za získané peníze pak v obchodě se zlodějskými potřebami kupuje další čím dál sofistikovanější nástroje. Na začátku si může dovolit tak maximálně žebřík nebo pilku na železo, později už je vybaven skoro jako agent Å¡pionážního filmu â€" až nakonec zdolá i poslední překážky a otevře sejf s největšími cennostmi. The Heist je perfektní v tom směru, že každá postupná scéna vloupání má spoustu různých řeÅ¡ení: zeď lze přelézt žebříkem, anebo upilovat mříže hlavní brány. Taktéž audiovizuální prezentace je na vysoké úrovni, a tak se není čemu divit, že The Heist ve svém kole OROW zvítězil s jasným náskokem.


( URL: http://pc.hrej.cz/plne-hry/adventura/2d-adventura/the-heist/ )

TheCheese33

#31
Well, I ran it through a translator I found on the internet. Here's what it spat out:

Code: ags
Grow rich mistress flit kamsi widely plus allowed své superb see plné rich trinket plus peněz unattended. Accomplished way sake efficiency zlodějíčka somewhat si sticking plus step up vital standard. Taková them ultimate premise sports The Heist jež byla model sake wants competition One Room One Week , notwithstanding hers cushion somewhat překračuje. Neodhrává to from far within subject quaffs plus them surely komplexnější , than bývá you subscribe way. Now for instance area nearly when manažerský system : sportsman come in to twentieth dollar , subsequent si může slivered. Within winning moneys then within shop to thievish want buyer subsequent whereby along sofistikovanější utensil. At the beginning si může allow now maximálně ladder or hack-saw within iron , afterward youž them environment nearly like agent Å¡pionážního moving picture â€" when nakonec from beneath as well as ultimate handicaps plus straightforwardly safe with utmost worthiness. The Heist them perfektní herein way , that každá succession scene plant has swarm areůzných answers : wall it can be přelézt ladder anebo upilovat grate mainsail harrow. Idem audiovisual presentation is up to highly norma , plus now to není čemu wonder , that The Heist under svém carol OROW win with shinny jump.


I can make a little out of it, but most of it seems confusing. You can get the gist of it, though.

EDIT: It sounds like the website's giving praise to the game. I think the translator's not perfect, though.
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need...More...WOUND!

AJA

That's nice, and thanks for the "translation" :) ...it's always a bit freaky when you find stuff you've made on a website you've never even heard of.

MadReizka

Quote from: AJA on Wed 07/06/2006 15:43:25
You can blame MadReizka for that. He kept whining that the original one was too damn hard :P (I thought it was a bit too easy as well ::))

Yeah, I suck. I know.
I was too excited with the cutscenes that got stuck in the puzzles.
I do music and visual effects:
http://www.distantshitfilms.net/personal/

Oct


RedBlob

Your graphics are beautifully done.

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