Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: aussie on Wed 17/08/2005 21:52:03

Title: Chick Chaser
Post by: aussie on Wed 17/08/2005 21:52:03
After awhile of inactivity, AussieSoftTM proudly presents...

Andrew Gourdo is... Chick Chaser

You play Andrew Gourdo, a uni student who has just been dumped by his girlfriend. Your task is to get her back.

Chick Chaser is essentially a romantic comedy, intended as a tribute to the Secret of Monkey Island and Leisure Suit Larry series.


In Chick Chaser, you'll get to...

(http://www.2dadventure.com/ags/Screenie1.jpg)
Experience life at college!

(http://www.2dadventure.com/ags/Screenie2.jpg)
Face the challenges of uni life!

(http://www.2dadventure.com/ags/Screeni3.jpg)
Visit Western Thathurst University!

(http://www.2dadventure.com/ags/Scree4.jpg)
Meet a load of girls!

FEATURING
- A tearful love story.
- Humor and drama in equal amounts.
- Heavily stereotyped female characters.
- A grand total of 39 rooms.
- Over 100 views.
- Over 450 sprites.
- Over 15 interactable characters.
- Over 15 dialog topics.
- Over 10 GUIS.
- Over 20 inventory items.
- A point-based ranking system.
- A classic graphical adventure interface.
- A bunch of copyrighted midis and sound effects.
- One hidden puzzle.

WARNING: There are a couple of situations in the game that could be interpreted as adult-oriented. However, there is nothing you wouldn't have seen in the first six installments of the Leisure Suit Larry series. If you found those offensive Chick Chaser is not for you. Also, just to be on the safe side, you probably shouldn't play the game if you're under 16 years of age.


So there, if you want to download it, the link is HERE (http://www.geocities.com/aussiesofttm/), HERE (http://www.geocities.com/chaseraussie/) or HERE (http://www.steporg.com/step/ags/games/mirror/Chick.zip) (thanks Steve McCrea)


And BTW, it's geoshitties, so it'll be down every now and then. If anybody wants to set up a mirror, that'd be very much appreciated.

Thanks a lot magitz and Daniël Brooks for painstakingly beta testing the game.
Title: Re: Chick Chaser
Post by: Potch on Wed 17/08/2005 21:54:20
Looks good.  Downloading. :-)
Title: Re: Chick Chaser
Post by: prowler on Wed 17/08/2005 22:03:25
yep a mirror would be good, geocities has reached the limit for now it seems
Title: Re: Chick Chaser
Post by: aussie on Wed 17/08/2005 22:06:29
New provisional mirror:
HERE (http://www.geocities.com/chaseraussie/)
Title: Re: Chick Chaser
Post by: Kweepa on Wed 17/08/2005 22:19:06
I also mirrored it at
http://www.kweepa.com/step/ags/games/mirror/Chick.zip (http://www.kweepa.com/step/ags/games/mirror/Chick.zip)
I can keep it there indefinitely if you want.

Haven't had a chance to play it yet. Looks good though!
Title: Re: Chick Chaser
Post by: aussie on Wed 17/08/2005 22:28:43
Thanks Steve!

I'll link to your mirror from the main page for the moment.
Title: Re: Chick Chaser
Post by: Joyce on Thu 18/08/2005 19:21:46
Great game, I really enjoyed playing it. Didn't find the hidden puzzle though, but I did have a happy ending.
Title: Re: Chick Chaser
Post by: Scummbuddy on Fri 19/08/2005 20:21:42
Minor bug reports and such. I admit that I haven't finished the game yet, so things I say may actually be explained later, I dont know.

Spoiler

1. When using the phone in the geology/faculty building, and you try to prank someone, "somerandom" needs a space inbetween.
2. The layout of the geology/faculty building confuses me. After hearing what he had to say about the window on the inside, that there was a ladder out there, I only looked to the left of the building on the outside. My suggestion, which would be a total rework, would be to move the ladder to the left side of the outside of the building. It was quite awhile till I learned that I could walk to the right, and then I found the ladder.
3. On the ledge outside of the Geology building, there is the tree visible, which is close to the ledge, but below, there is no base. Is it just a tree from further away from the building, that only its branches are visible next to the ledge? But to me, the tree at the ledge looks like the very top...
4. I feel that there needs to be more "Go to [off screen/leave]" remarks. There are certain places that don't explicitly state that this is where you click to leave.
5. in the faculty building, there is the first noteboard, but for some reason, it has a space before it, in the hotspot areas... so there is a large gap between look atÃ,  Ã,  Ã,  Ã,  Ã, noteboard... if you understand me.
6. The pool areas don't really look like they have water in it. For the angle we're seeing it in, I would think that it would be more reflecting, then transparent. Maybe add ropes going across, or ripples/small waves that occur in pools.
7. Sometimes, if you are leaving the bar outer scene to go to the road, and you click on "Go to road" you get placed at coordinates that are leathal. A car comes and kills you before you can react. Although its a hilarious addition to the game, the ability to get run over, I think this hotspots newroomex coors, need reworking. I believe if you just click go to, and not on road, but enough to get close enough to the edge, you don't get placed in harms way.
8. mouse cursor isn't reset when you go to the 'youre dead' screens. so you can have "look at" hovering over Restore, quit...Ã,  Ã, It still works, to restore the game and whatever, it just looks odd.
9. Once you first talk to Carmen, and she moves to the other side of the stacks, I didn't realize you could talk to her again. I hovered over her, but there wasnt a very large hotspot area on her, so I didn't realize I could do anymore with her. So, I wandered around for awhile. I just so happened to move the cursor all over her much later.
10. Maybe enlarging the area of the hotspot to retrieve the magazine from under the bed. not the bed side, but the magazine
11. Im surprised there is no funny response to putting the thumbtack/push pin on Cons chair.
12. I don't quite understand why you are calling the main character a midget. He most certainly isnt. I think a better put down would be puny, or weaking.
13. Did you spell "schwarzenegger" correctly? When I first saw it, it looked off, but I dont remember how you spelled it. I could be wrong, but if yours matches what this says, then good job. Maybe all it needed was capitalization?
14. Just another note: I can't believe I thought of using the thumbtack with muscles so fast. I hope everyone doesn't have a problem with that puzzle. And I guess I suspected just his muscles would deflate off of him, but not his whole self. Classic.
15. There is some random blue dot to the right of the stairs going up in the geology dept. Over in the black area.
[close]

Well, that's all for now. Please don't take this as a hit against your game. I am very much enjoying playing it right now, and I can't wait to finish it. Just trying to help.
Title: Re: Chick Chaser
Post by: aussie on Fri 19/08/2005 21:27:05
Hi Scummbuddy!

Thanks for pointing all that stuff out, mate. You're correct all the way. I'll keep it all in mind for the next version of the game.

That's gonna take a little while to implement, though. Steve McCrea is hosting the game and I feel it's unfair to keep asking him to update the mirror for me (I have already asked him once).Ã,  ;)

For the moment just try to enjoy it with its little glitches!Ã,  ;D


Ã, 
Title: Re: Chick Chaser
Post by: calacver on Fri 19/08/2005 23:28:13
great it's finished, now i can download it! I'm gonna go and play it now.
Title: Re: Chick Chaser
Post by: EKM on Sat 20/08/2005 02:57:16
This is a pretty fun game. I was stumped on a few parts throughout, which means that you're doing a good job with the puzzles!

Anyway, good short gameplay, and nice animation with the tongue leaking and tears lol.

Title: Re: Chick Chaser
Post by: Kweepa on Sat 20/08/2005 19:35:05
Quote from: aussie on Fri 19/08/2005 21:27:05
Steve McCrea is hosting the game and I feel it's unfair to keep asking him to update the mirror for me (I have already asked him once).  ;)

I could probably update the mirror a couple more times. Just ask away! :=
Title: Re: Chick Chaser
Post by: aussie on Sat 20/08/2005 19:42:16
Righto, if I can get some time in the next couple of days to fix that stuff, I'll PM you about it.
Title: Re: Chick Chaser
Post by: Wretched on Sat 20/08/2005 22:20:00
aussie,
Kudos for a beautiful game, with original, solvable puzzles. I thought the old coin in drain was a bit cliched but at least you didn't have a paper under the door to get a key puzzle.  ;P
Title: Re: Chick Chaser
Post by: aussie on Sat 20/08/2005 23:04:12
Quote from: Wretched on Sat 20/08/2005 22:20:00
aussie,
Kudos for a beautiful game, with original, solvable puzzles (...) at least you didn't have a paper under the door to get a key puzzle.Ã,  ;P

but I did have one of those...  ;D
Title: Re: Chick Chaser
Post by: mätzyboy on Sun 21/08/2005 08:50:26
Liked the game! I got stuck at various points, but the hints forums helped me out. I was also puzzled by
Spoiler
the geometry of the school house, where windows were in comparison to the outside, and the ladder to the right. And that tree is a mystery! I also agree on that punctuating the hunk puzzle seems like the most random one of the puzzles...
[close]

I personally would have worked a little bit more with the legs when the caracters are walking, seems like they're bent as if they were made of rubber, instead of at the knee joint. But apart from that the graphics were sweet. I like that you put an effort into animating a lot of things. It makes the game come alive.

Thanx for a nice game!
Title: Re: Chick Chaser
Post by: That Guy on Mon 22/08/2005 04:09:47
Aussie,

I'm nearly done with CC and think it was a fantastic effort.Ã,  The art's superb and the story is pretty unique, far as adventure games go.

The puzzles, however, drove me a bit batty.Ã,  I had to pretty much use a walkthrough for the first third of the game at least... which spoiled a bit of the fun for me.

More specifically,

1) One of the first and most crucial puzzles (the magazine) was a serious pixel hunt.Ã,  Those are real stumpers and can block a player for quite some time, so to have one right off the bat kept me from advancing the plot at all until I came here for some hints.Ã,  If you're going to do a pixel-hunt puzzle, IMHO, you should bury it in with other stuff the player is doing at the same time to give him a little more help in stumbling over it, since his eyes are open for other things.

2) The Top Ten Books hotspot is right next to a Noteboard hotspot, and visually, the books list is a part of the noteboard.Ã,  I couldn't solve the puzzle related to it because I'd moused over the Noteboard, read it, got nothing related to my quests, and moved on.Ã,  It would have been better to either have Andy read the noteboard and say "hey, there's a list here" or not have the noteboard at all and just have the list.Ã,  Otherwise the player risks missing it entirely.

3) Speaking of not seeing stuff related to your quests, the fact that objects change useability status based on whether you need them or not is, to put it bluntly, infuriating.Ã,  For example;

Spoiler
The ladder outside the Geology building, when you first try to use it.Ã,  The main character says "I'll get in trouble if I try to climb that", so you figure you can't use it.Ã,  So later when Theresa gives you the exam quest, I was saying to myself "well, the ladder is a logical choice but Andy already said he won't use it, so there's gotta be another way."
[close]

It becomes a brute-force method of solving the puzzles by having to re-visit every hotspot you couldn't use before to see if Andy suddenly wants to use it now.

4) Some of the more obscure puzzles have no hints at all.Ã,  I never would have thought to

Spoiler
put the thumbtack on the board to make a harpoon.
[close]

I'm a firm believer in the solutions for puzzles at least somehow being hinted at in-game so I don't have to play mind-reader and guess what the designer was thinking.Ã,  That puzzle was one of those times.  Guessing the alarm code was another.

Anyway, despite these issues I'm enjoying the game a lot.Ã,  Would definitely enjoy seeing more of your work in the future.Ã,  ;D
Title: Re: Chick Chaser
Post by: aussie on Mon 22/08/2005 10:56:11
That Guy,

Thanks for that feedback, it's always appreciated.

I'm going to take issue with a few things because I disagree with you. This does not mean I'm right and you're wrong, it's only my way of justifying certain things that you have seemingly found a bit annoying.

But one thing. I suggest you may use spoiler tags a bit more, like Scummbuddy did a few posts back. There are giveaways all over your post that belong in the hints and tips forum, not here.Ã,  ;)

Quote from: That Guy on Mon 22/08/2005 04:09:47

1) One of the first and most crucial puzzles (the magazine) was a serious pixel hunt.Ã,  Those are real stumpers and can block a player for quite some time, so to have one right off the bat kept me from advancing the plot at all until I came here for some hints.Ã,  If you're going to do a pixel-hunt puzzle, IMHO, you should bury it in with other stuff the player is doing at the same time to give him a little more help in stumbling over it, since his eyes are open for other things.

I disagree. The magazine thingy is by no means a stumper. It does not stop you from doing anything at all and you can get to the end of the game without it.

It is, as you say it should be, buried in a hell of a lot of other stuff you have to do.

Spoiler

In fact, the mag is only needed in the second last dialog option of the very last dialog, during the very last sequence of the game.
[close]

Pixel hunt? I think the hotspot is large enough in comparison with others in the same room (it's larger than the drawers, the coat, the pennant or even the poster). Perhaps the word is "unexpected" or "difficult to find", but I honestly don't think it's a pixelhunt. I fact, I was trying very hard to avoid those in this game.

But maybe, as other people have pointed out, the mag should be sticking out a bit. I agree that would be fairer.

Quote from: That Guy on Mon 22/08/2005 04:09:47

2) The Top Ten Books hotspot is right next to a Noteboard hotspot, and visually, the books list is a part of the noteboard.Ã,  I couldn't solve the puzzle related to it because I'd moused over the Noteboard, read it, got nothing related to my quests, and moved on.Ã,  It would have been better to either have Andy read the noteboard and say "hey, there's a list here" or not have the noteboard at all and just have the list.Ã,  Otherwise the player risks missing it entirely.


But...

Spoiler

The list is not there the first time you go. So you might notice a large (in comparison), bright green poster that takes up half the noticeboard later on. In fact, all other notes were drawn in dim colors (light grey, pink, yellow) so that the poster really stands out.

And Carmen gives you a very explicit comment about the green poster she put up in the faculty. I think that's hinted enough.
[close]

Quote from: That Guy on Mon 22/08/2005 04:09:47

3) Speaking of not seeing stuff related to your quests, the fact that objects change useability status based on whether you need them or not is, to put it bluntly, infuriating.Ã,  For example;

Spoiler
The ladder outside the Geology building, when you first try to use it.Ã,  The main character says "I'll get in trouble if I try to climb that", so you figure you can't use it.Ã,  So later when Theresa gives you the exam quest, I was saying to myself "well, the ladder is a logical choice but Andy already said he won't use it, so there's gotta be another way."
[close]

How many times, playing an adventure game, have you found you had nothing important to say to a particular character until you realised he has something you need?

To me that's a classic adventure game puzzle. At some points in the game, there's no actual reason for the player to do certain stuff. It is not until the player finds out that he has to go to a specific location or that he has to interact with a particular item that he can actually do it. Before that, you usually get a "I can't think what I would do with that / nah, better not / why?" answer.


Spoiler


As you said, the ladder is the logical choice. But is it logical for the player to get into trouble for no reason at all? It's not until the player realises he has to risk it that he'll actually climb it.

On a different note, I believe there are plenty of hints scattered all around the place for that. You have the faculty windows, the examination sign where Theresa is, the examination room where Theresa is, and the message when you look at the ladder itself. As you said, I think it soon becomes pretty obvious that you have to get the paper getting to the window.
[close]

Quote from: That Guy on Mon 22/08/2005 04:09:47

4) Some of the more obscure puzzles have no hints at all.Ã,  I never would have thought to

Spoiler
put the thumbtack on the board to make a harpoon.
[close]

Yeah, I dig that...

Spoiler

...but how many of those wacky solutions to puzzles have you seen in adventure games? I would have never thought of "picking up dog" or using "dodo on valve" (dodo being a monkey - I can't remember his actual name) i.e. using a monkey as a "monkey wrench" in MI2?

Admittedly, I could have done that in some other way. It was just the first thing that came into my head.
[close]

Quote from: That Guy on Mon 22/08/2005 04:09:47
I'm a firm believer in the solutions for puzzles at least somehow being hinted at in-game so I don't have to play mind-reader and guess what the designer was thinking.Ã,  That puzzle was one of those times.Ã,  Guessing the alarm code was another.

To me...

Spoiler

... guessing the alarm code was hinted enough. How many times does the headmaster say the word "moron", "moronic" or "morons" every time you walk past the alarm. In fact, sometimes he yells "MORONS!!!" in capital block letters.

As much as I'd do other things differently if I had to make the game again, I must say I have no regrets about that particular puzzle.
[close]

Quote from: That Guy on Mon 22/08/2005 04:09:47
Anyway, despite these issues I'm enjoying the game a lot.Ã,  Would definitely enjoy seeing more of your work in the future.Ã,  ;D

Cheers to thatÃ,  ;D

Title: Re: Chick Chaser
Post by: mätzyboy on Mon 22/08/2005 12:33:16
Spoiler
About that morons pussle, ther is no clear link between what the principal sais, and the code. There is no reason what so ever as to why he would be sitting in there yelling out the code to an alarm, especially since it seems as if he's on the phone with somebody about the tests. Also, a code is usually numbers. I think a key pad for entering the code would be appropriate, so that we could see that letters were to be used. I have to disagree that is is obvious.
[close]

I do agree with the guy about most of his comments, but since people seems to have figured things out I guess we're a minority?

And as I said before! Excellent game!
Title: Re: Chick Chaser
Post by: on Mon 22/08/2005 13:16:51
Quote from: mätzyboy on Mon 22/08/2005 12:33:16
Spoiler
About that morons pussle, ther is no clear link between what the principal sais, and the code. There is no reason what so ever as to why he would be sitting in there yelling out the code to an alarm, especially since it seems as if he's on the phone with somebody about the tests. Also, a code is usually numbers. I think a key pad for entering the code would be appropriate, so that we could see that letters were to be used. I have to disagree that is is obvious.
[close]

I do agree with the guy about most of his comments, but since people seems to have figured things out I guess we're a minority?

And as I said before! Excellent game!

Ok, in that case the point is taken. I'll try to make the hints more obvious in future games.  ;)
Title: Re: Chick Chaser
Post by: Rui 'Trovatore' Pires on Mon 22/08/2005 13:34:15
*cough* I do recall a certain password puzzle in Phantasmagoria 2 where the only hint was the voice of Bob insulting you (Forget it, ratboy). That was a quite nice puzzle. Of course, the password had only six letters and about only about 10 possible letters in each space (the letters rolled by and you had to wait for the right one, and each tumbler had only about 10 letters, did I say this already? Oh my I did), making it easier. I guess this is one of those cases where we learn what works and what doesn't, Aussie - it worked in Phantasmagoria 2 because of these reasons (it was easier to guess), and I'm guessing it just doesn't work in yours because those reasons aren't there. Mind you, I've yet to play the game, I just thought this might be interesting input. But then, I think lots of things. They often include cheese and beer, which is very strange since I don't even LIKE beer.
Title: Re: Chick Chaser
Post by: on Mon 22/08/2005 14:04:36
Quote from: Rui "Brisby" Pires on Mon 22/08/2005 13:34:15
Mind you, I've yet to play the game, I just thought this might be interesting input. But then, I think lots of things. They often include cheese and beer, which is very strange since I don't even LIKE beer.

;D

Quote from: Rui "Brisby" Pires on Mon 22/08/2005 13:34:15
*cough* I do recall a certain password puzzle in Phantasmagoria 2 where the only hint was the voice of Bob insulting you (Forget it, ratboy). That was a quite nice puzzle. Of course, the password had only six letters and about only about 10 possible letters in each space (the letters rolled by and you had to wait for the right one, and each tumbler had only about 10 letters, did I say this already? Oh my I did), making it easier. I guess this is one of those cases where we learn what works and what doesn't, Aussie - it worked in Phantasmagoria 2 because of these reasons (it was easier to guess), and I'm guessing it just doesn't work in yours because those reasons aren't there.

Perhaps.

The rationale behind my puzzle was "what's the Dean's favorite word?"

Some people caught on and some didn't.

I just don't think it's worthwhile pushing this any further. As I said, the point is taken for future reference, which is just about the only thing I can do at this stage.
Title: Re: Chick Chaser
Post by: Rui 'Trovatore' Pires on Mon 22/08/2005 14:08:40
Oh, ayuh - I just wanted to give you some pointers that made exactly the same puzzle work elsewhere, for your future reference, to help you understand how to make it better. :)
Title: Re: Chick Chaser
Post by: That Guy on Mon 22/08/2005 20:03:50
Sorry about the spoilers, I thought I tagged everything that would be a giveaway.  I'll try to be more mindful in the future.  :-X  I'm also rather unique among adventure gamers in that I love playing them, interacting with the stories, and what-not, but I'm terrible at solving puzzles.  I'll either get the solution right away or I'll just never see it.

QuoteI disagree. The magazine thingy is by no means a stumper. It does not stop you from doing anything at all and you can get to the end of the game without it.

In hindsight, you're right.  I'm not sure why I thought the magazine was important early on, all I know is that for some reason I didn't progress in the library until I'd found it.  That's probably a misperception on my part.  ;D

Quote
Pixel hunt? I think the hotspot is large enough in comparison with others in the same room (it's larger than the drawers, the coat, the pennant or even the poster). Perhaps the word is "unexpected" or "difficult to find", but I honestly don't think it's a pixelhunt. I fact, I was trying very hard to avoid those in this game.

Hmm... yea, "unexpected" is probably a better term. 
Spoiler
You have no real "nudge" towards mousing over the whole bed because there's no real indication that you should... especially since you'd have an idea of what you might be looking for with a definite goal in mind.  You'll never know you even need to be looking for a magazine until you've already failed the game for not having it, worst-case scenario.
[close]

With a desk, there's always the implication of "something may be in one of the drawers.", so you're always motivated to go rooting around in a desk in adventure games.  Not so much the edges of beds.

Quote
Spoiler

The list is not there the first time you go. So you might notice a large (in comparison), bright green poster that takes up half the noticeboard later on. In fact, all other notes were drawn in dim colors (light grey, pink, yellow) so that the poster really stands out.

And Carmen gives you a very explicit comment about the green poster she put up in the faculty. I think that's hinted enough.
[close]

Really?  Hmm... I can't recall Carmen saying anything about that at all.  I must have missed it somehow.  I'll be playing through it again to get a higher score in the near future so I'll pay better attention to her dialogue.  I played the game over the course of a few days so any verbal hints got lost in the shuffle.


QuoteHow many times, playing an adventure game, have you found you had nothing important to say to a particular character until you realised he has something you need?

Spoiler
The difference is the response generated by the main character as to why he doesn't want to interact with the object.  An emphatic "I'm not going up there, I'll get in trouble" tells me "this object is not to be used."  Something along the lines of "I don't have any reason to be climbing the walls of the geology building right now" tells me "I just haven't figured out why I would want to go up there."
[close]

A similar puzzle in a game I played recently whose name I shall not mention here springs to mind.  It was a red herring involving two people standing near a door.  I tried to open the door, and the character said "those two guys are in my way."  So I got to thinking "hmm, how do I get them OUT of my way?".


Spoiler

...but how many of those wacky solutions to puzzles have you seen in adventure games? I would have never thought of "picking up dog" or using "dodo on valve" (dodo being a monkey - I can't remember his actual name) i.e. using a monkey as a "monkey wrench" in MI2?
[close]

A few too many, to be sure.  I *hate* those "Wacky" solutions because they fall under the "guess what the designer was thinking" category, which is the primary spark for my admitted love-hate relationship with adventure games.  ;D

Anyway, in the grand scheme of things some of my objections can be chalked up to my own imperceptiveness, and I did enjoy the game enough that I'll want to play through it again.  Thumbs up.
Title: Re: Chick Chaser
Post by: aussie on Mon 22/08/2005 20:09:40
Hey That Guy!

A lot of those comments you make are very fair. It's just that we have different views on certain things.

Anyway, I gather that you enjoyed the game, which is what it was made for.  ;D

Title: Re: Chick Chaser
Post by: That Guy on Mon 22/08/2005 20:16:12
Quote from: aussie on Mon 22/08/2005 20:09:40
Hey That Guy!

A lot of those comments you make are very fair. It's just that we have different views on certain things.

Anyway, I gather that you enjoyed the game, which is what it was made for.Ã,  ;D



Indeed.  You nailed the classic low-res colorful style perfectly.  I think after I finish the games I'm working on now I'll try and do one of those myself using CC as a model.  It's one of the best-looking low-res games I've seen come out of AGS so far.
Title: Re: Chick Chaser
Post by: ida on Thu 25/08/2005 21:51:17
Very funny game! Liked the different scoring method, meant you got more out of the game.
Title: Re: Chick Chaser
Post by: CodeJunkie on Fri 26/08/2005 03:08:54
Great game, managed to get the good ending with 173 points.  Is there a different ending if you get the full 178?  Anyway, some crits (many already mentioned):

Spoiler

-Top arrow on inventory changes cursor to an ugly pointer.
-You can't 'look' at the scissors in the inventory.
-When talking to Theresa near the start of the game, the phrase "the you're" comes up, instead of "then you're".  I can't remember precisely where though, it's in the conversation after talking to the geek.
-You can access the default inventory with tab.
-The default white background text boxes look sort of ugly.  I'd recommend replacing them with plain speech, it just doesn't seem to suit the game.
-I don't think that you can click on any part on an inventory item to select it, only the upper section.  I had a problem like this, try looking at SetInvDimensions (I don't know if it's in v2.7, never tried it).
-During the photograph scene, 'bum' is spelt as 'bumb'
[close]

The graphics were great too, they really seem to fit the game.  And the close-ups, ;), nicely yet still tastefully done.
Again, a fantastic game.  To be honest, I was quite relieved that the scenes were quite mild and that while there was some titillation, it wasn't frontal nudity or obviously adult as more games in the field seem to be.  Not to mean any disrespect to those games, simply that this game seems to be a nice compromise, with both puzzling and light romance, making it more accessible than the more graphic titles.
This is the first game of yours I've played, aussie, but I might check the others out.  Similar style or not, I look forward to your next release.
Title: Re: Chick Chaser
Post by: aussie on Fri 26/08/2005 11:33:22
Hi ida, it's good to see you again.

SimB, thanks for all that. As you say I did try to avoid coming up with an adult game. I wanted to have some... what did you call it again...? Tillilation, that's it. Still, I put a disclaimer and an age limit, just in case.

Quote
This is the first game of yours I've played, aussie, but I might check the others out.  Similar style or not, I look forward to your next release.

If you feel like checking my previous stuff out, please go ahead. You'll find those games to have a similar style, but a pretty different setting.

One more thing. In CC, there's no special ending if you get full points, you just get a better rank (Love guru is the max). Still, I'm not sure if some people have mistaken the "fairly happy endings" (friends with Mahatma or friends with Amy) for the "real happy ending".
   
Title: Re: Chick Chaser
Post by: Scummbuddy on Sat 27/08/2005 01:50:32
Well, then, how long must we wait until an official walkthrough?!  ;)
Title: Re: Chick Chaser
Post by: aussie on Sat 27/08/2005 11:27:15
Quote from: Scummbuddy on Sat 27/08/2005 01:50:32
Well, then, how long must we wait until an official walkthrough?!Ã,  ;)

Ok, ok, here it is. It was already written to help me get through the game without missing anything.

Spoiler

Chick Chaser (by AussieSoftTM)

Official Walkthru

This walkthru should get you 178 points (including the secret puzzle), otherwise let me know. Note it is possible to get over 178 if you take the cash from the box and manage to get all the way to the very end of the game. However, in that case you will be busted for stealing and ultimately lose 30 points.

Interact with drawers (get scissors)   
Interact with bed side         
Get mag            
Use mag with bathroom      
Interact with door         
Look at door            
Go to the fountain         
Talk to Mahatma (this you should do every time you meet a new girl)   
Go to the library, and enter the room to the north   
Watch cutscene and find out about green poster
Go to the fountain
Talk to Mahatma (ask him questions about Carmen)
Go to the faculty (cream colored building to the east of campus)
Go inside
Look at the green poster on the left noticeboard
Go back to the library
Talk to Con and mention you have a specific request for a book
Watch cutscene
Talk to Carmen (exhaust all dialog options)
Go to library entrance
Look at hand ladder
Use scissors on hand ladder
Look at top shelf
Go back to Carmen and speak to her (ask for ‘love tale of many tears')
Interact with Carmen's magazine (get pool pass)
Get out
Interact with hand ladder (get board)
Interact with poetry book
Look at poetry book
Go to the Faculty (upstairs)
Look at Theresa
Talk to Theresa (exhaust all dialog options)
Talk to geek of the wekk
Talk to Theresa again (exhaust all dialog options)
Interact with noticeboard (get pin)
Look at examination room
Go to the fountain
Talk to Mahatma (question him about Theresa)
Go to the faculty (outside)
Look at windows
Interact with hand ladder
Use pin with board (get harpoon)
Use harpoon with exams (get exam paper)
Go where Theresa is
Use exam paper with Theresa
Watch cutscene
Go to the gym
Try to get past the gate
Look at sign (see Shawnee)
Give pool pass to Rodney
Go to the solarium
Go to the fountain
Talk to Mahatma (question him about Shawnee)
Go to the solarium
Walk around muscles until you see an airplane fly by
Look at airplane
Use pin on muscles
Pick up collateral damage
Look at Shawnee
Go to Faculty (downstairs)
Walk around the Dean's office
Interact with trophies
Interact with alarm
Type morons
Interact with trophies (get trophy)
Go to the solarium
Interact with flowers (get rose)
Use trophy with Shawnee
Go to the fountain
Go to the pub
Try to get in, talk to bouncer (exhaust options)
Go to oval
Interact with sports bag (get invitation)
Go to the pub
Look at grate
Use invitation with bouncer
Enter and watch cutscene
Talk to girl of dubious morals
Talk to Rodderick
Ask for a drink (get bottle opener)
Say no to the second drink
Go to the pool
Go to the room on the left
Interact with locker (say 396)
Interact with locker (get magnet)
Go to the pub
Talk to sick one
Use magnet with grate (get coin)
Go to the pool
Go to the room on the left
Use coin with snack machine (get chocolates)
Go to Faculty (downstairs)
Interact with Dean's door
Use telephone (call Dean)
Interact with Dean's door
Interact with chair
Interact with statue (get key)
Interact with cabinet
Interact with folders
Use key with box
Take cash (say no)
Get out and interact with window
Go to Faculty (downstairs)
Interact with phone (call bus station)
Go to college room
Interact with ticket
Say yes (watch cutscene)
Look at mailbox

If you have the bottle opener
   Use bottle opener with grate
   Interact with grate
Else
   Look keyhole
   Use invitation on door
   Use scissors with keyhole (get key)
   Use key with door

Get inside Mahatma's treasure room
Say you have something to tell her
Say you're sorry
Say it won't be the last time she hears it
Say you have a rose
Say you've brought some chocolates
Show Mahatma's mag to Amy
Say ‘it's not my fault I fell in love, you tripped me'
Watch ending

Secret puzzle
Show muscles unplugged to geek of the week
Interact with geek of the week (get brace)
Go to the dressing room in the gym
Look at door
Interact with door
Look at wall
Use brace on wall
Look at peekholes

Possible endings
There are eight different endings you can get:

Happy ending: you manage to marry Amy.
Run over by a car: this may happen in the map screen, when crossing the road.
Busted by the cops: if you manage to get to the very end of the final dialog but you stole the cash from the faculty's box.
Being an assassin: if you push the window cleaner off the ledge.
Broken hearted: if you do not follow the exact sequence of dialogs in the last conversation. You may still get two fairly happy endings (remain friends with Amy or remain friends with Mahatma).
Drunk: if you say yes to the second drink in the pub.
Mugged: if you use the cash to get the girl of dubious morals.
Expelled from uni: if you get caught inside the Dean's office.

[close]

So there Scummbuddy. Did you miss any of the stuff?Ã,  ;)

EDIT: On a different note, I think we just went straight to the top of AGS' official downloads list!Ã,  Yay! :o 8)
Title: Re: Chick Chaser
Post by: MissyChelle on Sun 28/08/2005 20:54:42
WHat an amazing game Aussie! I loved it!!! (Can't wait until you make another game!)  ;D
Title: Re: Chick Chaser
Post by: big brother on Sun 28/08/2005 21:47:15
I really liked the depth of the game, dialogue heavy and interaction rich. Four things bothered me though. (warning: some spoilers below)

1. Interaction dialogue in the solarium seemed rushed and inconsistent when compared to the rest of the rooms.

2. I tried talking to the geek at first, but it told me I wouldn't. So I talked to Theresa, then to Mahatma. I learned about her exam troubles from him, so I spent about half an hour fiddling around with the ladder (from the inside, it says the first story windows don't open, but from the outside, it says those windows are locked from the inside. And later, in the dean's office, the window DOES open. Oops.).

When I read the walkthrough, it said I had to talk to the geek, then Theresa again before it would let me climb the ladder. This didn't make much sense from the game's standpoint, since it never really gives me a reason to talk to the geek and if I already know about the test from Mahatma, I should be able to climb the ladder.

3. There's a misundertanding between a "death" and an "ending". I guess technically, a death IS an ending, but that would mean that FOA had like 50 billion endings. It would be cool if some things took a little longer to catch up to you.

4. I had trouble understanding the player character. Apparently, he dislikes meatheads and sometimes refuses to talk to them because they are "too stupid". But on the same note, he is a shallow, uneducated slob. Like from some scenes, he shows himself as barely literate (strange for a non-athlete university student) and basically an all around fuck-tard. Look at his conversations with Carmen and Theresa, for instance. Also, who takes a trophy, overlooking the fact it's crowned with a statuette of a female figure skater???

I know it's tongue and cheek, it's just seems like that dialogue fits a lounge lizard like Larry Laffer better than it fits a college student.

Besides these flaws, I enjoyed playing your game.
Title: Re: Chick Chaser
Post by: aussie on Sun 28/08/2005 22:59:29
Quote from: MissyChelle on Sun 28/08/2005 20:54:42
WHat an amazing game Aussie! I loved it!!! (Can't wait until you make another game!) ;D

Thanks a lot, you're very kind.

I've made a few others (just check my user profile or go to the Chick Chaser page in the AGS main page). If you want to try them, they'll probably keep you busy until I come up with a new one.Ã,  ;)

For some reason, girls seem to enjoy my games more than boys do... ???


--------------------------


Thanks, big brother. That's some stuff to think about.

Quote from: big brother on Sun 28/08/2005 21:47:15
Interaction dialogue in the solarium seemed rushed and inconsistent when compared to the rest of the rooms.

Perhaps you're right.

Quote from: big brother on Sun 28/08/2005 21:47:15
From the inside, it says the first story windows don't open, but from the outside, it says those windows are locked from the inside. And later, in the dean's office, the window DOES open. Oops.

I thought I had fixed that. Well, obviously not.

In any case, I assumed corridor windows did not open, like it happens in a lot of public buildings (as opposed to office windows, which do usually open). Then I thought it was too much of an assumption and wanted to change it, but I forgot.

Thanks for pointing it out.

Quote from: big brother on Sun 28/08/2005 21:47:15
There's a misundertanding between a "death" and an "ending".

Ok. Then take there are three endings and seven deaths. Or one good ending, two fairly good endings that involve happy deaths, and seven just plain deaths.

In any case, I only ever stated the 8-endings thing in the walkthrough, so I feel it's a marginal point.

Quote from: big brother on Sun 28/08/2005 21:47:15
It would be cool if some things took a little longer to catch up to you.

That'd be cool, for sure. But that sometimes requires extra effort in terms of art and programming.

I'm not Herculean Effort Productions, for crying out loud!Ã,  ;D

Chick Chaser is only an amateur game, thrown together by one person.

Some things do take awhile to catch up to you, though. For instance, the cash thingy opened a couple of gaming options for you, and it does not catch up to you until you get to the very end.

Quote from: big brother on Sun 28/08/2005 21:47:15
When I read the walkthrough, it said I had to talk to the geek, then Theresa again before it would let me climb the ladder. This didn't make much sense from the game's standpoint, since it never really gives me a reason to talk to the geek and if I already know about the test from Mahatma, I should be able to climb the ladder.

The rationale behind that was:
- You don't want to speak to the geek at first ('that'd ruin my reputation').
- You do want to speak to the girl. So you speak to the her for the first time, but you don't really get much out of the dialog.
- Then you think 'what's wrong with her?'. That guy standing there may know/may have seen something you've missed.
- You talk to him, then you realise you should be more sympathetic to the girl.
- Then you get a diffferent approach to the dialog, and you find out she wants to pass without studying. She even hints she wants the exam questions. In that moment, the ladder 'unlocks'.
- Then I gave some hints: if you look at the windows and at the examination room door, you realise there's a pile of exam papers there. That for the player to think 'Aha, that's probably what she needs'.
- Then you go and pick up the paper.

I don't completely agree with your comment about Mahatma. The only thing you may figure out from that conversation is that Theresa wants to pass, but not that you have to steal an exam paper for her. You only get to know that for sure once you exhaust the second dialog with her.

Quote from: big brother on Sun 28/08/2005 21:47:15
I had trouble understanding the player character. Apparently, he dislikes meatheads and sometimes refuses to talk to them because they are "too stupid". But on the same note, he is a shallow, uneducated slob. Like from some scenes, he shows himself as barely literate (strange for a non-athlete university student) and basically an all around fuck-tard. Look at his conversations with Carmen and Theresa, for instance. Also, who takes a trophy, overlooking the fact it's crowned with a statuette of a female figure skater??

I know it's tongue and cheek, it's just seems like that dialogue fits a lounge lizard like Larry Laffer better than it fits a college student.


The main character is supposed to be a bit of an idiot at the beginning. Someone uncultured (we've all met people like that at uni, even non-meatheads), uppity, superficial and self-assured. He despises meatheads and geeks alike.

I did not expect the player to sympathise too much with the main character. Only at the end (from the bus cut-scene onwards) when the person playing realises he/she can actually make a difference to the way Andy behaves.

Although it's a hard thing to do in an adventure game, I wanted to portray how he experiences a real turnaround when he realises he actually loves Amy.

I suppose this is really what I wanted the game to stand out for: it's the story of someone who must change as things unfold, and face up to the cosequences of his actions, all of it in a light-hearted romantic-comedy setting.

In the end, he really needs to humble himself to get Amy back, but he does not change his nature completely (he puts Mahatma down big time, for instance). So I think the change is not overdone.

I did not want the game to be too hard to finish, because the stronger point was supposed to be the story. I gather from people's feedback that the story flows along fairly nicely, which makes me happy.


Quote
I know it's tongue and cheek, it's just seems like that dialogue fits a lounge lizard like Larry Laffer better than it fits a college student.

As you said, the game is supposed to be very much tongue in cheek. The whole concept was thrown together in one afternoon, really.

------------------------

Anyway, thanks for all that. There are a lot of very insightful comments in this thread (Scummbuddy, That Guy, mätzyboy, big brother... also Magintz and Donny Brook, my beta testers, pointed out stuff I changed before releasing the game).

If I had to remake the game, I would certainly take all those into account.

As things are, I want to move on to bigger and better things. Please, do not feel overlooked if I leave Chick Chaser as it is, all your comments will certainly help me with my next game. And in the end, that will result in a better gaming experience for you in the future.

That's a bit the point of making amateur games, isn't it? You keep improving as you receive constructive criticism, then you make better games. Then people out there enjoy them more.

I certanly think I've come a long way from 'Nick it and Run', 'Casablanca' and 'Abducted'.

I'm getting there.Ã, 
Title: Re: Chick Chaser
Post by: big brother on Mon 29/08/2005 05:53:39
There's no question your game designing skills are improving! I remember playing NIAR and I thought it was only above average (decent graphics, but missing interactions). I definitely enjoyed myself playing Chick Chaser. It's a solid game that really evoked a sense of nostalgia for me. Sorry to come off as critical or unappreciative of your efforts. I just want to stress that I loved the game!

QuoteI don't completely agree with your comment about Mahatma. The only thing you may figure out from that conversation is that Theresa wants to pass, but not that you have to steal an exam paper for her. You only get to know that for sure once you exhaust the second dialog with her.

After talking to Mahatma (who says the only thing she wants to do is pass that class or whatever), I looked through the window in the lecture room door (near Theresa) and I saw a "stack of exam papers." As an experienced adventurer, I jumped to the conclusion that I needed to steal the exam for her. This was before I saw any hints, so I don't think I'm the only one to figure out what I needed to do before the player character did.

I'm not asking you to go back and fix anything with the game, I'm just pointing out things that confused me.
Title: Re: Chick Chaser
Post by: on Mon 29/08/2005 10:07:23
Quote from: big brother on Mon 29/08/2005 05:53:39

After talking to Mahatma (who says the only thing she wants to do is pass that class or whatever), I looked through the window in the lecture room door (near Theresa) and I saw a "stack of exam papers." As an experienced adventurer, I jumped to the conclusion that I needed to steal the exam for her. This was before I saw any hints, so I don't think I'm the only one to figure out what I needed to do before the player character did.


Yeah, I suppose you're right. An experienced adventure gamer might be quick to jump to that conclusion.

Oh well, I'm really glad you enjoyed it. As I said, all that stuff you pointed out will really come in handy for future reference.

Title: Re: Chick Chaser
Post by: mätzyboy on Mon 29/08/2005 10:14:21
Quote from: aussie_unplugged on Mon 29/08/2005 10:07:23
Oh well, I'm really glad you enjoyed it. As I said, all that stuff you pointed out will really come in handy for future reference.

I'm sure thats what we all wanted when critizising! Cheers again for an excellent game!
Title: Re: Chick Chaser
Post by: Snarky on Mon 29/08/2005 20:31:19
Aussie, have you played a game called "Igor: Objective Uikokahonia" by Pendulo Studios (available on The Underdogs)? It has a lot in common with your game, including the "get the girl" story set at (in that game) a boarding school, the "cheat on final exam" puzzle, and the fact that the main character is, as big brother put it, a total fucktard. (The big difference being that in "Igor", this seems to be completely unintentional.)

It's not a great game by any stretch of the imagination. It has excellent graphics in a FOA/BASS style, but "Chick Chaser" has a lot more charm. But you might enjoy a different take on the same concept.
Title: Re: Chick Chaser
Post by: on Mon 29/08/2005 21:55:07
I think I did play that when I was a kid, but that was quite a long time ago (probably ten or twelve years?).

Now that I think about it, perhaps I unconsciously drew from it as an inspiration... I don't know. It certainly wasn't in my mind when I made Chick Chaser.

I think of CC as a completely different story (aside from the uni setting and the get the girl bit).

In fact, I can't even remember the steal the exam bit in Igor, or any of the puzzles for that matter. The only thing I remember from that game was that the ending was anti-climatic. Something to do with getting yourself into an end-of-year trip and then find that the game finished right there. Like that's it. But I may play it again now that you've pointed it out.
Title: Re: Chick Chaser
Post by: Snarky on Mon 29/08/2005 23:11:25
I don't remember it very well myself, and it's only been a year or two since I played it. (Apparently it's actually set at a college after all. But then why does everybody wear a school uniform?) My recollections are pretty much limited to:

1) Great low-res graphics.
2) It has a maze. Quite a large one.
3) For some reason, it's daytime on one side of the maze, and night on the other. If you go back and forth enough times, weeks must be passing in the game.
4) You have to cheat on the final exam. I think this involves stealing the paper from the dean's office.
5) The main character is one of the most unlikeable creeps I've ever had to inhabit as an adventure gamer.
Title: Re: Chick Chaser
Post by: on Mon 29/08/2005 23:33:27
Yeah well.

I've tried to download it, but it's very slow. I guess I'll just wait til tomorrow.
Title: Re: Chick Chaser
Post by: Mordalles on Tue 30/08/2005 08:44:43
great game! really enjoyed it! and great work on the girls! hehe.

well, all i can say is that australia BETTER win new zealand on saturday so that we can be the tri nations champions. hehe.
Title: Re: Chick Chaser
Post by: Squinky on Sat 08/10/2005 06:09:25
Completely great game, I enjoyed the hell out of it, and played the end scene like 10 times to try everything out....in the end I could only get 174 points, which was frustrating, heh....

Awesome stuff man...
Title: Re: Chick Chaser
Post by: on Sat 08/10/2005 08:46:17
Hi Squinky,

Spoiler

There's a walkthru' that gets you the full 178 points a few posts back.
[close]
Title: Re: Chick Chaser
Post by: TheCheese33 on Sat 08/10/2005 15:18:46
Spoiler
Maybe the code was "morons" because someone did something stupid while he was setting up the password, and he couldn't help typing it in?
[close]
I need to find a walkthrough.
Title: Re: Chick Chaser
Post by: on Sat 15/10/2005 19:58:19
Hi, just found this site and as such am not yet a member but I just wanted to say I thought this was a really cool game! The artwork and the humour were really a great tribute to the influences :)
Title: Re: Chick Chaser
Post by: lakerz on Wed 19/10/2005 06:58:41
Pardon my delayed feedback as I finished it up a few weeks back.  Very interesting game.  Don't ask me why, but I like having a game map that gives an overview of all locations.  I guess it helps me get oriented. 

You definitely got the LSL vibe showing through Chick Chaser...which is a good thing of course.  I do admit to needing help for a few of the puzzles, but I think they were fair for the most part.  Very nice job you did, congrats!
Title: Re: Chick Chaser (Swedish speakers??)
Post by: aussie on Sat 29/10/2005 13:23:31
What does this mean? Is it Swedish?

Klikk deg inn på http://www.adventuregamestudio.co.uk og last i vei. Adventurespill av den eldre sorten.

Testet "Chick Chaser" forrige uke, det var skikkelig artig.

Bruker selv Adventure Game Studio, og har sett flere bra spill der.
Title: Re: Chick Chaser (Swedish speakers??)
Post by: 2ma2 on Sat 29/10/2005 16:19:55
Nope, norwegian if I'm not mistaken.. basically "Click yourself to [link] and [I have no idea]. Adventure games of the old kind.

Then he says that he uses AGS and seen alot of good games made in it.
Title: Re: Chick Chaser (Swedish speakers??)
Post by: aussie on Sat 29/10/2005 16:20:50
Oh well, I was just hoping he'd say this is the best game ever...

What about
Quote
Testet "Chick Chaser" forrige uke, det var skikkelig artig.

Cheers.Ã,  ;D
Title: Re: Chick Chaser (Swedish speakers??)
Post by: Snarky on Sat 29/10/2005 16:48:10
Quote from: aussie on Sat 29/10/2005 13:23:31
What does this mean? Is it Swedish?

Klikk deg inn på http://www.adventuregamestudio.co.uk og last i vei. Adventurespill av den eldre sorten.

Testet "Chick Chaser" forrige uke, det var skikkelig artig.

Bruker selv Adventure Game Studio, og har sett flere bra spill der.


"Click your way to http://www.adventuregamestudio.co.uk and start downloading. Adventure games of the old school.

Tested "Chick Chaser" last week, and it was really fun.

I use Adventure Game Studio myself, and I've seen several good games there."
Title: Re: Chick Chaser
Post by: aussie on Sat 29/10/2005 16:50:05
Oh I see...

Thanks a lot!
Title: Re: Chick Chaser
Post by: 2ma2 on Mon 31/10/2005 10:58:48
Well my .02

It's a wellmade game albeit it has some problems. The main issue is what people has mentioned allready, the need to execute specific interactions in order to come further. I also find being runned over by a car very frustrating since it is almost bound to happen while leaving the bar, and some exits are hard to use since it is uncertain where the exits are.

Graphicwise, it is gorgeous, although I kind of pity the fact that the girl close-ups are high-res. It spoils the gorgeous lowres feel. All extra animations are wonderful and of top nothc quality. I admire your effort!  :=
Title: Re: Chick Chaser
Post by: on Mon 31/10/2005 17:08:24
i have a question... i could translate your game into german... if u'r interested plz send a E-Mail Zentauruss@t-online.de
Title: Re: Chick Chaser
Post by: Afflict on Mon 31/10/2005 20:33:14
AH nishied downloading after three attempts will let you know what I think soon!
Title: Re: Chick Chaser
Post by: Afflict on Thu 03/11/2005 22:45:24
Downloaded played interesting. Nice hi res chicks dude.
But check this out!
the geology faculty with the cleaner there is no tree at the bottom but at the top there is? Floating trees? And your windows are not aligned?
Picked up on it anyway...
look:
(http://img494.imageshack.us/img494/6048/tree7ge.jpg) (http://imageshack.us)

Title: Re: Chick Chaser
Post by: Scummbuddy on Fri 04/11/2005 02:34:10
We already discussed that in this thread. He thought he might someday correct it, but its not a big priority right now.

The windows are the real problem. That tree could "just be across the street/path, far enough away to not warrant a black shilloute, but the branches/top of the tree comes over enough to be seen in the top image."
Title: Re: Chick Chaser
Post by: aussie on Fri 04/11/2005 08:59:18
Yup, thanks for pointing that out.

People had already metioned it, as Scummbuddy says, and they're fully correct.

I never thought about it when I made those two backgrounds, now there's just too much work involved to get it fixed.

If I suddenly feel the urge to set things right, I'll take your observation into account, but for the moment I've moved on. ;)



Title: Re: Chick Chaser
Post by: Afflict on Fri 04/11/2005 17:32:13
Ok sorry about that still dont see it though its all good.
Great game so far... I little stuck but not going to read walkthroughs!
Title: Re: Chick Chaser
Post by: ManicMatt on Fri 04/11/2005 23:49:19
Played this game a few weeks back.

Pretty much i agree with most on here, good story, humour and graphics, unfair puzzles.

..and the whole death by car from the bar annoyed me!

But if I can make a game as good as yours I'll be well chuffed!
Title: Re: Chick Chaser
Post by: on Tue 08/11/2005 20:55:04
Liked your game, especially the graphics! Great game.
Title: Re: Chick Chaser
Post by: Dexter on Tue 15/11/2005 18:09:46
LOVED the game bud, it's not often I find a game like that, in which I don't stop playing till I finish the game.

Great work, I wish there could be a sequel but I think we've said all we can with the first one.
Title: Re: Chick Chaser
Post by: PsychicHeart on Fri 18/11/2005 09:32:11
Bragging Rights awarded to aussie!
I Like the Leisure Suit Larry idea mixed with Secret of MI,
and in some aspects like pure gameplay and graphics, kicks their respective asses!!
Title: Re: Chick Chaser
Post by: on Wed 23/11/2005 20:00:59
I LOVE THIS GAME! Its just im having problems with muscle dude....when i try to use the pin harpoon thing with him it says something like "if he sees me coming up to him with timber he will probaly kill me"

Could someone please provide help for me? SOON! ???
Title: Re: Chick Chaser
Post by: on Wed 23/11/2005 20:34:50
here's chick chaser's hints and tips thread , if_ur_punk_say_WOot :)

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22283.0
Title: Re: Chick Chaser
Post by: on Thu 24/11/2005 01:22:13
IM BACK!!!! :D and i still need help....lol. When i do the whole treasure room thing i dont have the option to say "its not my fault i fell in love with you, you tripped me." all i can say is something about spleans and something about bathroom issues....lol. PLEASE HELP ME!....again.
Title: Re: Chick Chaser
Post by: Rui 'Trovatore' Pires on Thu 24/11/2005 11:00:55
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22283.0
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22283.0 http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22283.0

Ask it there. That's what it's for.
Title: Re: Chick Chaser
Post by: on Sat 18/03/2006 20:30:22
 ??? How d'you get the locker open?? The code won't come up!!Ã,  ???
Title: Re: Chick Chaser
Post by: Mordalles on Sat 18/03/2006 20:35:48
Quote from: ali5598 on Sat 18/03/2006 20:30:22
??? How d'you get the locker open?? The code won't come up!!Ã,  ???

follow the links in the post just above yours.Ã,  ;) there are a lot of hints and answers there.
Title: Re: Chick Chaser
Post by: on Tue 09/01/2007 02:34:21
Hi everybody, Im kinda new to this board, and Im currently playing Chick Chaser, wich by the way its an awesome game... Im trying to play it without the walkthrough, and so far Im doing fine...
BUT there's a problem... Im at the bar (the entrance of the disco, the part where Mahatma takes off with "the love of my life") and I already talked to Roderick and the lady with dubious morals, I think I have already done everything possible, so I want to get out of there, but everytime I go away, a car runs me over... I keep loading the file and walking and it keeps killing me... I have already walked around the entrance to make some time, but when I try to walk out the car kills me... What can I do?????
Thanx in advance!!
Title: Re: Chick Chaser
Post by: Khris on Tue 09/01/2007 02:49:11
First of all, don't dig up old threads.
Search the Hints and tips forum for threads about the game, there are probably at least five of them.