here is a combat engine. It is elementry, but affective. when i have time i will upload the folder with the original
feedback extremely appreciated
http://nip1000.tripod.com/battlesim.zip
Ok I just tested it !
It was not bad for a try, but I would suggest you to make the ennemy decide when he wants to attack, with a longer animation (about 1/2 sec)so you'll have the time to protect yourself. Something in Real-time (using SetTime() and IsTimeExpired() ), so it would be more interesting.
Because there is only random...
So work more on it, and I'm sure you will make something great.
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Cool!
How do you get two seperate score counters?