Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: Phemar on Sun 20/06/2004 06:14:06

Title: Counterfeit -- New Version 2.2!
Post by: Phemar on Sun 20/06/2004 06:14:06
COUNTERFEiT

(http://www.2dadventure.com/ags/counterfeitity.gif)

Is here!
Currently being hosted on 2dadventure, as I don't feel like updating my website, but I will in near future...


Storyline

Basically you play a crook who prints funny money, going by the name of Kevin Sanders, disguised a photocopying agency.
One day you get an anonomous call from some guy, warning you the cops are coming to bust your ass.
So what do you? Gather your stuff, fool some cops, a little GTA while you're at it, and you're a free man!


Graphics:

A screenshot of the start-up screen:
http://www.zp.eds.saix.net/starter.gif

A screenshot of your office:
http://www.zp.eds.saix.net/office.gif

A screenie outside your office:
http://www.zp.eds.saix.net/outside.gif

Note: Screenshots are out of date. Character has new eyes. Oooh!


Notes:

Size: 810 KB
Length: Short Game
Resolution: 320X200
Colour Depth: 256 Colors


Download (http://www.2dadventure.com/ags/cntrfet.zip)

What are you reading this for? Just start your download HERE! (http://www.2dadventure.com/ags/cntrfet.zip)

UPDATE: New version 2.2, with readme.
Get it HERE! (http://www.2dadventure.com/ags/cntrft.zip)


(http://www.zp.eds.saix.net/z.gif)
        ZorTech

Hope you enjoy!
Title: Re: Counterfeit -- It's here!
Post by: LordHart on Sun 20/06/2004 06:52:00
Oooh, downloading...

Update later with my thoughts... ;D
Title: Re: Counterfeit -- It's here!
Post by: ScottDoom on Sun 20/06/2004 08:03:47
Nice graphics, and the "interface" is intereting but I can't figure out the game. It'd help if you could scroll the mouse over certain objects to learn their names, instead of guessing.
Title: Re: Counterfeit -- It's here!
Post by: on Sun 20/06/2004 08:16:53
yes i cant seem to pick up yellow thing on pavment because i dont know what it is
cool game tho, i havent played a type command aventure game in ages
Title: Re: Counterfeit -- It's here!
Post by: Phemar on Sun 20/06/2004 08:45:24

Scottdoom: Yes, that's a very interesting idea, thanks.
Danny: It's litter, Leave it alone you won't need it.
Title: Re: Counterfeit -- It's here!
Post by: Phemar on Sun 20/06/2004 12:13:31

BlackBird:
Spoiler
"cut seat with spike"
[close]

Then:

Spoiler
This is a very vague hint.
[close]

Hehe...
Title: Re: Counterfeit -- It's here!
Post by: Gurok on Sun 20/06/2004 17:11:06
Awesome work, Zor. I've really enjoyed what I've played of the adventure so far, and I worked out how to pick up the money on my own! Anyway, here's a list of a few bugs/problems, mostly parser related that I've compiled so far: (Plus some of it is just my opinion, so feel free to ignore.)

Spoiler
Inside Your Office
  • "Move"ing the picture doesn't work, not that it should, but the parser doesn't recognise the word move (which is a pretty common word).
  • The game still sees a spike on the desk in your office (at the start) even after it has been taken.
  • "Where would you put it?" should be the response over "you can't reach it from there" when trying to pick up the money (it's more logical).
  • *Perhaps* "take"ing the money once you have the sack should automatically put the money in the sack for you.

Zor Street (!?!) :)
  • I think it might be Americans that use "sidewalk" to refer to pavement (not sure), but anyway, you should synonym that.
  • Some commands like "take paper" in this screen have no response.
  • Some adjectives need including, as in "take the closed sign" versus "take the sign". "Closed" just isn't recognised at the moment.
  • "Look pavement" works but "look on pavement" produces NO response. What the hell IS that yellow thing on the pavement anyway? (Reads previous posts: oh, a letter! WTF?)
  • "Rock" is Greek to the parser, but there appears to be a rock on the road.
  • While I'm at it, Greek should have a capital 'G' in the game.
  • The walk behind on the "Zor" street sign needs a little resizing (larger) on its left.
[/font][/size]
[close]
Title: Re: Counterfeit -- It's here!
Post by: Batgirl1979 on Mon 21/06/2004 04:14:33
Hi, like your game so far but I am stuck.

I have gotten the money and am out of the business but I can't go anywhere. There's what looks like a corner I can turn but no matter what I try I cannot.

Spoiler:

Spoiler
I have the spike, pocket lint, bag and the money, also the numbers from the door.
[close]

Thanks Gilbot.

EDIT: Nevermind by chance I did something and firgued it out.
Nice game, typing in the commands was a cool and nice change, too bad it wasn't longer.
Title: Re: Counterfeit -- It's here!
Post by: Gilbert on Mon 21/06/2004 07:19:25
To do the spoiler thing use [ hide ]whatever to hide [ /hide ]
(minus the spaces of course)

I'm stuck at the same place too. But at least I found a way to die :P:
Spoiler
use or look at the window inside the house. I also want to know if I can really take the golf balls.
[close]
Title: Re: Counterfeit -- New Version 2.2!
Post by: Phemar on Mon 21/06/2004 19:20:44

Gilbot, sent you a pm...

Thanks everyone for the postive replies so far! I really didn't expect it to get replies like that, but well, you surprised me!

I've added a version 2.2, thanks to some suggestions by Scottdoom and Gurok. There's also a readme containing readme sort stuff...

Cheers for now!
Title: Re: Counterfeit -- New Version 2.2!
Post by: Gilbert on Wed 23/06/2004 02:32:35
Yeah I got that, thanx. I'll try out the new version later.
Title: Re: Counterfeit -- New Version 2.2!
Post by: Moox on Wed 23/06/2004 04:44:55
Its beter then the beta, great job
Title: Re: Counterfeit -- New Version 2.2!
Post by: Nostradamus on Fri 25/06/2004 08:48:02
I'm stuck after I got the money.. what do I do now?
Title: Re: Counterfeit -- New Version 2.2!
Post by: Gilbert on Fri 25/06/2004 09:15:46
heh complete walkthrough (hope I don't get it wrong):

Spoiler

Get spike (from table)
[close]

Spoiler

cut seat
[close]

Spoiler

put money in sack
[close]

Spoiler

open door (on the right and go out)
[close]

Spoiler

get number (on the door)
[close]

Spoiler

open door (and go back in)
[close]

Spoiler

look window
[close]

Spoiler

open door (on the right and go out)
[close]

Spoiler

use scooter
[close]
Title: Re: Counterfeit -- New Version 2.2!
Post by: Nostradamus on Fri 25/06/2004 19:23:43
DOH!!

/me smacks forhead
Title: Re: Counterfeit -- New Version 2.2!
Post by: Redwall on Fri 25/06/2004 21:00:55
I thought the idea behind a parser was that it aided the puzzles rather than becoming the puzzles... ;)
Title: Re: Counterfeit -- New Version 2.2!
Post by: Moox on Fri 25/06/2004 21:45:44
Ever played the early space quests?

There was no point and click
Title: Re: Counterfeit -- New Version 2.2!
Post by: Kweepa on Sat 26/06/2004 00:49:14
Nice artwork! Shame we've seen it all already in the Critic's Lounge. :)
I was disappointed that it was so short and so fiddly to interact with.
Title: Re: Counterfeit -- New Version 2.2!
Post by: Tarlash on Sun 27/06/2004 17:25:24
Nice game, but I have an problem:
Spoiler
When I input cut seat command nothing happens
[close]

Title: Re: Counterfeit -- New Version 2.2!
Post by: Damien on Sun 27/06/2004 21:08:35
Are you sure you used these exact words:
Spoiler
'cut seat with spike'
[close]
and were standing next to the seat?
Title: Re: Counterfeit -- New Version 2.2!
Post by: Tarlash on Mon 28/06/2004 08:31:14
Damien: Exactly. Maybe I have corrupted version or something...
Title: Re: Counterfeit -- New Version 2.2!
Post by: Gilbert on Mon 28/06/2004 09:07:04
Spoiler
Did you walk close to the seat AND you had ALREADY got the spike?
I think the commands works also without 'with spike' as long as you'd done the above things.
[close]
Title: Re: Counterfeit -- New Version 2.2!
Post by: Tarlash on Mon 28/06/2004 11:23:34
Gilbot:
Spoiler
Yes, I have the spike and tried command with and without 'with spike'
[close]
Title: Re: Counterfeit -- New Version 2.2!
Post by: Phemar on Mon 28/06/2004 20:28:47
The script is:

Spoiler
if ((Said("tear seat cover [spike]")) || (Said("remove seat cover [spike]")) || (Said("tear seat [spike]")) || (Said("remove seat cover [spike]"))) {

Synonyms are:

-cut, rip, snip (for tear)
-chair, cover, covering, cushion, cushioning, material, sack, seat, seating, (for seat and cover)
-get, pick, retrieve, take (for remove)
- nothing here (for spike)
[close]

I don't understand what could be the problem...Have you downloaded the latest version? If so, try downloading again.

I've also uploaded to my site: http://www.zp.eds.saix.net/counterfeit.html

Hope it starts to work!

Quote from: SteveMcCrea on Sat 26/06/2004 00:49:14
Nice artwork! Shame we've seen it all already in the Critic's Lounge. :)
I was disappointed that it was so short and so fiddly to interact with.

Heh, Well if I hadn't posted in the CL, just check back to those threads, and see how absolutely disgusting those originals were...
How do you mean by fiddly?

Quote from: Redwall on Fri 25/06/2004 21:00:55
I thought the idea behind a parser was that it aided the puzzles rather than becoming the puzzles... ;)

Well...yeah...