Disquiet OROW Entry

Started by Dualnames, Wed 04/08/2010 14:24:16

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Igor Hardy

Quote from: Dualnames on Fri 20/08/2010 15:07:47
Quote from: Pinback on Fri 20/08/2010 14:55:13
An interesting experience- was Disquiet.
At first I thought more puzzle elements would have been nice, although upon completing it I had changed my mind, as they might have detracted from what I thought were some very well constructed and immersive dream sequences.


I knew the puzzles were easy and not much anyhow, but I felt that anything that would make the game harder, would somehow break the immersion. And I didn't want that at all.

I don't believe puzzles would break the immersion,. On the contrary, anything that would prolong the player's stay in the moody world of Disquiet would help the immersion - it would be easier to take everything in. Also, I was quite disappointed that the events transpired pretty much like in a short movie - the possibility to interact with dreams is one of the main reasons I'm playing games, and here the dreams only quickly flashed before my eyes and then it ended.

I'm not saying Disquiet was not worth making the way it was, just please don't give up on puzzles for the future, Dual. ;)

Dualnames

Very valid opinion. Yes, well, can't disagree, perhaps you're actually right.  :D
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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