hi, i made this game last year june with AGS. And finally got a chance to post it here. I know... it's been a while. Anyway here it is. Hope it's worthy :)
www.cs.sun.ac.za/~jeanfourie/his.zip
okay (first replie):
here are some screens. The pics are a bit distorted, that cause the game is played at 320x200 resolution.
(http://img195.imageshack.us/img195/5696/lab2hp.jpg) (http://www.imageshack.us)
(http://img219.imageshack.us/img219/998/warrior2mc.jpg) (http://www.imageshack.us)
The game is about a computer science student that must complete a project. He has only the weekend to do it. You must help him finish his project, but in so doing he finds an unexpected adventure ... like the name of the game saisÃ, :).
Wanna tell us a little bit about it? Maybe a picture? Maybe a synopsis?
This game is really cute.Ã, Just starting act II and Love the nameÃ, "Act two...Where the crap am I"Ã, Ã, :D
A lot of games I end up clicking through the dialog because it gets stale after awhile. Not this one. I have read every word so far and have laughed many times.
thanks. It was great fun making it.
Just finished the game. I hope you do another one soon. ;)
Spoiler
I love this game, but I am so stuck....... I left note in zjol's room, have the flowers. But don't know what note I have to post and where to post it to get dopey's secret. HELP
Way to go, Calacver!
Great game! Thank you...
thanks rosie. Pleased that you finished the game, marlamoe.
for rosie:
Spoiler
you have to create a poster (paper+poster+...). And post it on board outside cs lab. Hope this tip help.
Somehow the download-link doesn't work ???
SUCH A NICE GAME!!!
Have just finished it.
Thank you for this HIGHLIGHT!!!
Looking forward to many much games from you!!!
CONGRATULATIONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VERY GOOD JOB!!!
some additional info on the game:
the Erik dude, he speaks afrikaans. which is one of the 11 official languages in south africa.
if you are dutch, i think you'll be able to make out some of the words, since afrikaans and dutch are very similar.
the conversation between Erik and our hero are the funniest in the game, especially if you know afrikaans. maybe calacver can translate it here. if he wants to.
my name is Erik by the way, and Calacver is my brother.Ã, ;D i just logged in with his name.
Really good game, I enjoyed playing it. Was stumped a few times but with the help on hints and tips forum I was able to finish it. I hope you make more games!!
thanks for all the good replies. Thanks. I am maybe thinking of a He's Gone Historical 2. But only thinking.
Really enjoyed playing your game. GREAT JOB!!!!!!!!!!
You had a very interesting cast of characters and it was fun. Thank God for the hints forum though because it wasn't easy at certain spots, but that is needed for a good game. Can't wait to see more of your work.
BRAVO (clap, clap, clap)
Rosie
hey, remember me? I see that you followed my advice and finaly posted your game here bud. I've told you, it will meet some positive critisism ;) Congrats on this game. It was fun. And maybe He's Gone Historical 2 ?
The game i'm making (you've asked on cgtalk for the link), you may find - HERE (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21873.0)
Great game. Waiting for a sequel.
I really got stuck quite a few times, but that is only normal for me. :-[
Hope a sequel is in the making. :)
thanks to all who have played my game. I have decided to make a He's Gone Historical 2, but it will be a while before i have time.
thanks cyberion for telling me to post my game here. Your game looks really Excellent so far.
Yes, I really enjoyed your game as well. There were a few spots that I had trouble with, for example, the pearl was a little pixel-hunty. I could see it on the desk, but it wouldn't show up. But the story was fantastic. The dialogue was so funny, and the characters were very original.
Also, maybe on the next one... and maybe others don't care about this, so feel free to ignore me at will :) ... but one of my biggest pet peeves when I play a game is when you have to sit through the intro before you can load a saved game. Yeah, I know I could click right through it, but maybe you could do a title screen, so you could load or start a new game. Like I said, others may not care about that. It could be just me.
Quote from: Potch on Tue 19/07/2005 16:20:13
Yes, I really enjoyed your game as well.Ã, There were a few spots that I had trouble with, for example, the pearl was a little pixel-hunty.Ã, I could see it on the desk, but it wouldn't show up.Ã, But the story was fantastic.Ã, The dialogue was so funny, and the characters were very original.Ã,Â
Also, maybe on the next one... and maybe others don't care about this, so feel free to ignore me at willÃ, :) ... but one of my biggest pet peeves when I play a game is when you have to sit through the intro before you can load a saved game.Ã, Yeah, I know I could click right through it, but maybe you could do a title screen, so you could load or start a new game.Ã, Like I said, others may not care about that.Ã, It could be just me.
i agree
Potch
I hit escape and I didn't have to go through the introduction everytime
One of my pet peeves is pressing escape to skip cutscenes. :)
I don't know if you know AGS, but AGS has the skip cutscene function built into the every cutscene. So next time press escape. Everything will be just fine. :)
Quote
One of my pet peeves is pressing escape to skip cutscenes. :)
I don't know if you know AGS, but AGS has the skip cutscene function built into the every cutscene. So next time press escape. Everything will be just fine. :)
i agree. :)
thanks for playing my game and the comments.
QuoteI don't know if you know AGS, but AGS has the skip cutscene function built into the every cutscene. So next time press escape. Everything will be just fine
I'm sorry to butt in like this, but that line just lodged in my brain like a fishing hook (you can see by my metaphors that I'm already being cradled in Morpheus' arms. Cool line, too).
Surely you mean to say that you made use of the AGS' built in StartCustscene and EndCutscene functions? Because AGS itself can't even recognize a "cutscene" unless you place it between those two functions.
God, I'm pedantic. And sleepy. These may be related.
that what i said. AGS has skip built into every cutscene. Emphasis on the word cutscene, that implies everything between startCutscene() and endCutscene().
You just send pass him a 1 or your skip choice (like escape key)
I use startcutscene(1)
maybe i wasn't so clear, sorry.
Such a fun game!! I think it was great and hope to see more from you soon!!
thanks
Calacver, i've just began to play and I'm already enjoying it. It's very nice, my congrats to you too. :)
p.s. was you inspired by 'Igor: objective uikakohonia' making it?.. :)
Thanks, captain nemo.
i never played igor before nor heard of it. But i'll go check it out. Is it an AGS game?
No. It's an adventure game by Pendulo studios. It's about young student Igor who loves a girl called Laura.
Wasn't the name of the company "Optik Soft", that time?
Very nice (only now I got around to playing it). I'm really enjoying it. Only finished part 1 so far, but I quite love it. It's great to see a game that doesn't slack on the details, too. Colorfull characters, nice puzzles (I really liked the "notice" puzzle in part 1. Made me feel tingly and devious). Only one question. Is there any music in the game? I mean, when games don't have music I play my own background music while I play them, and I see a music.vox file, but I don't hear a single thing. Rather annoying.
thanks rui.
no, i don't have music in my game, except for a song at the ending. A funny song. If you have watched the anime series azumango daioh you'll recognise it.
so go winamp all the way :)
FInished. Ok, first my two peeves:
- I found that the following were more of pixel-hunting than anything else, and I really dislike pixel-hunting:
Spoiler
The treasury, because there is no indication that there's a room there; the loose plank, because it's just like the others; the "Edge", because it just looks like scenery.
- You left debug mode on. ::) Also, is it on purpose that after we finish the game doesn't "quit" immediatly?
As for the rest, my opinion remains the same - attention to detail, colourfull characters, logical and interesting puzzles and an overall good story make it a good game indeed.
thanks for completing it.
QuoteI found that the following were more of pixel-hunting than anything else, and I really dislike pixel-hunting:
yeah, o know, next time i'll definitely not be so untidy in this context. You forgot about the pearl :)
i forgot the quit :) sorry.
thanks.
Heh. That's because I didn't find it to be pixel-hunting in the sense that I meant - I saw it clearly, and recognized it for an object, it just took a while to select it. That's the main difference between those I said and the pearl.
thanks for playing and comments.
I just finished playing and really enjoyed the time. You show a good attention to detail. Graphics did have a nice old skool edge to them so your time spent on them was well worth it. Plot was funny, and the puzzles kept me scratching my head.
My only complaint is what others have said, that some items are a bit of a pixel hunt.
By the way,
Spoiler
is there a good ending or is the only ending that he fails the compiler program because it has the line at the end?
thanks lakerz
answer to your question: Unfortunately it's the only one.
I did go for the old skool look. So thanks.
thanks for playing and commenting
i loved this game. definitely the best humour ive seen in an AGS game.
and the Erik character is brilliant. hahaha.
thx!
thanks, mordalles. That's so nice of you to say.
thanks for helping me on the otaku rivals game. Your backgrounds rule.