Road Racer [UPDATED! 2 NEW LEVELS]

Started by Ryan Timothy B, Tue 23/12/2008 22:00:04

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bicilotti

Quote from: anian on Fri 05/06/2009 10:08:18
This game is kinda hard, and that's on easy, many times it was like in the last second. The going off road slowing down is a bit too unforgiving, you really need to get every level to perfection if you wanna beat it. I like the design, idea and execution though.  :)

Quote from: poc301 on Fri 05/06/2009 10:30:00
if (playerskill) == 0) SetGodMode = 1

:)  Heheh.

I love arcade games with cheatcodes.  Maybe inserting some kind of cheat options in there would make it more fun.  Of course, I always beat the game normally before using any cheats.  It's more enjoyable that way.

-Bill

Probably the thing that I envy the most about RR (as a fellow game maker) is the difficulty curve.
Progressing through the different "modes" and levels was always challenge, always with  nothing more than a split of a second on the clock.
Racing games can be quite frustrating/boring if the slope of the learning curve isn't set right: to me this one is more than good, so I tip my hat to it.

IndieBoy

Quote from: anian on Fri 05/06/2009 10:08:18
This game is kinda hard, and that's on easy, many times it was like in the last second. The going off road slowing down is a bit too unforgiving, you really need to get every level to perfection if you wanna beat it. I like the design, idea and execution though.  :)
I don't want to repeat Bic here but I was in your shoes when I first played the game, but after a couple of goes and once I got familiar to the controls I could complete it on easy no problem. I would rather play a challenging game than a really easy one.

The only thing I could suggest to improve it is that there is a practice mode of the course(untimed). So that you get used to the track and hence improve your time. But overall this is a really good game and the best racing game made in AGS.
Quote from: Calin Elephantsittingonface on Tue 08/02/2011 09:00:55
The only person in favour of the mobs seems to be IndieBoy.. but he's scottish so we dont listen to him anyway.

Cpt Ezz

Thanks bicilotti
i think this might be what i need
will have to check out tomorrow

Cpt Ezz

ok i just had a look at the script to taxi O MY GOSH :o
not what i thought it was going to be!!!!
It was a LOT more clomplicated (<epic spelling problem) then it looks
I know i know i should'nt  be posting this next bit here but it is on topic
Does any one know how to make things spin 360o (like the car)? and
Accelaration and Deccelaration HOW?????
Thanks

bicilotti

Quote from: Cpt Ezz on Sat 06/06/2009 14:54:30
Does any one know how to make things spin 360o (like the car)? and
Accelaration and Deccelaration HOW?????
Thanks

Try to post on zabnat's thread, I'm sure he's the one who understands his code best!

Ryan Timothy B

Quote from: Cpt Ezz on Fri 05/06/2009 04:17:14
hi Ryan
i was wondering if you could send me a copy of the game script
i have been trying to make a game like it but having many problems.
Hmm.  Normally I would love to give you the script to my game, but honestly I'm completely ashamed of the coding.  It was the first game I made for AGS.  There are so many things I had learned that AGS could do After I already programmed the majority of the code.

That's why I'd prefer to make a Road Racer 2 and give you the script for that once I'm done with it.

So for now I'll answer with: I'm sorry.



Quote from: bicilotti on Fri 05/06/2009 19:19:45
Probably the thing that I envy the most about RR (as a fellow game maker) is the difficulty curve.
Progressing through the different "modes" and levels was always challenge, always with  nothing more than a split of a second on the clock.
Racing games can be quite frustrating/boring if the slope of the learning curve isn't set right: to me this one is more than good, so I tip my hat to it.
Lol I think Bici is my ultimate fan.  He's a racing god.  Thanks for the support. :P



Quote from: IndieBoy on Fri 05/06/2009 20:21:48
The only thing I could suggest to improve it is that there is a practice mode of the course(untimed). So that you get used to the track and hence improve your time. But overall this is a really good game and the best racing game made in AGS.
Yes, once the game was released for the second time (Version 1.3), I had wished I made a big race track with lots of curves and without any time limits just for the player to practice.
And thanks for the compliment! :P

Cpt Ezz

hi ryan
i don't want to be a pain but it would really help if you could let me know how you did the 360o movement and acceleration and decelaration Beacuase your game is lot more smooth then taxi.
I have my ideas about acceleration but 360o movement has completely stumped me
THanks

Ryan Timothy B

Quote from: Cpt Ezz on Mon 15/06/2009 07:35:29
hi ryan
i don't want to be a pain but it would really help if you could let me know how you did the 360o movement and acceleration and decelaration Beacuase your game is lot more smooth then taxi.
I have my ideas about acceleration but 360o movement has completely stumped me
THanks

Hmm. Cpt Ezz, I'm willing to give you a few pointers, or perhaps even make a script with 360 rotation, acceleration and deceleration.  Just send me a PM telling me what type of game you're looking at making and perhaps I can help you. :P

Oh, and just so you know, I kinda cheated with Road Racer.  I didn't bother using the sprite rotation that AGS supports and I had made it rotate in Photoshop.  With 11.25 degree turns between each angle.  It makes it quite difficult to make steering smooth, which is another reason why I was embarrassed with my scripting.  The next Road Racer will not be like this. :P

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