How They Found Silence

Started by discordance, Sun 30/08/2009 23:57:11

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CosmoQueen

I tried to download it but on the site it says that the file was invalid.
KPop and AGS....................that is my life.

Leon

I got the same message: Invalid File. This error has been forwarded to MediaFire's development team.

I've mirrored it for now.
Ultimate Game Solutions - Because there is a solution for everything

discordance

Ah, okay, it looks like the link on this page still points to an outdated file. Sorry about that, folks. I've updated it now. Also the link on the games page should still work.

Grim

I played your game for a while and I enjoyed it. Did not manage to finish it, though- that damn underground river got me well and truly stuck. I just swam and swam for ages and nothing happened, and that put me off a bit. It sort of reminded me of Super Mario game :) ( the underwater section I mean).

Very nice atmosphere. I enjoyed the different controls too.

What you could improve on, is more animation, definetely. The lack of it makes characters feel detached from the world. Also, some of them are a bit cliched ( little girl, I thought). I loved the hanging man in the mirror though!

Also, I think it would've been so much better if the main character wasn't a male version of Lara Croft but just a man washed ashore on the island, a sole survivor of some sea- catastrophe... But that's a minor criticism. Good game in general and I'd love to see more from you!


discordance

Damn, that stupid river thing just screwed everyone up. In retrospect I think I should have made it go straight down, so it was immediately obvious that you couldn't actually get anywhere.

Thanks for the compliments, though.

speak

Loved the game!  I'm all about story driven games, but there were some great puzzles in this one too (the bookcase and the potion making were my favorites; not too difficult but still complex enough to make me feel smart for cracking them ;).) The sad doll was my favorite character... that was one place where the simple design really succeeded... he was quite haunting.

I know this is pretty much a dead topic, but I'm really curious if the
Spoiler
rope and trapdoor in the lighthouse
[close]
had any significance, since I finished the game without using them-- did I miss something?

Looking forward to your next game, discordance!

discordance

Whoa the dead topic lives!

The rope has some extremely vague significance within the story that I never ended up explaining. The trapdoor, on the other hand, has no significance at all and is just there, for some reason. So no, you didn't miss anything. Also, glad you liked the game!

LRH

In an effort to kind of give the less insanely popular games in the AGS world a chance, here's a little review I wrote on it. Hopefully I'll be doing more of these.
http://domithan.com/?page_id=146

discordance

Hey I got a review! Sweet! I feel like an actual game maker person now!

I have to agree about the whole doll thing; I planned for him to play a much bigger role at the end but wasn't really happy with any of his insertions, so he ended up being pretty inscrutable. I swear he DOES have actual significance though. If I were making this game again the first thing I'd do is try to make him have more of an impact.

Gormulus

Played it and finished it. Liked it, too. The graphics are what I call "pixel work" more than "pixel art", but since I know how much pain doing artwork can be if you're not used to it, I simply let my imagination take over. Nice storytelling, although the hangman puppet left me somewhat puzzled, since its purpose is left unclear in the end.
Also, the underground lake didn't bother me that much. I simply left the cave after some unsuccessful tries to reach the bottom of the lake, figuring that sooner or later i'd get a hint on how to find the stone. ;)
I'd say the puzzles went all smooth, you just shouldn't stay extremely focused on one puzzle or location if the solution doesn't get to you right away.

Would love to see a sequel on that game.

Peter Bear

I was still wondering if you'd consider releasing a "deluxed" version of the game, with better backgrounds / characters and animation ?

You game could be a "shadow of the comet" serious competitor ;)

Let me know ...
Not much time for gaming neither creating, but keeping an eye on everything :)

discordance

I'd love to, know anyone who can draw? ;)

Peter Bear

I do :)
Maybe I could show you some of my art ...
PM me
Not much time for gaming neither creating, but keeping an eye on everything :)

F1ak3r

I finished this game quite a while ago, and haven't got around to saying anything until now. So, here goes:

The graphics are an eyesore and I don't know how I managed to look at them for the entire game, but I did. And that, I think, is a testament to this game's brilliance.

Even with the horrid graphics, I got immersed in the game. I was compelled to finish it, and I was moved by it at some moments. Even now, months later, I can remember the pivotal story moments clearly. This game was an experience.

I especially liked the name (as many others have) and the potion puzzle (got it first time without a walkthrough). Keep up the awesome work - I hope to play something like this again in the future!

PS: On some level, I think the graphics made it what it is. It was kinda like playing a child's drawing. I'm not sure how well it would've worked if it'd been masterfully illustrated.

PPS: I just went into the game's folder and all the files have somehow deleted themselves (or I did something weird). Does this game really exist, or was it just some surreal dream?

Snake

#54
@F1ak3r:
I think you are an ass. The graphics are not "horrid". The fact that you would even say they are "horrid" is wrong - even if you used that word to convey how much they didn't matter compared to the game itself.

Even though they could be remade to be more immersive for the story, they do NOT deserve to be classified under "horrid".

You might as well spit in discordance's face.

Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Calin Leafshade

On the contrary I think he's perfectly welcome to describe the graphics however he pleases.

reviewers said some things about McCarthy were "dreadful" which is just as bad as horrid.

I disagree with his opinion but I don't think he's an ass for having that opinion or expressing it.

Shane 'ProgZmax' Stevens

Snake's point is a good one, and one I've championed in the completed games forum for ages now.  This is not, contrary to popular opinion, the Critics Lounge.  If you have an overwhelmingly negative opinion then go write a review somewhere and be a jerk there, you don't have to be a jerk here.  That goes for excessive dickheadery in other completed games posts, too.  The author is ultimately the one who decides what is and is not offensive to their efforts, though, and some authors don't let harsh comments get to them (and they're better for it).  That is not to say that if you are upset that you don't have a right to be, which is why I think there should be a limit to how much shit throwing is allowed in this forum at people offering free games.

Calin Leafshade

not meaning to be too offtopic, what is this forum for?

Simply announcements with no comment and criticism?

The forum rules state: "Release threads are for comments and criticism only."

So i don't understand...

F1ak3r

Woah. Okay, I'm sorry to offend. I used the word "horrid" because I really didn't much like them - I suppose the word was a little strong, but it was hyperbole for an effect.

The effect being that my thoughts about the game were really quite positive overall, despite my dislike of the graphics.

xenogia

In general I do find some people go too far with criticising said games that are free.  If it was a commercial product that is a different story considering you're paying for it.

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