Hydra's Head Prequel

Started by WeeklyJournaling, Thu 26/06/2025 04:11:57

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WeeklyJournaling

A  fantasy story with multiple endings.







You play the role of Zazuza,  a chieftain's daughter  from the village Horde. Your actions shape the story and how it will play out. You discover a secret about your lover: one which either saves or endangers your family.  Will you choose love or duty? Loyalty or excitement?  The choice is yours and the dice have fallen... Just don't let yourself fall as well.

Note: You need to click around characters, not on them to speak to them.

This is the barebones version of the game.

There will be updates with different music, bug fixes and improved grammar.

This update period will last until 24 July, when the game should be more polished.


Download on itch

https://mew-mew16.itch.io/hydras-head-prequel

Game page on AGS
https://www.adventuregamestudio.co.uk/play/game/2870-hydra-s-head-prequel/


jahnocli

I just had a look at the Hydra's Head prequel. I've got some observations, but they are a bit...harsh. If you're OK with that, fine, if not I'll keep my big mouth shut!
Life is a puzzle, a quest and an adventure

WeeklyJournaling

#2
Quote from: jahnocli on Thu 26/06/2025 16:32:52I just had a look at the Hydra's Head prequel. I've got some observations, but they are a bit...harsh. If you're OK with that, fine, if not I'll keep my big mouth shut!

Go on, I don't mind.
We learn more from criticism anyway.
And I know it's poorly planed, and rushed.

jahnocli

OK. Firstly, there's a decorative band at the bottom which doesn't add anything to the general ambience. I hardly noticed it to start with, but after a while I wondered what it was doing there. Secondly, the text is often difficult to make out against the background; maybe outlining would help? Next, the dialogue is occasionally a little too quick -- I'd be looking at the facial expression of one character as the other character's dialogue flashed past. Lastly, there's a lot of exposition between two essentially static people: movement of some kind could add interest?

I didn't make it to the end of the prequel either, sorry. Like I said, apologies if this is all rather negative...
Life is a puzzle, a quest and an adventure

WeeklyJournaling

Quote from: jahnocli on Thu 26/06/2025 21:21:35OK. Firstly, there's a decorative band at the bottom which doesn't add anything to the general ambience. I hardly noticed it to start with, but after a while I wondered what it was doing there. Secondly, the text is often difficult to make out against the background; maybe outlining would help? Next, the dialogue is occasionally a little too quick -- I'd be looking at the facial expression of one character as the other character's dialogue flashed past. Lastly, there's a lot of exposition between two essentially static people: movement of some kind could add interest?

I didn't make it to the end of the prequel either, sorry. Like I said, apologies if this is all rather negative...


Nope your points are perfectly valid. I'll change the colors of the text tomorow or outline with a thicker line.

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