(http://www.mediafire.com/convkey/37d5/iww9mwb2h2jhyto6g.jpg)
Ludum Dare was last weekend and for it I made a game about going to space. It's kind of short and there's not much to the gameplay but the theme was minimalism so I'm just going to go with that.
The game itself is on my entry page (http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22800).
Congratulations on completing the Ludum Dare!
I played your game and really enjoyed it. The story was quite interesting. The gameplay was atypical of a game made with AGS. Very linear (well, more of a zig-zag), but nice.
I saw space, I want to see more!
Thanks, I'm glad you enjoyed it! I tried to streamline core pieces of the adventure game by giving the player all the inventory items the needed, one button to use them, and prompting the player every time there was a new dialog option. I'm not sure how much that comes across in playing the game though.