King's Quest II+ VGA

Started by AGA, Sat 14/12/2002 13:59:29

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AGA

The other thread's been locked. If you want to discuss the game, post here. From now on, ANYTHING off topic will be deleted.

The RPG Creator

#1
Fine. Let's keep this on topic then, shall we?
Since I basically contributed to killing the other thread, I'll get this one going, again.

I have not played Kq2 VGA yet, since I don't have enough hard drive space to download it right now.

I did however play the remake of KQ1 with the voice pack. I played all the way through, but really all I liked about it were the graphics. Did you do those yourself? I wish I had an artist that good to help me with my games...because I suck at drawing.

Pet Terry

This game is also bit too large to download at home, so I have to wait after I get to my friend and download this there. Can't wait to play :)
<SSH> heavy pettering
Screen 7

Matt Goble

(cough cough)

Getting things back on subject, I've downloaded KQ2VGA at work and had a bit of a play with it.  Personally I prefer creating games than playing them, in paticular because I'm not very good at playing games!

I'm guessing that KQ2VGA is probably the biggest game yet created with AGS and was wondering if Erpy would mine dishing out a few facts (maybe this is better suited for Tierra's forums, but I've forgotten my ezboard password).

So how about it guys?  How many sprites, views, rooms etc did the game use in the end?

Even if I don't play games, I recognise quality when I see it - job well done boys and girls!

Matt Goble

Ghormak

#4
I just finished King's Quest II, and man is it great.
It's indeed an improvement over the original, and I can't really say anything that hasn't been said before. Good work.

Oh yeah, the music pack sounded a bit too synthetical to me, but the final song was beautiful.
Achtung Franz! The comic

Pumaman

The RPG Creator: did you not read what I said in the other thread about appropriate forums? Why do you continue to blatantly ignore this?

This is the Completed Games forum, and this thread is for discussion of KQ2. If you want to brag about your game, or pointlessly insult other people, please take it to the General Discussion forum.

I am also having trouble understanding your motivation for being here. In your posts you almost seem to ask "Why haven't I been banned yet?". Which then leads us to think, why are you here? What are you trying to achieve? Are we supposed to be jealous about how many forums you have been banned from in the past? Please, take your posts to the appropriate board.

Andail

Listen here, RPG creator...

We know you have made a gimmick about being banned and hated, but seriously, if you think you enjoy it, you're being a hypocrite towards yourself.
Nobody likes to be hated.

Take a look at yourself, what are you doing? Is it a worthy life, messing around and making people dislike you?
You still got your chance, just give it a shot, start writing sensible posts and see how it is when people respect you.
At the moment, nobody thinks you're funny or witty, nobody thinks you're brave or special for wanting to get banned, nobody is impressed by what you claim to have done, nobody even believes. Most of us just think you're a sad, pathetic human being without a life.
Time to change, eh?

PS
Don't write back and try to insult me, I won't get angry anyway

FenderQ

Quote from: Ghormak on Sun 15/12/2002 21:22:27the final song was beautiful.
I thought it was really cool too.

Erpy

Pfff...hard to tell, really. There are about 140 rooms in the game as well as some close-up views. Don't know if 140 included or excluded them.(the upcoming patch adds one more)

I'm afraid I don't know about the sprites and views as I don't have the "source" and I never bothered to start counting the hard way.

All I can say about the views is; A LOT. Nearly every action is animated. (and yes, it was a massive job accomplishing that)


Pumaman

I don't think the AGD's would mind me telling you that it contains 4987 sprites, 270 views and 152 rooms.
:)

Matt Goble

Crikey.

You'll have to keep an eye on them Chris - they might just break the bank when it comes to QfG2VGA!!

This is why I suggested the stats option in AGS originally, I like to be stunned by numbers!

Erpy, as you oversaw the beta-testing side of things, how did you QC something of that size?  My day to day job involves testing, and we're never 100% certain we've tried everything.  I know a couple of years ago I did a weeks work experience testing for Bullfrog on Dungeon Keeper Deeper Dungeons and found a bug which the guys believe was probably in the original:  If you posses a chicken just before you get eaten (easiest method by a prisoner), then the screen goes red and the game completely locks up - I'm kind of sick that way!!!

What were some of the more unusual bugs you came across?

Esseb

#11
Rpg, our memories aren't THAT bad. Just because your posts in this thread got deleted doesn't mean we've forgotten them.

Edit: Going more off topic... but not to announce a game as rpg did:

Matt, http://www.lucasarts.com/20th/flashbacks_july.htm. Read the last one, Tabby's :). Your post reminded me of it.

Erpy

We gave the technical testers a point list so they could jump through the game with relative easy and encouraged them to try as many things as possible. The beta stage itself took fairly long (because the 3D cutscene wasn't completed yet at that point), so the technical team had all the time in the world to locate scripting errors. We also had some technical errors, although I feel bad that we weren't able to detect that save-glitch and lockup-issue in the beta stage. (our technical forum was flooded with messages reporting that problem)

My own experience has been that you always stumble across bugs when you AREN'T looking for them.

One of the most interesting glitches we found was the so-called black-book-bug. When Graham would read certain books or notes in his inventory, he'd basically be transported to a new room while a closeup of the book/note was displayed. After clicking the mouse button, the player returned to the room he was in before reading the book/note. Unfortunately, upon returning, it was like Graham walked out of that screen and immediately returned. Example: if you read a note while the enchanter (who popped up randomly in certain areas) was about to catch you, the enchanter would be gone upon putting away the note. Also, at a certain point, Graham would get ambushed and cornered. If you read a book at that point, Graham would disappear, enter the screen from the south, walk past the lines of enemies and after a while, the enemies vanished and then re-entered the screen from the south. We worked around the whole thing by disabling the books and notes in those situations (or simply ditching them if they were no longer needed), but if the stat screen in QFG2VGA is going to be a separate "room", we'll need to have this issue corrected. (otherwise, it's possible to escape random monsters by simply opening the stat screen)



Relight

#13
In case you didn't pick it up from his post, Erpy also divided the testing into teams, so that each team had specific things to check (such as a spelling team, a plot team, etc).  That way it wasn't just a flood of messages (presumably).

Besides the major bugs that came after the release, there were also lots of smaller things that still needed fixing that weren't found by the beta team.

By the way, the patch is now available from KQ2 area of Tierra's website!  And a full list of changes is in the Tierra forums.  Wow, AGD2 really's been hard at work!

CJ, I haven't kept totally up to date on AGS, but I'm just wondering how Tierra is able to release a patch instead of having to re-release the game!  Is this a new AGS feature?

Spyros

No, that's from the DOS era.
Everything that's outside the exe works as a patch.
The engine first looks in the current directory for the files it needs and then in the exe.

Pumaman

Relight:  http://www.clickteam.com/English/patchmaker.php

although I am planning an AGS feature to allow game patching for a future version.

Barcik

I have finally finished this game. I have to say: I am very very impressed. This is truly an AGS masterpiece (can Mr. Genius figure that little hint out?). The effort which has went into the game is clearly seen. Every sprite in the game is carefully polished.
 Now I didn't like the first KQ1VGA. I never played the original, but I guess this was due to a rather uninteresting adventure game. I understood the 2nd was even worse. And you come up with a game I like a lot. So, it doesn't take a genius (again) to find out that you have done something very good with the game designing as well.
  Mostly, I liked what you did with the feeling of the game and the atmosphere. This was one of the things I disliked in KQ1. You seemed to fix it perfectly here.The third part was wonderful and enjoyable. It didn't follow the usual KQ (according to other feedbacks and KQ1) and this is what made it so good in my eyes.
  Nevertheless, this game is flawed. Most of the major flaws are still due to the Sierra old-oldskool (IMO). I am talking about stuff like wondering around in immense woods, random things happening, walking dead (where is that one walking dead, I wonder?), too fairy taly. Also, there were some puzzles with not enough hints.
  If this game had been original, it probably would have passed Chrille's P:DA in my best AGS games list. But as it isn't, it'll have to do with second place. You know, I am really hoping to see you make some original stuff (your'e talent in that field is clearly seen). Erpy, can you tell why you don't?

Anyway, very good game! Very professional looking! Good job!
Currently Working On: Monkey Island 1.5

Erpy

#17
QuoteCAN MR. GENIUS FIGURE THIS OUT?
OF COURSE I CAN.

YOU SEE, THIS GAME IS NO MASTERPIECE AND I AM VERY ANGRY THAT YOU WOULD EVEN INSINUATE IT. THIS GAME IS GARBAGE COMPARED TO MINE, AND I MEAN THAT.

I AM NOT SAYING THIS GAME SUCKS, BUT WHEN YOU COMPARE IT TO A MASTERPEICE AS GREAT AS MINE, ANYTHING WOULD BE GARBAGE.

MY GAME IS BETTER (AND BIGGER) THAN YOUR HOUSE.


TRY THAt OUT FOR SIZE.


Size does not matter. (and how about ceasing that bragging until you have any way of backing up your claims with more than big words?)




QuoteNevertheless, this game is flawed. Most of the major flaws are still due to the Sierra old-oldskool (IMO). I am talking about stuff like wondering around in immense woods

The old version of KQ2 had a looping map that made wandering around very confusing. We eliminated this aspect. Each to his own opinion of course, but I don't think the woods in KQ2+ are truly big. There are very few screens that don't serve a purpose game-wise. After playing for a little while, you'll know your way around.

Quoterandom things happening

I assume you're talking about the random encounters with the sorceror and the dwarf. Those two had their roles a bit fleshed out, but the random encounters were there as some sort of an introduction before you got to deal with them further.

Quotewalking dead (where is that one walking dead, I wonder?)

We eliminated the sole dead end (not having the lion fur when Hagatha appears) in version 1.1.

Quotetoo fairy taly

It wouldn't be a KQ without fairy tales. We did some work to integrate the fairy tales into the story a bit and make them less obvious contrary to having the fairy tale characters walk around somewhere and give you an item or a nasty death when encountering them.

QuoteAlso, there were some puzzles with not enough hints.

It's quite a challenge to get the puzzles just right. People often said that the puzzles were logical. (sometimes too logical as most people beat the game without much help) There were a couple of obscure ones, but hardly any unfair ones.

QuoteYou know, I am really hoping to see you make some original stuff (your'e talent in that field is clearly seen). Erpy, can you tell why you don't?

Tierra won't be making original games (before Tierra would be able to create and sell original games, we'd have to take all our remake-projects off-line), but maybe its members will some day. (under the banner of another group)

QuoteAnyway, very good game! Very professional looking! Good job!

Thanks. I'm glad you enjoyed playing it.


Gonzo

Holy crud, this game's really good. I've not really been a Sierra fan, and I've only played King's Quest V, VI, and VII out of that series, never King's Quest II. This is great though, looks awesome, and the puzzles are just the right level for me to enjoy it, challenging but not ridiculous.

Well done for a great game and an awesome achievement guys, I'll be downloading and playing your KQ1 VGA  as soon as I've finished this one :)

Barcik

I probably used random wrongly. Let me give you an example: When you need to find Possum's basket and it suddenly appeard in on of rooms, and youv'e got no idea in which. I don't like stuff like this.
Currently Working On: Monkey Island 1.5

Erpy

Ah yes, that one. In the original game, the basket for Red Riding Hood's grandma could be found inside grandma's mailbox. (in front of her house)

We thought this was the only place where a basket SHOULDN'T be found and thus we made Possum lose her basket in a countryside screen. (there are 4 possible places where it can pop up)

Otherwise, there wasn't a whole lot of random stuff, but maybe I'm just biased. (heck, I probably am)


Gonzo

Yeah, I can't find Possum's basket...I've exhausted all conversation topics with her and walked around a load of screens clicking on all the bushes and rocks now. Any help?

AGA

It should appear randomly in any of the forest scenes...

Gonzo

Okay, I found it, cheers, back on track :)

Erpy

There are four different spots. One on the northern beach area, one in the eastern part of the forest, one next to the path that leads to town and one near the south-eastern part of the forest.


Erpy

#25
Quoteerpy, what do you want, some screenshots?
I'll even give you a screenshot of one of my directories with over 10,000 files in it. (That's just my monster set directory!) I wasn't joking when I said there are over 10,000 different monsters to do battle with in my masterpiece. And yes, this is a masterpeice, although it's got a long way to go before it'll be totally complete.

Well, if you wanna post a screenshot, do so. But please create your own thread instead of keep going off-topic in someone else's.

Second of all, I like that idea. The next time people ask Tierra for screenshots, we'll be showing them a screenshot showing all the files in the game's directory. As soon as we find ourselves a rotten tomato-proof umbrella. Okay, I was sarcastic. But I don't think anybody will be impressed by a folder full of files. A couple of REAL screenshots will impress people. Directories filled with files won't.

Do you realize that people tend to favor quality over quantity? Who cares about numbers? Who cares if a game has 1000 or 10,000 monsters in there? Nobody's gonna count them. Yet, the only thing I've seen you talking about is quantity, quantity, quantity. 10,000 this, ten million that....What use is a big car if it kicks the bucket after driving for a minute or two?

Most people don't think Phantasmagoria is Sierra's best game and yet, the game came on 7 CD's.


Matt Brown

yeah..robin hood conquests of the longbow was on 10 floppies, qutie a lot for its time. Looks like only I liked it.

If you ask me, I think all of the RPG guy's stuff is bull crap...about thousands of monsters and all that.
word up

Gonzo

I liked Conquests Of The Longbow! I didn't think anyone else had played that game. I replayed it for the first time in ages recently, still a good game.

Nostradamus

I finished the game. Best game I played this year. It was simply awesome. I loved how you made all this story into it. For me it was a great fantasy game. I hope that when you're done with QFG2VGA you will continue to KQ3



Gonzo

Yeah, I've now finished it too, and I'd say it's by far the best game I've played in a couple of years! Adventure games are the only games that I really love playing, and there's been a shortage of great adventure games, but all the same, a wonderful achievement. It's right up there with Sierra's best. The way the plot worked was awesome, it drew me right in, and it was just full of satisfying moments...I won't go into detail about what parts I especially loved as others will play it and see for themselves, but it's packed with adventurey goodness...:)

I was inspired to go back and play King's Quest V again after playing this, couldn't get the sound to work though :(.

MattWilson

Newsflash: RPG Maker is for retards.

Kings Quest II+ is for intelligent gamers that want a deep, challenging game with classic characters and puzzles, but beautifully updated graphics and technology.

So you've got a gig worth of RPG Maker. Is that something to be proud of? A gig worth of shit? If you want to show people how good a game creator you are, take up C++ and do it yourself, without some company holding your hand.

Volcan

#31
Quote from: WHATEVER on Sat 28/12/2002 02:08:39MY GAME IS APPROCING A GIG IN SIZE.

To WHATEVER: I could never download your game because it will be too big to download it.

I didn't download Tierra King's Quest 2 because, it's too big and it doesn't worth (my opinion) to try it. It's just a remake.

Even if this game has better graphics, better music & sound and adds some plots.

Just downloading remakes are not my cup of tea.

Volcan

Trapezoid

It's  a fair bit more than just a remake...

D · Y · D · O

Now back on topic!
Great remake from the people at Tierra. I finished it to my great satisfaction. It's obviously a labour of love kinda thing and I will anxiously await any future efforts by our 'Anonymous' friends.
We are number one! All others are number two, or lower. - The Sphinx
Pain heals. Chicks dig scars. Glory... lasts forever. - Shane Falco
Instagame (FREE resources for your games!)

Timosity

I can understand not downloading it on a dialup, but to assume it is just a remake is a bit ignorant. Maybe you could downlaod it over night or something.

I am no where near a fan of the KQ series, infact I hate all that royal type stuff, but Tierra's game is by far the best AGS game made this year and it surprised me.

I was expecting a duplicate remake, but this is a totally new game just based on KQ2, It hardly even seems like KQ2

Very much worth a download

Volcan

#35
QuoteI'd suggest you to at least try it, and then talk.

No way. I already played Sierra King's Quest 2, I don't bothering for this version.

QuoteMaybe you could downlaod it over night or something.

No. I sleep the night.

I prefert downloading 50megs fanmade games than downloading remakes.

I am old enough to know my tastes. I don't like remakes made by Sierra or Tierra or somebody else.


Volcan


Timosity

QuoteNo way. I already played Sierra King's Quest 2, I don't bothering for this version.

You obviously didn't read other peoples coments, cause it's not really a remake, There is probably 50% new material,

QuoteNo. I sleep the night.

Your computer still works when you're asleep, I'm not kidding

But on a serious note why bother even comenting on the game if you don't want to play it.

I'd prefer to download a 50meg original game too
and as I said before KQ2 sucks but Tierra's version makes you think twice about how remakes can also be original pieces.

Volcan

#37
QuoteYour computer still works when you're asleep

Somebody else may need the phone when I am sleeping.

Quotewhy bother even comenting on the game if you don't want to play it.

I just want to share my opinions about remaking games like King's quest 2.

BTW: if you enjoyed Tierra KQ2, it's Ok. I  don't like Tierra KQ2, it's Ok too. Free speech isn't it?

Volcan

Erpy

#38
QuoteBTW: if you enjoyed Tierra KQ2, it's Ok. I  don't like Tierra KQ2, it's Ok too. Free speech isn't it?

I don't think many people will respect an opinion that's not properly backed up. That's likely the problem.

You obviously have a strong opinion about remakes, but I can assure you that KQ2+ is not what you think of when you hear the word "remake". Most remakes don't have many additional story elements, characters, locations and puzzles. (about 85% of the puzzles in the game is new to KQ2+) All people are asking is not to automatically assume things without knowing exactly what you're talking about.

Comparison: Technically speaking, the James Bond movie "Never say never again" is a remake of "Thunderball". Without asking whether NSNA or TB are good movies, anyone who says "I'm not gonna watch NSNA because I've already seen TB" will probably be laughed at and rightfully so. It's really not possible to judge KQ2+ (regardless of whether you've played the original or not) if you haven't played it.



(and Whatever: didn't I already ask you to create your own thread if you want to babble on about your über-game? I'll give you a hand. In this link http://www.agsforums.com/yabb/index.php?board=1;action=display;threadid=3047 you can post all the stuff about your RPG as you want, but keep it out of this thread if you please.)

Volcan

#39
QuoteI don't think many people will respect an opinion that's not properly backed up.

I played remake games so I know I'm talking about.

I downloaded and played remake sierra king's quest sci. Even the graphics and other stuff are update and changed some plots, you will not find the pebbles at the same room, King's Quest is the same game than AGI one.

I downloaded  and played Space Quest VGA and LSL VGA. Still, they are  the same games than their originals.

After those games, I stopped downloading remakes games because they are the same with some changes.

You (Erpy) can't tell me I don't like remake games if I didn't try them first. Yes I tried them.

I know you (Erpy) are the one of the authors of King's quest 2+ and I respect that.

And King's Quest 1+ won some AGS awards 2001.


Volcan.


Note: the topic about ### RPG is locked.

Barcik

You just don't seem to understand. This is not some extra plot. Almost the entire game is original stuff.
Currently Working On: Monkey Island 1.5

Erpy

#41
I'm not one of the authors, but I AM a member of the team.

I already expected that your opinion about remakes was based on the remakes Sierra did for the first games of their series. Yes, those were almost 1:1 remakes with updated graphics and sound. The SCI-remake of KQ1 was nearly a 1:1 remake as well. The same goes for KQ1VGA by Tierra; it's a 1:1 remake of the SCI-version.

KQ2+ is completely different from the remake principle that's used in the games you mentioned. It's hardly a remake, it's more like a retelling. Most of the locations you knew from the original are still there, but there are new locations as well. (such as a quest in an underwater realm and the existence of a town) There are some new characters and many of the old characters had their role significantly altered. It's possible that a character who used to be friendly now plays the role of a villain and vice versa. Many story aspects are tied to later games.

The renewal process of KQ2+ can't be compared to the renewal process Sierra performed on LSL1, QFG1, KQ1, PQ1 and SQ1. You might see my own statement as a bit biased, but other people around here aren't on our payroll, so there's no reason not to believe them when they say KQ2+ is radically different from the original.


The RPG Creat0r

Alright, I downloaded "kq2vga" today...I'll give it a try and give a REAL review of it later once I get some more hard disk space.

Byt hway ,

Is the sound pack contain all sounds, or just voices? Cause there aint no way in god's blue hell that i will download that fucking voice pak...unless ALL the sounds are stored in it.

i just hate retarded actors for adventure games. Like SIERRA's space quest vi (which was probably the best out of all the voice games, unless kq6 had voices) but my point is the games are better without voices to open minded people like me who can imagine and think for myself. I don't need some idiot acting it out for me. That just ruins it.

I feel sorry for the idiots....they could never truly enjoy anything.

Erpy

Yep, KQ6 had voices too and they were of high quality.

KQ2+ does not have voices. The sound pack simply contains the digital score. The music was created with the idea of digital music in mind and the MIDI-tunes that come with the game itself were more of a last-minute option for those with slow connections. The digital music pack is highly recommended. (also because AGS tends to mess up MIDI tunes every once in a while; too quiet or not looping correctly)

Tierra decided to stay clear of the addition of a voice pack because there was a large amount of lines that would have to be recorded and recording/editing/scripting in the voices would have taken too long. We were already one and a half month behind on schedule because of the intro movie.


The RPG Creat0r

Well so far, that's a plus then, if there's no voices.


VOICES SUCK!!!!!!!!

Nostradamus

Well in amateur adventure games it's better not to make them talkies. Not everyone is a good voice actor. Mot people aren't. You would enjoy the voices in your imagination better. And there are usually mic noises that blur the voice and such stuff.



Matt Brown

hahahaha...this game must be cursed! everytime we try to talk about it..an arugement breaks out! hahaha

btw..I just downloaded it via my cable internet. I love it. It blowd the orginal KQ2 out of the water. Its hard though. I might need to ask for some hints later.
word up

Trapezoid

Maybe it's so much pure goodness that it makes us all insane.
Congrats Tierra. I love this game lots.

Kosm

The game is excellent. One of the adventure game events of the year ;)

the rpg creator.


Tarantula

The game is a masterpiece. I want to marry it :)

Here's a finnish review I did of it... If someone feels like translating it, go ahead, but I won't do it :)

http://www.netppl.fi/~galahad/arkki/kq2/kq2.html

I can't wait for QFG2VGA...

Gonzo

Yeah, I just finished the original QFG2, awesome game. It'll be interesting to see it VGAerised by Tierra. I'm guessing that will be a faithful remake unlike KQ2VGA, as the story's pretty strong as it is...

Pet Terry

Yay! I finally got it! It's great so far :)
<SSH> heavy pettering
Screen 7

Goldmund

Um... uh... em...
I FOUND A BUG!!!111!
WHEN I QUICKLY GO TO THE BEACH AT THE BEGINNING AND QUICKLY SWIM LEFT I STILL SEE THE SHIP LEAVING AND WHEN I FOLLOW IT TO ANOTHER SCREEN IT'S DISAPPEARED! WHAT A BUGGY GAME!

hehe, great job! I only played it for some hours, and although it's somewhat conservative, I really enjoyed it. Unbeatable on technical level. Are you sure that you're Tierra, not Sierra?

Las Naranjas

I like what happens to Possum and the Grandmother.

It's not exactly unhappy, but it certainly isn't fairy tale happy. The Ambiguity there is wonderful.
"I'm a moron" - LGM
http://sylpher.com/novomestro
Your resident Novocastrian.

Barcik

I agree. That was my favourite part of the game.
Currently Working On: Monkey Island 1.5

The RPG Creator

Here I am..with an official review of Kq2 VGA. I finally got enough hard drive space to play it. (My damn game took up so much space, it filled up the rest of my hard drive) Well, anyway I have to say it's a pretty good game! I think it's a bit too easy, but oh well. I guess that's good considering I want to beat it quickly and I have no faq. I like a challenge though, so I hope it gets a little tougher. I am at the part where you must kill the two sharkee guards with the trident somehow. This game is definitly better than SIERRA's kq2, and it does make the game seem more like a game, but it still doesn't compare to kq6. You can tell it's generic and not a real sierra game...but it's not easy to notice. I noticed you put different backgrounds together. I thought you guys drew those yourselves. Did you draw any of them? Or are they are 3d rendered SIERRA backgrounds? I noticed you combined one from kq5 and kq6 to make a neat looking forest. Good idea actually if you suck at drawing. All in all this is a great remake and it brings back the memory of a good sierra game. I give it a B+ If the challenge had been a little greater, and the dialog a little more professional, maybe I would have givin it an A. Well, this must be my competition for AGS, so I'll just have to blow it out of the water. My game is gonna be HUGE!! And it's gonna have everything in it.




-----------------------------
You can't hack GOD

Timosity

#57
Spoiler
Use the trident on the entrance to the secret cave before the sharkees come out.
[close]

Erica McLane

I`ve just managed to find the game on a CD (it is too big to download) and I think it`s great! I haven`t played much, but it will take my free time.
My first opinion is that the game is the greates AGS game.

Matt Brown

I swear there were about 4 other posts in this thread. did they get deleted?
word up

Las Naranjas

AGA moved them to Gen gen.

Split Topic!1!11!1!
"I'm a moron" - LGM
http://sylpher.com/novomestro
Your resident Novocastrian.

Scummbuddy

#61
Don't worry, I kept a copy in case RPG Creator deleted his post....   ;D  I didn't want my post, thats also now gone, to make me look stupid.
-------------------
I ARES STUPID ;)  [Las abusing moderating tools]
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

The RPG Creator!

Word up in the hood, guys.
I took a break from makin my AGS game,
but I'm back at it! (Well at least I'm planning to start making it again)
I've been busy with my other projects..like the 1,000 hour RPG I'm making with RPG MAKER 2000 & RPG MAKER 2003 AGS is cool, great, and all the other, but RPG Maker is definitly easier to use, which is why I use it more often. You can do anything in RPG maker, in about 1/10 the time as you could do it in AGS studio (yes, my rpg game is an adventure game as well. It just has an RPG layout. I also have the FIRST game in HISTORY that does this) Congratulations to me

scotch

1000 hour rpg :D  great.

You can make that but can't use AGS :)  Also.. if you want to make an adventure in an RPG style Sphere might be better than RM2k3.. it's a lot more flexible.

Matt Brown

you know what I think? I think some AGS member took over RPGcreator and added this as a gag.

if not, then put up or shut up. show us proof, screenies, something. something more then really big number claims.
word up

The RPG Creator!

Thanks for the advice Scotch!
And Panda, just figures...you think the wrong things too. This is the ONE and ONLY RPG Creator! And What do you want? I already put out 100's of screen shots, and just because you haven't seen them, you're telling me to shut up? That's not how it works. If you ask nicely, I will glady send you 100's or 10's of screenshots, it just doesn't matter. However many you want. I have over 500 maps completed, and my RPG is getting bigger everyday. It's still nowhere near finished, but that's because I haven't worked on it, much until lately. Why don't you think this is the real rpg creator anyway?

PS- Back on Topic though (incase my above gets deleted) I finally beat King's Quest 2 about a month or two ago. I take back what I said about it being too easy. That game was about as impossible as a SIERRA game is to beat without cheating. I still have complaints about the challenge, though. It wasn't a "good" challenge, because of the impossible parts. At least my game has puzzles that are beatable without cheating (but only by geniuses) My point is, TIERRA put puzzles in there, where you would have to be a fairy tale fanatic to solve. Which most geniuses are NOT. So, that game was simply unfair and not really possible to beat without cheating. I hate challenges like that, but what I do is just find a way to beat those impossible challenges anyway.

Take Tetris (the old tengen one for nes) for example. I am probably the 1st person in history to BEAT that game. Yes, that's right. I BEAT the unbeatable and impossible tetris. How did I do it, one may ask? Well, simple. I used NESTICLE (nes system on your computer...they call em emulators but they are better than an actual NES) to cheat my way through. They have what you call SAVE STATES and I just kept saving and loading over and over again. But beating that game cheating, is still no easy task. That's because it was never meant to be beaten (and there is no ending)...but when you make it as far as you can POSSIBLY go (and I mean that literally..only GOD could get past the 40th level) which is the 40th Level. That is 400 Lines. Anyone who has gotten more than 100 lines, knows how fast it starts going. The farthest I've made it without cheating was like level 27 and that was on my best day. Once you get up to Level 30, there is simply no way anyone could keep going without dying (which takes you back to the beginning at level 1) I actually used the save and load state so quickly and perfectly(a LOT harder than it sounds), that I managed to get to level 40 and once you're at that level, the blocks start falling 2wice as fast as they do on level 20. They don't even give you a 1/4 of a millisecond to think. That's why it's impossible. Right when the board starts, it is over. The blocks fall INSTANTLY. Don't believe me? I have the save state to prove it. I AM THE MASTER! Hahaha

frobozz

If it's him, you gotta wonder why he didn't log into his account to post, though.

I call shenanigans.

Timosity

I think You have a point frobozz,

Also RPG you seem to always mention downloads and now screenshots but still don't post links so it's very obvious you are full of shit.

just post some shots and proof they are from you and it might be believable.

You can cheat playing tetris but can't finish KQ2VGA without cheating. Seems like you have to cheat in everything.

I finished KQ2VGA without cheating with full points within 2 days of its release, It's hard in some parts but no way impossible.

Anyone could keep saving tetris and beat you if they could be bothered, but no one is that stupid.

post some screenshots in your own thread or fuck off.


Barcik

Quote from: frobozz on Sun 20/04/2003 06:35:45
If it's him, you gotta wonder why he didn't log into his account to post, though.

I call shenanigans.

He often posted without logging into his account.
And stop taking him seriously. Yes, feel free to bark at me, RPGC.
Currently Working On: Monkey Island 1.5

Pumaman

Oh god, not all this again.

RPG Creator, rather than putting down other peoples work with nothing to show for yourself, how about you stop reading these forums and spend your time making your wonder game instead.

I think KQ2 has been out long enough now for everyone interested to comment on it, so this thread is now locked.

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