Icon Architect 1.0

Started by Trapezoid, Wed 04/02/2015 08:04:04

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Trapezoid

Coming in 1990...



This is a full-length game I'm working on. It takes place within the headquarters of a major computer company-- contemporaries of Microsoft, Apple, and NeXT...



The hero is Jan,
a young graphic designer who is tasked by Giacomo,
(master painter of clipart and icons)
with taking reference photos of wastebaskets.



Their team is building a revolutionary operating system.
Jan will explore the burgeoning world of tech culture;
A state-of-the-art corporation
on the verge of unleashing an incredible new paradigm.



Jan soon becomes caught up in an industrial espionage plot,
uncovering the strange, world-shattering secrets of her employers.
Exactly why is this OS so revolutionary?
Exactly how many floors does this building have?


Masochistically created in 256-color mode, so I can do effects like this.


Parallax scrolling test.


Planned features:

  • 40-ish rooms
  • OPL2 (Adlib/FM synthesis) music and sound effects
  • Quasi-iMuse music system
  • Verbs and context-menus
  • Pause during cutscenes!
  • Save during conversations!
  • The extremely Good fashion of the time
  • Beige
  • Fear
  • Blood
  • Antediluvian relics
  • Trust exercises

AnasAbdin

Congrats! Very stylish :-D and the color cycling is amazing!
Great work ;)

RetroJay

This looks great!
I love the rain down the window effect. ;-D
Can't wait to play.

ThreeOhFour


NickyNyce

Wow...This looks great.

Wyz

Wow, I really dig the style of this game. This is really up my alley, great job on the contemporary art the walls are sporting. Cool palette cycles. Overall a very ni...WAIT did you say OPL2? 8-0 Awesome!
Life is like an adventure without the pixel hunts.

Armageddon

That art is too adorable! Can't wait to see it.

AprilSkies


www.apemarina.altervista.org

KodiakBehr

I'm quite excited about this.

Stupot

Cool, this looks sweet.

Snarky

Loving the look of it! You've really captured that late-eighties/early-nineties aesthetic. Among other things, it reminds me of the in-house proposal for the LucasArts logo:

Spoiler

Lasca

Looks wonderful! I love the colours!

Erenan

The Bunker

Trapezoid

Quote from: Snarky on Wed 04/02/2015 13:29:12
Loving the look of it! You've really captured that late-eighties/early-nineties aesthetic. Among other things, it reminds me of the in-house proposal for the LucasArts logo:

Spoiler
Oh, perfect. I have a huge inspiration folder full of images like this. The game is partially inspired by looking at old photos of LucasArts and Sierra employees. So delightfully dorky.

Quote from: Wyz on Wed 04/02/2015 11:18:58
Wow, I really dig the style of this game. This is really up my alley, great job on the contemporary art the walls are sporting. Cool palette cycles. Overall a very ni...WAIT did you say OPL2? 8-0 Awesome!
Well, not true OPL, but emulated.

Fitz

Love the rain effects, looks awesome -- but my favorite is Jan's sweatshirt. And her hair. And... well, everything. Is that the 80's or is it just her?

selmiak

This looks very funkey!
Is the menubar really changing color depending on the room you are in? Great!

Galen

QuoteAntediluvian relics
Noah's Ark is a possible inventory item / player character then? Sweet!

Loving the 90s-ness.

AnasAbdin

Man this is adventure game making at its best (nod)

Scavenger

Aaa! This looks great! I can't wait to see it in action! And in 8-bit, too? I can't wait to see the kind of palette effects you come up with.

shaun9991

Oh my goodness, this looks amazing, and what a cool concept. The quality of AGS games getting made lately is STAGGERING :D
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