Limey Lizard: Waste Wizard! (A Halloween Gift)

Started by Shane 'ProgZmax' Stevens, Sat 01/11/2008 00:11:33

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bicilotti

Quote from: ProgZmax on Mon 03/11/2008 03:07:36
I spotted a couple of small (but insignificant) bugs which I have fixed:

1.  If you ask Lucky to reach the antenna through talking to him (instead of using the icon) two sound effects are missing.

2.  Spray from one of the pipes appears in front of Limey at the end.


These fixes in no way require anyone who has already downloaded the game to get it again :).  I will upload the fixed versions tomorrow.



Talking of fixes....

In my Start folder I see only the uninstaller, the shortcut to the game itself missing.

Shane 'ProgZmax' Stevens

That was the default behavior of the installer and not a bug, Bic.  I've added the game and setup to the folder just for you, though  :-*


At any rate, I've fixed an additional problem IndieBoy spotted (Limey would still use the port if he was holding the end of the spanline) and the files should be uploaded in a few minutes.

Ryan Timothy B

Excellent little game.  And I MUST agree that Limey has one hell of an excellent voice, Boyd!
Congratulations!

Hope to see another Limey Lizard game.

Akatosh

Seconded. The puzzle style mostly didn't tickle my fancy, but pretty much everything else in the game is awesome, especially the writing (gotta love Bearnum's dialogue regarding the laser).

BOYD1981

it's really good to see all the positive comments on this, they're well deserved as Progz worked really hard in the few days leading up to it's release and was exhausted.
i followed the creation of this game all the way through and i must say that the amount of time, effort and dedication put into it is truly admirable.
it was a real honour to be involved in the project and i look forward to more limey lizard in the future :)

Limey Lizard, Waste Wizard!
01101101011000010110010001100101001000000111100101101111011101010010000001101100011011110110111101101011

Mordalles

Hey progz, just finished, and had a great time. I agree with the others, I thought Limey and the narrator at the beginning had excellent voices. also, great artwork anddialogue. thanks.

creator of Duty and Beyond

LGM

Wow, this game is magnificent. Too short, obviously, but the game design and mechanics are awesome and just fresh enough to not bore the hell out of me. Can't wait to see more. And as everyone else has said, the voice acting was top notch.
You. Me. Denny's.

Krysis

Looks awsome, downloading it now... For some unknown reason i read the topic title "lindsay lohan". My bad.  ;D

Snake

Ha, don't know why I missed this one, Proggy, but I just downloaded and will play probably tomorrow. The title looks very promising. Looking forward to playing!
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

seaduck

Oh my, excellent work guys! I've already finished the game and it was extremely enjoyable, the atmosphere was perfect!

Great graphics, cool music and very decent voice acting. (You didn't credit the TTS that did Panda's voice, though... licensing issues, maybe?  ;) ).

It will be ultra cool if there is a sequel. In case you really get to it, some suggestions from my side. (These are really tiny nits, the game is excellent..)


  • There should be a 'talk to' button in the GUI... I got stuck at the beginning and had to go to the help thread just to find out that there is actually another type of interaction - the space bar.. who would think of that? You cannot expect people to really read the docs...

  • There was hell of a lot of missing interaction responses, especially in the later part of the game and a great part of them included the scanatron. Any interaction should trigger a response, if it only was Limey shrugging his shoulders or saying "That didn't do anything"

Fortunately this was not enough to ruin the enjoyment. Thanks again guys for all the fun!  If you expand this to a series, it will become a classic, no doubt about it! :D

Shane 'ProgZmax' Stevens

#30
Glad you liked it, seaduck, but:
Quote
    * There should be a 'talk to' button in the GUI... I got stuck at the beginning and had to go to the help thread just to find out that there is actually another type of interaction - the space bar.. who would think of that? You cannot expect people to really read the docs...
    * There was hell of a lot of missing interaction responses, especially in the later part of the game and a great part of them included the scanatron. Any interaction should trigger a response, if it only was Limey shrugging his shoulders or saying "That didn't do anything"


No there shouldn't be a talk to icon.  I made the game and I know these things, and trust me, if there should've been a talk to icon I would've made one.  I made the gui minimalistic for a reason, and that reason is a good one I assure you!  I did want to make the talk option a mouse 3 option, but I'm aware not everyone has a mouse 3 button even in these enlightened times.  I may add it as a mouse 3 option in the future, though.  Admittedly, I am not 100% happy with the space bar talk solution, but the talk option was completely optional in the game anyway!  Oh, and of course I expect people to read the documentation; that's precisely why it exists, and I am not to blame if people choose to ignore it.  Not every game plays the same way, and the sooner people realize this fact and do a little reading beforehand the sooner they can enjoy.

Also, any interaction shouldn't trigger a response because all games are not the same and should not all be compared with the same requirements.  As it stands, Craig recorded nearly nine hundred lines of dialog for this game, and by the end we were both quite insane.  How many games do you know of that will have multiple different recorded responses for multiple interactions, anyway?  Try having limey talk to himself, for instance - he says hello in about 5 different ways!  Also, if anything there were too many responses for interactions, far more than is necessary to complete a game, anyway :).

Oh, and do a little looking about in the waste control room, you might find a reference to PANDA there :).

rbaleksandar

Love it  ;D He's cute :) Story, music, voice, puzzles...Everything is fine for me.
I am a mighty pirate. Arrrrgh!

seaduck

Quote from: ProgZmax on Fri 05/12/2008 21:29:59
Also, any interaction shouldn't trigger a response because all games are not the same and should not all be compared with the same requirements.  As it stands, Craig recorded nearly nine hundred lines of dialog for this game, and by the end we were both quite insane.  How many games do you know of that will have multiple different recorded responses for multiple interactions, anyway?  Try having limey talk to himself, for instance - he says hello in about 5 different ways!  Also, if anything there were too many responses for interactions, far more than is necessary to complete a game, anyway :).
Maybe I phrased this wrong. You did have the scan-a-tron say 'no data' in a few places.  You could set it as the fallback interaction that would be used every time no specific interaction was set. The same way you could have just a single line (say 'nah') that would be used as a fallback for Limey every time there was nothing else to say. (I presume you must know about this AGS feature, anyway).

The fact that absolutely nothing happens when I try something is, from my point of view, purely a bug that can be easily fixed. I certainly wasn't trying to say you should record like 3000 new lines for every possible thing Limey could do ;D.

Anyway, I hope you didn't take it as me trying to pull your game in pieces, I was merely trying to point out what were- from my point of view - bugs. That doesn't change the fact that I enjoyed the game very much.

Kudos

Anteater

Pretty cool game. My only real complaint is the lack of interactions with many objects.

Blackthorne

This game is 'effin awesome.  Anyone who complains about it has too many pimples on their ass, for sure.

I loved it.  Every inch, I hope more appear in the future.

Bt
-----------------------------------
"Enjoy Every Sandwich" - Warren Zevon

http://www.infamous-quests.com

Shane 'ProgZmax' Stevens

Glad you're enjoying it.  I wanted very much to make a short Christmas Limey, but Boyd's been busy and I've had a lot to do myself.  Soon, though!

Blackthorne

Quote from: ProgZmax on Wed 24/12/2008 08:09:28
Glad you're enjoying it.  I wanted very much to make a short Christmas Limey, but Boyd's been busy and I've had a lot to do myself.  Soon, though!

Hey, a new Limey Lizard in the New Year? Dreams DO come true!

Bt
-----------------------------------
"Enjoy Every Sandwich" - Warren Zevon

http://www.infamous-quests.com

Ionias

I’m still playing but so far I’ve managed the evaluation of “moron” and “expendable”, ha-ha. Anyhow, awesome game, true attention to detail, love the graphics and limey’s voice acting is superb!

SpacePirateCaine

Wow, ProgZ, This game kicks some serious ass. As most people have already said, though retro, the production values are top-notch - the abundant animations and huge menu of available interactions makes it consistently entertaining, and I definitely was motivated to play it all the way through. I've achieved an 'acceptable' rating and finished it so far (Found that creating a map as I go through the waste tunnels helped a lot), and will probably load it up again very soon to see if I can find anything I missed.

The Whack-a-rat game at the end there was pretty hectic - do you have an algorithm set up to make sure that at least 50 rats pop out in the 30 seconds you have allotted? I haven't failed the whack-a-rat game yet, but I haven't beaten it by a healthy margin once yet.

I know it's a few months past already, but I really think it's a great game, and hope that there's a lot more Limey Lizard coming in the future. I'd love to play a full-length Limey Lizard episode.
Check out MonstroCity! | Level 0 NPCs on YouTube! | Life's far too short to be pessimistic.

Shane 'ProgZmax' Stevens

Ionias:  Glad you're enjoying it.  That's the best part of free games, I think.  If you enjoy the game it's a nice bonus, if you don't you're not out a dime.  In this case you like it so YOU WIN.  Also, I'm sure BOYD1981, Grundislav, Dave and LimpingFish will be happy to know you like their voices, since they will be back in future episodes!


SPCaine:
There's no algorithm, just some extensive testing with the randomizer so there's enough to get through if you're good (or if you're bad you can use the easy setting).  Also, Easy mode offers help with the Grotto maze for people who don't like mazes.
Also, if you finished with Acceptable then you definitely missed some things, since there are two better ratings you can get ^_^.  I'm glad you enjoyed all the little animations here and there, the optional animations really add up, and I don't think a lot of people realize just how many animations are packed into my games.  It's good to see someone does!


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