Jeez it's late - well finally I'm finished:
This is a MAGS game I made for the November competition.
Dacey in the Dark - Prelude
It's a game about fate. This chapter deals with the melancholy we cherish towards times long gone. I'm planing to release more chapters.
(http://img69.imageshack.us/img69/5530/screensmw.png)
Download
http://www.mediafire.com/file/vqbb8cjb5drqbji/DaceyintheDarkMAGS.rar
Very nice! Visuals and gameplay reminded me a lot of Limbo and your menu screen of Bioshock. Short, and could use some polish here and there, but otherwise excellent!
yep, looked and felt great. I liked how many actions triggered small sounds/music, sort of broken swordish in this sense. It's a good trick for setting ambiance, it should be used more often.
I found some interactions to feel a bit awkward and I had to re-do many interactions because I thought I had tried them but I actually hadn't, the game's feedback not always being crystal clear. Polish those things and you've got a real tight little game!
The ending felt oddly abrupt but seeing this is a MAGS game I can see why. I hope to see more of this! Great mood!
MediaFire doesn't work for me. Could you create a mirror?
That is a nice one â€" loved the clouds and their animation â€" also the feeling came across well â€" the interactions were a bit strange for me, but I could handle by trying - so it's a good entry and worth playing.
Just one "question" is left:
Spoiler
How can you know the theme from next years MAGS? - Shouldn't it be for Novemer 2010? ;)
Quote from: Ascovel on Sat 04/12/2010 10:59:23
MediaFire doesn't work for me. Could you create a mirror?
Here Mr.Igor (http://www.xenogiagames.com/dngames/DaceyintheDarkMAGS.rar)
Thank you, Mr James.
The game is really good - very atmospheric and technically impressive. Really nice interface too.
Oh, and I forgot this is meant to be only a demo which made the ending all the more unexpected and cool. ;)
Spoiler
I wouldn't mind seeing the pointer-moth developed as the main villain of the story in future episodes. :)
Really nice game, looks like a lot of work went into it. Love the atmosphere and you've made great use of sound to enhance it, which gets overlooked too often. Good animation too. A few areas that would benefit from some polish, but others showing a lot of effort. I'm looking forward to seeing how the story plays out in the following chapters.
Thanks guys, I really appreciate all this feedback. I also was amazed how many people liked the sound system - as it was implented approx. 30min before release. I think the main credits go to the guys at futurewaveshaper.com who did the samples.
I played this. Very atmospheric indeed. I like the animations and the art style.
There was a small problem with the current focused object - sometimes the name was wrong, like saying "henge" on the swing.
Please continue it. It looks very interesting.
I, too, found it to be pretty atmospheric. The backlit scenery is an interesting choice, and the animation on the clouds was superb. I thought it was a good idea to combine sounds with certain actions.
I'd certainly play a next chapter :D
The backlit scenery/characters REALLY made the story work. I'f I had to explain why... er... I'd have to suggest that using the shadow-puppet-style / Backlit-style gives the player the impression that everything that is *now* is all dark and despair. The colorful sunset is off in the horizon (the distant past) and the single point of light is a butterfly, leading Dacey into a better future (hopefully).
Of course, I might be grossly over analyzing. ::)
The only problem I ran into was if I got into the options menu without meaning to, I couldn't get out without starting over. :P
- Cogliostro
I played this game today and ran into the same problem with the sticking menu. Luckily I had a save not long before it happened.
All in all it was a really nice little game with a very unique style. The clouds were especially nice to look at and the backlit style created a perfect atmosphere for the story. I found using the keyboard commands a little annoying at first but got a little more used to it towards the end. Looking forward to the next part!
CooooooooOOOL downloading!!
EDIT: I found a bug when I pressed right arrow key in main menu
EDIT2: When the main character talks it's moved some pixels to the left
I liked it, the controls where a little strange but got used to them.
The combine action took me a little while, I thought it was up with one item and down with another, but it up both times.