Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: ddq on Fri 31/12/2010 23:49:18

Title: [MAGS] Oceanspirit Dennis Gets Textual
Post by: ddq on Fri 31/12/2010 23:49:18
Oceanspirit Dennis Gets Textual
Game by me, some sprites by Ponch, music by Dualnames, beta testing by Arj0n and Wonkyth.

(http://i.imgur.com/UX3cH.png)

Oceanspirt Dennis and his new Japanese boyfriend have to stop the dark lord Internet! But will he instead banish them to a torturous realm of existence so horrible that none have returned alive and sane? Maybe!

Recently update with numerous improvements, including...
-Auto-target if only one enemy remains.
-Monster sprites, with help from lovable Ponch
-Enemies can now randomly respawn.
-More balanced difficulties, easy is now default. "Hard" is now "Expert".
-New dungeon room and new rare item.
-Bug fizes.

Download (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1411)

Get the source (http://www.adventuregamestudio.co.uk/games.php?action=download&game=1411&mirror=1)
Title: Re: [MAGS] Oceanspirit Dennis Gets Textual
Post by: Moogle on Sat 01/01/2011 04:30:28
Dont mind me asking, But does this take place after OSD.ray of hope & OSD.Bop?
Title: Re: [MAGS] Oceanspirit Dennis Gets Textual
Post by: Galen on Sun 02/01/2011 03:19:58
Quote from: mog.net on Sat 01/01/2011 04:30:28
Dont mind me asking, But does this take place after OSD.ray of hope & OSD.Bop?
By george it's important we have the right plot continuity!
Title: Re: [MAGS] Oceanspirit Dennis Gets Textual
Post by: kconan on Sun 02/01/2011 03:50:57
I love that old school font, reminds me of classic games like Wizard's Crown and Phantasie.
Title: Re: [MAGS] Oceanspirit Dennis Gets Textual
Post by: ddq on Sun 02/01/2011 21:45:36
With regard to the timeline, this game occurs after The Naked and the Ninja. It also implies two other games between N&N and it.
Title: Re: [MAGS] Oceanspirit Dennis Gets Textual
Post by: Tamanegi on Sun 02/01/2011 22:12:36
I think I found a bug:
Spoiler
Shortly after the first (beatable) boss fight, there was a door left but no keys. The door was on the far right edge of the map. Plus, there was a differently-looking door somewhere at the bottom.
[close]
Title: Re: [MAGS] Oceanspirit Dennis Gets Textual
Post by: Ponch on Mon 03/01/2011 00:18:46
Quote from: Tamanegi on Sun 02/01/2011 22:12:36
I think I found a bug:

There are no bugs in OSD games. Only challenging and unexpected features!

Also, nice game. What's next for OSD? I can only assume it will be some sort of collectible card game. Or possibly paper dolls of some sort. ;)
Title: Re: [MAGS] Oceanspirit Dennis Gets Textual
Post by: tzachs on Mon 10/01/2011 22:51:55
This was fun, and also:
I have beaten the Internet, muhahaha!
Title: Re: [MAGS] Oceanspirit Dennis Gets Textual
Post by: Khris on Tue 11/01/2011 08:04:47
Realyl cool little game, I'm playing it on Normal and the Chickens are beating the crap out of me :)
One little suggestion for a future version: if there's only one enemy left, one shouldn't have to select it.
Title: Re: [MAGS] Oceanspirit Dennis Gets Textual
Post by: arj0n on Tue 11/01/2011 11:17:27
Quote from: Khris on Tue 11/01/2011 08:04:47
One little suggestion for a future version: if there's only one enemy left, one shouldn't have to select it.
Ah, now that was the one that I was forgotten to point out ddq, thanx Khris.
Title: Re: [MAGS] Oceanspirit Dennis Gets Textual
Post by: ddq on Tue 11/01/2011 18:43:03
Autoselecting the last enemy is a feature that people have been pushing for, and I admit that the game suffers without it. I'll hopefully update it today to add it in.

Also, remember to vote! Doesn't matter which game you choose, so long as your voice is heard!

EDIT: I made the change, but am adding another, bigger, more mysterious one before I upload the new version.