Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: Radiant on Tue 29/11/2005 15:41:47

Title: MOTLPAA
Post by: Radiant on Tue 29/11/2005 15:41:47
This is a simple maze game that uses first-person 3-D perspective. A random maze is generated with a key, a chest and an exit, which ideally should be found in that order. Also, an automapping system is available if you can find the map lying around. It's a short game that might serve as a coffee break diversion; it was mainly written to find out if it were feasible to create a 3-D maze in AGS.


(http://crystalshard.net/img/motlpaa.jpg)
http://www.adventuregamestudio.co.uk/site/games/game/649 (http://www.adventuregamestudio.co.uk/site/games/game/649)

Known bugs:
1.Rarely, the maze generation routine takes so long that AGS calls it an infinite loop and aborts.
2.Playing the sounds may crash due to an Allegro bug (see the Tech forum for details).
Title: Re: MOTLPAA
Post by: strazer on Tue 29/11/2005 17:12:15
Regarding 1.: AGS v2.71 Beta 4 added the "noloopcheck" keyword to bypass script loop checks:


function noloopcheck RandomizeMaze() {
  //...mega-loop here
}
Title: Re: MOTLPAA
Post by: sergiocornaga on Wed 30/11/2005 01:57:50
It worked just fine for me, a really cool game.
Title: Re: MOTLPAA
Post by: Baron on Wed 30/11/2005 04:46:09
a-MAZE-ing! 

Oh, c'mon, you knew someone was going to say it. 

Seriously, however, I think this type of platform might support some very interesting AGS adventure games.  Do you have any plans to create a limited-3-D adventure?

BaRoN
Title: Re: MOTLPAA
Post by: Gilbert on Wed 30/11/2005 08:32:50
Is it the same version released for MAGS, or is it an updated version?
Title: Re: MOTLPAA
Post by: Radiant on Wed 30/11/2005 10:09:14
Quote from: Gilbot V7000a on Wed 30/11/2005 08:32:50
Is it the same version released for MAGS, or is it an updated version?

The same, though if people have suggestions I'll certainly consider them (such as the noloopcheck idea above).

And yes, I think it would be cool to use this to create a true adventure rather than a simple maze (or maybe, an EOB'esque RPG)
Title: Re: MOTLPAA
Post by: Nikolas on Wed 30/11/2005 10:20:44
YES!

EOB!

Do it! Do it! Where can I donate the money?

YES! YES! YES!
Title: Re: MOTLPAA
Post by: on Wed 30/11/2005 20:19:05
Hey, i like it :) Yes you must try some RPG or something with such a system. Could be very cool and drive AGS to new heights :)
Title: Re: MOTLPAA
Post by: PyroMonkey on Wed 30/11/2005 21:41:28
Yeah, something like Arcanum would be very neat for AGS.
Title: Re: MOTLPAA
Post by: Ashen on Wed 30/11/2005 22:52:33
The first thing I thought when I saw this, was "Are those textures from Eye of the Beholder?" This is no bad thing - I loved those games - and a full EOB-esque game would be awesome.

However, I might've found a minor bug:
Playing through it, I found the map and mapped the top 2/3 of the maze. The treasure & the key must've been in the bottom 1/3, which could only be accessed by a single corridor, blocked by the exit - there was no way for me to get out with the treasure. I guess it's due to the random nature of the maze? Anyway, it hasn't happened again, that I've noticed.
Title: Re: MOTLPAA
Post by: Radiant on Wed 30/11/2005 23:19:01
Quote from: Ashen on Wed 30/11/2005 22:52:33
The first thing I thought when I saw this, was "Are those textures from Eye of the Beholder?"
Yes, they are. Given my total lack of art skills, I first had simply colored planes. Then I thought that some textures would be better, and these were the first that came to mind.

Quote
This is no bad thing - I loved those games - and a full EOB-esque game would be awesome.
Considering it for 2006.

Quote
However, I might've found a minor bug: I guess it's due to the random nature of the maze? Anyway, it hasn't happened again, that I've noticed.
Ah yes, that would be the random maze generator. It is, well, random :) It does guarantee that every corridor is accessible, though. I suppose a solution would be to throw the exit in a dead end. But if you like games that are sometimes impossible, I have something very weird coming up soon.... muahahaha!

Title: Re: MOTLPAA
Post by: sergiocornaga on Sun 11/12/2005 09:34:32
Incidentally, what does MOTLPAA stand for? I'm pretty sure I've figured out some of it.
Title: Re: MOTLPAA
Post by: Radiant on Mon 12/12/2005 00:03:41
Quote from: SergioCornaga on Sun 11/12/2005 09:34:32
Incidentally, what does MOTLPAA stand for? I'm pretty sure I've figured out some of it.

I was wondering when someone would be asking that :) make your best guess, it's not that hard.
Title: Re: MOTLPAA
Post by: Kweepa on Mon 12/12/2005 01:06:59
Maze of the long pointless arbitrary abbreviation.
Title: Re: MOTLPAA
Post by: Radiant on Mon 12/12/2005 10:23:02
Quote from: SteveMcCrea on Mon 12/12/2005 01:06:59
Maze of the long pointless arbitrary abbreviation.

If this were Master Mind, you'd get two dots.
Title: Re: MOTLPAA
Post by: Rui 'Trovatore' Pires on Mon 12/12/2005 11:10:15
Maze of the longest possible... arbitrary... application?

Which colour would those dots be? :=
Title: Re: MOTLPAA
Post by: Radiant on Mon 12/12/2005 17:24:50
<grin> Every played Zork?
Title: Re: MOTLPAA
Post by: Ashen on Mon 12/12/2005 17:36:56
"Maze of Twisty Little Passages, All Alike"?

What do I win?

On a mildly on-topic note, I've not had the 'Exit stopping me from getting the Treasure' problem again, and I've played more times than is probably healthy.
Title: Re: MOTLPAA
Post by: Radiant on Mon 12/12/2005 21:48:16
Quote from: Ashen on Mon 12/12/2005 17:36:56
"Maze of Twisty Little Passages, All Alike"?

Excellent!
(although arguably I should have called the game MOTLPAD as in Zork II :) )

Quote
What do I win?

Ah, er, how about a cameo in the inevitable sequel?
Title: Re: MOTLPAA
Post by: Redwall on Mon 12/12/2005 23:53:03
Quote from: Radiant on Mon 12/12/2005 17:24:50<grin> Every played Zork?

Shouldn't you have said Collassal Cave?
Title: Re: MOTLPAA
Post by: Kweepa on Wed 14/12/2005 06:53:01
Quote from: Radiant on Mon 12/12/2005 17:24:50
<grin> Ever played Zork?
I feel stupid now. Thanks!