** TIGER HAWK 1

Started by barefoot, Fri 02/09/2011 11:09:57

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barefoot

This is a short, shoot 'em up style game and is my FIRST venture into this style of game play.

You play as Airman Conrad who wants to join the TIGER HAWK SQUADRON: the very top elite squadron.

You have passed the written exams now you must complete a series of sorties which includes: destroying enemy planes, tanks, boats, weapons factories and obliterate terrorists hold up in mountain caves.

You start off with a Panther GX plane and work your way up to a Tiger Hawk Jet.

Can you complete the sorties successfully and destroy enough enemy targets to become a vital member of the Tiger Hawk Squadron?

* Day and night sorties.

** Sunny, foggy and snowy weather.

*** Various weapons (Missiles/Bombs)

**** View your current height and speed indicators.

***** This game uses Text To Speech software.

****** Scrolling backgrounds

There are no text display Dialogs so make sure your speakers are ON.

MOVEMENT: Use MOUSE to move up and down

USE ESC Key for Info

Various Keys are used to fire weapons:

Space=  B4Missile
T= Thermal Bombs
A= Anti tank Bombs
S= Smart Bombs
B= Big Tim Bombs


(see info - Press Esc key)

16 bit colour and 320 x 240 res.

Comments always welcomed.

Preparing to take off for your first sortie:



Destroying Enemy Planes:



Destroying Enemy Tanks and Planes in the snow:



Download here:

http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1474&refresh1314959080

barefoot



I May Not Be Perfect but I Have A Big Heart ..

DoorKnobHandle

You forgot the link! ;D

Or maybe it's still uploading?

barefoot

Yarrr.. its now uploaded dkh


:=
I May Not Be Perfect but I Have A Big Heart ..

DoorKnobHandle

#3
I still don't see a link? If you uploaded it to the AGS games section, it is etiquette to post a link to the page in this thread! :D

Looking forward to giving the game a try!

EDIT: Now it's there, thanks!

Khris

#4
Played the first two levels.

I'm sorry but: "...what?"

-I can't skip the annoying text2speech messages, let alone understand them

-like I already feared when you posted about this in the technical forum, height and speed make awkward, non-linear jumps when I move up and down (500-550-700??)
it's absolutely trivial to convert the plane's y coordinate directly to height, e.g. (200-player.y)*3 and I even suggested this, but no, for some reason that's not what you wanted
the best part though is that while the displayed speed also changes in the same weird steps, this isn't reflected by the game at all! What's the point of tying height and speed together anyway? And why even have speed if it doesn't do anything?

-steering the plane feels like walking up and down, because ... that's exactly what's happening! Why not make the plane change altitude according to the mouse position without having to click first? I could've helped you implement this; would've taken a few minutes tops.

I'll keep playing because I want to see the rest and a level only takes less than half a minute anyway.

Edit:
-sometimes the plane only moves after a click after I have pressed space or another attack key.

-on that note: why use B, A, S, T when every level only has two attacks? Why not space and S and be done?

-the sprites of the planes aren't pointing in the direction I'm flying and some have pink pixels. The graphics in general aren't that nice to look at; I've seen worse though.

-got an error (so I have to start from the beginning, I assume)
in "room6.asc", line 226
Error: SetCharacterSpeedEx: cannot change speed while walking


Sorry for being frank and harsh, but this could simply do with a LOT more polish.

barefoot

Hi Khris

your comments welcomed and accepted.

It was an exercise really.

The text to speech was a trial.. maybe not the best software to use but i gave it a go.

You are supposed to listen to the audio hence not bypass.

Height and speed was an added extra based on players y position as you know, maybe the speed should have been separated? As you can guess, the player does not actually move and can only go up or down. I wanted to give the effect of player moving to which I achieved some success.

Using the mouse position to change altitude would have been better I guess, if  i knew how to do it.

Possibly could have kept it to just two keys: space for missiles and B for bombs..

The 'pink'  of some sprites i can only just see and agree.

Irrespective of all this I have learnt a lot.. especially what NOT to do..

All in all I have succeeded in some things though it may not be obvious.

Thank you for your comments

barefoot




I May Not Be Perfect but I Have A Big Heart ..

theo

Heh, "cave terrorists: 0" cracked me up.
kudos for trying new things anyhow.  8)

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