Quest Fighter II: mortal kombat meets the Sierra/Lucas dudes!

Started by Mortal Wombat, Sun 29/07/2007 15:45:23

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Mortal Wombat



Get rrready to rrrumble... again! Not content with Sierra taking the limelight, the LucasArts heroes join the fray!

In the style of Celebrity Deathmatch, the heroes of many adventure games fight a bloody battle for supremacy! Pit Devon's fireballs vs. Bobbin's swan morph! Use Guybrush's pirate voodoo against Sonny's assault gun! And have Larry smash them all with a taxi cab.

Includes a mysterious endgame boss, lots of blood, and fatalities!



http://www.adventuregamestudio.co.uk/games.php?action=detail&id=908

Gilbert

A sequel!

Can't believe it! :D

* Gilbot V7000a downloads.

magintz

When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

Buckethead

I liked the first game, although I got beaten up by Roger all the time. Maybe this one will match my skills a little better  :P It's awsome either way.

R4L

I beat it.... on easy mode!  :o

Really hard game! Most of the time, to win, I had to get the enemy in the corner and just jump straight up while hammering on the attack buttons with Indy. This caused tons of damage.

I killed the last boss like 5 times, but there was no end. Is this intended? Or was it because I was playing on easy? Maybe their are no endings?

Great game though! I enjoyed the first one as well!

ManicMatt

Neat, will download soon! 

Why didn't you call the game "Quest Fighter II: Sierra VS LucasArts" like as in capcom vs marvel, as "Quest Fighter II: mortal kombat meets the Sierra/Lucas dudes!" isn't exactly very memorable!  ;D

Nostradamus

Aweeeeeeeeeeeesome!!!  :=

Now we need a complete moves guide



Storygamer

woohoo!  I played the first one a very long time ago.  Looking forward to seeing this one.  As I recall it was fairly easy to edit the speed on that first one.  I hope the same is true this time?

*runs off to play QF2*

TheJBurger

Yay, I loved the first one and I'm glad to see a sequel.

Comments:
- I don't know if I'm the only one, but I would prefer a better setup of the keys, like in super smash bros, where it's easy to remember what each move does, and you don't have to guess. Right now I just press two punch buttons and randomly tap the arrow keys hoping something good will happen. If you have all those extra moves in the game, why not make it easier to access them?
- It would be nice if the damage indicator went off in a way where I know I got hurt without having to stare upwards. Yes there's blood, but when I jump on the enemy, it doesn't show and I don't know who's getting hurt without looking away from my fighter.

Good job on it.

Radiant


Mortal Wombat

Quote from: R4L on Sun 29/07/2007 19:49:06
I killed the last boss like 5 times, but there was no end. Is this intended? Or was it because I was playing on easy? Maybe their are no endings?
Yes there are, one for eac chararater. May be you shuold dl it again?

Quote from: Nostradamus on Sun 29/07/2007 21:54:53
Now we need a complete moves guide
You figur it out! :):) most moves are sill on the list page

Quote from: TheJBurger on Mon 30/07/2007 00:26:37
- I don't know if I'm the only one, but I would prefer a better setup of the keys, like in super smash bros,
I dont know what you mean? This is based on street figter, so do the firebll motion and you get a fireball. Its not radnom!

Quote
- It would be nice if the damage indicator went off in a way where I know I got hurt without having to stare upwards.
Okay but what do youmean, a text box taht says 'pow' or 'wham' depending on how hard youhit?

Mortal Wombat

For quest fighter 1 ppl asked me how to make their own fightrs to add to the game. This is easy: here is how

Find some sprites or make them and import them into the AGS. Now make a character and then you can export it.
Make three views for the cahracter. The first is for the character facing LEFT.

Loop 0: standing
Loop 1: walking forward (left)
Loop 2: walking backward (right)
Loop 3/4: basic attack
Loop 5: jump
Loop 6: jum pattack
Loop 7: getting hurt
Loop 8: dodge or evade or block
Loop 9: victory posse
Loop 10: start of math
Loop 11: getting killed
Loop 12-15: special attacks

You can test them in AGS with the view preview. Make sure the spirtes are alligned!

Make a second view for the character, this does the same only facing RIGHT, it is probably the same psrites only flipped.

Make a third view if you need it containing the animations for projectles.

Attach the views to the character, make one his walk view and one his spech view and one his blink view then cilck 'export character' and post it her.e

If you want add some tetx aobut what the moves must do, like small or big damge, or stun or teleport etc. Or a portrait or a midifile etc.

Monsieur OUXX

The game looks pretty bug-free, except this (which is not really a bug) :

You should remove the default Ctrl+Q combination  (used to quit the game), because on some non-american keyboards, the keys QWERTY are replaced by AZERTY, which means that when I try to move and kick (A+Ctrl), the game engine detects Ctrl+Q, and the game quits with no warning.

I think Alt+F4 is enough for this action.
 

Radiant

Some random moves I found:

Guybrush:
spit = hold back, press control
piece of wood = back, forward, shift

Indy:
whip = back, down, forward, shift or control

Tentacle:
bite = forward, back, control

Haven't got any Bobbin moves yet :(

Spoiler

Graham's fatality is the same as his teleport move. He telefrags his opponent. The QfG hero's fatality is dropping an Antwerp on the enemy :)
[close]

ManicMatt

It's all lovingly put together, I can see that, but...

I played as all the lucas characters on easy, and died on the first round. I then played as Roger and just jumped around and did jumping kicks and the game was suddenly a lot easier. Until the boss, that is.


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