Once Upon A Crime: A Fairytale Whodunnit (new v1.3B)

Started by , Wed 02/01/2008 00:49:16

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joelphilippage

Good game. I would have liked it better if you wouldn't have gotten the music from legend of kyrandia though. Maybe someone could help you out with music.



Ghost

#21
An update has been made, removing the last known bug from the game. As for the crashes due to cursor modes, I am a bit puzzled that some report them, some seem to be fine.

@joel
I usually do not like ripping at all, but the two Kyrandia tunes were so much spot on that I couldn't resist. The credits tune, however, was especially made by Corinna, who seems to have a thing about KISS and just told me to hug you all and tell you to buy some tribute album of the band.

sthomannch

I have a wheel mouse with third button emulation on the wheel. And run this game on W2k.  Anyway, I will try the update and report...

Ghost

Quote from: sthomannch on Wed 02/01/2008 16:59:19
I have a wheel mouse with third button emulation on the wheel. And run this game on W2k.  Anyway, I will try the update and report...

OUAC doesn't support mouse wheels... maybe the emulation's the problem then?

Guest

Nice game. Good graphics and puzzles. The problem I had was not seeing something or that somethings became available only later on--which maybe was my eyes or lack of attentiveness. One criticism would be that after using an item, and it not working, that item disappeared from my cursor which made things laborious when I was trying to resolve puzzles.

Thanks for creating it and look forward to your next.

Got a good laugh out of the name Granny Smith.

Ghost

@Guest:
Thank you! Glad you liked the game!

The decision to make each click reset the cursor was bound to be a hate it/live with it one. But I got the impression that keeping the inv on the cursor would encourage random clicks, never a good thing in any adventure game. That's why I also made the action verbs reset, and why I threw out a lot of code for "auto-actions" (pre-selected actions, DOTT style). I just wanted to encourage players to think before they click.

Because, you know, each time you randomly click in an adventure game,  a kitten dies.

sthomannch

I had no problems with the update and could play through the game from the beginning to the end.

Again: Excellent game, you get my vote...

Ghost

Thanks a lot, then I really think all quirks are adressed. *Now* I can get out the champaigne...  :=

Galen

Indeed. For the most part it's seamless and smooth.

bicilotti

Quote from: Ghost on Wed 02/01/2008 17:24:05
That's why I also made the action verbs reset, and why I threw out a lot of code for "auto-actions" (pre-selected actions, DOTT style). I just wanted to encourage players to think before they click.

You're a zealot!

Galen

I did the same.. except it was really more just to avoid a Walk To button.

Ghost

An interesting, nay, enlightening and very well written, not to say enjoyable  :D article about the fun you can have with GUI design is to be found right here.... Code Front 4.

Honestly, designing GUIs is a time-consuming and by no means trivial bit of work, but in my eyes, it is the first thing that sets your game apart from those that just use the AGS Default Template- which is well-made, but used too often.
Walk buttons are not necessary when you add a way to return to walk mode easily, and I myself would be rather puzzled to find one on a SCUMM-type these days.

Galen


Leon

Just downloaded, played and finished the game. Great stuff. Very funny. Wrote a walkthrough: see gamesolutions for details.

Just a few notes:
There are some typo's in the dialogs.
There's also a continuity error being able to say things you're not supposed to know.
If you want them pointed out, send me an email.

Keep up the great work and promotion of the adventure genre. If this was your first, I can't wait to see what's next!
Ultimate Game Solutions - Because there is a solution for everything

Ghost

The walkthrough is a well written one, thanks for sharing, and for the professional presentation as well (especially for the link to my site  ;D)!

Mordalles

just finished the game. A great atmospheric tale with great characters (loved the sword idea) and well-crafted colourful backgrounds. I love the pig sprites.
super thanks for making the game! i had great fun.  ;D

creator of Duty and Beyond

Ghost

@Mordalles: Thank you very much, I am happy you liked the game!

Finally enough votes to be "rated". And it's good rates! So it's really true, it was all worth it!

After all those years! I can now post in GENERAL DISCUSSION!
Ah. I already did that. Ah well.
But now it's official.

Dualnames

I'm gathering protesters for that game of yours...Daemons..
We want DITA. You've even updated the avatar..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

bicilotti

Quote from: Dualnames on Sat 05/01/2008 19:49:39
I'm gathering protesters for that game of yours...Daemons..
We want DITA. You've even updated the avatar..

:D Everyone wants more! Let the guy relax and lay back for a while! :D However, I'll quote this from the AGS IRC:

Quote
<Dualnames> Awesome isn't the word.
<Dualnames> Ghostsome is.

Galen

[Removed post because it came off extremely bad]

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