Once Upon A Crime: A Fairytale Whodunnit (new v1.3B)

Started by , Wed 02/01/2008 00:49:16

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Stupot

Earlier on I tried to download this, but it wasn't working.
It would say 'download starting' or whatever, then the page would go to the 'connection has timed out' page....

Anyway, I don't know if this is related, but then the next time I came on my computer a few hours later, my AVG had picked up a trojan horse...

I'm not saying this downlaod was anything to do with it, but it was pretty much the only thing I've done since my computer has been turned on today. apart from checking facebook, myspace and homestarrunner.com.
MAGGIES 2024
Voting is over  |  Play the games

Ghost

@Rui: Thank you for reporting that. I am currently up to *here* with my intership documentation, but will definitely put up a last version- one that will, I might add, contain some goodies. Not exactly Deluxe material, but some little extras.
If your version displays 1.3, that *is* indeed 1.3B. As far as I followed the counter only about 12, 14 people d'loaded the original 1.3. The zip archive is names OUAC_v1_3b.zip, and that is what counts.
Glad you still get some fun despite the odd kinks.

@Stupot: So far the MediaFire link has worked fine, though a friend with a very strict firewall had to lower her security level a little. I did a scan on my PC with the latest version of Avira AntiVir to make extra sure, and I can assure you the version I uploaded is clean and virus free.
I also tried a download right now, and recieved a clean file. The download was quite fast, too.

arj0n

Quote from: SimB on Wed 02/01/2008 02:37:32
Playing great so far, thought I'd post my comments so far while I work out what to do next :)

A crashing bug:
Spoiler

In the nutshell game, if I have an inventory item cursor and press right mouse button the game crashes:

Error: run_text_script1: error -6 running function 'repeatedly_execute':
Error: Null pointer referenced in Global script (line 169) from Global script (line 242)
[close]

I got that same crashing bug at several places in the game at any given moment, save the game alot is what i have to do now.
The error message this time was:
----------------------------------------------------------------------------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.72.920)

Error: run_text_script1: error -6 running function 'on_mouse_click':
ErrorL Null pointer referenced
in Global script (line 357)
----------------------------------------------------------------------------------------------

Great game btw, thumbs up!
regards, Arj0n.

Ghost

Rui, ArjOn, can you please specify one, or better a few situations where this happens- what you tried to do, and in which location?

arj0n

Quote from: Ghost on Sat 12/01/2008 10:48:26
Rui, ArjOn, can you please specify one, or better a few situations where this happens- what you tried to do, and in which location?

Well,
Spoiler
Last time it happend was when i was walking towards the horseshoe, after being bounced back i walked again towards it and was bounced back again, after that it happend.
[close]

(I can also tell you that where- end whenever it happens, it's always exactly the same error msg.)

Ghost

Okay, thank you. That should help me to narrow it down a bit. I'll try to fix it and put up a new version.
Stay tuned  ;)

Cyrus

Really liked it, especially the surprising ending. Are you thinking of a sequel?

Ghost

To quote a famous man with great style: Never say never  ;)

Rui 'Trovatore' Pires

I can't narrow it down because I could never reproduce it, which is why I mentioned it also happened in Proskrito's template and why I gave thoughts as to working around it - it's a bug I've seen often in games with LEC inventories that can't be willingly replicted but can occur many times and always when clicking on inventory items, probably while the cursor mode is USE.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Ghost

Quote from: Rui "Trovatore" Pires on Sat 12/01/2008 13:16:35
I can't narrow it down because I could never reproduce it.

Hm. That would explain why it is mentioned occasionally but not on a regular basis.
I myself have not yet been able to reproduce this crash intentionally, but it has happend once or twice. I'm currently adding some code that just sets the ActiveInventory to null via on_event and also after a mouse click (just to make sure). I'll try it out, maybe this is the cure I need.

aussie

Dang! I nearly missed this one! And I was looking forward to it so much...



EDIT: Thanks for the mention in the acknowledgements. That's a completely unexpected trait!
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Ghost

@aussie:

My pleasure  ;)
(Though by seeing the time between your original post and edit, you've seen the end of the game far too soon! I really need to put more overly complicated puzzles in my next game!! And a maze!!! And reduce the walk speed to 1 pixel/minute!!!!  And have the text displayed hebrew style!!!!! :D )

Rui 'Trovatore' Pires

Aussie, I too am amazed. Especially, did you solve the cherry bomb by yourself? That small amount of time doesn't leave space for brute force!
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

aussie

Quote from: Ghost on Sun 13/01/2008 19:28:50
@aussie:

My pleasure  ;)
(Though by seeing the time between your original post and edit, you've seen the end of the game far too soon! I really need to put more overly complicated puzzles in my next game!! And a maze!!! And reduce the walk speed to 1 pixel/minute!!!!  And have the text displayed hebrew style!!!!! :D )

Quote from: Rui "Trovatore" Pires
Aussie, I too am amazed. Especially, did you solve the cherry bomb by yourself? That small amount of time doesn't leave space for brute force!

LOL

I haven't completed the game yet!

I saw the acknowledgements in the readme.txt file, that's all...  ;D
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Ghost

Ah. That explains *everything*! I'm relieved...

Rui 'Trovatore' Pires

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

aussie

Quote from: Ghost on Sun 13/01/2008 22:05:55
Ah. That explains *everything*! I'm relieved...

Yeah, I know. I feel it's a bit of a let down when people beat my games way too quickly. Especially if I've been working on them for months.  :P

Don't worry. It wasn't the case with OUAC.

Quote from: Rui "Trovatore" Pires
You mean you actually read the readmes? :o

:-X





;D




Anyway, enough offtopic talk now...
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Sensei

Er, I know, I would look like an idiot, but what should I do first playing this game? I mean, what to do with the package and PI card in it? How do I open it? Please?

Ghost

There's a help thread in Hints and Tips:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=33355.0

But for such a basic question:
Spoiler
You need to open the package, and there is this rock... which has, if you look at it, a very sharp edge... so maybe that edge can give you, er, the edge?  ;)
[close]

kajlin

This game is really something! Thank you for it, I enjoyed each minute of playing  :)

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