Pharmacist Jones Game

Started by manoloko, Thu 23/07/2009 22:04:01

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manoloko

Quote from: Leon on Mon 27/07/2009 09:37:10
- Debug is still on
Aaargh, thanks again, honestly, I didnt know I had to do this, version 4 coming along soon...

Quote from: Leon on Mon 27/07/2009 09:37:10
- Make sure you get your game tested (by someone else) before releasing to make sure more people play it.
Again you're right, I actually asked a couple of friends to play it, but obviously they didnt really dig into it, can't trust them, can't I? Next time I will start a post in "games in development", not as a finished game, but I guess I was overconfident...
Quote from: Leon on Mon 27/07/2009 09:37:10
- There's only one item on the shelf you get feedback from. Why not elaborate this and make it possible to get any item into your prescription and check later on what you've given to the customer? In real life you also don't get always what's prescribed by the GP and you have to check it for yourself as well (being customer).
- There's no use for the BNF at the moment. It would be nice to have the official names on the prescription and the need of the BNF to translate them to commercial terms to get them off the shelf.
- Maybe some financial part as well? You just giving out the products like that isn't very hard. Maybe seeing if you can find the price and give enough change (make a calculation game as well).
- The guests are very polite and know their order (That's not real life ;-). Deduct points if you don't get the right order?
Thanks for the ideas! The ones about the posibility of getting the prescription wrong and using the BNF for that was part of the original concept of the game, but it was lost during the development, as I got more interested in developing the Dialogues and the other patients...
The original concept of "Pharmacist Jones" also included a financial part, as you say, but a bit different. The idea was that during the game you could choose to "make money" (aka, selling as much as you can) or to give good advice when required, even if it meant not making as much money.
Finally I simplfied the concept, and you only get maximum score if you work as a good pharmacist giving the right advice, not just selling willy nilly at a customer request.

Quote from: Leon on Mon 27/07/2009 09:37:10
ps. What's the max score?

The maximum score is 21, you can only get to it by choosing the right options in dialogs, and don't forget to file the script!

Retrobot

Quote from: manoloko on Mon 27/07/2009 23:32:17
Quote from: Solstice on Mon 27/07/2009 02:29:42
When first talking with Sharon, she mentions that 'patients' are waiting. I would say that 'customers' would be the better word to use.
Ah! That's a classic debate among pharmacists and pharmacy staff. I prefer to use the term "Patients" as these people has got an illness or something. (Definition of patient from the dicctionary: One who receives medical attention, care, or treatment.).

I would use the term "customer" in a pharmacy if is someone coming just to buy some toothpaste or other retail products, for example.

Indirectly, this is one of the ideas of "Pharmacist Jones". You can choose to directly sell the products to the patients without asking much questions, but then you don't get a good score because you don't act as a good pharmacist. That'll be the difference between dealing with them as "customers" instead of "patients"

Does it make sense? or am I just rambling? :P


You could be right, of course. I am just talking from personal experiences. I have been in many pharmancies in many different towns around where I live and I have never heard any of the staff mention 'patient' to each other. I've always heard them say customer or just the persons name. I guess, overall, it really is not that big of a deal. Just go with whatever you feel is best. It is your game, after all.

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