Go back in time to save the future from a smelly end.
Screenshot:
(http://img.photobucket.com/albums/v338/Melcadrien/ScreenshotPF.jpg)
Note: In the games area I messed up on the amount of memory (which is 1.58 MB).
Download: http://www.mediafire.com/?150ziix67q1wa1g
ADDITION: Added screenshots.
Hey Melcadrien,
Nice to meet you.
Do you have a couple of screenshots by any chance?
Cheers
Sorry, no. Figured since it is only one area (save for the intro) it would be best for people to see for it themselves.
ADDED: On second thought, I'll try to throw up a few images. May take a few hours.
Melcadrien,
Congratulations on finishing your first game. I try to give some useful feedback every time I post a comment on a game, so here goes...
Spoiler
If your intention was just to complete a game because you've had trouble finishing any of them. Then job well done, but its always possible to do more.
Psycho Flashback owes a lot of its story to the movie "12 Monkeys" = criminal/killer traveling through time to stop a plague. And if you're going to steal ideas, steal from the best. Short games almost always end up working this way.
However, you need to focus your theme/mood. Did you want to make it a parody? Then stick to jokes. If you want to make it serious - tough to do in a short game - then make the situation dire.
You had the player be a serial killer, which should have made it a dark game. Then you tossed in a few jokes and ended by talking about divergent timelines.
Short games don't have to be meaningless or unimportant. (i.e. Eternally Us or The MCCarthy Chronicles) Find a central idea/theme/mood and build the story around it.
Anyhow, this is just my 2 cents.
- Cogliostro
Nice one. Good graphics, could use some more animation and diversity (especially the toilet block). Just make a flashing light bulb or something. Or make some random moving characters in the scene.
As for the puzzles, you could make it a bit more interesting by putting more random stuff in the bin and let the user take it and let the user find out whether or not to use it. If it's used, it shouldn't return in the bin because it's very strange to have a bin full of that item. Like the box-o-stuff from Night of the Hermit.
I thought it was very strange when
Spoiler
I got the flowers, went back to the bin and found the shears again, which I had used near the flowers and I can only take one thing...
I like to think the bin was a container that has a virtually limitless amount of items in case you swapped out one item for another.