Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: Erpy on Mon 25/08/2008 08:44:41

Title: Quest for Glory 2 VGA
Post by: Erpy on Mon 25/08/2008 08:44:41
AGD Interactive is proud to present one of the most awaited fangames ever. After a long and hard development process, the game went gold around midnight on the 24th/25th of august.

(http://www.agdinteractive.com/about/media/screenshots/QFG2_ss1.png)

(http://www.agdinteractive.com/about/media/screenshots/QFG2_ss5.png)

AGD Interactive has taken great care to maintain the charm, atmosphere and gameplay of the original while implementing features here and there to make the experience more enjoyable for both newcomers and veterans alike. Seeing how long it's been in production and how many people have heard of it, there's probably little I can add, other than...come and get it, Effendi.

Visit the completely revamped site at http://www.agdinteractive.com

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashnorm.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: Joneleth on Mon 25/08/2008 08:49:52
Woohoo! Thanks ^^^^^^^^^^^^^^
Title: Re: Quest for Glory 2 VGA
Post by: Dixon on Mon 25/08/2008 09:13:07
Congratulations! I'm downloading now. I've been waiting for this game since around the time when KQ1VGA was released. That seems like ages ago. This must be the biggest and most ambitious fangame project that has been released I think. So to be able to pull this of its... I'm speechless. Big hugs to all of you at AGD!
Title: Re: Quest for Glory 2 VGA
Post by: Buckethead on Mon 25/08/2008 09:34:08
Wow almost too proffesional to be true!  :D
Title: Re: Quest for Glory 2 VGA
Post by: Leon on Mon 25/08/2008 10:53:14
Congrats!

I've seen the 'behind the scenes' recently. Very impressive stuff. Good thing Bank Holidays exist. Will be playing this one later today.

Thanks.
Title: Re: Quest for Glory 2 VGA
Post by: Frodo on Mon 25/08/2008 11:28:21
Quote from: Leon on Mon 25/08/2008 10:53:14
Good thing Bank Holidays exist. Will be playing this one later today.

Urgh.  No bank holiday here.  I have to wait for tonight. 
Title: Re: Quest for Glory 2 VGA
Post by: xenogia on Mon 25/08/2008 12:09:32
Thank you so much, I have been waiting many years for this release.  Thank you so much.
Title: Re: Quest for Glory 2 VGA
Post by: DutchMarco on Mon 25/08/2008 13:21:35
I've never ever seen any of the original QfG-games in their day, so thanks for giving me the chance to catch up! Loading it down now.
Title: Re: Quest for Glory 2 VGA
Post by: xenogia on Mon 25/08/2008 17:54:46
Just completed the game being my favourite class "magic user".  Brilliant remake, but I did wish for some the graphics mainly sprites in this occasion to look slighty different. But generally, one  amazing effort and definetly worth the wait.
Title: Re: Quest for Glory 2 VGA
Post by: jason on Mon 25/08/2008 21:12:19
Wow! I've been waiting for this one! I can't wait to play...  ;D

Thank you Erpy and especially the AGD's!
Title: Re: Quest for Glory 2 VGA
Post by: lo_res_man on Mon 25/08/2008 23:24:36
Wow, you finally did it! Let's see, I am 21, and it  took 8 years... Wow, I waited my whole teenagehood for this! Will it be worth it? I darn well hope so! Kudos, I am seriously impressed with you guys!
Title: Re: Quest for Glory 2 VGA
Post by: Storygamer on Tue 26/08/2008 10:29:19
AWESOME!!!!!  Downloaded it, playing it...don't think I can ever go back to the original now.  I can't even imagine the amount of work you must have put into this--it's a gorgeous game.

Quick question for you.  My original QFG1 character was a thief in the QFG1 remake who spent points on the "other class" skills at the beginning of the game, so as to, in effect, be all three classes in one.  Interestingly enough, when I imported him into classic QFG2, the game recognised him as a Fighter, instead of a Thief--but I guess he still had the Thief Sign on his hand, because in this and in later games, I was still able to join Thieves' Guilds and use their services.  (Needless to say, I became a Paladin and was now FOUR classes in one).

My question for you is: If one uses your remake instead of classic QFG2, is this sort of (admittedly exploitative) progression possible?  Is it possible to import a thief as a fighter (thus gaining the ability to become a paladin) without losing the ability to make use of thief guilds?

Thanks in advance!
Title: Re: Quest for Glory 2 VGA
Post by: AGD2 on Tue 26/08/2008 14:01:24
Yes, this is a feature we added to the game at the very last minute. You'll now be able to change your class if it gets recognized as the wrong type upon importing it into the remake. ;D
Title: Re: Quest for Glory 2 VGA
Post by: neon on Wed 27/08/2008 05:57:15
Downloaded it and I'm still playing. Looks very good so far. Will there be a speech pack in the future like it was in KQ?
Title: Re: Quest for Glory 2 VGA
Post by: Storygamer on Wed 27/08/2008 06:01:06
Quote from: AGD2 on Tue 26/08/2008 14:01:24
Yes, this is a feature we added to the game at the very last minute. You'll now be able to change your class if it gets recognized as the wrong type upon importing it into the remake. ;D

Excellent!  But if I import my thief as a fighter, will he still be able to join the Thieves' Guild in this and later QFGs?  This worked before but I don't know if it will work now.
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Wed 27/08/2008 06:04:13
It will. To join thief guilds you only need thief skills, not necessarily a thief class.

And there most likely will not be a voice pack. Way too many lines in there.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashnorm.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: rharpe on Wed 27/08/2008 16:33:33
Who needs a voice pack when you can read it out loud in whatever voice you like? LOL!

You guys did a great job with the game. It still has that old feel to it which is the most important thing for me. (My older brother and I played this game back when it was new in the early 90s... great memories!)

Title: Re: Quest for Glory 2 VGA
Post by: horace on Wed 27/08/2008 23:42:34
Hi.
Thanks a lot for the game. I really love these series.
I don't know if this is the appropriate place to report a bug, but I didn't find a dedicated thread in the bugsechnical section.

In WIT, I'm being asked the question "what is the element most appropriate for the owner of the magic shop"
which is another character's puzzle. Apart from that, it doesn't recognize the correct answer.

I restarted with the same class character, and it let me in all right. Though I'm sadly too far into the game to restart.
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Thu 28/08/2008 00:22:31
Yeah, that's a bug. For some reason the label's text doesn't get set properly. The answers to the WIT questions are your name, "magic"/"to be a wizard"/"to learn magic" that sort of thing. Then you just click your sponsor.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashnorm.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: AGD2 on Thu 28/08/2008 00:27:02
Yes, someone else reported this obscure bug, too. We haven't been able to replicate it yet. You don't, by chance, happen to have a savegame prior to entering WIT which demonstrates this glitch, do you?  If so, could you please email it to info-at-agdinteractive.com (replacing -at- with @). That would be handy. Thanks.
Title: Re: Quest for Glory 2 VGA
Post by: on Thu 28/08/2008 02:16:21
I find it impossible to download! Each time I enter your site, the links and buttons, well, just do not respond. I am using Internet Explorer 6, could that be the reason? A direct link would be much appreciated!
Title: Re: Quest for Glory 2 VGA
Post by: AGA on Thu 28/08/2008 03:36:19
http://www.agdinteractive.com/downloads/thegame/downloads_snd.html
Or http://agdinteractive.com/countdl.php?action=download&game=10 if that didn't work.
Title: Re: Quest for Glory 2 VGA
Post by: AGD2 on Thu 28/08/2008 07:06:08
To view the site you need IE7. Or the latest version of FireFox (or whatever browser you use) will work.
Title: Re: Quest for Glory 2 VGA
Post by: TerranRich on Thu 28/08/2008 16:25:22
Erpy + AGD2: I love you guys so much. I've been waiting for a long time for this game to be released, and now that is, I will be shut in my office (our spare room) for weeks without food or water... just QFG2. ;D

Thank you for this game!
Title: Re: Quest for Glory 2 VGA
Post by: lo_res_man on Thu 28/08/2008 16:32:23
Remember, just because you can get food at the inn, doesn't mean you don't need to REALLY eat. ;)
Title: Re: Quest for Glory 2 VGA
Post by: Snarky on Fri 29/08/2008 02:55:28
Quote from: lo_res_man on Thu 28/08/2008 16:32:23
Remember, just because you can get food at the inn, doesn't mean you don't need to REALLY eat. ;)

Rule of thumb: If Jackalmen start chasing you around, and you don't have the strength to fight them off, it may be time to get a snack and some rest.
Title: Re: Quest for Glory 2 VGA
Post by: horace on Fri 29/08/2008 05:25:18
Quote from: AGD2 on Thu 28/08/2008 00:27:02
Yes, someone else reported this obscure bug, too. We haven't been able to replicate it yet. You don't, by chance, happen to have a savegame prior to entering WIT which demonstrates this glitch, do you?  If so, could you please email it to info-at-agdinteractive.com (replacing -at- with @). That would be handy. Thanks.

will do so.
Title: Re: Quest for Glory 2 VGA
Post by: on Sat 30/08/2008 20:59:30
I am a bit in two minds about the game, and will say so now, and then hide behind some sturdy table.

This is one hell of a professional game. The amount of good looking art, fitting music,
quality animation is breathtaking. I loved it in your KQ remakes, and in QFG too, it's great-looking, great-sounding, smooth retro glory (heh).

It's also a hell of a scripting effort, all those little extra GUIs, the main menu loader, all sound and well-made.

But somehow, I can't really get into the *game*. I see its parts and admire them, but compared to the two KQ remakes, the QFG remake seems, well, less dense, less straight. It might be part of the gameplay, but, to be honest, I did expect something more than, after a gorgeous introduction, be dropped into what is basically a huge maze without any idea what to do. It doesn't grab me by the neck with that urgent "find the princess/save the world/get some tea really quick" approach.
It boils down to navigating a huge maze where you can do very little apart from knocking at doors and meeting a Marx brother, and that at the very start of the game. Mazes are shrugged upon, and making the first tangible puzzle a maze puzzle, no. That is poor design, or re-design.

This is all a personal oppinion, and I will happily admit that I did never play the original QFG games ALL THE WAY THROUGH. But it's maybe a point to ponder- this game lacks soul. I still admire the game for the effort and work. But should I pick a favourite of your games, KG2 still is the one I'd pick.
Title: Re: Quest for Glory 2 VGA
Post by: TheJBurger on Sun 31/08/2008 01:24:41
Quote from: Ghost on Sat 30/08/2008 20:59:30
But somehow, I can't really get into the *game*. I see its parts and admire them, but compared to the two KQ remakes, the QFG remake seems, well, less dense, less straight. It might be part of the gameplay, but, to be honest, I did expect something more than, after a gorgeous introduction, be dropped into what is basically a huge maze without any idea what to do. It doesn't grab me by the neck with that urgent "find the princess/save the world/get some tea really quick" approach.

This is all a personal oppinion, and I will happily admit that I did never play the original QFG games ALL THE WAY THROUGH. But it's maybe a point to ponder. I still admire the game for the effort and work. But should I pick a favourite of your games, KG2 still is the one I'd pick.

That's pretty much how the original QFG2 is, but it's not all without reason. Without going into too much spoilers, the game is more of a free-roaming do whatever you want to do-type game, and so the main epic storyline doesn't fully kick in until the end.

Admittedly, I also found it a little hard to get into, because I initially thought the learning curve was too steep. I've been playing it a lot more though, after I've gotten used to the new combat system, which is GREAT compared to the old one. The old one only had two moves: attack and doge, and you basically needed to just spam attack until you won the fight. The new one, though challenging at first, incorporates a lot more strategy and thinking.

I've yet to finish it, so I'll hold back the rest of my comments until then.
Title: Re: Quest for Glory 2 VGA
Post by: nihilyst on Sun 31/08/2008 01:38:02
I have to admit that this city-maze thing is a pain in the ass and just forces me to quit the game, even with the easy navigation turned on. I guess this approach just isn't my cup of tea.

But despite of that, the game really is well done, graphics and animations are superb. You must have had a very hard time programming this. I admire you!
Title: Re: Quest for Glory 2 VGA
Post by: TheJBurger on Sun 31/08/2008 02:46:59
Quote from: nihilyst on Sun 31/08/2008 01:38:02
I have to admit that this city-maze thing is a pain in the ass and just forces me to quit the game, even with the easy navigation turned on. I guess this approach just isn't my cup of tea.

Sorry to jump to the defense again here, but...

The only times you need to use the city-maze is
1) To get to the moneychangers (at the very beginning), but you already get directions to there, so write them down.
2) To get back to the plaza, which you also get directions to from the moneychanger.
After that, you never need to use the maze again except for side-quests (I may be wrong about this, but you should get directions for those side-quests anyway), and you can get anywhere you want by buying a map and straight clicking to your destination of choice.
Title: Re: Quest for Glory 2 VGA
Post by: MusicallyInspired on Sun 31/08/2008 03:56:02
Yes, but destinations don't show up on your map until you've visited there first. Well, except for the main areas like the squares etc.
Title: Re: Quest for Glory 2 VGA
Post by: DizzyDancer on Sun 31/08/2008 03:58:22
HELP! Okay, I went to the official (AGD) site and downloaded the game... no problems... It looks nothing like the screenshots! It just looks like the original (first remake)... Why?
Title: Re: Quest for Glory 2 VGA
Post by: Shane 'ProgZmax' Stevens on Sun 31/08/2008 12:04:08
I think you've done a fantastic job with the game overall and are to be commended, specifically as I am a quest for glory fan who has played the series on several occasions (and kept all my saves, too!).

I particularly liked how you handled Shapeir's streets, both visually and in complexity.  The two difficulty settings vary from easier than the original and harder than the original, which is also interesting.  In the original I could, for instance, just take left turns at just about every path and reach every destination eventually, but not so in this new version!

Also, I like what you tried to do with expanding the combat system by allowing enemies to attack you at once instead of waiting single file for their chance (adding side-kick and the context-sensitive dodging was nice as well).  I say tried because, while I think you added a lot to it, you also made it way, way, way, way overcomplicated and made the difficulty level unenjoyable for me -- and I love a challenge.  Even after importing my qfg 1 fighter, training until I could beat uhura effortlessly, a quick jaunt into the desert landed me with a single bandit victory after about 6 solid defeats on the lowest setting, and I am by no means poor at these things.  The main problem as I see it is that fights just drag on too long; the enemies have about 4x too much health for the amount of damage you deal based on some testing I've done, and they all seem to hurt you way much more than you hurt them.  In short, the combat is severely unbalanced at this stage, and based on talking to several other agsers about this I do not think I'm alone in this assessment.
Fixing this could be as simple as dropping their health to far more reasonable levels or allowing the hero to deal 'equivalent' damage, and by that I mean allowing him to roughly deduct the same chunk of health from the enemy per hit that, say, a bandit can from his.  After some testing I found I had to do roughly 4-5 hits to do the same quantity of damage as a Bandit did in 1 (and I'm not even counting the utterly insane knife throwing loops they get into).  The combo strike is only really useful if it knocks them down, because even when I land the two-hitter it only does about half a single strike from most of the creatures.

Some of my stats based on memory are:  109 strength, 140 agility, 120 weapons use, 80 dodge.

I'd really like to see the combat scaled to more qfg 2 levels because you've done so well with the other things and it's a shame to not play this game because the combat punishes me for doing so.

Still, punishing combat aside, I think you've done brilliantly here, so well done.
Title: Re: Quest for Glory 2 VGA
Post by: rharpe on Sun 31/08/2008 15:18:19
Okay guys, the game is nothing like you are use to. You can't beat it in an hour or so just because you have the walkthru or because you're highly adventurous... this game has it's own days and events that happen on those days. You need to talk to everyone, collect what you can, when you can, and be patient. (It may be a bit too linear but that's how the original was too.)

Play the game knowing this and it will make it much better of an experience. (And the time playing the game can span over a week or so, if you play a few hours each night. Being a hero takes time! ;D )
Title: Re: Quest for Glory 2 VGA
Post by: Vel on Sun 31/08/2008 16:55:30
I don't think you're right about the combat system, progz. I had a hard time with my first few fights, but once you get a hold of the system and tactics, I don't believe winning is hard(I play at a difficulty setting about 1/4 up the slider). Don't forget that you can also throw daggers and/or cast spells.
Title: Re: Quest for Glory 2 VGA
Post by: Shane 'ProgZmax' Stevens on Sun 31/08/2008 17:26:05
I far from forgot knives or magic, and I have used both (all three at one point just to survive one fight).  Even though I imported a fighter profession and should be able to best most of the starting enemies without much trouble(even before I trained fully), I did have most of the spells from the original, and after using up 60 magic in flame darts and force bolts I managed to shave a whole 1/4 of a bandit's life.  Please don't tell me it's a matter of 'getting used to the tactics' because I fully understand how to fight in the game, thanks, and I'll just repeat that I never had any trouble whatsoever with the combat in the original (not in a frustrating way, I mean).  Also, bandits like to get stuck in this infinite loop of throwing daggers at you until you die, and since you fall over when hit, I found it actually impossible to recover at one point when they started.  It amounted to a sequence of 'knife throw, fall over, stand up, get hit with another knife, repeat'.  There definitely needs to be some sort of limit to their maximum knives if you have a limit, because sometimes they just hurl them like rocks over and over until you fold.
Title: Re: Quest for Glory 2 VGA
Post by: AGD2 on Sun 31/08/2008 19:26:55
DizzyDancer: I'm not sure what you mean. Are you able to post a screenshot of what you downloaded next to a screenshot you saw in the website to demonstrate the difference between the two?


ProgZmax: Some of those combat stats still seem relatively low. Remember, when you first start the game you're weak. It's not so much a matter of getting used to the tactics as it is building up your stats and skills. As you train Strength and Weapon Use, your attacks will do more damage, and by the time you get them approaching 200, you'll really be able to make short work of most enemies.

Every enemy requires a different approach. It's not the same as the original EGA version where spamming the attack key could kill pretty much any monster. For example, Brigands can toss daggers, so it's best to stay closer to them and concentrate on defense, though you can also block their tossed daggers with your shield, or sidestep them.  Brigands can't throw daggers in melee range, though. With Ghouls, on the other hand, it's best to keep your distance from them.  You just need to figure out the best strategy for the monster you're facing. Ask at the Guild Hall for advice.

If you're low on health in a desert fight, pressing ESC allows you to get out of combat before you die (and keep whatever stat gains you accrued in battle).  And if you keep dying in desert battles, you can instead go to the Adventurer's Guild hall and train with Uhura to build your stats higher before tackling the desert dwellers. It's also recommended that you complete Uhura's combat tutorial. As you learn all the basic moves, and additionally, new moves and combos will also be unlocked to you once your stats pass certain levels.

Remember that the combat has been based on the collective feedback of many people who played the game from beginning to end to determine how it balances over the course of the entire game and with with respect to stat growth.

At the start, your stats won't be very effective. Your dodge sidesteps might not fully register or your shield might not protect you and you'll still be injured. Building your stats (primarily Weapon Use, Strength, Intelligence, Parry, Dodge, and Vitality) are key to outlasting the monsters in combat. Vitality is important because it allows more health and stamina to fit in your bars. Intelligence decreases the chances that enemies will dodge or defend.  But until then, the ESC key is your friend!
Title: Re: Quest for Glory 2 VGA
Post by: stacygibbs on Sun 31/08/2008 22:36:34
Thank you so much for the remake of this game! Of 1-4 this is the only one I never finished. I've been waiting on the release since I found out about it several years ago and it was a nice surprise to find out that it was ready.

You have all done a great job here just as you did with the King's Quest remakes. I've only played for a couple of nights so far...mostly just exploring and getting the feel of things, talking to characters, etc. I've already zipped it up and burned it to disk though...I'm hanging on to this one!
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Sun 31/08/2008 23:16:28
Also, if you're playing on easy difficulty, brigands won't toss daggers at all. (nor will any monster use its advanced moves) Monster HP will be lower too.

And on easy, I found that if you set the co-pilot all the way to defense/dodge/misc, you can approach a brigand and casually swing or stab once every 1.5 seconds or so. The copilot will duck/jump away from 80% of the enemy's hits. I found that this way, I could even beat a brigand with a newly created fighter.

As AGD2 said, 80 dodge is pretty low. A lot of your sidesteps will still fail, that's why a dagger barrage could own you. 109 strength and (most likely) a broadsword don't do that much damage yet, but with practice and better equipment you'll eventually become a lot better.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashswt.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: DizzyDancer on Mon 01/09/2008 04:42:11
What I'm saying is that the game I got, even though I downloaded it from the AGD website and their is an AGD opening sequence and everything, is the 1990 version... I don't know why but that's what I'm saying... I don't know how to attach images, there is no option...
Title: Re: Quest for Glory 2 VGA
Post by: Gilbert on Mon 01/09/2008 04:47:37
But you got VGA graphics in this game, right? (I haven't tried the game yet so I don't know.)

Then it is a new remake.

Quote from: DizzyDancer on Sun 31/08/2008 03:58:22
It just looks like the original (first remake)...
I just don't get your point, as far as I know QFG2 was never remade before, so the original version had 16-colour EGA graphics. Maybe you had mistakened this game with the VGA remake of QFG I?
Title: Re: Quest for Glory 2 VGA
Post by: DizzyDancer on Mon 01/09/2008 08:07:38
Okay, I have to apologize; I was mistaken. I was under the impression this game had been remade once before in 1990, but that's not true. I was mixed up, sorry. But yes, the game I have downloaded, from the AGD website, is the original QFG2. I don't know why or how, but it is.
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Mon 01/09/2008 09:40:01
Then how large is it in file size? The original version is about 4,5 MB in size. The remake is about 200 MB.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashblue.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: stacygibbs on Mon 01/09/2008 09:52:12
The one I downloaded is around 85 megs. I got it right off the site. Did I miss something? It's running great.
Title: Re: Quest for Glory 2 VGA
Post by: Gilbert on Mon 01/09/2008 09:54:58
That's odd. Did you happen to have the original version installed and clicked the wrong shortcut?
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Mon 01/09/2008 11:25:46
The installer is 85 MB, but the installed game is about 200 MB.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashnorm.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: BlackDragon1200 on Mon 01/09/2008 12:17:38
Just downloaded it and it looks good. The only problem is that i'm using a laptop which means that i don't have a NumPad. Would it be possible to have a secondary setting for combat for people without a NumPad or will my only option be to manually redefine all the keys?
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Mon 01/09/2008 13:42:39
I'm afraid you'll have to redefine the keys yourself.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashshp.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: Pumaman on Mon 01/09/2008 19:19:59
Quote from: DizzyDancer on Mon 01/09/2008 04:42:11
What I'm saying is that the game I got, even though I downloaded it from the AGD website and their is an AGD opening sequence and everything, is the 1990 version... I don't know why but that's what I'm saying... I don't know how to attach images, there is no option...

Maybe you can post a link to a screenshot of what you believe the game is supposed to look like.

It sounds to me like you've got the right game but have the wrong idea about how it should look.

This is the original QFG2:
(http://www.gamershell.com/static/screenshots/778/19263_full.jpg)

and this is the new remake:
(http://www.agdinteractive.com/about/media/screenshots/QFG2_ss11.png)
Title: Re: Quest for Glory 2 VGA
Post by: MusicallyInspired on Mon 01/09/2008 20:23:46
Could it be a case of a shortcut with the same name? And it's running your copy of the original QFG2 rather than the remake? I've had shortcuts that were installed for a certain program but they instead ran another program of the same or similar filename before. That was annoying. It's not possible that you'd have gotten the original game instead of the remake from AGDI.
Title: Re: Quest for Glory 2 VGA
Post by: Shane 'ProgZmax' Stevens on Mon 01/09/2008 20:25:42
Quote
ProgZmax: Some of those combat stats still seem relatively low. Remember, when you first start the game you're weak. It's not so much a matter of getting used to the tactics as it is building up your stats and skills. As you train Strength and Weapon Use, your attacks will do more damage, and by the time you get them approaching 200, you'll really be able to make short work of most enemies.

Every enemy requires a different approach. It's not the same as the original EGA version where spamming the attack key could kill pretty much any monster. For example, Brigands can toss daggers, so it's best to stay closer to them and concentrate on defense, though you can also block their tossed daggers with your shield, or sidestep them.  Brigands can't throw daggers in melee range, though. With Ghouls, on the other hand, it's best to keep your distance from them.  You just need to figure out the best strategy for the monster you're facing. Ask at the Guild Hall for advice.

If you're low on health in a desert fight, pressing ESC allows you to get out of combat before you die (and keep whatever stat gains you accrued in battle).  And if you keep dying in desert battles, you can instead go to the Adventurer's Guild hall and train with Uhura to build your stats higher before tackling the desert dwellers. It's also recommended that you complete Uhura's combat tutorial. As you learn all the basic moves, and additionally, new moves and combos will also be unlocked to you once your stats pass certain levels.

I realize what you're saying here, and if you read my post then you already understand that I trained with Uhura until I could literally beat her effortlessly.  Now in the original game, that level of skill placed you well ahead of most enemies (I could already beat them without using any tricks or spamming the attack beforehand, mind you), but in this game I find myself being consistently beaten, again, on the lowest setting.  And on the lowest setting, I'm not sure about the daggers not being thrown in that mode, Erpy, because at the very bottom setting I had a brigand approach me at night in the Shapeir maze and repeat dagger me to death (throwing one about every second until it was obvious I had no chance).  I understand that escape lets you run away, but honestly, I'm telling you as a player that I do not find it satisfying to have to run from everything until my skill is very high, particularly not after importing a character who beat goblins, ghosts and all sorts of things in the previous game.  I don't honestly think the combat is well-balanced at this stage.  At the bottom setting, for instance, I should be able to make short work of brigands and other initial enemies without much effort at all, and certainly without running away or gobbling multiple health pills.  Ease of combat is the point of an easy setting, or should be.  The long, drawn out fights due to an uneven enemy health bar is one of the problems I see with the current design (or perhaps the relative combat damage), and I think reducing enemy health based on the difficulty slider setting (highest difficulty could remain at the current health level) would go a long way to making the combat more satisfying.  Like I said, I enjoy challenging games and would like to say I can enjoy your game on any of the difficulty settings.

I do not enjoy games that punish me for playing them.

I hope you'll take into consideration that I greatly enjoyed the original, had no issues with combat in it, and don't mind 'improvements' to the original design in the least.  The combat in your version, however, is a mixed bag in my opinion.  You don't have to take what I say under advisement, obviously, but it's here if you do.

Thanks for the replies.
Title: Re: Quest for Glory 2 VGA
Post by: TheJBurger on Mon 01/09/2008 20:43:07
Here's my take on the combat (At normal difficulty--I never changed the slider):

I imported my hybrid thief who had most skills maxed out at 100, or close to that. Initially, I could not beat any enemies, or I could barely beat a brigand. After every battle, I would have to rest and regain my health otherwise I could not fight again.

I thought the combat was way too hard until I took the tutorial in the Adventurer's Guild and then learned how to dodge appropriately and use my special moves. For me, the combo-moves changed the combat from too difficult to satisfyingly challenging. After that, all I needed to do was just build up my skills and I was finding myself taking on a pack of 5 or 6 jackals.

I'm currently on day 9-10, and I find the combat appropriately scaled. At the beginning it was hard, but now it's becoming easy, but I wouldn't say too easy. So, I can't complain, and I think AGDI did a good job.
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Mon 01/09/2008 22:34:10
QuoteI realize what you're saying here, and if you read my post then you already understand that I trained with Uhura until I could literally beat her effortlessly.

That doesn't always say much. Uhura has 3 sub-difficulties, based on your combat-relevant stats. At the beginning she goes easy on you so you have the opportunity to practice various skills without being immediately beaten into submission. If you can beat her variation where she blocks, counterattacks, strings attacks together, knocks you down if you're standing over her while she's getting up and uses her whirling spear attack, THEN you're ahead of a good deal of enemies.

QuoteAnd on the lowest setting, I'm not sure about the daggers not being thrown in that mode, Erpy, because at the very bottom setting I had a brigand approach me at night in the Shapeir maze and repeat dagger me to death (throwing one about every second until it was obvious I had no chance).

Ah, that's actually a hidden enemy who's meant to be more challenging than the brigands in the desert. He's part of a sidequest and a good deal more agressive and skilled than the normal enemies. Don't confuse him with an ordinary brigand.

QuoteI understand that escape lets you run away, but honestly, I'm telling you as a player that I do not find it satisfying to have to run from everything until my skill is very high, particularly not after importing a character who beat goblins, ghosts and all sorts of things in the previous game.

True, it's a big switchover between the maxed out hero in Spielburg, but as I said before with your current skillset, especially on easy, you should be able to handle normal brigands and jackalmen (lone or in sets of 2) just fine. The other monsters are probably a different story, but they'll get easier as you learn new techniques and get higher stats. If, with the stats you have, you were able to take on ghouls, terrorsauri or scorpions in the original game, then that was in my opinion the original game making it too easy to kill monsters.

I don't honestly think the combat is well-balanced at this stage.  At the bottom setting, for instance, I should be able to make short work of brigands and other initial enemies without much effort at all, and certainly without running away or gobbling multiple health pills.  Ease of combat is the point of an easy setting, or should be.  The long, drawn out fights due to an uneven enemy health bar is one of the problems I see with the current design (or perhaps the relative combat damage), and I think reducing enemy health based on the difficulty slider setting (highest difficulty could remain at the current health level) would go a long way to making the combat more satisfying.  Like I said, I enjoy challenging games and would like to say I can enjoy your game on any of the difficulty settings.[/quote]

The 3 difficulty levels in QFG2VGA already have different max hp values for each enemy. May I ask if you tried battling ordinary brigands and jackals in the desert with your current skills, on the lowest difficulty setting and with the co-pilot set to the configuration I suggested? If you merely based your conclusion on an encounter with a secret enemy meant to be tougher than the starting baddies, I wouldn't fault you, but it would make your statement inaccurate.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashnorm.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: BlackDragon1200 on Tue 02/09/2008 04:27:41
Or as a closer comparison;

Original (http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_p_r/quest_for_glory_2_trial_by_fire.html)

Remake:

(http://www.agdinteractive.com/about/media/screenshots/QFG2_ss10.png)
Title: Re: Quest for Glory 2 VGA
Post by: DizzyDancer on Tue 02/09/2008 07:10:36
Okay... I guess I do have the AGD remake. I'm sorry for all the confusion. I just thought it would look different.
Title: Re: Quest for Glory 2 VGA
Post by: stacygibbs on Tue 02/09/2008 11:24:50
What did you expect it to look like? It's gorgeous.
Title: Re: Quest for Glory 2 VGA
Post by: cornjob on Tue 02/09/2008 13:40:26
What's up, AGS community? Long time no see. I guess it's been a few years, though I've been checking in from time to time.

So why am I here? Well, the remake of my favorite adventure game of all time has been released. More to the point, several years ago, I contributed some art touch ups to the project. I just wanted to say to the AGDI team, what you've done is incredible, a monumental project. And I'm thankful I had the opportunity to contribute to it. Seeing my name in the credits as the little flying carpet rose and dived over it was a real moment for me. It took me back to a very vivid memory of playing QfG2 when I was a kid. 

Oh, and sorry I disappeared after a while. The dedication of those of you who stuck with this project over the years is truly admirable.

One more thing:
Quote from: BlackDragon1200 on Tue 02/09/2008 04:27:41
Or as a closer comparison;

Original (http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_p_r/quest_for_glory_2_trial_by_fire.html)

Remake:

(http://www.agdinteractive.com/about/media/screenshots/QFG2_ss10.png)

Actually, this thread:
http://www.agdiforums.com/forum/viewtopic.php?f=30=12583

...shows the even newer and more-improved version of that screen. And I'm proud to say I was one of the people who helped beat that background into shape.
Title: Re: Quest for Glory 2 VGA
Post by: Esseb on Tue 02/09/2008 13:42:46
Cornjob!

Is Run Hot coming soon?

And good job on finally releasing this remake, Erpy and all. I shall give it a download.
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Tue 02/09/2008 13:45:18
And thanks for the assistence back in the day, Cornjob. I've been happy to see several former contributors coming out of the shadows to say hello and celebrate the game's release.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashhapy.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: cornjob on Tue 02/09/2008 13:50:10
Esseb, I have bad news for you. Run Hot might be delayed.  :)

Erpy, what's up man? Congratulations on completing this epic game.
Title: Re: Quest for Glory 2 VGA
Post by: rbaleksandar on Tue 02/09/2008 19:02:02
Man! I've waited for the VGA version of the 2nd part soooo many years ::) It is just great. Looks just like the remake of the first one! THANKS!  :=
Title: Re: Quest for Glory 2 VGA
Post by: BlackDragon1200 on Wed 03/09/2008 03:17:45
Really enjoying it so far (i'm about half way through Shapier) but i have found a bug. I'm running the game with 640x400 resolution in a window and sometimes while i am wondering the streets the GUI disappears. I did manage to find a way to get it back though by hitting F5 and then cancel a few times.

And as for combat i am really enjoying the level of strategy involved. If i were to suggest a flaw with it though it would be that it takes a while to gain the level of skill necessary to to roam the desert (I am playing a standard Magic User and had to practice 5 times a day for 8 days [In game] before my skill levels were high enough to fight a Briggand). While i don't have a problem with this (It fits with the original game perfectly) i fear that many people might not have the patience to spend 3 hours training before they can go out and fight.
Title: Re: Quest for Glory 2 VGA
Post by: AGD2 on Wed 03/09/2008 04:19:22
Hey, Cornjob! Good to hear from you again. :) Thanks for the comments, it's great to hear you found your way back for the release!  In case anyone's curious, Cornjob created most of the in-game inventory item graphics (he has a real knack for cramping a lot of fine detail into a small amount of space), as well as working on several screen touch-ups, detailing some dialogue portraits, and all the dialogue and GUI borders in the game. A very worthy contributor whose artistic skills benefited the game for the better, I must say.

BlackDragon1200: That icon-bar turning off bug, is a known issue which occurs when you leave Aziza's house in the alleys. You can work around it by pressing F7 to turn on the Restore GUI and then press Escape (or click the Cancel button) to turn it off again. That will fix things and you will only need to do it once.

As for combat, you have 16 days to kill, so there's really plenty of time to train your combat skills to perfection and still have days to spare.

On the other hand, if you choose to play as a thief, you need not ever have to fight a single monster for the entire game. Fighters really DO have to fight in the remake, while the other classes have alternate measures to bypass monsters or make dealing with them easier. There's more of a distinction between classes in that respect...
Title: Re: Quest for Glory 2 VGA
Post by: Vel on Wed 03/09/2008 14:56:50
I think there's a small inconsistency - how come I am not able to take the daggers a brigand has thrown at me, or those he carries with him?
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Wed 03/09/2008 20:11:59
Because that would basically allow you to get unlimited daggers (of 500 centimes a piece) for only 7 hitpoints per dagger. Besides, they're curved arabic daggers that the hero can't wield very well.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashnorm.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: Vel on Wed 03/09/2008 21:45:58
Surely, I gathered as much, but still, it doesn't make much sense.

Anyway, that's too small a nitpick to mar the overall impression of the game, which can't be anything but superb. I'll put down my thoughts once I finish the game with all possible character types.
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Wed 03/09/2008 22:10:31
It makes as much sense as the hero continually needing food and water, but never needing an outhouse break. Sometimes you just have to stretch the suspense of disbelief a bit in order to keep things practical.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashmean.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: Radiant on Thu 04/09/2008 15:43:26
Well done, very cool!

(and there goes my spare time for the weekend :) )
Title: Re: Quest for Glory 2 VGA
Post by: IndieBoy on Thu 04/09/2008 17:00:12
Congratulations on completing this game, however I need to make this point. Just this is coming from someone who hasn't played the originals or the first remake.

I found the combat seriously difficult, having to restart my game a few times due not winning my first fight. I finally defeated my first bandit with the difficulty setting at the lowest, with 9 hit points remaining. And even still the rate of which my hit points were being lowered in this fight was unbelievable. I am unsure what the original was like combat wise but from my own experience of RPGs my first fight is usually very or reasonably easy, and I feel 9 hit points isn't either. I would be interested if anyone can defeat a bandit with the difficulty setting at Max with the starting out hit points.

Just thought I would let my feelings known when you have been discussing issues with the combat system. But to be honest this issue with the combat is rather off putting from me trying to complete the game.
Title: Re: Quest for Glory 2 VGA
Post by: stacygibbs on Thu 04/09/2008 23:21:34
I was not at all happy with the difficulty of combat to start with either. But after enough practice with Uhura and becoming comfortable with the keys I chose to use I got to where I could beat her in about 30 seconds. Combat eventually becomes much much easier.

I finished the game last night and had a wonderful time playing it. Thank you all again for the wonderful job you did and for sharing this freely with all of us.
Title: Re: Quest for Glory 2 VGA
Post by: Erpy on Fri 05/09/2008 11:19:23
QuoteCongratulations on completing this game, however I need to make this point. Just this is coming from someone who hasn't played the originals or the first remake.

I found the combat seriously difficult, having to restart my game a few times due not winning my first fight. I finally defeated my first bandit with the difficulty setting at the lowest, with 9 hit points remaining. And even still the rate of which my hit points were being lowered in this fight was unbelievable. I am unsure what the original was like combat wise but from my own experience of RPGs my first fight is usually very or reasonably easy, and I feel 9 hit points isn't either. I would be interested if anyone can defeat a bandit with the difficulty setting at Max with the starting out hit points.

Just thought I would let my feelings known when you have been discussing issues with the combat system. But to be honest this issue with the combat is rather off putting from me trying to complete the game.

Battle IS more difficult (but also a lot more involved) than in the original, where an imported hero could spam attacks and beat most monsters easily from the beginning. Using a fighter with starting stats (without using the additional 50 point pool) I was able to beat a brigand while losing like 20 to 30 hitpoints or so, using the right co-pilot settings and setting the difficulty to easy. My bare-stats mage was victorious too by taking advantage of his spells, although I suffered more punishment. My bare-stats thief didn't fare so well. I haven't tried it yet with normal or hard level. QFG2VGA, more than the original, forces the player to mind his defense rather than kill an enemy with rapid attacks before the enemy can inflict enough damage to kill the hero.

If you don't import your hero, you're at a disadvantage and you'll need to spend a little bit more time training your stats.

Finally, QFG2VGA makes bigger distinctions in character class than the original EGA game. Each class has its own unique way to deal with monsters and you can't just pretend a mage or a thief is a fighter without a sword/shield/chainmail. As he gains experience, the fighter gains additional combat techniques that allow him to gain the advantage in close range combat. The wizard or thief never gets really good in melee combat, even with high stats, but wizards gain upgradable spells that can do extreme damage with practice and thieves can go through a large part of the game without having to rely on monster loot for income and his skills allow him to avoid enemies or spot enemies before they spot him. Adapting one's playing style to the class is pretty important in the remake.

It's true that in many RPG's the first monster is easy, but most RPG's have whole hordes of different creatures while QFG2VGA only has 5 different random monsters. Being able to easily slay a brigand (who isn't even the weakest monster stat-wise, a jackalman is inferior to a brigand in just about every way) in a few shots with starting stats would only leave 60% of the creatures remaining as a challenge to trained players.

(http://www.agdiforums.com/forum/images/avatars/moodpics/Nashswt.jpg)
Title: Re: Quest for Glory 2 VGA
Post by: Azure on Sun 07/09/2008 14:48:09
This will teach me not too check on the adventuring sites every day, I am so happy this is out! To the downloadatron.
Title: Re: Quest for Glory 2 VGA
Post by: BlackDragon1200 on Mon 08/09/2008 04:45:31
Quote from: AGD2 on Wed 03/09/2008 04:19:22
BlackDragon1200: That icon-bar turning off bug, is a known issue which occurs when you leave Aziza's house in the alleys. You can work around it by pressing F7 to turn on the Restore GUI and then press Escape (or click the Cancel button) to turn it off again. That will fix things and you will only need to do it once.
I believe it also once happened outside of WIT.
Title: Re: Quest for Glory 2 VGA
Post by: TheJBurger on Mon 08/09/2008 22:38:02
Okay... I finished the game as a thief, and here are my final impressions:

It's a very impressive remake, but in my opinion it's not as accessible and satisfying as the KQ2 remake. It's still an amazing accomplishment, and it's very well done.
Title: Re: Quest for Glory 2 VGA
Post by: AGD2 on Tue 09/09/2008 06:51:57
Thanks for the feedback. I'm not sure how thoroughly you played the remake, but if you went through it based only on your pre-existing knowledge of the original EGA version, chances are you probably missed quite a few side-quests which were added into the game.  Since they could be considered non-canonical events, however, we took measures to ensure that they wouldn't stand out like a sore thumb, meaning that you'll need to do a little exploring to uncover them. But rest assured, they're in there.

QuotePerhaps you could walk down a dead-end alley and have to fight off several thieves who try to mug you or something.

Funny you should mention that actually...  ;D
Title: Re: Quest for Glory 2 VGA
Post by: TheJBurger on Tue 09/09/2008 07:23:20
Yep, I got kind of bored so I browsed the AGDI forums for some extra side-quest information (I don't think I would've found the new stuff otherwise. I'm not a very clever person).

Here are the side-quests I completed:
Spoiler

Dervish Beard + Potion Components -- if those even count as side-quests
Plant lady (far right desert)
Beast in Cage
3 Shapier Thieves Guild missions + Rasier Mission
WIT initiation
Diary of the warrior (or whatever it was called)
Pizza elemental - I found it, but after trying to beat it, I gave up deciding it wasn't worth the effort!  ;D
[close]

I think that's all of the ones that I did. I probably missed at least a couple.
Title: Re: Quest for Glory 2 VGA
Post by: on Tue 09/09/2008 08:17:36
Any way you guys can add the hero costume from QFG1,3,4 (the white brown shirt, green pants and red cape
in your remake for version 2?
Title: Re: Quest for Glory 2 VGA
Post by: AGD2 on Fri 12/09/2008 06:27:17
SierraFan: Unfortunately not. This decision was voted on in a public poll very early in the pre-production stages. There are a crazy amount of Hero sprites in the game so making alternate versions of them all would be no small feat!  Plus, the winter attire and cape from QFG1 isn't well-suited to the hot desert setting of the second game.

At any rate, version 1.1 of the Quest for Glory II Remake has now been released and is available from www.AGDInteractive.com

In addition to many bug-fixes, the new build also makes monsters slightly slower to react on 'easy' difficulty level, as well as adding a random 1-point damage bonus to player attacks on 'easy'.  Additionally, the thief now has the ability to rapidly toss daggers during battle, like the Brigand can. (Note: This ability is thief-only.)

Finally, for anyone who's interested in participating, we currently have an art contest running. Feel free to enter. Prizes include copies of the original QFG2, QFG2 Anthology, limited edition QFG2 posters and prints, as well as a bunch of other stuff. Odds are pretty high that entrants will win something, so submit your entries today. You can read more about the Art Contest and the prizes here:

http://www.agdinteractive.com/fans/contest1/contest1.html
Title: Re: Quest for Glory 2 VGA
Post by: blueskirt on Sat 13/09/2008 19:48:11
Who gave this game a 4 cups rating? :o Anyone in the Panel has an idea about the insane amount of work this game's backgrounds, animations, coding and testing required? On several Top X list of best adventure games ever, the original game often competed and managed to beat some of the best games LucasArts made, the Panel says the remake is an improvement on the original game in many aspects and it only achieve a 4 cups score?! Man, I am seriously questionning the credibility and usefulness of the Panel rating.
Title: Re: Quest for Glory 2 VGA
Post by: Vel on Sun 14/09/2008 15:54:39
Haha, it's quite possibly the same panel member who gave "A tale of two kingdoms" 4 stars.
Title: Re: Quest for Glory 2 VGA
Post by: SSH on Sun 14/09/2008 17:15:24
I'm not sure why taking a lot of work is a reason for a game to automatically get 5 cups. Take many Kevin Costner movies, for example...

The AGDs themselves have admitted that the game is much better if you've played the original QFG and that's quite hard to get hold of legitimately and so I imagine that could be a reason its marked down. Personally, I found ATOTK much easier to get in to than QFG2VGA.
Title: Re: Quest for Glory 2 VGA
Post by: Snarky on Sun 14/09/2008 17:23:31
Quote from: blueskirt on Sat 13/09/2008 19:48:11
Who gave this game a 4 cups rating? :o Anyone in the Panel has an idea about the insane amount of work this game's backgrounds, animations, coding and testing required? On several Top X list of best adventure games ever, the original game often competed and managed to beat some of the best games LucasArts made, the Panel says the remake is an improvement on the original game in many aspects and it only achieve a 4 cups score?! Man, I am seriously questionning the credibility and usefulness of the Panel rating.

I don't think the Blue Cups rate the effort that went into a project, only the game that came out. So the amount of work QFG2VGA required is irrelevant.

QFG2 is highly regarded, but it also has a number of widely criticized issues, like pacing problems, a beginning that is almost directionless and makes it easy to become lost right away, and (speaking of lost) huge mazes. The remake also features punishingly difficult combat (when even the Coles can't survive their first fight, it's silly to keep arguing that the combat system is well balanced), and the graphics are decent but not outstanding.

The game is an amazing achievement and deserves a high rating, but there are good arguments for not giving it the very highest score.
Title: Re: Quest for Glory 2 VGA
Post by: Shane 'ProgZmax' Stevens on Mon 15/09/2008 04:59:31
Also, none of the developers themselves have taken issue with the rating (that I can see), so why should anyone else?  If they feel they're being dealt with unfairly then they are more than welcome to bring it up, but seriously, if the author of the game has no issue with the rating then neither should you.  End of story.


The new version has removed most of my issues with the combat so well done!
Title: Re: Quest for Glory 2 VGA
Post by: Vel on Mon 29/09/2008 20:03:34
Belatedly reviewed. Kinda.  (http://agsezine.wordpress.com/2008/09/29/quest-for-glory-ii-trial-by-fire-vga-remake-review/)
Title: Re: Quest for Glory 2 VGA
Post by: AGD2 on Thu 20/01/2011 14:00:35
'Sbeen a long time, but v2.0 of the Quest for Glory II remake has just been released after being compiled with AGS 3.2 and receiving a crap-load of additional beta testing. And now there's an all new Mac port, too!

Quest for Glory II download page (http://bit.ly/a31DQc)

----------------------
CHANGES TO VERSION 2.0
----------------------
WARNING: GAME SPOILERS AHEAD

- Added: Compiled the game with the AGS 3.2 engine for better compatibility on all systems
- Added: Optional Direct3D driver mode
- Added: proper Vista and Windows 7 support and functionality
- Added: a checkbox to the Windows installer asking whether the user wants to create a game desktop icon
- Added: Save-game files can now be directly loaded by double-clicking on them from Explorer
- Added: The game now supports 50 save-game files
- Added: a safety check when starting a new game to ensure that Health and Stamina are at the correct levels
- Added: Some missing items to the TAB Inventory GUI menu & implemented the correct pluralization for all items
- Added: The ability to skip the sitting down animation process in Aziza's house
- Added: several missing death messages
- Added: a more accurate message if Dazzling and then Calming the guards in front of Raseir's Palace
- Added: a missing line of Khaveen's dialog when answering "yes" to him
- Removed: Paladin disqualification when using the X-Ray glasses to look at Zayishah
- Removed: 6 points that had been mistakenly allocated in Version 1.1 for thieves trying to become Paladins
- Changed: the game now natively plays Ogg Theora video files, preventing potential video stream freezes
- Changed: Windows save-games to be saved in the game directory again rather than in My Documents/My Saved Games
- Changed: the game's installer to use Inno Setup for better compression and performance
- Changed: You can now walk with the arrow keys if a spell target, rock, or dagger is the active mouse cursor
- Changed: Hybrids without inherent Magic skill now begin with only the QFG1 spells that are unobtainable in QFG2
- Fixed: the Stats Allocation screen to detect whether the character name begins or ends with a space
- Fixed: a bug where middle-clicking in the Stats Assignment screen changed the arrow pointer into an eye icon
- Fixed: an exploit where telling Issur about "air elemental" before it appeared allowed spamming Communication
- Fixed: a bug that caused the Hero's animation frames to glitch if sitting when Omar rewards you
- Fixed: a bug where depleting the Magic Rope caused the Magic and Special Actions GUIs to remain inaccessible
- Fixed: a debug text message that displayed in the Weapon's Shop
- Fixed: text displayed in a borderless box if CTRL+W or F1 pressed while the mouse hovers over an alley exit
- Fixed: Throwing daggers in combat giving 1 extra when collected if you have any sword & the Silver Dagger
- Fixed: Escaping combat with <2 health and 0 stamina now slightly boosts both stats to prevent instantly dying
- Fixed: a bug where you could reach 0 health and 0 stamina without dying immediately
- Fixed: a v1.1 bug that made Jabbar bin Ma'amar the only guard to ever enter the Shapeir Gates Plaza
- Fixed: Stopped Shema from barking about the Air Elemental in the morning if you've already defeated it
- Fixed: Raseirian guards appearing in Shapeir's Plazas and break-in houses if you visited Raseir early
- Fixed: a bug when Levitating/climbing rope in the 3rd break-in house & clicking an item on the drawers
- Fixed: a crash in the alleyway overlooking the Gates Plaza at the exact moment the Fire Elemental appears
- Fixed: a bug where the alleyway brigand could appear a fifth time
- Fixed: the ghoul's Boom spell from leaving a graphical flame artifact on the combat area after exploding
- Fixed: the swing attack using more stamina than the stab when making contact with an opponent
- Fixed: Prevented the spell target becoming an Eye/Hand when casting spells at alley intersections with NPCs
- Fixed: Knocking on the left-hand door in the WIT alley no longer makes the hero exit the screen.
- Fixed: a bug where the EOF voices repeat orders in the alley after EOF has already been passed
- Fixed: the icon bar disappearing when captured in Zayishah's room and thrown into Raseir's dungeon
- Fixed: an oversight that caused the Reversal spell to remain active during the Thief's endgame scenario
- Fixed: various in-game spelling errors, omissions, and grammatical issues
- Fixed: a bug where sound and music volume could sometimes still be faintly heard even when the sliders were muted
- Fixed: a bug where making the thief sign to Ferrari could result in his text being pink with no dialog picture
- Fixed: a potential freeze when being expelled from Keapon's Magic Shop at night, after playing Force Bolt Flurry
- Fixed: a potential freeze when being expelled from the Weapons Shop after angering Issur
- Fixed: a potential bug where the green saurus didn't flee prior to battle and could be mounted as a red saurus
- Fixed: calling the saurus into the griffin's screen and attempting to ride ignoring the walk directions
- Fixed: asking Shema about 'kiss' via parser making her parser GUI remain on-screen even after she left
- Fixed: save-game files potentially getting misnumbered and overwriting existing save-games
- Fixed: Dragging the Music Volume slider to the very bottom will now mute game music completely
- Fixed: Made it so clicking your money pouch on Shameen is consistent when you are sitting and standing
- Fixed: Various alleyway walk-behind, masking, and clipping glitches
- Fixed: a bug where typing 'buy' into some Katta merchants' parsers before meeting Dinarzad would do nothing
- Fixed: Pressing Enter after typing nothing in Parser-Only mode will no longer parse the input
- Fixed: a bug where selecting a targeting spell and then resting would revert to a non-functioning target cursor
- Fixed: a bug where some Silly Clowns could appear in the alleyways, even if the Silly Clowns option was off
- Fixed: mouse cursors changing to the wrong icons when casting Open and Trigger in the alleys as people walk past
- Fixed: Parser-Only bug where moving the mouse to the top of the screen caused NPC talking frames to freeze
- Fixed: a bug where trying to enter the Shapeir gate while riding your saurus would freeze the game
- Fixed: Made the "Terminal Stubbornness" death occur if Ali Fakir gave his final warning & leaves for the night
- Fixed: Tweaked the first griffin battle in 'normal' and 'difficult' modes so he approaches more often
- Fixed: Adjusted the legend for Aziza's mini-game so that elements are displayed in the order of change
- Fixed: If you have 200 centimes & buy a 100 centime item, the remainder will be 100 centimes instead of 1 dinar
- Fixed: Bargaining more money than you have will indicate such and prevent further merchant haggling
- Fixed: some small animation glitches with standing & sitting Katta merchants
- Fixed: a bug where you could store your sword in the room chest, followed by your dagger and become unarmed
- Fixed: Clicking the "retrieve all" button on the room chest GUI not retrieving the pizza box if it was stored
- Fixed: If sitting when Shema's dance is about to start, you no longer need to stand and sit again to initiate it
- Fixed: After Alichica's stand burns down, asking him about 'price' will no longer have him list item prices
- Fixed: a bug where typing a false hero name at WIT would move onto the 2nd question when you next visited
- Fixed: Made it possible to use the arrow keys to walk during all the WIT tests
- Fixed: a bug where you could walk on top of the Inn table while Shameen and Shema are seated there at midnight
- Fixed: Levitate re-enabling the arrow keys for walking if they were disabled before casting the spell
- Fixed: Daggers thrown, but without high enough Throwing skill to hit a specific target, are no longer lost
- Fixed: Daggers thrown at the corpses of Sweeping Sir James and the griffin are no longer lost
- Fixed: Exiting Issur's Weapon Shop on the right side, even if you weren't near the door
- Fixed: You can no longer ask Aziza about the Water Elemental before the Fire Elemental appears
- Fixed: a bug when giving Omar's purse or the Inn key to Shameen while he's standing & you're sitting at the Inn
- Fixed: a bug where Shameen's Tell About menu appeared instead of Abdulla Doo's while seated at the Inn
- Fixed: being evicted from Aziza's house & WIT while overloaded resetting the hero back to normal walking speed
- Fixed: Sitting down at Aziza's table while overloaded will now make the hero's walking speed reflect this
- Fixed: a lock-up if a monster collides simultaneously as the Spells/Inventory/Special Actions/Magic GUI appears
- Fixed: Made it so you can Fetch the waterskin placed on the plaza floor to capture the Water Elemental
- Fixed: Made it so you can Fetch the brass lamp placed in the alley screens to capture the Fire Elemental
- Fixed: Made it so you can Fetch the cardboard box in the alleys
- Fixed: Prevented being able to buy drinks in Raseir by typing "buy" into Wilmer's parser if you have no money
- Fixed: Turned the Compass GUI off in the black transition screens and during Ferrari's close-up chat scenes
- Fixed: Made it so you can cast Levitate in both Raseir Fountain Plaza screens
- Fixed: being able to call your saurus at the Raseir city overlook when it was already visible at the gate
- Fixed: a crash after a guard in Raseir's Gates Plaza asked to see your Visa at night with pink text
- Fixed: a bug where being caught in the Gates Plaza without your Visa caused the game to freeze and lock-up
- Fixed: Attempted to make spell casting code run more quickly in plaza screens at night when a guard is present
- Fixed: Tweaked the Dazzle and Calm timing code in the Raseir Fountain Plaza screen with wandering guards
- Fixed: a bug where colliding with a Calmed/Dazzled enemy would not allow you to cast non-targeted spells
- Fixed: a bug where typing "undress" into Zayishah's parser at any time resulted in a death scene
- Fixed: a bug where drinking Ferrari's beverages on night 27 could instantly skip to mid-morning on day 28
- Fixed: Made Ugarte leave the Inn & the hero go to bed automatically if still sitting as day 28 starts dawning
- Fixed: If you land in Raseir's dungeon before obtaining Zayishah's mirror, another mirror can now be found later
- Fixed: a bug where you could get arrested in Raseir on day 30, instead of day 29
- Fixed: Filling your waterskins in the Forbidden City's water cave will now correctly update the inventory weight
- Fixed: casting Fetch on the curtain in the Raseir Palace Antechamber placing the hero on a non-walkable area
- Fixed: Tweaked Ad Avis' positioning when he casts the Dragonfire spell in the endgame scene
- Fixed: Prevented F6 key from recasting the last spell while the hero is luring the Fire Elemental with incense
- Fixed: many alleyway walkable area, masking, and visual anomalies
- Fixed: a multitude of other small bugs and glitches
Title: Re: Quest for Glory 2 VGA
Post by: arj0n on Thu 20/01/2011 15:20:27
wow
Title: Re: Quest for Glory 2 VGA
Post by: Sslaxx on Thu 20/01/2011 19:56:17
Quote from: AGD2 on Thu 20/01/2011 14:00:35
'Sbeen a long time, but v2.0 of the Quest for Glory II remake has just been released after being compiled with AGS 3.2 and receiving a crap-load of additional beta testing. And now there's an all new Mac port, too!
Oh arse, and I'd just downloaded 1.1 too! Oh well, shall check out this new version anyway.
Title: Re: Quest for Glory 2 VGA
Post by: Construed on Fri 21/01/2011 07:40:36
You do great work.
Title: Re: Quest for Glory 2 VGA
Post by: subspark on Thu 27/01/2011 21:38:54
All your screenshots are bust dude! Can you get em back online - I wanna see what I'm about to download.  ;)

Sparky.