Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: Bernie on Thu 07/12/2006 17:07:11

Title: Reactor 09
Post by: Bernie on Thu 07/12/2006 17:07:11
Reactor 09
---------------

Escaping from a prison is never easy. But doing it with a correctional officer's consent is even harder. Officer Matthew Holmstett is a walking, talking regulation book and has his own set of ideals. Getting him to do what you want won't be an easy task. Don't overdo it, or you may find yourself handcuffed to a radiator very fast. Nobody trusts someone convicted for murder that easily after all...

The game has 4 different endings, special conditions are required to get the best one.


A few things to note before playing:

-This is my first game I'm not exactly happy with. It's my first try at doing a more serious game and I'm not sure how well it worked out. It was kind of hard to decide whether to put it online or not. This is why I decided to release it only here for the time being.

-The game is for a more mature audience. It makes use of the f***-word sometimes, has animated blood and other things not meant for the eyes of young ones.

-Some testers have reported that the dialogues aren't 'how people talk'. This is not surprising since I learned my english through the internet and never actually get to use it.

-There may be minor bugs left because I added some things at the last minute, please let me know if you spot one.

-The opinions stated by characters in the game are not necessarily mine.

-I kept the game as minimal as possible because I grow tired of long-running projects easily.

UPDATE (10th Dec. 2006):

The game downloads have been replaced with new version with edited dialogues by ProgZmax (Thank you!). Those edits have been added through AGS' translation feature. If you have the old version of the game, you can put THIS FILE (http://www.origamihero.com/progzmax.tra) in your game folder and choose it in the setup.

Screenshots:

(http://www.origamihero.com/r9shot11x.jpg) (http://www.origamihero.com/r9shot8.gif)


DOWNLOAD (~4.7 MB, Please read my notes before playing) (http://www.origamihero.com/r09.zip)
Title: Re: Reactor 09
Post by: i k a r i on Thu 07/12/2006 17:11:38
Yeah! at last! Downloading right now!
Congratulations, Im sure it'll be awesome..

I couldnt run the game, it only shows a blackscreen, I've tried changing the settings but nothing happened.  ???

EDIT2: Now is running!, sorry.
Title: Re: Reactor 09
Post by: Erenan on Thu 07/12/2006 17:41:52
Yay!

Reactor 09... Reactor 09... Reactor 09... Reactor 09...

;D
Title: Re: Reactor 09
Post by: on Thu 07/12/2006 17:58:23
starter.exe doesn't run for me, on double clicking absolutely nothing happens or loads. Also, there is no setup.exe file included.
Title: Re: Reactor 09
Post by: Nikolas on Thu 07/12/2006 18:25:28
Downloading now!

Will post later!

Thank you Bernie.

Whoops.... already got the hind... Sorry...

Game works for me btw, but with no sound... ???
Title: Re: Reactor 09
Post by: Ubel on Thu 07/12/2006 18:43:32
Well done Bernie! Awesome game. I've been playing it a bit and am already amazed by all the detail in it. Great job and keep up making games! :)
Title: Re: Reactor 09
Post by: JimmyShelter on Thu 07/12/2006 19:00:04
Great game so far. Very atmospheric!

Ofcourse, I'm stuck allready.  ::)

Spoiler

How do I get a piece of hose for to fix the broken pipe?
[close]
Title: Re: Reactor 09
Post by: DoorKnobHandle on Thu 07/12/2006 19:17:57
Looks great, I am downloading right-away (after the great "Darkside Adventures" - although I under stand this game will be different) and will be back in a few minutes bugging you with hint-requests, as usual! :)
Title: Re: Reactor 09
Post by: Bernie on Thu 07/12/2006 19:33:21
m0ds: It's weird that starter.exe doesn't work for you. You could start the game and setup from the menu it displays. You can rename reactor09.run to reactor09.exe and run it, and to start the setup, run it as reactor09.exe --setup.

I'll upload a non-starter.exe version with AGS 2.72.

Nikolas: How strange! :o Try to change the sound settings in the menu. (The game uses mod music.)

Pablo: Thanks! :D

Jimmy:
Spoiler
In the room where the first aid kit is, there's a case with a fire hose. You need something from the control room to cut something off, though.
[close]
Title: Re: Reactor 09
Post by: JimmyShelter on Thu 07/12/2006 19:37:56
Quote from: Bernie on Thu 07/12/2006 19:33:21
Jimmy:
Spoiler
In the room where the first aid kit is, there's a case with a fire hose. You need something from the control room to cut something off, though.
[close]

Found it! I complety missed the item I needed! Thanks!
Title: Re: Reactor 09
Post by: Bernie on Thu 07/12/2006 20:10:17
No problem! :D

This link should work in about 20 minutes from this post's time (gotta go to work, leaving upload running): http://www.origamihero.com/r09272.zip

If you have technical problems with the original version, please get this one. Could be that the AGS 2.70->2.72 conversion created issues, though.
Title: Re: Reactor 09
Post by: JimmyShelter on Thu 07/12/2006 20:27:33
I finished it, I have no idea if I got the 'good' one. I have the idea I could have done better, but it probably isn't the worst ending possible.  ;D

I guess the endings depend on the trust rating of Matt? My trust rating at the end was 60%.

Edit: You should add it in the Games section of the site, Bernie. I want to vote for the game!
Title: Re: Reactor 09
Post by: Jimtbrit on Thu 07/12/2006 21:39:51
Thankyou Bernie
I have just finished the game and I really enjoyed it.
To this end, I am glad that you release it.
The game was not too hard and not too easy and was quite atmospheric.
I finished the game with 50% trust rating and am now entrigued to find out what other endings there are.
I know that you said that you said that you grow tired of long term projects, but would you consider doing a sequel/s in eposodic format?
Thanks once again.
Title: Re: Reactor 09
Post by: on Thu 07/12/2006 21:44:29
need help with measuring device
Title: Re: Reactor 09
Post by: Rui 'Trovatore' Pires on Thu 07/12/2006 21:51:41
Kate:

Spoiler
Straight from the board rules at the top of this board: DO NOT ask for hints for a game in its release thread. There is a separate forum for that purpose. Release threads are for comments and criticism only.
[close]
Title: Re: Reactor 09
Post by: TheJBurger on Thu 07/12/2006 23:23:13
Another great game Bernie. The intro was great, and on a whole, the atmosphere was top-notch. I loved the trust meter, and how the interface "adapted" for the hand icon depending on what you used it on. Also, I loved the other simple things, such as being able to walk around while the character is still talking.
I completed the game with +50% trust. It seems like there's a better ending so I'll have to try and find it.Ã,  :D

I noticed that in almost every one of your games there's a sidekick.Ã,  :=

I encountered something that you might want to fix:
Spoiler
When using the chain on the pressure vent, the character walks to the bottom of the ladder and then to the top. The problem is, sometimes I'm already on the top of the ladder, so he walks to the bottom again and then to the top when I use the chain.
[close]

Thanks for your excellent game.  :)

P.S. Was your old "future test" game you released a while back the prototype for this? I noticed some similarities between the two.
Title: Re: Reactor 09
Post by: on Fri 08/12/2006 04:50:26
I just finished Darkside Adventures (well, beat the boss, not gotten 100% on everything yet...) and a new game appears! Hooray!

So, I suck... But I can't ask for a hint because I don't know how to post a spoiler. =( I think I'm stuck one or two steps before Jimmy, and could use a hint as to where I should go next...
Title: Re: Reactor 09
Post by: Bernie on Fri 08/12/2006 05:52:58
Wingie: Go to the Hints and Tips forum, you can post your question in the R09 thread there. Use [*hide]question here[/*hide] without the asterisk to hide your question. :)

TheJBurger: I really love to make two or more game characters collaborate. It's fun. This is why most of my future adventure games will have a sidekick or two, too!

I tried to fix the thingie you mentioned, but it wasn't possible. It looks quite funny indeed. Next time, I'll code dynamic walkto points! :D

Jimtbrit: Thanks! I really wanna make a funny/comicy game like Cedric and the Revolution as my next adventure project. R09 itself doesn't really offer much possibilities for a sequel.

Jimmy: I posted some hints about getting the good ending in the Hints and Tips forum. If the game ended when they left the office building, you didn't get the good one.
Title: Re: Reactor 09
Post by: Cesaran on Fri 08/12/2006 14:25:04
That was great! The graphics and the amount of detail are amazing for an amateur game. The puzzles were also well balanced. Honestly, you shouldn't have had any second thoughts about releasing this  ;)

I've managed to get 3 different endings so far. I guess I'm missing a bad one.

Title: Re: Reactor 09
Post by: Bernie on Fri 08/12/2006 15:03:35
Thanks. I guess I'm uncertain about this game because I've never done something like it before.

There's another bad ending, but you only get it when your trust is below -30 and you enter the reactor's control room after using its computer.
Title: Re: Reactor 09
Post by: DoorKnobHandle on Fri 08/12/2006 16:56:55
That was great, I really enjoyed it extensively. A really great game which had great visuals, great immersion and a really interesting story. I just finished with one of the bad endings and can't wait to get the good one (or see the others). I'll post in the hints-thread soon.

So, congratulations, the game was really pretty much perfect except for maybe minor spelling mistakes. One of the best ones I've played. :D
Title: Re: Reactor 09
Post by: i k a r i on Fri 08/12/2006 17:26:12
You have a rare talent for game making, I've never replayed an AGS game before this one, I think I got all the endings, the -30 one, the best one, and one with 60% of trust, I may be missing a couple yet =D

Thanks Bernie, please keep making more games  ;D.
Title: Re: Reactor 09
Post by: ManicMatt on Fri 08/12/2006 18:50:13
60% for me too! Seems like that's what everyone gets! You saying that can go higher? I do feel like deliberately going through the game again, but being an asshole instead!

EDIT: Oh, is this not on the AGS games section? I was going to give my feedback there.

Okay then! Apart from the measuring device, a kind of puzzle I despise in any game, this is an excellent title! I don't know why you doubted yourself! I had high expectations, and you exceeded them! Graphics and animation spot on. Music, although not yours, goes well with it (I like the music in the first section, and the terminator sounding music later on). A few minor issues with the dialogue, but only on a technical level, I enjoyed their conversations!

This goes in my top ten fave AGS games!
Title: Re: Reactor 09
Post by: Mordalles on Fri 08/12/2006 18:57:08
i got 70% trust, and i'm pretty sure i got the best ending.  ;D great game bernie. the depth-pipe-puzzle went over my head.  ;D
you should add it to the game page.   ;)
Title: Re: Reactor 09
Post by: Bernie on Fri 08/12/2006 19:37:55
Okay, added the game to the AGS games page:

http://www.adventuregamestudio.co.uk/games.php?category=6&action=detail&id=819

Thanks for the feedback!

ikari: I think you got most of the endings covered. :) Let's go through them....
Spoiler
Once you get to play as Matt, you can get either the worst ending or the best one. If Matt doesn't handcuff Clyde to the lantern and you lack the newspaper articles or if have lower than 50% trust, you get the indifferent ending. If you have -30 trust and enter the reactor's control room before fixing the reactor, you get the half-bad one.
[close]

I'll offically release it at my site now, too. Thanks! :D
Title: Re: Reactor 09
Post by: nihilyst on Sat 09/12/2006 02:01:24
Currently playing ... and it's WOW! ^^ The interface is perfect, the ideas really good. Keep it on!
Title: Re: Reactor 09
Post by: Sheepisher on Sat 09/12/2006 11:07:28
Hi Bernie,

I noticed this game when it was in development earlier this year.  I was excited by the concept and by the obvious high quality of the screenshots you put up, and was very eager to play it.  I just got through it last night and I have to say it was even better than I was expecting!

The graphics and animation were superb - very atmospheric in the style of games like BASS, and the atmosphere was helped by the excellent, tense music.  The interface was easy to use and helped game play flow along.

Best of all was the tight plotting and the very innovative concept of having to gain the CO's trust!  You had reservations about the game's length - personally, I prefer a game to be shorter but tightly plotted, rather than huge with lots of padding and unnecessary puzzle-solving all over the place.  And the constant challenge to keep the CO on your side added to the tension and the drama, especially since it directly affected character development and the outcome of the story!

I have only two nags.  The first was with one of the puzzles, one which I'm sure you've heard a lot about ...

Spoiler

... the level measuring device!  Even though you did go out of your way to provide a diagram and in-game hints, this puzzle was very frustrating for a few reasons.  Firstly, it was perhaps too complex - there was an awful lot of information to take in all at once and a lot of it was quite technical.  Secondly, even with the diagram you provided, it was hard to visualise the 3D X-Y-Z axis when fiddling with those 2D sliders.  Thirdly, it wasn't entirely clear what was meant by the "deepest point" of the pipe - I thought that referred to the exact centre of the pipe, but apparently it referred also to the lowest point on the Y-axis within the pipe (which is confusing because "Z" is depth and "Y" is height).
[close]

My second nag is that the right-mouse-click used to skip through speech faster was not kept constant.  During actual gameplay it didn't work, and during cutscenes it skipped through the cutscene altogether.  Because I'm a fast reader, I often found myself accidentally skipping through important scenes and having to restore to a saved game to watch the scene properly.

Anyway, those are just two minor nags in what was an exceptionally excellent game!  You mustn't undersell yourself - you are clearly very talented and able to produce high quality stuff!  It was a pleasure to play the game.
Title: Re: Reactor 09
Post by: voh on Sat 09/12/2006 11:34:49
If you ever need any help with English, just let me know, man. Native speaker, student of English Language, I think I've got the credentials, and definitely the willingness to help :)

I'll try the game out once I'm back home - can't play it at work, where I currently happen to be  >:(
Title: Re: Reactor 09
Post by: JimmyShelter on Sat 09/12/2006 17:54:19
Took me a few tries, but I finally got the good ending. Very cool!

One of the best AGS games in my opinion. Very original and atmospheric.
Title: Re: Reactor 09
Post by: Marion on Sat 09/12/2006 21:36:59
Just finished it. Very, very good game ! Looks very professionnal.
Very good work, congratulations ! :)
Unfortunately I had the bad ending.
Title: Re: Reactor 09
Post by: thewalrus on Sun 10/12/2006 01:47:02
     I believe I said all along that I was sure that this game would be of the highest quality!!! Thank you Bernie for making my words true......
Title: Re: Reactor 09
Post by: sthomannch on Sun 10/12/2006 01:56:57
Bernie, this game is excellent! I enjoyed every bit of it. And everything fit well, (most important) the story, sound and graphics.
Title: Re: Reactor 09
Post by: Bernie on Sun 10/12/2006 04:21:41
Sheepisher: Thanks for the feedback! You're right, the level measuring device puzzle *is* mean. :D About the right-click: You can also do away with the text using the left button, so I thought it would be alright.

voh: ProgZmax already edited the dialogs. The updated version is now downloadable. Thanks for the offer, still! :D

Something's still slightly weird with the dialog update as some of ProgZmax' lines refuse to show up. I'm trying to resolve this at the moment.

Marion, sthomannch, nihilyst & thewalrus: Thanks for the kind words! :D
Title: Re: Reactor 09
Post by: thewalrus on Sun 10/12/2006 18:51:23
     No, thank YOU, Bernie! For the great game!!! I hope all this positive feedback has assured you that this game is awesome and that you did the right thing by releasing it. (I'm not sure why you ever had any doubts) I hope to see more games by you in the future!!!
Title: Re: Reactor 09
Post by: voh on Mon 11/12/2006 00:12:17
Quote from: Bernie on Sun 10/12/2006 04:21:41
voh: ProgZmax already edited the dialogs. The updated version is now downloadable. Thanks for the offer, still! :D

The offer wasn't just for this game, so if you ever need help before a release or something, for someone to go over your dialogue, I'm available :)

Anyway, downloading now. Got some nice games I'm about to try out (5 new AGS games! Whoo! Wonder how many will end up in the quality games folder ;))

edit: And the verdict is in!

This is your best work yet. It's dark, but in a good way. It's... I don't know how to say it, but it's as close to Beneath a Steel Sky as any game's ever gotten, and that just so happens to be one of my most favourite games ever. Be proud of it, Bernie, you've made a classic :)
Title: Re: Reactor 09
Post by: Jaws on Mon 11/12/2006 04:24:19
I usually stick to comedy games, and prefer comedy over mystery allmost everytime - but when reading the AG announcement, the thought of a game  with a trust meter really got me interested ... I had yet to play a game with multiple endings determined by the way you treated your sidekick.

I was on the edge of my seat all the way through, I so loved the story .. allthough personally I would have liked it to last a little longer, it was so good. But what are you gonna do, this was great, can't complain on a little factor like that when the entire game rocked!

I laughed, I didn't cry .. but I was worried when I though my character was going to die when the oxygen meter kept beeping, I was frustrated with the laser measuing thing - but oh what a great sence of accomplishment when that sodding light finally stopped blinking  ;D

I hear you like making humor games .. I like playing them, so if you can incorporate some of the suspence and trill of this game combined with some of the humor of the other adventure game you made you've got a winner!

Thanks man ... I expressed my joy of the game in the email, but this makes it official  ;)

Title: Re: Reactor 09
Post by: EagerMind on Tue 12/12/2006 00:47:49
I finished this game last night. Nice work! I got the neutral ending and now I'm trying to figure out how to get the good ending. I wish you would have included a soundtrack listing besides "various places on the Internet." I'd like to see what some of the tracks were.

I'll put myself in the minority here and say that I liked the puzzle with the level-measuring device. It was tricky enough to make me think about it, and the solution was completely logical. I was a little confused about where to calibrate it, but once I figured it out it made sense. I think part of the problem might have been with your english?
Spoiler
Instead of saying the "deepest point" in the pipe, it might have been better to say the "bottom" of the pipe. Also, it might have helped if the water at the top of the pipe was little less dense (say .995 or something) than the bottom of the pipe (say 1.002). That might help the player zero in on the correct point. At first I was trying to calibrate across the diameter of the pipe, and I was a bit confused when I got a density of 1.002 and the device still wasn't working.
[close]

Anyway, congratulations on a really excellent game. I hope to see more in the future!

Edit: just finished the happy ending!
Spoiler
It's not very happy, is it! Galivan was better off in prison!
[close]
It was definitely worth going back to unlock it. Well done!

Thanks again for a great game!
Title: Re: Reactor 09
Post by: on Tue 12/12/2006 04:04:24
Very rarely am I glad I played a game.  Most of the time I will enjoy a game while playing it, but afterwards I realize it wouldn't matter to me if I didn't spend that time on the game (or, I would have preferred if I didn't spend my time on that game).  This game is one of those rare games I am glad I have played.  Good job.
Title: Re: Reactor 09
Post by: Bernie on Tue 12/12/2006 11:16:34
voh: Thanks, I'll keep that in mind!

EagerMind:
Spoiler
Are you certain you got the GOOD good ending? ;) If Clyde died, there's a chance you my have missed something.
[close]
I know that some of the music is from flashback. I have a folder full of random MOD files, so it's hard to tell where they're from sometimes.

Jaws:
QuoteIf you can incorporate some of the suspence and trill of this game combined with some of the humor of the other adventure game you made you've got a winner.
It'll totally depend on the game. Such a thing wouldn't fit all stories or settings, I think. ;)

Thanks for playing my game!
Title: Re: Reactor 09
Post by: voh on Tue 12/12/2006 14:21:41
Just don't be so unsure about one of your games in the future - you did something different this time, and it worked out extremely well. One thing you should try to avoid doing is to create something and then keep it from the world because you're afraid there's something wrong with it - there's always going to be people who enjoy it :)
Title: Re: Reactor 09
Post by: ninerfan on Tue 12/12/2006 21:21:03
These games that people are producing are just getting better and better.  Bernie, you clearly could be getting paid for your work.  Adventure game companies should take notice of a few of the developers here.  Awesome!
Title: Re: Reactor 09
Post by: Rosie on Tue 12/12/2006 22:25:44
Very nice job.....Thoroughly enjoyed playing it and will try again to get a better ending.....Luck to you in your future games, you do have a great talent for this field...........

Thank you
Title: Re: Reactor 09
Post by: pixelblink on Sat 16/12/2006 02:27:54
Just finished playing this and I gotta say, as short as it is, it's a fun and atmospheric journey. As mentioned before, the puzzles aren't extremely difficult but nor are they too simplistic. The story leaves me with wanting a sequel for sure. Great job!
Title: Re: Reactor 09
Post by: on Sat 16/12/2006 05:23:45
Awesome game ;D

I found a small grammar issue that you might want to correct with the plastic bag when you hover the courser over it, you named it big plastic big instead of big plastic bag.

Title: Re: Reactor 09
Post by: voh on Sat 16/12/2006 10:16:01
Technically speaking that's a typo, not a grammar error ;)
Title: Re: Reactor 09
Post by: Sakkeus on Sat 16/12/2006 12:54:47
This game is just great, the story is interesting and I love that trust -thingie.
Hell, I wish I could get something like this done some day.
Title: Re: Reactor 09
Post by: blueskirt on Mon 18/12/2006 08:55:32
Simply wonderful. :o

Graphically speaking, musically speaking, and the story... This game goes straight on my list of games with the best endings ever.
Title: Re: Reactor 09
Post by: on Mon 18/12/2006 10:34:05
Dear Sir

It is my pleasure to inform you, on behalf of the Vatican and Pope Jr., that your efforts in the field of amateur adventure game designing have not gone unnoticed. You understand, this is strictly unofficial, however, having made Cedric and the Revolution and Reactor 09, you need make ONLY[/u] eight more adventure games of equal or better quality before you shall be seriously considered for sainthood. We eagerly await your next most enjoyable work.

I am not a crook.
Title: Re: Reactor 09
Post by: thewalrus on Mon 18/12/2006 15:08:55
     I still don't think that I have seen the best ending yet.....

Spoiler
I had 60% trust but I was taken back to prison. What happens in the best ending???
[close]
Title: Re: Reactor 09
Post by: Bernie on Mon 18/12/2006 15:34:50
Typos = bad! Must fix!

Thanks for the feedback! (I'm not sure if the pope would like a game featuring a homosexual semi-main character, though. :D)

thewalrus:
Spoiler
The best ending requires 50% of trust or higher and all 3 newspaper articles. Once you have that, you get to play Matt after the 'normal' ending.
[close]
Title: Re: Reactor 09
Post by: Wellington on Fri 22/12/2006 05:44:24
Great work. The trust mechanic was wonderful, the puzzles were original and entertaining, especially the pipe-scanner, and the plot kept moving steadily.

The only real hiccup, I felt, was the motivation behind one of the optional puzzles needed to get the best ending - you know, the one involving an apparently unmotivated betrayal of trust. Did I miss something? It would be nice to have a little snippet of dialogue cluing that one somehow. Everything else the player did was clearly reasonable.

Finally, I think the writing is technically solid, which is pretty impressive, given that most native speakers get careless. Yes, the dialogue gets a bit bland or slightly stilted now and then, but the point gets across and the tension is always there.
Title: Re: Reactor 09
Post by: Ali on Fri 22/12/2006 14:00:35
I really enjoyed this game! The graphics are gorgeous and very atmospheric. I just have one question:

Spoiler
3 newspapers? I only found one! Is there any chance of a hint as to their location? If one was in the locker then it would have been nice to have a clue to suggest that I should still try and get it open in spite of Matt's instruction.
[close]

I will mention a minor textual issue. The term "CO's" was used a couple of times meaning "more than one CO". It should be "COs", the apostrophe before the "s" is not necessary.

I also had a little trouble with the launcher. If I wen into setup and then clicked "Save and Run" the application appeared to hang.
Title: Re: Reactor 09
Post by: Bernie on Fri 22/12/2006 22:51:14
Ali:

Spoiler

1st newspaper: on the shelf in the cellar corridor (needed to progress)
2nd newspaper: 2nd sewer screen
3rd newspaper: In the middle locker
[close]

The starter should in theory work. The bug doesn't happen for me, so I can't fix it. Best to get the non-starter version.
Title: Re: Reactor 09
Post by: jrp on Wed 27/12/2006 06:10:32
lovely.
loved it.
gonna play again to see if those 2 guys hook up  ;)
Title: Re: Reactor 09
Post by: iSTVAN on Fri 29/12/2006 01:00:35
You know how I feel about this game, Bernie. It's probably my favourite indie game I've played all year. I thoroughly enjoyed playing and testing it for you.

'Nuff said.
Title: Re: Reactor 09
Post by: Afflict on Fri 29/12/2006 18:06:48
Hey Bernie, Man I was waiting for this one. Just got back from holiday, very eager to play the game however just a blank screen?

Any help?
Title: Re: Reactor 09
Post by: Bernie on Mon 01/01/2007 03:22:19
Thanks for the feedback! :D

If anyone is experiencing problems like Afflict, please try the version compiled with AGS 2.72 (http://www.origamihero.com/r09272.zip). Fiddling with the setup options may also help, like setting the game to windowed. I'm out of ideas otherwise.
Title: Re: Reactor 09
Post by: piperhcombs on Tue 02/01/2007 09:45:47
Quote from: Sheepisher on Sat 09/12/2006 11:07:28
Hi Bernie,

I noticed this game when it was in development earlier this year.  I was excited by the concept and by the obvious high quality of the screenshots you put up, and was very eager to play it.  I just got through it last night and I have to say it was even better than I was expecting!

The graphics and animation were superb - very atmospheric in the style of games like BASS, and the atmosphere was helped by the excellent, tense music.  The interface was easy to use and helped game play flow along.

Best of all was the tight plotting and the very innovative concept of having to gain the CO's trust!  You had reservations about the game's length - personally, I prefer a game to be shorter but tightly plotted, rather than huge with lots of padding and unnecessary puzzle-solving all over the place.  And the constant challenge to keep the CO on your side added to the tension and the drama, especially since it directly affected character development and the outcome of the story!

I have only two nags.  The first was with one of the puzzles, one which I'm sure you've heard a lot about ...

Spoiler

... the level measuring device!  Even though you did go out of your way to provide a diagram and in-game hints, this puzzle was very frustrating for a few reasons.  Firstly, it was perhaps too complex - there was an awful lot of information to take in all at once and a lot of it was quite technical.  Secondly, even with the diagram you provided, it was hard to visualise the 3D X-Y-Z axis when fiddling with those 2D sliders.  Thirdly, it wasn't entirely clear what was meant by the "deepest point" of the pipe - I thought that referred to the exact centre of the pipe, but apparently it referred also to the lowest point on the Y-axis within the pipe (which is confusing because "Z" is depth and "Y" is height).
[close]

My second nag is that the right-mouse-click used to skip through speech faster was not kept constant.  During actual gameplay it didn't work, and during cutscenes it skipped through the cutscene altogether.  Because I'm a fast reader, I often found myself accidentally skipping through important scenes and having to restore to a saved game to watch the scene properly.

Anyway, those are just two minor nags in what was an exceptionally excellent game!  You mustn't undersell yourself - you are clearly very talented and able to produce high quality stuff!  It was a pleasure to play the game.

Hmm....I used left-mouse-click to skip through dialogue, just like I always have. It stayed pretty constant.
Title: Re: Reactor 09
Post by: MadReizka on Tue 02/01/2007 17:45:23
Hey! Great game. Must, play, more.

EDIT:
Oh noes! What is this.
---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.70.863)


Error: RunAGSGame: unable to load new game file

---------------------------
OK   
---------------------------

EDIT 2.
That starter.exe is a real mess. First of all, it didnt let me get any sounds on the game, as it said that could not initialize digital sound. Well, I renamed the .run to .exe and got the game running but crashed when loading a save game.
Title: Re: Reactor 09
Post by: Afflict on Tue 02/01/2007 18:11:55
Bernie I think its my 3d card starting to die out on me ;)

Not to good! So the game probably fine just my screen card that is wonky.
Title: Re: Reactor 09
Post by: Rui 'Trovatore' Pires on Tue 02/01/2007 18:50:58
Ok, I just started and finished playing this one.

Wow. And I mean Wow. And. I. Mean. WOW!

You, sir, are one heck of a storyteller. When I stick to a game all in one sitting, never looking at any hints whatsoever, always striving to do my best and get the best ending despite "it being just a game" (poppycock! Such a fleshed out world, such characters!), and even go through such a puzzle as the measuring device - and actually solving it formyself! - and, after all that hard work, end up feeling like I'm feeling just now... you, sir, are a credit to the game-making world. Your foray into the "serious game" was a complete sucess. The scripting was superb, the interface flawless, the music astoundingly fitting. And with ProgZMax's writing skills to the rescue... well, gentlemen. What a gem we have here.

My hat is off to you! Off, I say!
Title: Re: Reactor 09
Post by: Bernie on Tue 02/01/2007 20:55:07
MadReizka: starter.exe doesn't influence sound in any way. It only runs the game. It works fine on my computer and any problems I don't get myself I can't fix. :/

If you saved a game, then rename the game's executable and try to load those saves, AGS appears to abort.

I suppose it's best to get the version compiled with the new AGS 2.72. It doesn't have a starter.

Afflict: That's still weird. It must be AGS-related as I've done nothing special in the game. If even the other version without the starter doesn't work, then I really don't know.

Rui: Thanks for playing (and liking) my game! And good to hear you also solved the measuring device puzzle by yourself! :D I just wish I could do my own music.
Title: Re: Reactor 09
Post by: FrancoFranchi on Wed 03/01/2007 00:11:18
This is best game I've played in 2007! :D

Really loved it - it reminded me a bit of the 'Guilty/Innocent Until Caught' games for some reason I've yet to figure out.  A very nice puzzle-difficulty level (I even liked the water pipe one!)
(I was more bemused about using the hose to fix the pipe - considering you were holding a piece of pipe and a wrench, I was thinking along those lines for far too long!)

And that transparent montage-y effect was incredibly well-done!  I was definitely captivated from beginning to end with this one.
Title: Re: Reactor 09
Post by: buloght on Wed 03/01/2007 00:47:46
An awesome game, bernie, was fun to test, and after playing it 3 times through testing I played it again when you released  :D.
Title: Re: Reactor 09
Post by: Zigmat on Fri 05/01/2007 00:56:51
Very, very nice game.
Visuals are great, lovely style, and the story just adds up for the depth.

Not too hard actually (except for the level measuring device, which i ended up solving by "brute forcing"). But all in all, a great and very enjoyable game.
Title: Re: Reactor 09
Post by: on Mon 15/01/2007 05:28:28
Quote from: Bernie on Fri 22/12/2006 22:51:14
Ali:

Spoiler

1st newspaper: on the shelf in the cellar corridor (needed to progress)
2nd newspaper: 2nd sewer screen
3rd newspaper: In the middle locker
[close]

The starter should in theory work. The bug doesn't happen for me, so I can't fix it. Best to get the non-starter version.

Matt won't let me into the locker. How can I distract/convince him?
Title: Re: Reactor 09
Post by: Bernie on Mon 15/01/2007 11:01:45
Matt won't let me into the locker. How can I distract/convince him?
Spoiler
Make sure Matt faces away when attempting to open the locker.
[close]

Zigmat, FrancoFranchi & buloght: Thanks for playing! :D
Title: Re: Reactor 09
Post by: Snake on Mon 15/01/2007 15:23:08
All I have to say is, WOW.

I haven't made it very far yet, but I'm loving it so far - freaking amazing.
I love everything about it, dialogues are great, graphics are splendid, plot/story intriguing and overall very professional. Something about it reminds me of BASS (+) and it's got an atmosphere of it's own.
BRILLIANT GAME.


--Snake
Title: Re: Reactor 09
Post by: TheCheese33 on Thu 25/01/2007 01:46:46
A job well done. It was a real pleasure to play through! I hope you make more games, because I'm dying to get another fix. ;D
Title: Re: Reactor 09
Post by: Sythe on Sat 27/01/2007 08:20:41
Excellent game!

Your reactor concept has the tiny problem of violating the second law of thermodynamics, but very atmospheric none-the-less. (Perhaps a nuclear reaction would have been more believable.)

Puzzles could have been a bit harder, but I liked the trust meter! Graphics were great. Characters had depth. And it actually felt like an adventure.

I can't believe you almost didn't release it!? This is one of the best AGS games I've played yet.
Title: Re: Reactor 09
Post by: zeblin on Fri 23/02/2007 19:33:45
I love this game so far but every time I go to save it and quit the game, the save game is gone and I have to start all over again.
Title: Re: Reactor 09
Post by: Stupot on Sat 24/02/2007 02:29:52
Thats odd.. I must admit I found the Save/load turnout a bit confusing at first, but once I got my head round it, i thought it was a nice change..  I can't think what might be going wrong in your case Zeb... have you checked that the game file is in the same folder as the Savegames?... Thats the nearest I can come to a reason?
Title: Re: Reactor 09
Post by: zeblin on Mon 26/02/2007 15:42:02
Thanks Stupot, I'll see if that helps...
Title: Re: Reactor 09
Post by: Tartalo on Tue 03/04/2007 19:45:08
I just played this game: I couldn't move from my chair until I finished it.

It's unusual to see Gay characters in games (in fact, it's quite common to see stupid homophobic comments), it was about time to see some normality in games too.

Anyway, you know about Matt's preferences since the very beginning, it appears in more than one dialog, and it can affect the ending of the game. After giving so much importance to it, I was expecting the main character going out of the locker or something like that, really, but no one else talks about sex anymore, and at the end it seems to be as important in the main story as a single silly comment to the security guard. Did I miss something?

Besides, while the right answers to Matt or the security guard are quite important, it seems you have no control in what your character will call the girl, and the sarcasm fight doesn't affect the game. This seems unbalanced to me, If there's a message about respect in this game (that even affects humor), shouldn't this respect be for everyone?

Even with these small story details that confused me, an excellent game.
Title: Re: Reactor 09
Post by: Queen Kara on Sat 15/09/2007 00:04:50
I haven't finished but I already love this game. I agree though that if a moralistic message about respect is part of the "purpose" of the game, it seems uneven because of calling Irene princess and such when he's supposed to be respectful towards her.
Another thing that has me scratching my head is why some things LOWER trust rather than gain it. You'd think that letting somebody know that everybody knows about something "embarrassing" would raise trust plus asking for permission to do something would raise trust, not lower it.
Title: Re: Reactor 09
Post by: JayBTV on Mon 01/10/2007 20:25:55
Just completed this game (finally w/ the best ending - which was well worth it).  Wanted to post and say it's one of the best AGS games I've played.

Thanks a lot for your efforts on this one!!!

(BTW was there a use for the rag?)
Title: Re: Reactor 09
Post by: Lady Luck on Wed 26/12/2007 18:32:42
Reactor 09 is easily one of the best AGS games ive ever played ;D from start to finish (twice to get the best ending :P) in one night.  The idea of Matt's "trust level" was just so original and the dialogues added depth to the characters.
Great game :) would love to see a sequel  ;)
Title: Re: Reactor 09
Post by: Galen on Wed 26/12/2007 19:17:02
Ah. I remember this, absolutely wonderful game and I love the plot.
Title: Re: Reactor 09
Post by: Dualnames on Wed 26/12/2007 21:04:42
Strangely.,, I've been playing this today.. then suddenly a bumb comes on the thread... Damn you Santa..
Title: Re: Reactor 09
Post by: lo_res_man on Thu 27/03/2008 06:52:41
Hello, you may or may not know this, but the link doesn't work. Firefox just says it can't find it. I have tried downloading from other sources, they all lead back to the same site. I tried the mirror, it didn't work either. Any help fellows?
Title: Re: Reactor 09
Post by: Afflict on Thu 27/03/2008 09:32:24
Hey lo_res,

works for me, i can email it to you?
Title: Re: Reactor 09
Post by: lo_res_man on Thu 27/03/2008 20:39:39
sure, warg_leader
Title: Re: Reactor 09
Post by: TheJBurger on Thu 27/03/2008 20:57:42
Does the link work for you now? It didn't work yesterday for me either, it seemed like his whole site was down, but today it works fine for me.
Title: Re: Reactor 09
Post by: i k a r i on Fri 28/03/2008 04:49:59
Well since someone brought this up Im just gonna say Bernie did a new platform game. Is available to download since february 28th.

(http://www.origamihero.com/pics/sgt1.gif)

You can get it in www.origamihero.com (http://www.origamihero.com)
Title: Re: Reactor 09
Post by: Afflict on Fri 28/03/2008 18:31:52
Lol sorry missed this post :) Emailed you now.. thought you'd pm me lol :D

I'll check out that new platformer.
Title: Re: Reactor 09
Post by: lo_res_man on Fri 28/03/2008 23:17:38
Thanks Afflict, was able to get it. Being fascinating so far, though CO gets in the way a lot, ie. standing in front of PRECISELY what I am trying to interact with.
Title: Re: Reactor 09
Post by: Emerald on Sat 29/03/2008 00:06:23
This was a cool game. The story's simple, but captivating - the characters are done very well (although some of the dialog seems a little unlikely, it never really detracts from the narrative)
Wish it was longer - you can't even get to 100% trust...
Title: Re: Reactor 09
Post by: Afflict on Sat 29/03/2008 01:36:17
Haha the trust factor depends on how you play, which leads to alternate endings... grrr I lost a couple of trust points here and there. :(

Anyway I'm off to view the other endings :D

Great game definitely recommend playing it to anyone, well anyone adultly of course...
Title: Re: Reactor 09
Post by: Emerald on Sat 29/03/2008 14:19:52
Quote from: Afflict on Sat 29/03/2008 01:36:17
Haha the trust factor depends on how you play, which leads to alternate endings... grrr I lost a couple of trust points here and there. :(

To get the best ending you need to...

Spoiler
have over 50% trust, and find all three newspaper articles
[close]

The last of which is very tricky.

Spoiler
If you've played through it once, you probably have a good idea where the last one is
[close]

You need to

Spoiler
make sure the Correctional Officer isn't watching you
[close]

by

Spoiler
walking towards the right of the hallway with the locker in it, and then going back to the locker as CO is walking to the right, leaving him standing with his back to you..
[close]



Just thought I'd pre-empt that
Title: Re: Reactor 09
Post by: Afflict on Sat 29/03/2008 15:03:16
Well I had 50% trust still got the same ending.. :|
Spoiler
didn't get the news paper article though :(
[close]
Ending Spoiler (Think second best)
Spoiler
I have the ending where you still in jail and CO is doubting himself, didn't cuf me to the pole this time as he did when I only had 30% trust.
[close]

Edit:

Spoiler
went back got the last article and enjoyed the best ending :)
[close]

Kewl got the best ending... :) Way awesome :D

Great Game Indeed Bernie.
Title: Re: Reactor 09
Post by: piperhcombs on Thu 03/07/2008 05:15:14
I realize this thread has been inactive for two months, but I have encountered an error....

I went back and replayed this game for a second time eons after the first time I played it. I know I was able to play through the best ending back then especially because I found one of my old posts on the subject. However, when I played through this time and got to the best ending, the game abruptly crashed with an error window when I reentered the reactor from outside as Matt the CO. What's going on?

EDIT: Nevermind. I think the error had something to do with the fact that I was trying to get Matt to read the article closest to the door and I accidentally had him entering the door and so I tried to quickly have him read the article as he was entering the reactor-  in short I tried to have Matt do two things at once, which the game couldn't handle. Guess I'm used to the thing where if you change actions as your character in the middle of starting another he'll switch to the second action no problem.


I do have one question: Is it at all possible to get more than 60% trust? I haven't seen any reports of anyone getting above 60% and I can't seem to do it myself.