Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: tzachs on Fri 06/08/2010 11:27:56

Title: Robolution
Post by: tzachs on Fri 06/08/2010 11:27:56
Robolution(!)

The human race was destroyed by robots, because the robots were sick of the humans having them work for unreasonable hours (inspired by a "Flight of the Conchords" song).
The new robot race is divided into two camps, split by the two major human companies that built the robots.

The two camps are at constant war, and you play as a low rank robot, which is supposed to help with the war effort, but soon discovers that if drastic measures are not taken, you will lose...

Download (24.5MB) (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1336)

Screenshots:

(http://a.imageshack.us/img175/7853/screeny1small.png)

(http://a.imageshack.us/img46/6505/screeny2small.png)

Used modules:
Tween Module (by Edmundito).
Particles System Module (by jerakeen).
StarWars Scroller Module (by SSH).
Title: Re: Robolution
Post by: Bulbapuck on Fri 06/08/2010 16:31:10
Quote from: tzachs on Fri 06/08/2010 11:27:56
(inspired by a "Flight of the Conchords" song).

Excellent :D *downloading*

Is it just me or does that first screenshot remind me of something :P

The humans are dead! The humans aaaarree dead! We used poisonous gasses, and we poisoned their asses ;D
Title: Re: Robolution
Post by: dunnoson on Fri 06/08/2010 17:19:00
Bulbapuck is right.  The first screenshot reminds me of the game "Day of the Tentacles".  Probably used that as a template to make that room.
Title: Re: Robolution
Post by: tzachs on Fri 06/08/2010 18:20:51
Thanks Bulbapuck, and indeed you're both right...
I used the DOTT room as a reference, since I  am still a beginner in drawing and don't consider myself to be good enough to draw without references...  :-[

Hopefully, that will come in due time...
Title: Re: Robolution
Post by: dunnoson on Sat 07/08/2010 04:51:17
Dude, you are good at drawing.  I like the way you applied artistic skills to this game, so Keep it up!!
Title: Re: Robolution
Post by: tzachs on Sat 07/08/2010 14:12:42
Thank you dunnoson, will try  :)
Title: Re: Robolution
Post by: saluk on Fri 13/08/2010 06:33:18
Wow, this was really funny. My favorite part was

Spoiler

when you have the magnet interface with all of the buttons, and he says to just push the magnet button. Then it sucks up all of the bullets in one go.
[close]

Also liked the combat area where both sides are completely evenly matched, just shooting at each other forever.

I did find a very tiny bug:

Spoiler

You can use the computer to call the idiot boss out of his room after he has already left.
[close]

A lot of other great jokes in there too, and it matched the humor of the song it was inspired by pretty well. Nice job!
Title: Re: Robolution
Post by: tzachs on Fri 13/08/2010 19:02:35
Thank you for your kind words  :D

And you're actually the second to report that bug, so that means I need to stop ignoring it and release a fix, oh man...
Title: Re: Robolution
Post by: Sslaxx on Tue 17/08/2010 23:08:20
"Can't we just talk to the humans?" "No, because they are dead."

The humans are dead! The humans are dead!

Heh, fun little game, though I haven't got as far as I'd like to yet.
Title: Re: Robolution
Post by: Wonkyth on Wed 18/08/2010 14:03:55
Quote from: Bulbapuck on Fri 06/08/2010 16:31:10
Quote from: tzachs on Fri 06/08/2010 11:27:56
(inspired by a "Flight of the Conchords" song).

Excellent :D *downloading*
Same here!
Title: Re: Robolution
Post by: Ozzie on Sat 21/08/2010 04:52:38
Fun game. :)
The graphics are quite nice, though maybe a bit too shiny and plastic-y. Also, the grass outside looks more like an oddly coloured carpet, especially with its rounded edges towards the water. But still, the graphics look consistent and are functional.
What I really liked was the interface. As far as I saw now pixelhunting was required, all the items you needed were big and easy to see. I like the effect that appeared when you picked up an item. There was a nagging issue though: the inventory doesn't just pop up when you moved the mouse all the way up to the top side of the screen, it already appears quite a bit beneath. As a consequence it might constantly pop up when you try to examine certain objects, like the dart board in the bar.
I liked that you tried to mix the puzzles up a bit, offered some variation and not only inventory puzzles.
The music is good, the sombre variation on the battlefield was a nice touch, but it can get a bit repetitive.

Just to say it again, overall, it's a fun little game! :)
Title: Re: Robolution
Post by: tzachs on Mon 23/08/2010 13:13:48
@Sslaxx: "Sniff that one..."
I recommend you play it to the end, it will probably change your perspective on life as a whole.

@wonkyth: Excellent, just remember, downloading should be followed by double clicking on the robot icon ;)

@Ozzie: good feedback, I won't comment about the positive feedback because I obviously approve   :D
About the inventory, I agree that it is somewhat nagging in the bar, though I haven't found an elegant way to solve it... I also agree that the battlefield tune is too repetitive, that's because the music was made in a big hurry, I'll perhaps put some more variations in a new version some day...