Righteous City - Part I

Started by Franco, Tue 30/09/2008 19:45:10

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Franco

Created By: Franco Gentinetta

Franco Gentinetta - Story, Script, Backgrounds, Animations, Music & Sound
Baron - Beta Testing, English Translation


This is my first game using AGS.


The story: a woman has been mysteriously killed; Lester Britton, a private investigator working for an

agency in bankruptcy is working at the case. Will he be able to chatch the killer and save the agency? What

will he discover during his journey?


The game is divided in more parts. This is the first part, a medium lenght game.


Some screenshots:








Download link: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1087


Thank for playing, I hope you enjoy...



Leon

#1
Looking very good. Downloading now... playing later on....

[Update] Nice one. Good music to set the mood. Good dialogs (for some reason I'm missing the voices...(hint..  :)) ) Interesting story. I love the big transition area's. No need to search for exits here. Good job.

-Found a typo: while talking to Luise: Waht --> What
-Debug mode is still on.
-Trying to use the lamp in the living room: it's daytime, using the one in the corridor: it's still dark..?!?!
Spoiler
The photo on the desk doesn't have a status/mousover text
[close]

And to be a very pain in the .... behind, I miss the customised gui. The default doesn't match the game's look & feel.
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Baron

Ah, that type-o would be my bad.  Franco can correct it fairly easily in the translation file for the next version.

As English Editor (Franco actually did the translation himself), I had a chance to preview this project and I must say it's pretty impressive for a first effort.  The swing music creates a great atmosphere, and the colourful graphics are attention grabbing if not spectacular.   I really liked the mood set by the back story, and most of all I liked the facial expressions of the characters -during dialogues they would smile or frown depending on the topic, a nice touch.

The dialogues would be pretty sweet with voices added, but let me assure you there is a LARGE volume of dialogue to record for such a short game....

Franco

#3
Thank you for your comments. They will be very usefull for me, for now and for the future.
I'm working on the second part of the game...and every advices or critics will be very welcome!

Waiting for more feedbacks...

Joe

Seems cool, dowloading!:)

But that font....
Copinstar © Oficial Site

Leon

Finally finished!
Spoiler
Man, have I been searching for that glue! Lame to hide it in a conversation ypu  already had once! The melted plastic and the poster in the alley were a good decoy to the matter.
[close]

One last thing: when standing in front of the open closet in your bedroom, you can walk through the door.

I can't wait to solve the crime! Any indications of a release date?
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Franco

The second part is in progress...I don't know the release date...but I think it would be on december...

Leon

Oohh.... that would make a nice christmas-present ..  ;D

Found other typos  :-[  :
- The mouse-over of the open cabinet in the bathroom says Firt Aid --> First Aid
- The mouse-over of the bedside table in the bedroom (duh...) says Beside table --> Bedside table
   (point of discussion... the table is beside the bed so it could be ok. :-) )
- At some point in your inventory: fishing rod pototipe --> prototype (?)
- At some point in your inventory: melt plastic --> melted plastic

The title at the moment is Righteous City 1: A New Charge. Is that right? I'm not quite getting that. Should that be A New Chance?
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kaputtnik

I liked the atmosphere the game created, most of the jazz standard midis worked very well. It is pretty text-heavy - which I normally like, but in that case it felt like excess text sometimes.

Even if the walking animation is a bit awkward and overall the graphics are quite plain - they are consistent and do their job perfectly well. The only thing that really bothered me was the one classic of design flaws that lots of people commit, especially in their first efforts: Lots of puzzles that could logically be solved with any of the inventory items, but they can't.

Spoiler
For example: The magnet in plastic coating. You could definitely pry the coating open with the scissors or the knives in the kitchen - but you can't, and there is not even a response why you can't.

Or the credit card under the bedside table. There are loads of items that could be used for the - very simple - task of retrieving the credit card from under the table, but the can't.
[close]

What makes up for that is the fact that is has been very carefully designed, with lots of detail to the characters and nice action responses. If you're in the mood for a classical sleuth story, give it a shot.
I, object.

MadEvie

How do i run this game with the english translation, there is not an option to change it to english in the winsetup???
Death leaves a heartache no one can heal, love leaves a memory no one can steal

Franco

Ok, thank you very much for your precious critics, I will consider them creating the second part. Now I'm in hurry, but I'll answer you again very soon!

Leon

@MadEvie:

There is an English.tra file in the same folder as the game... right? Then you should be able to run winsetup.exe and select the english translation at the bottom right. If not, what files do you have?
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Artax

Finished!!! Very nice!!!
Go on with the second part!

BLUEKNIGHT38

Finished part I.  Cool game!  Keep up the good work.   I looked forward to the next part of this series. 

Franco

Thank you for play my game!
The second part will come soon...

Franco


Puddleglum

I loved the simple and colourful graphics, and I found the main character very cute, especially the little faces he would make. Like other people have said, the puzzles were sometimes frustrating because sometimes a logical solution to a problem wouldn't work without any explanation. I really like the feel of the game though, and I am looking forward to the next one!! Good job!!  ;D

Alain

Yes, great game! I like the particular feeling the game gives and the puzzles, that are quite interesting and original. The only things I didn't like were the default save and load GUIs. I hope they will change to be in theme with the rest of the game in the second part.
Waiting for the next chapter...good job!

Franco

Thank you for your comments. I used them to product the second part that will be ready very soon...the save and load GUIs and other things...

Franco

The second part has been released!

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