finished my first game, well.. it ended up as my first game, it was a small project for testing various scripts and other functions within AGS.
using the Keyboardmovement script from Rui "brisby" Pires & Strazer.
basically it´s a topdown viewed arcade or something.
the goal of the game is to find a table with a code, memorize it and run for the exit and type the code.
oh and there´s a highscore "list" containing the current highscore holder and how long he has had the highscore.
and also who the previous highscore holder were.
http://www.filedropper.com/runbitchrun-perkele2012_1
(http://perkeledevblog.files.wordpress.com/2012/02/logo.jpg?w=300&h=233)
(http://perkeledevblog.files.wordpress.com/2012/02/gameplay1.jpg?w=300&h=233)
(http://perkeledevblog.files.wordpress.com/2012/02/gameplay2.jpg?w=300&h=237)
that´s pretty much it.
bad graphics,bad name and bad music, it´s very short. but hey... i´ve finished a game, that´s something. ;D
**** OOooops forgot to delete the Highscore.tmp before packing and uploading the game!!! just delete Highscore.tmp and it will all be fine! :-X ***
lol ;D. I like the concept, but it could really do with some touching up here and there!
i didnt really have any hopes on winning the game of the year, but as i see it, it will do as it´s my first game... ever...
except for some Qbasic text adventures 25 years ago :-\
Wow, the forums loaded faster than the Dell Toolbar! I'm shocked ::)
Perkele, I loved the idea of this game! I chuckled while playing it. As Peder already said, it could use some touching up, and after doing so (which I urge you to do!), it'll be a fun addictive little game I assure you :D
Here are my suggestions:
*Not having to re-press the directional arrow after entering a new room to continue running would be so much better. I noticed this right off the bat and it felt broken this way.
*Please let the player press enter to skip the "You beat the game" part, since, "X-ing" out of the game and re-opening is actually faster than having to wait for it to go back to the title screen :=
*I didn't like the scrolling rooms much (horizontally I mean). It takes too much time away searching for the code (unless you up the time limit maybe). The highest score I have so far is close to 700, but I can't get close to beating it only because when I got that score, the code was in plain sight in the room closest to me on the first screen. You know you're fucked when you have to go back to a previous screen!
*It would also help if touching the code and having it display on the screen wasn't so pixel hunty. I spent countless times wasting precious milliseconds trying to see the code ;)
All in all, a great little idea here that I think should be expanded on. I enjoyed it VERY much!
Oi, never thought that people actually would like this game... well. thing is that im working on a "sequel" bit more work put into the graphics, music, code... well pretty much everything. 700.. that´s good. my highest score´s 709 ;D
but thanks for the constructive criticism... was half expecting a flaming attack so this was somewhat a nice suprise :)
Have to admit, i did put most of the time figuring out how to get the highscore working since the mod/plugin i found didnt work for me... wasnt able to import some gui´s so i gave up and tried to do my own instead ;)
Version 1.03 is out now, either through the Games section
or through this link http://www.filedropper.com/runbitchrun103-perkele2012
Updated with some textures on the rooms, a new code image (easier to see it now) a hint system that tells you wich room the code is in ( no more running around in blind for hours ( lol )
If you forget the code press "C" to view it again! but it´s gonna cost you some points and seconds.
and you can now skip the Finished game / Game over screens!!!
uhm... i think that covers the most of it...
//Cheers ;D
Ah, I missed the old version, but 1.03 is fun indeed. Well done!
And wow, the forums are speedy!
Thank you :)