Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: Groogokk on Mon 12/11/2007 13:54:19

Title: The Art of Theft (New Yahtzee)
Post by: Groogokk on Mon 12/11/2007 13:54:19
Hi everyone,

Yahtzee has released a new game called "Art of theft" on http://www.fullyramblomatic.com/ ... and it looks very promising indeed.

1991. Two years before the events of 5 Days A Stranger. The eccentric British cat burglar Trilby is at large in an American city, robbing the rich to give to himself. Distrustful of his fellow man and patiently skilled in every aspect of burglary, Trilby is on an ongoing quest to scare the ignorant rich by hitting them where it hurts - their wallets. But will his arrogance cause him to bite off more than he can chew?

Link to download:
http://www.adventuregamestudio.co.uk/games.php?action=download&game=955
Title: Re: New Yahtzee game
Post by: Stupot on Mon 12/11/2007 15:23:57
That's funny, I just sent him an email last night saying "What's all this about a new game?"
Guess that was good timing on my part.

Right.. off I trot to FR.

[Edit]

AWSEOME !!!!111!!!one!11!!excamation mark11!!!
Title: Re: New Yahtzee game
Post by: DoorKnobHandle on Mon 12/11/2007 18:37:20
Nice, thanks for the info. I'm off to checking it out now, the description sounds awesome!
Title: Re: New Yahtzee game
Post by: Groogokk on Mon 12/11/2007 18:51:42
Now that I've played the first three missions, I can relatively safely say that this game is simply brilliant.    ;)
Title: Re: New Yahtzee game
Post by: Radiant on Mon 12/11/2007 19:38:02
It is a cool game, indeed. Also, challenging.
Title: Re: New Yahtzee game
Post by: Gonzo on Mon 12/11/2007 19:50:25
I like the writing, it has Yahtzee's stamp despite not being as story-heavy as his adventure games. And good to see him stretching AGS like with that Galaxy game he did. My favourite thing about it so far is the music.
Title: Re: The Art of Theft (New Yahtzee)
Post by: GarageGothic on Mon 12/11/2007 19:59:03
Yahtzee's games are always very inspiring in terms of game design (this one made me start writing a Game Theory Discussion proposal on system based gameplay). However, I find the difficulty curve on this one terrible frustrating. The fact that there's no save points during missions make some of the later ones highly frustrating, almost like the first Hitman game - a series that I otherwise love.

Spoiler
Just having to do the insane button tapping thing every time you restart mission 3 was enough to make me quite the game every time I failed. Now I'm at the secret lab, and it feels like a total waste of time to have to figure out and enter the code on every game start.
[close]

Very impressive game nevertheless, if only it was slightly more forgiving. I'm sure it improves once you have enough points to buy the full skill-set.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Stupot on Mon 12/11/2007 21:06:35
Yeh, I'm looking forward to going back and trying to get full marks on each mission once i've got all the gear.
I wonder if you can still get back into it once the game is officially over, just to work on those high scores...
I'm finding it to be a lovely challenge so far.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Radiant on Mon 12/11/2007 21:34:55
Quote from: Stupot on Mon 12/11/2007 21:06:35
I wonder if you can still get back into it once the game is officially over, just to work on those high scores...

Yes, although the game doesn't tell you which scenarios you scored max points on.

Beware that you can make things very difficult for yourself by picking the wrong skills early on.

(edit) Game completed, yay!
Title: Re: The Art of Theft (New Yahtzee)
Post by: Steel Drummer on Tue 13/11/2007 02:17:45
Hmm, looks interesting. I wonder when he'll release a game outside of the Trilby series?
Title: Re: The Art of Theft (New Yahtzee)
Post by: TheJBurger on Tue 13/11/2007 06:16:03
Any day when a new Yahtzee game is released is a good day.

First impressions:
- Great visual style. The graphics are a huge improvement over 1213, and the animation is probably the best Yahtzee has done to date.
- Great music, well done mods!
- I really enjoyed the gameplay, but got angry a lot due to frustration, and by the time it was over, it felt like I was just getting used to the gameplay and it wasn't put to its full potential.

I certainly enjoyed the game, but I felt it could've been a little longer with a little stronger story.

I'm probably wrong about alot of these due to confusion, but here is my long list of comments and critique:
(p.s. I liked the game alot - this list is just for... critiquing purposes!)

*SPOILERS* Don't read unless you've finished the game.

Spoiler

- What is the purpose of loot? I wasted like 900? RP buying a 25% loot bonus skill which I couldn't figure out why, because I never used my loot.
- Some skills I didn't even bother checking down below (like locking picking LVL 2) because I thought the skills were listed in increasing order of cost, so I didn't buy LV2 lock picking until it was too late.
- The difficulty curve was a little on the hard side, causing some sequences to be very frustrating. I think a little extra time after being spotted by cameras or guards to hide again would be nice. The icons in the corner I didn't really use because I was always staring at Trilby wondering if he was in the shadows or not.
- When you get captured and are about to be brainwashed, I didn't even know that scene was playable. I barely even started to read the instructions before I died. And then the second time I just finished reading the instructions before I died again. Maybe tell the player the scene is playable and what they must do before throwing them into it.
- It was hard to tell what were the benefits of going back and replaying earlier scenarios. I didn't know if I was getting more RP until I tested myself. And even then, I still didn't know how much more RP I was getting than before, which caused me to consider if it was even worth it going back. It might help to have a screen where it lists what the current loot, RP, alarms, zaps, you used out of the maximum, so you know your goals and what you are trying to achieve or gain.
- Graphical glitch with nearly all (or all) of the guards who sit at desks being drawn in front of Trilby.
- What is with the seemingly random use of different color wires just to trip the player up and make him lose alarms? If there is a way to get around it, somebody please tell me.
- And one last question if anybody can answer it for me: If I want to get all the secrets in the game should I continue after I finish or replay and try to get the best scores?
[close]

Either way, I'm still going to be playing this one a while longer and trying to unlock the secrets.  :D
Title: Re: The Art of Theft (New Yahtzee)
Post by: GreenBoy on Tue 13/11/2007 10:07:39
This game is freaking cool.  I loved 1213 but this games much nicer.  OK its a bit buggy with the sprites overlapping but the gameplay is wicked, reminds me of that splinter cell game they made for cellphones.

I cant wait to find out all the secrets.  My brain is swollen with excitement.

Phew OK I calmed down a bit.  Yeah cool game lots of style.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Nikolas on Tue 13/11/2007 10:17:09
Yup, this is one seriously wicked game!

Well done Ben! Very Well Done! :D

Jburger: The loot 25% is good, when the levels have a set ammount of $ to collect. In that case you can finish the level faster. But not much other use. Never bought it really...
Title: Re: The Art of Theft (New Yahtzee)
Post by: Radiant on Tue 13/11/2007 10:35:07
Loot is score. It kind of says so in the tutorial.

imho -

Spoiler

The +25% loot is useless, because there isn't any scenario where picking up enough loot is actually the problem, and nearly every scenario has a different goal than loot. The only place where it might matter is the city scene, but in there you're better off with lockpick/3 and roll, which actually makes loot accessible.

I stand corrected, I believe the loot bonus is actually necessary to get top ranks for looting.

Also, the improved safecracking is not necessary, because safes aren't hard to crack, and the improved wirecutting is not necessary because you can just write down which wire you need. They're not random, they're set by scenario.

You are making the game a lot harder by not taking lock pick/2 and roll as early as possible. Sidle is also nice.

The brainwash scene is annoyingly RSI-inducing, but you can pass it by simply tapping both keys rapidly.

I -think- that RP works like the Indy Quotient. In that case there is a finite amount of it available, and you'll never get enough of it to learn all the upgrades. So I think I'm going to replay to get that shadow power...
[close]


(edit) My scores so far:

1. A - 2:47 - $635
2. A - 2:50 - $900
3. A - 3:31 - $1005
4. A - 1:43 - $845
5. B - 3:10 - $1165
6. B - 5:50 - $1365
7. C - 6:47 - $970
Title: Re: The Art of Theft (New Yahtzee)
Post by: on Tue 13/11/2007 10:55:23
Thanks JBurger! :) Sadly two tunes haven't made it into the current version but Yahtzee says he'll put them in a later edition.

I really like what Yahtzee's done with AGS on this one, from what I've seen it's very polished. But all in all it's just too hard for me, so I haven't really gotten that far and haven't really persued it. Seems like great fun though :)
Title: Re: The Art of Theft (New Yahtzee)
Post by: Nikolas on Tue 13/11/2007 10:58:50
Oh, yes, Mark.

This is the best music I've heard of you mate! quite impressive for simple midi! Extra well done! It works with the game GREAT!
Title: Re: The Art of Theft (New Yahtzee)
Post by: Hammerite on Tue 13/11/2007 14:31:43
Quote from: Steel Drummer on Tue 13/11/2007 02:17:45
Hmm, looks interesting. I wonder when he'll release a game outside of the Trilby series?

He has:
Rob Blanc, Oddyseus Kent, etc.
Title: Re: The Art of Theft (New Yahtzee)
Post by: DoorKnobHandle on Tue 13/11/2007 14:46:26
Quote from: Hammerite on Tue 13/11/2007 14:31:43
Quote from: Steel Drummer on Tue 13/11/2007 02:17:45
Hmm, looks interesting. I wonder when he'll release a game outside of the Trilby series?

He has:
Rob Blanc, Oddyseus Kent, etc.

Plus, the great Galaxy of Fantabulous Wonderment.

So, yeah, now that I'm a little further in the game, it is frustrating, has its little flaws and I definitely chose the wrong skills. Still, it has me hooked and is yet another worthy Yahtzee-title, if I had to name my favourite ten AGS games, numbers 1 - 5 would probably be taken by his work. I'll be back later and maybe go into detail about what I thought could've been better.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Monsieur OUXX on Tue 13/11/2007 15:06:32
Both graphics and gameplay of this game are great, not to mention the tutorial
Title: Re: The Art of Theft (New Yahtzee)
Post by: Hammerite on Tue 13/11/2007 15:27:36
Is it in any way related to the Trilby series (apart from Trilby, of course)?
Title: Re: The Art of Theft (New Yahtzee)
Post by: Stupot on Tue 13/11/2007 15:33:09
Quote from: Hammerite on Tue 13/11/2007 15:27:36
Is it in any way related to the Trilby series (apart from Trilby, of course)?

I don't think so. I think we all deserve a break from welder's masks and tall bald men.  It's great to see Trilby in his own environment doing what he does best.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Radiant on Tue 13/11/2007 16:29:57
(http://crystalshard.net/temp/heist.png)

Hah! Completed the Master Challenge!

And I got a T rank on the first two scenarios, and four costumes by now.  ;D
Title: Re: The Art of Theft (New Yahtzee)
Post by: Jon on Tue 13/11/2007 17:00:00
Another great game, thanks Ben!
Title: Re: The Art of Theft (New Yahtzee)
Post by: i k a r i on Tue 13/11/2007 22:47:23
Great game !! thanks for the info..

Spoiler
Too bad we know he will die later >_<
[close]
Title: Re: The Art of Theft (New Yahtzee)
Post by: on Wed 14/11/2007 01:38:50
hi

I found a bug in game.

In  'heist 1' in 'protoscorb'  on secon flour something blocking the way.

it can't be avoided in any way

that's to bad, because game could  be great...
Title: Re: The Art of Theft (New Yahtzee)
Post by: Radiant on Wed 14/11/2007 02:08:48
That's not a bug, you can roll under that once you have the Roll upgrade.
Title: Re: The Art of Theft (New Yahtzee)
Post by: blueskirt on Wed 14/11/2007 02:57:47
I just finished it with perfect ratings and all of that. It is truly Yahtzee's best game so far. And m0ds, I hope you'll release the soundtrack of that game soon, I want to listen at the training mission theme 24 hours on 24.  :=
Title: Re: The Art of Theft (New Yahtzee)
Post by: on Wed 14/11/2007 03:11:24
hi

nice game, but prisone level is to hard to finish.


Title: Re: The Art of Theft (New Yahtzee)
Post by: TheJBurger on Wed 14/11/2007 07:00:16
Well, I've just finished the game with a second run through to get perfect marks on all 8 levels (which I just did) and all 6 costumes. And I have to say, it's much more fun the second time around (at least for me). After finally understanding the gameplay, I could purchase the skills that actually mattered which created some great scenarios where I finally had to fully utilize all the skills. That being said, my favorite level is probably LVL 2 (the museum).

More comments! (and more SPOILERS!)
Spoiler

- Is being invisible 100% of the time with the ninja costume + certain skills a bug? I could dart through every level with it and the only thing that could stop me was the laser beams.
- Bug with the "Sidle" skill using certain costumes. On some costumes, when Trilby slides he's still in the pinstripe.
[close]

I have also heard there are more secrets besides the 6 costumes, but I have yet to find any.

For those of you frustrated with the game, all you need is one costume to get rid of half your troubles, and one skill to get rid of the other half. Once you pair up that costume with that skill, you can breeze through every level and it's nearly impossible to lose (I'M not KIDDING!).
Title: Re: The Art of Theft (New Yahtzee)
Post by: Stupot on Wed 14/11/2007 08:03:40
what so wearing a particular costume and pairing it up with a particular skill while on a particular level makes it easy?
Title: Re: The Art of Theft (New Yahtzee)
Post by: TheJBurger on Wed 14/11/2007 08:25:52
Quote from: Stupot on Wed 14/11/2007 08:03:40
what so wearing a particular costume and pairing it up with a particular skill while on a particular level makes it easy?
Yes, but drop the particular level part, and you won't really get the skill or the costume until you've beaten the whole game.

Spoiler

p.s. You can find the most awesome secret if you play lvl 8 with the cream suit. I'm not going to spoil its awesomeness, but trust me, it's awesome.
[close]
Title: Re: The Art of Theft (New Yahtzee)
Post by: Radiant on Wed 14/11/2007 10:20:45
Here's my unofficial walkthrough (http://crystalshard.net/?f=theft_wt) with hints for people who are stuck and so forth.
Title: Re: The Art of Theft (New Yahtzee)
Post by: blueskirt on Wed 14/11/2007 17:33:56
I don't agree with some of your tips for the skills, Radiant.

Spoiler
Locksmith 2/3: All heists are completable without Locksmith 2/3, more difficult but completable.

Sidle: EXTREMELY useful to cross complex laser beams patern, like the 2 vertical and 1 horizontal lasers partern of heist #6, without beaking a sweat. It also allow you to move in penumbra and, still in penumbra, place yourself closer to where you need to be while you're waiting for the cameras and guards to synchronize themselves or look the other way, saving a couple fractions of seconds here and there that can make a big difference later on. It is, with Roll and Locksmith 2, the most useful skill in the game, and it is also required to earn the maximum RP score of 8802.

Bargain hunter: This has an effect as it allow you to earn the required amount of loot to finish a level without having to collect the most guarded loots. That being said, it doesn't help in the completion of the main objective, it only help to achieve the loot quota to leave the mission. With this skill it is also possible to get perfect ratings without collecting all the loots during the heist. That being said, unless if loot quota give you troubles, I suggest getting this skill with the master challenge's RP, before you try to achieve the perfect ratings.

Reasonable doubt: Very useful, this skill give you enough margin to get more reckless and run past guards and leave their field of view, hide in shadow or behind them without getting any alarm. With this skill you can turn a series of tedious waiting for guards to look the other way into one fluid motion where you enter and leave people's field of view without giving them the time to realise what just happened.
[close]
Title: Re: The Art of Theft (New Yahtzee)
Post by: TheJBurger on Wed 14/11/2007 18:02:08
Quote from: Radiant on Wed 14/11/2007 10:20:45
Here's my unofficial walkthrough (http://crystalshard.net/?f=theft_wt) with hints for people who are stuck and so forth.

Excellent work Radiant. If I may make some suggestions:

Spoiler

Flit: Not a necessary skill, but very useful in certain areas. Probably most useful when a camera spots you and you use it to slide under the camera.
Gecko hold: This upgrade I'm pretty sure is necessary to beat LVL 6 with a rank of T (that's how I did it, and I dont think you can otherwise). You can use this upgrade to hide yourself in all those places where there's open light.
Sidle: Not the most useful skill, but definitely very helpful in all sections with the laser beams. I would certainly recommend getting it to reduce the chance of error when walking around lasers.
Reasonable doubt: You should get this one later on after getting all the essential skills. This skill really helps if you are aiming for a T rank on all missions. Lots of potential alarms are avoided with an extra second or two given to hide for each guard.

I would recommend getting (in roughly this order) Roll, Locksmith 2/3, Sidle, Gecko Hold, Flit, Reasonable Doubt, Into Shadow, and Forgetfulness. And it is possible to get all of those listed in one game.

Another trick: Rolling off the edge of a screen gives you a speed bonus, as Trilby rolls into the next screen. This can save several seconds each screen pass.

I also have a list of the rest of the costumes, if you would like that.
[close]
Title: Re: The Art of Theft (New Yahtzee)
Post by: blueskirt on Wed 14/11/2007 19:27:05
Quote from: TheJBurger
Spoiler
Gecko hold: This upgrade I'm pretty sure is necessary to beat LVL 6 with a rank of T (that's how I did it, and I dont think you can otherwise). You can use this upgrade to hide yourself in all those places where there's open light.
[close]

Spoiler
You can. I got all my T ratings and maximum RP score without this skill. Where do you need it for in the 6th heist? If it's for the second screen when all the lights are still turned on, here's my method:


(Warning massive spoiler below)


It requires the Roll and Reasonable Doubt skills. As soon you enter the second screen, follow the guard in front of you, as soon you can go down, climb down twice, then quickly run and roll past the guard at the desk to reach the far end of the room and climb twice and you just reached the light switch in one fluid motion, you'll be spotted 3 or 4 times but you'll be gone before anything trigger an alarm.
[close]
Title: Re: The Art of Theft (New Yahtzee)
Post by: joshofalltrades on Wed 14/11/2007 20:07:00
Salutations, all...

I am one of the testers who worked on this game, and a few of us decided to keep a dedicated fan forum going for this game.  In addition to game discussion, we are running speed run contests and some other fun stuff is going on, too.

Anyway, if you want to compete with your fellow players, go to:

http://z3.invisionfree.com/unofficialaot/index.php?act=idx

Yahtzee advertised this on his site, but I didn't see it mentioned here.

Hope you're having fun with the game!  I know we did!

Also, to the person who wondered if this game had any relation to the other games:  beat a certain Heist with a certain outfit and you'll get some serious John DeFoe action going on.  If you want to know more, you'll have to come to the Official Unofficial Forums, though.

-J
Title: Re: The Art of Theft (New Yahtzee)
Post by: TheJBurger on Thu 15/11/2007 04:35:16
Quote from: joshofalltrades on Wed 14/11/2007 20:07:00
Also, to the person who wondered if this game had any relation to the other games:  beat a certain Heist with a certain outfit and you'll get some serious John DeFoe action going on.  If you want to know more, you'll have to come to the Official Unofficial Forums, though.

-J

You mean this?  - Spoiler screenshot: http://img523.imageshack.us/img523/4352/welderbr7.png
Title: Re: The Art of Theft (New Yahtzee)
Post by: Radiant on Thu 15/11/2007 11:44:52
I've updated the walkthrough per the above suggestions. Thanks!
Title: Re: The Art of Theft (New Yahtzee)
Post by: Storygamer on Thu 15/11/2007 18:47:22
Ok, I'm very interested in this game, but I have a couple concerns before I download.

I absolutely loved 5 Days a Stranger, but unlike most people, I am not a big fan of the rest of the series.  7 Days I thought was okay, Trilby's Notes far too gory and disturbing, and even that was nothing compared to the bleakness of 6 Days.  I know everyone else loves this whole series, but after the first one I just found it all depressing.  Each to his own, I guess.

I loved Galaxy of Fantabulous Wonderment, though.

Anyway I am just wondering--I know people say this one is not as "story-heavy" but I just want to know, how is it for gore, horror, and the "disturbing" factor?  A lot of gamers love these, but I don't, and I don't want to download this game if it's going to leave me feeling the way I felt after beating 6 Days.

(Sorry if this is coming off critical.  I really do respect the talent and effort it took to make those games, they just aren't my personal cup of tea, that's all)
Title: Re: The Art of Theft (New Yahtzee)
Post by: on Thu 15/11/2007 18:50:54
It's an action platformer.

No horror. No gore, as far as I'm aware. Maybe in one of the bonuses...

Though it may be a "prequel" to the series of sorts, it's not directly related to the other games. It's just using his popular character, Trilby, burgaling places.
Title: Re: The Art of Theft (New Yahtzee)
Post by: GarageGothic on Thu 15/11/2007 23:02:36
Any chance that someone could post a savegame with all the levels and minigame unlocked? I'm getting really sick of replaying the same sections again and again, trying to save on tazers and alarms without even knowing how many rooms I still have to go.
Title: Re: The Art of Theft (New Yahtzee)
Post by: TheJBurger on Thu 15/11/2007 23:42:52
Quote from: GarageGothic on Thu 15/11/2007 23:02:36
Any chance that someone could post a savegame with all the levels and minigame unlocked? I'm getting really sick of replaying the same sections again and again, trying to save on tazers and alarms without even knowing how many rooms I still have to go.
But that would just spoil the fun. Achieving it yourself makes it all worthwhile. I would recommend beating the game once, not caring about ranks or anything (listen to the tips in this thread or use a walkthrough if you have trouble), then play through a second time when you have a firm grasp of the gameplay to unlock the secrets.

Choosing the right skills and level route make all the difference when trying to get a "T" rank.
Title: Re: The Art of Theft (New Yahtzee)
Post by: GarageGothic on Thu 15/11/2007 23:48:39
Quote from: TheJBurger on Thu 15/11/2007 23:42:52But that would just spoil the fun.

My whole point was that I'm not having fun and am now giving up on the game (at mission 6). A few years back I would have struggled with the damn game until I was through, probably even replayed it for the maximum score, but I neither have the time nor the patience to do so anymore. I guess it's just a matter of time before I give up on video games altogether.
Title: Re: The Art of Theft (New Yahtzee)
Post by: on Fri 16/11/2007 00:33:01
LOL GG man, where's that prozac? :p It's not all that bad. I can't even beat mission 2. And it'll probably be 20 years before I really give it a try. When Yahtzee gave me his first beta to work on music from it STARTED with mission 6 (if thats the brainwashing device one). It was IMPOSSIBLE! No matter how manically I tapped the keyboard I could never beat it. And now I'm going to have RSI. So I didn't use the game for inspiration in the end. I find that game overwhelmingly hard. It's not an adventure game afterall, i generally do struggle with other genres like that. But I think for someone really determined AoT would be an extremely rewarding game. Sounds like it is to a lot of people already! But hey, maybe its just not your cup of tea. It's not exactly mine either, but I still think it's a great achievment with the AGS engine, so I give it a go. You will beat it one day! In the meantime, just play some great adventures :) I will too!
Title: Re: The Art of Theft (New Yahtzee)
Post by: GarageGothic on Fri 16/11/2007 00:49:04
I don't know, maybe it's a combination of 3 years as a professional game reviewer, roughly the same amount of time working as a game tester, and of course my own experience as an amateur designer. But I've become extremely sensitive to anything that I consider flawed design - in this case the unforgiving nature of the save game system combined with random gameplay elements like the wire cutting. If it auto-saved on entering a new room, it would be a different matter entirely.

I'm very impressed with the game in concept and overall design, as you can see from my first post in this thread, I just don't find it very entertaining - it's too damn hard. And this is coming from somebody who had the patience to finish all the Hitman games with perfect scores (well, only the last three actually had a scoring system).
Title: Re: The Art of Theft (New Yahtzee)
Post by: Storygamer on Fri 16/11/2007 06:28:06
Okay.  That's sort of how it looked from descriptions, but I wanted to make sure by asking the folks who'd played it.  Thanks!
Title: Re: The Art of Theft (New Yahtzee)
Post by: GarageGothic on Fri 16/11/2007 16:54:06
Storygamer, please don't let my experiences turn you off trying the game altogether. Give it a chance, at least the first couple of missions are doable even for people who aren't used to playing action or stealth games.
Title: Re: The Art of Theft (New Yahtzee)
Post by: kaputtnik on Fri 16/11/2007 17:01:18
I did beat the first four missions without too much trouble, maybe I drew from my console childhood...The wire cutting really got on my nerves, especially when I had to go "cherry picking" and triggered two alarms at once --> mission restart. This is a typical case of "You can beat a mission after you've learned it by heart", I'm not really into that stuff; anyway, it is a very stylish game (as are most of Yahtzee's games) and it is definitely fun, if you don't expect to beat it at a single blow.

Title: Re: The Art of Theft (New Yahtzee)
Post by: Rui 'Trovatore' Pires on Fri 16/11/2007 23:28:14
Actually, I'd like a savegame too, but for different reasons - I'm having lots of fun with the game, but I'm simply not skilled enough to ever unlock the mini-game, and it's teasing me awfully...
Title: Re: The Art of Theft (New Yahtzee)
Post by: Dualnames on Sat 17/11/2007 00:23:39
Yahtzee always seem to keep his self in motion...He alwasy changes something in his games. This time everything is changed.. Reminds me of Splinter Cell mobile which might be awesome fo mobile users but for someone from whom we are used to have quality ADVENTURE games is a big surprise to make arcade games. I've played but I'm not planning to complete it or have another look. I'm really disappointed Ben has decided to change style. I hope it;s only for a short while before he returns to Adventure games. He was really good at it..
Title: Re: The Art of Theft (New Yahtzee)
Post by: The Ivy on Sat 17/11/2007 03:34:25
I'm loving this game so far. I couldn't play all the way through his "1213" games, what with the unresponsive gameplay, respawning bad guys, and heartbreakingly slow player character. But Art of Theft has hit on something really addictive, and I'm putting off some pretty important school stuff in my quest to unlock new levels. (Also, I just watched a bunch of "Zero Punctuation," so please imagine the previous sentences in a cheeky British accent).
Title: Re: The Art of Theft (New Yahtzee)
Post by: Groogokk on Sat 17/11/2007 17:15:23
I just completed the game with roughly 2000 RP left... and no useful skill left to invest them in. Something had given me the impression that there would be more levels, and I had assumed that before the final level, I would get to buy all the decent skills, most importantly "in shadows". One bad investment, however, kept me from getting that skill in the end. Also, I don't think there is much room for improvement; I got A-ratings on all levels except the last two (which were a B and a C) and I don't think I can get much better without the aforementioned skill.  :-\

Nevertheless, I think this is a fantastic game, and the best from Yahtzee so far.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Radiant on Sat 17/11/2007 21:28:38
Try for T ratings...

Also, do the Master Challenge for a couple thou extra RP. It's quite feasible if you have Forgetfulness.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Groogokk on Sun 18/11/2007 08:44:07
Thanks for your advice with the Master Challenge. I always thought I'd die from excitement and frustration before even getting close to completing it, but "Forgetfulness" went a long way to ease my mind.  ;D
Title: Re: The Art of Theft (New Yahtzee)
Post by: Storygamer on Sun 18/11/2007 19:35:19
Just downloaded it and have played about halfway through.  VERY addicting game.  Reminds me a lot of Metal Gear Solid, and the Thief series.  Yahtzee has once again done a terrific job.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Rui 'Trovatore' Pires on Sun 18/11/2007 20:34:33
Heh, never mind my previous post - I have just gotten "Trilbys" on all heists, including Master Challenge. :)

GGothic, and other people put off: your adventure-game-attitude will help you! It's a matter of obsessively colleting all loot, and choosing your upgrades with care (and honestly, the choices are obvious) - it's the old adventure-game persistence and reasoning. Then, once you get a certain skill and a certain costume, it's a breeeeeze!

Mini-game was good, but after all the excitement of the whole game, I'd really just go ahead and play "5 Days a Stranger"...

EDIT - In fact, I will. Excuse me while I play all four DeFoe games.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Traveler on Mon 19/11/2007 03:22:06
Doesn't seem a bad game, but I think the controls have serious problems - I always have lag for almost every keystroke, which is very annoying when trying to do something on a strict schedule. I don't have the same problems with other software, so it must be the game code.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Rui 'Trovatore' Pires on Mon 19/11/2007 10:14:49
That's funny, there were no lags here... did you try changing the game to 320x240 res? It's clearly a low-res game, but it comes in 640x480 res. In an older PC, it helped a lot for me.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Eshaktaar on Mon 19/11/2007 19:46:02
As an avid Thief player (and FM author as well), I found this game to be very much to my taste. It manages to strike the right balance between being challenging and frustrating.

I just finished the last scenario with the Lazy Sunday suit (manageable thanks to "Forgetfulness" & "Into Shadow"), and the bonus game made all the hassle totally worth it. ;D
Title: Re: The Art of Theft (New Yahtzee)
Post by: InCreator on Mon 19/11/2007 21:20:12
What a frustrating game!
And how original still.

I made it to the last level, and kind of grow tired of trying. There's two major mistakes in overall design: Time limit/reward and random cables. Time limit/reward is worst, since stealth games usually reward patience and careful planning, not senseless rushing through guards and cameras. You cannot enjoy lurking in the shadows and watching that stupid guard walking around with no idea. Why? There's no time! And game is extremely unforgiving when making a mistake.

I failed several maps many times when tripping into laser. What happened was that laser respawned on my position again and again quickly depleting all alarm "lives". Game was over even before I had a chance to understand what happened.

Even if tazer/alarm limit would be for a SCREEN (I mean multiscreen levels), it would be much nicer to play.

A bit more better balanced sequel, with more (and shorter) levels, with less need to play same levels again and again to get everything out of the game would be still a good idea. IMO, difficulty should be an option. There could be "very easy" mode with no tazer limit, for example, and slower lasers/cameras. I know that there's a suit for this, but if I can play well enough to get that suit, I won't be needing one, anyway.

A video game should offer enjoyment and challenge. Not early balding.
This is a bit too frustrating and tough for my taste.

But still very nice addition to Yahtzee's portfolio and AGS games overall.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Groogokk on Mon 19/11/2007 21:38:33
Quote from: InCreator on Mon 19/11/2007 21:20:12
A video game should offer enjoyment and challenge. Not early balding.

:D
Nicely put. It's true, a choice of several difficulty levels would be a good idea. Completing it as it is, however,  was incredibly rewarding.
Title: Re: The Art of Theft (New Yahtzee)
Post by: blueskirt on Mon 19/11/2007 22:53:52
QuoteTime limit/reward is worst, since stealth games usually reward patience and careful planning, not senseless rushing through guards and cameras. You cannot enjoy lurking in the shadows and watching that stupid guard walking around with no idea. Why? There's no time! And game is extremely unforgiving when making a mistake.

No. If you do it right, collect all the loot, don't trip any alarm or taze anyone, but take your time, you should get a Time: C, Loot: T, Alarm: T, Tazer: T score, for an overall rating of A, which reward with 100 RP less than a T rating so it's quite enough of a reward. My advice to those who want to complete the missions with T ratings is to aim to finish all missions with overall rating of A first, then you aim for T.

At the end of the game, when you have enough gaming experience and purchased the right skills, the time limit is very easy to beat.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Rui 'Trovatore' Pires on Mon 19/11/2007 23:27:06
That's funny, I thought it was perfect. The fact that I managed to get a Trilby rating on *all* levels is indicative of something, as I'm VERY BAD at these games and am always constatly saving/loading states on my GENESIS emulator whenever I play any game there.

Again - go for the total loot, forget the timed run. Then go back when you have a certain skill(s) and a certain costume(s).

That way, you won't bald. It's how I did it.

Well, not really - being the obstinate bastard that I am, I *had* to get Trilbies in the first 4 missions before the skill and suit. But it was fun!
Title: Re: The Art of Theft (New Yahtzee)
Post by: GarageGothic on Mon 19/11/2007 23:36:51
Hats off to anyone who managed to unlock the minigame. I just barely finished the normal game after acquiring the forgetfulness skill, but just starting the bonus mission in the lazy sunday suit got me two alarms immediately. I don't think I'll be trying for that achievement anytime soon.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Nikolas on Mon 19/11/2007 23:40:30
Quote from: GarageGothic on Mon 19/11/2007 23:36:51
Hats off to anyone who managed to unlock the minigame. I just barely finished the normal game after acquiring the forgetfulness skill, but just starting the bonus mission in the lazy sunday suit got me two alarms immediately. I don't think I'll be trying for that achievement anytime soon.
You should!

It's very rewarding!

I got T on all missions, with the suite and the skill. It was a breeze and lots of fun to visit everything at last. But, either way, like Rui I did finish first 4 levels on T, without the suite or the skill really.

The mini game is really worth it, if you want my opinion!
Title: Re: The Art of Theft (New Yahtzee)
Post by: Klaz on Thu 22/11/2007 19:08:19
This file has the seven main heists completed, skill build: Roll, Level 3 Locksmith, Sidle, and Reasonable Doubt. Not a 100% complete, but it serves as a good point to train your stealth skills.
http://www.megaupload.com/es/?d=GIY9ASJS (http://www.megaupload.com/es/?d=GIY9ASJS)
Title: Re: The Art of Theft (New Yahtzee)
Post by: Peder 🚀 on Thu 22/11/2007 20:15:07
Brilliant game!!
Title: Re: The Art of Theft (New Yahtzee)
Post by: nihilyst on Thu 22/11/2007 20:30:10
Just managed to solve the Master Heist with that damn Cream Suit, but I wouldn't have made it without forgetfulness. That might be because some cameras can spot you through walls.
But I'm glad I finally made it. The mini-game rocked.

It really was a cool game. The atmosphere and music were great.
Title: Re: The Art of Theft (New Yahtzee)
Post by: R4L on Fri 23/11/2007 02:10:54
Yahtzee has done it again. Once again, I am mesmerized by his work.
Title: Re: The Art of Theft (New Yahtzee)
Post by: jody319 on Fri 23/11/2007 21:33:52
Agreed on speed of tapping to not get brainwashed! I have tried and tried, but no go. Sadness reigns because I love this game. And really I tap VERY quickly... >:( is me.

Quote from: m0ds on Fri 16/11/2007 00:33:01
LOL GG man, where's that prozac? :p It's not all that bad. I can't even beat mission 2. And it'll probably be 20 years before I really give it a try. When Yahtzee gave me his first beta to work on music from it STARTED with mission 6 (if thats the brainwashing device one). It was IMPOSSIBLE! No matter how manically I tapped the keyboard I could never beat it. And now I'm going to have RSI. So I didn't use the game for inspiration in the end. I find that game overwhelmingly hard. It's not an adventure game afterall, i generally do struggle with other genres like that. But I think for someone really determined AoT would be an extremely rewarding game. Sounds like it is to a lot of people already! But hey, maybe its just not your cup of tea. It's not exactly mine either, but I still think it's a great achievment with the AGS engine, so I give it a go. You will beat it one day! In the meantime, just play some great adventures :) I will too!
Title: Re: The Art of Theft (New Yahtzee)
Post by: frission on Sat 24/11/2007 01:29:47
I'm working my way through it and it is rockin'. Hard as hell but it's like the classic arcade games where bit by bit, as you play it again and again, you get better and better. I love going back through the early levels that gave me such trouble originally and beating them with a perfect score. I also love how some of the abilities you buy are really ESSENTIAL while others seem cool at first but then it turns out there's not a whole lot of use for them (I haven't yet hit a situation where hanging from the ceiling was super essential).

Some of the controls could use a tiny bit of refinement (I find myself cursing at the character for doing things that I didn't tell it to do or wasn't trying to tell it to do) but man, it is one polished, fun product.

As for those who find it too hard... aww, that's so sad. Maybe we can get you a copy of Mixed -up Mother Goose instead. ;)
Title: Re: The Art of Theft (New Yahtzee)
Post by: kaputtnik on Sat 24/11/2007 14:02:35
At least my personal mental arithmetic skills went up...damn you, mission six...
Title: Re: The Art of Theft (New Yahtzee)
Post by: frission on Sun 25/11/2007 00:33:31
Quote from: jody319 on Fri 23/11/2007 21:33:52
Agreed on speed of tapping to not get brainwashed! I have tried and tried, but no go. Sadness reigns because I love this game. And really I tap VERY quickly... >:( is me.
Have you thought about reporting it as a bug? I don't have to tap THAT fast to make it work (though I do use my right hand, and that helps a lot). It might have to do with your computer/keyboard/whatever.
Title: Re: The Art of Theft (New Yahtzee)
Post by: tube on Sun 25/11/2007 09:38:37
Quote from: frission on Sun 25/11/2007 00:33:31
Quote from: jody319 on Fri 23/11/2007 21:33:52
Agreed on speed of tapping to not get brainwashed! I have tried and tried, but no go. Sadness reigns because I love this game. And really I tap VERY quickly... >:( is me.
Have you thought about reporting it as a bug? I don't have to tap THAT fast to make it work (though I do use my right hand, and that helps a lot). It might have to do with your computer/keyboard/whatever.
Could this be affected by the speed of your computer? I did have to tap plenty fast, like if I was trying to get a record time in one of those crazy old C-64 sports games. And those were much more likely to give you an injury than actual sports, if you don't know what I'm talking about.
Title: Re: The Art of Theft (New Yahtzee)
Post by: CodeJunkie on Sun 25/11/2007 17:53:50
Finished 1-7 so far and only got T's on 1 and 2.  But I will finish it eventually.  I'm getting a little hung up on where RP are awarded and whether it's possible to permamently miss out any.  I've noticed that picking a door from both sides seems to earn twice the RP.

For people having lag try just restarting your computer.  I have a fairly decent machine but I find that once I run a resource-intensive program then even after quitting some other programs will lag a bit.  And as for the key mashing, alternate between the index fingers of both hands - it should improve your tapping speed quite a lot.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Rui 'Trovatore' Pires on Sun 25/11/2007 17:56:47
SimB - don't worry, you'll never permanently miss RPs. You can go back and do it all again, and if you end up with a higher total RP you'll get the extra RP. But of course, if it takes you longer to unlock all those doors, you might get a lower Time rating, thus getting less RP... I'll leave you to consider that one. Don't worry - unlimited replayability, you'll only lock yourself out of *anything* if you don't get 3 particular skills, all fairly obvious.
Title: Re: The Art of Theft (New Yahtzee)
Post by: Spc120 on Thu 06/12/2007 21:28:55
Wow I know this is gonna be an awesome game.  i have always liked to play yahtzee's games.  So congrats!! Go Trilby!!
Title: Re: The Art of Theft (New Yahtzee)
Post by: Leonard LePage on Mon 24/12/2007 21:57:07
Excellent game. Time limits are stressful and take away from enjoyment of the game, but other than that I loved it. Loved the storyline too. I wanted to complete each level so I could see what would happen next.

I've completed the game, but now I have to go through the whole thing without breaks. Wish me luck!
Title: Re: The Art of Theft (New Yahtzee)
Post by: Afflict on Tue 25/12/2007 14:47:31
The download link gives me problem loading page error.

Anybody have this on another link?

Edit 1 : ok fixed it the link required a slash... :P http://www.escapistmagazine.com/content/games/yahtzee/artoftheft/

the link on the first post seems to link to

http://www.escapistmagazine.com/content/games/yahtzee/artoftheft

Edit 2 : Kudos amazing game! I love it, reminds me of duty and beyond graphics.
The real time effect makes it amazing and not to mention the interactivity!
Well done on this one My new no1 fav game on AGS
Title: Re: The Art of Theft (New Yahtzee)
Post by: on Thu 03/01/2008 22:18:49
Quote from: GarageGothic on Mon 19/11/2007 23:36:51
Hats off to anyone who managed to unlock the minigame.

Spoiler

There's no minigame at all. Just a supposed-to-be-funny screen telling you something on the lines of "this is teh joke don't tell anyone it will be awesome!!1!one".

Yes, Yahtzee's fanboys, I'm aware that spoiled the fun.
[close]
Title: Re: The Art of Theft (New Yahtzee)
Post by: Rui 'Trovatore' Pires on Thu 03/01/2008 23:41:27
Is that how you did it, bicilotti? That's funny, I used a different set of skills, have you tried:

Spoiler
At least you've put it in a spoiler. Still, now we know who is the person most likely to spoil a party. Sure, it's no big deal, but it's been going on for a while, so you saw most everyone accepted the joke and played along. You had to bump a week-old thread just to spoil the fun? Shame on you.
[close]
Title: Re: The Art of Theft (New Yahtzee)
Post by: Granknight on Mon 14/01/2008 20:53:17
Hi! i am another one who liked your game, i nearly completed it:
1)M
2)M
3)M
4)M
5)M
6)M
7)M
8)B
And i been fool enough to think really a minigame existed :P it took me a loooong time to finish it with lazy sunday to see there's no reward  :=
Title: Re: The Art of Theft (New Yahtzee)
Post by: LordJerus on Sat 01/03/2008 18:44:56
Granknight the minigame is something involving the welder
Title: Re: The Art of Theft (New Yahtzee)
Post by: HammerBlade on Sun 02/03/2008 05:03:05
Wow, that bonus level is awesome!  I CAN'T BELIEVE HE PUT "THAT GUY" AS ONE OF THE GUARDS!  :o

(Now if only I could figure out how to format spoiler windows in these boards...)