The Beekeeper's Picnic - a cosy Sherlock Holmes game!

Started by Jabbage, Wed 26/03/2025 11:49:21

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Jabbage

The Beekeeper's Picnic

It is the 1920s, and in a sleepy Sussex village, beekeeper and former world's greatest detective Sherlock Holmes is trying to arrange a pleasant clifftop picnic for his lifelong companion Dr Watson. The only problem is that a series of mysteries keep getting in the way!.


A retro-inspired cosy point and click adventure and mystery(ish) game lovingly inspired by the Sherlock Holmes stories by Sir Arthur Conan Doyle.

  • Explore a seaside town It's the day of the village fete, a suspicious new neighbour has taken a lease on  a long-abandoned cottage and something strange is happening down on the  beach...
  • Interrogate and befriend a fully professionally voice-acted cast of eccentric characters including a clown with a tragic past, a budding young naturalist, a wannabe showman and a prickly police officer.
  • Make deductions and decisions. Puzzles have multiple solutions, some of which may please your neighbours more than others.  What path will you choose? Who will you enlist to help you?
  • Phone for help of you get stuck! Your older brother Mycroft is always ready to act as your consultant, just give him a call at his club if you need a hint. 
  • A relaxing bespoke soundtrack
  • 4-6 hours of gameplay


Screenshots:




After 2.5 years of work, the game is finally released on Steam and Itch.io!

I'd like to give a huge thank-you to everyone in the AGS community for your help and support throughout the creation of this game - I came into it as someone with a very limited knowledge of AGS and coding in general, and even though I think I've been a little bit shy in these parts, the forums here and the Discord were absolutely key in seeing me through to the end!

heltenjon



Jabbage

Thank you! It's been so nice to see all the reactions and reviews for the game.

Pogwizd

Hi,

I was reading a (Polish) games magazine over breakfast when I came across a small section dedicated to indie games — literally just a couple of pages. At first, I couldn't quite put my finger on what stirred up such emotion, but after a moment it hit me: in a professional, paid, printed games magazine, there was a brief mention of your game made with AGS.

Maybe it's just me, but I think that's something really special.

I don't know the ins and outs of marketing — whether there was any involved in this case — but I'd guess the reviewer who covers indie games simply chooses titles she likes.

In short, your game received a good deal of praise for its charm. The reviewer even mentioned that she teared up a bit during the ending.

All in all, I just wanted to say that, in this age of modern journalism, I think it's amazing that your game was written about in an actual print magazine. Congratulations!



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