What Goes Around Comes Around

Started by Nikolas, Fri 01/01/2010 17:48:36

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Nikolas

What Goes Around Comes Around

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Direct Link


This is a ONE screen game where the player attacks a strange alien like object with their Predator Hellfire missile but then it disappears. The missile loops from right edge to left edge and the player can't do anything but avoid it for as long as possible. That gets difficult as time passes since the missiles' path becomes more erratic and harder to predict.

The game sacrifices traditional gameplay structures to communicate a specific message, which is, "What Goes Around, Comes Around." It is based on a anti-war campaign by the Global Coalition for Peace, designed by the ad firm Big Ant International.

Screenshot:

Programmed and Design by: Reid Bryand Kimball
Music and Sound Fx by: Nikolas Sideris

Finally, a very interesting article and discussion going on in Gamasutra's WGACA page

Nikolas

PS. Games' not mind. I did music and sfx. Game was done by Sparkplug creations and Reid Kimball!

Dualnames

#1
Eh, Nikolas posting a game..

"Has the world always been like this or have I been wrapped too much in myself to notice?", comes at mind!
Nevertheless I really find the idea cool, and I'm going to download to give it a go! Congrats!

EDIT: I know it's not yours, I did read your post. I said Nikolas, posting a game, not making a game.

EDIT2: A "nice" game, there's not really much to it, but nevertheless, nice music, and nice feel. It got me into thoughts.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Nikolas

Jim... Had to edit the post. Game's not mine! Just posted about it! Did music and sfx, that's all!

Sparkplug.Creations

Nikolas, nice job with the post, thanks for doing it!

Dualnames, if the game got you to think, then it has done its job. Huzzah!
Reid Kimball - Game Designer
__________________________________
Sparkplug Creations - Play for a Change!
http://sparkplugcreations.org/

auriond

I remember this game! ... somehow. I seriously don't remember where I've seen it before, but I remembered it was some kind of discussion (article?) on experimental games and I definitely don't remember knowing that it was an AGS game. I'm now extra pleased. Congrats!

Matti

I totally appreciate what you're trying to achieve with this game and - as I said - I know and like that anti-war campaign and those cool posters, but the game is almost unplayable with that kind of controls. It's very annoying that the drone can't fly diagonal and that you have to stop pressing a cursor key in order to press another one.

If you don't care it's okay, but otherwise I would offer help to make it more playable.

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