Blockz [Playable Demo] - A Slider Puzzle Game

Started by arj0n, Sat 14/08/2010 10:30:25

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cat

#20
Just started to play the demo and found a bug in level 2:

I can move the page-down-part of one block into the page-up-part of another block (i don't think this is intended, is it?)

The concept is interesting, the gui could need a bit more work. A single pointer mouse cursor would be nice as long there is nothing to look or take. Also hotspot descriptions on the menu buttons and a small tutorial (or at least readme) would be nice.

Looking forward to the full version!

Edit: Just finished the demo, very addictive!

arj0n

Two blocks moving into each other is never intented, that's but just a bug.
I believe it has been fixed in the version I'm working on, but thanx for mentioning it Cat.

Single mouse pointer & hotspot descriptions: has been added already in the newer version  ;)

Tutorial: never thought of it but that might be smart to add indeed.  :)

What do you mean with the gui need a bit more work?
Or is that the mouse pointer and the hotspot naming?

cat

Yes, mainly the mousepointer and hotspot descriptions for the buttons. And a move counter would be nice.

arj0n

#23
Thanx for the answer.
A move counter, mmhh, I was thinking about having a timer running from x to zero but a move counter can also be an option...

So, what would fit best: timer or move-counter?

A timer can be used so the player can earn points:
e.g.: flawless [lot's of time left]: max points,
still some time left: few points or
time's up: no points.

or

A move-counter can also be used for points:
1 moves will cost you 1 point for example.

cat

I would prefer a move counter, but that's just me.

bicilotti


straydogstrut

Quote from: cat on Tue 18/01/2011 15:17:41
I would prefer a move counter, but that's just me.

I'd prefer a move counter also: More time to analyse the puzzle and try to do it in fewer moves.

Wersus

Yeah, me four (?). I don't think time limits are good for puzzle games. I prefer taking the time to think things through.

arj0n

I can see the 'time taking advantage' using the move counter, so move counter it is.
Thanx for the thoughts

arj0n

#29
Minor update for those who're interested: working on the final version:
40 levels done now and started mixing some catching background tracks.

But, time to relax now...

[Only 2 hours left and then a DJ friend is throwing up a trance-techno
party with him at the decks till 05:00. Whoa, let the bass kick :D]

straydogstrut

Cool, well done for seeing it this far. I look forward to the final version.

Enjoy your party;-)

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