Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: ratracer on Mon 10/03/2003 10:12:15

Title: The Uncertainty Machine
Post by: ratracer on Mon 10/03/2003 10:12:15
EDIT 12-03-2003:
14H15M GMT time - A corrected version of the game is now ready for download at the same place. (The executable file is now TUMv11.exe, etc )

Also, for those that are already playing the buged version (TUMv1.exe), it seems that a savegame will work - I still didn't have time to play it until the bug... It may be ready for download at 19H00 GMT

If you're playing the bugged version, also:
1. DO NOT use map when inside warehouse
2.  There are 4 objects in the inventory that when right clicked when in "zoomed view" create a deadend - so, save before trying to look at inventory objects when in zoom view
...

After one year in the making, The Uncertainty Machine is out...

The game is supposed to borrow elements from Broken Sword-type games and science-fiction novels...

Set in the near future, in the western world, the game features a young female reporter. She'll start the day investigating a minor bulglary - her curiosity will soon instigate her to know more, and know more she eventually will.

Go get the game at the games page (full length), or thru my page www.freewebs.com/ratracer ...

The released game is supposed to be version 1 (meaning that - maybe ! - there will be another version, but only with an updated music score).

I have written a WT for the desperate ones - post or email me if you need it!  
Title: Re:The Uncertainty Machine
Post by: Barcik on Mon 10/03/2003 14:32:28
After seeing how Neole was impressed with this one, I am can't wait (though he does seem to have a phobia of stories  ;)). Downloading now.
Title: Re:The Uncertainty Machine
Post by: Pet Terry on Mon 10/03/2003 15:23:12
Yay can't wait to play this one :)

Only thing is... download is bit too big to download on my connection so I have to probably go to my friends place and download it there.
Title: Re:The Uncertainty Machine
Post by: Barcik on Mon 10/03/2003 15:50:05
Music is being screwy for me.

The first tune in the game itself sounds like, well, noise to me. A lot of it. What do I do?
Title: Re:The Uncertainty Machine
Post by: Joseph DiPerla on Mon 10/03/2003 16:12:53
yeah, too big of a download for me, so this may take a while, but I checked out your sites and the graphics, it looks really nice and professional.

Joey
Title: Re:The Uncertainty Machine
Post by: ratracer on Mon 10/03/2003 16:39:03
Barcik, I don't know! I had some problems with 2 musics during development stage, but I resampled them and they started playing fine.

Do you have Win98?
Are all the "musics" like noise?

There's is ONE music (the mugging!) that I wouldn't be suprised if you called that "noise" since it's Zero Tolerance for Silence...
Title: Re:The Uncertainty Machine
Post by: Barcik on Mon 10/03/2003 17:13:57
The ones in the menu sounded ok.

I am running XP.

It is the first tune in the game - when she is standing outside and seeing the muggery.
Title: Re:The Uncertainty Machine
Post by: ratracer on Mon 10/03/2003 18:05:20
That music is supposed to have no melody whatsoever, so maybe you call that noise.... It's a screeming guitar or something, right?
Title: Re:The Uncertainty Machine
Post by: AGA on Mon 10/03/2003 18:23:27
I'm having difficulty downloading. When I click in the link it takes me to http://www.web1000.com (or something like that) with no opportunity to download...
Title: Re:The Uncertainty Machine
Post by: Barcik on Mon 10/03/2003 19:09:03
Quote from: ratracer on Mon 10/03/2003 18:05:20
That music is supposed to have no melody whatsoever, so maybe you call that noise.... It's a screeming guitar or something, right?

It's a screaming something, that's for sure.
Title: Re:The Uncertainty Machine
Post by: Nostradamus on Mon 10/03/2003 19:18:58
For me it sounded like just a blur..

Need help!

Spoiler
Can't go pu the elevator
[close]
Title: Re:The Uncertainty Machine
Post by: Dorcan on Mon 10/03/2003 22:21:18
Spoiler
you have to work as an electrician. Try repairing the panel
[close]
Title: Re:The Uncertainty Machine
Post by: MillsJROSS on Tue 11/03/2003 00:00:29
For some reason I couldn't download it from your website, but am now currently downloading it just fine from AGS's games page. I'll tell you what I think once it's finished (which might take a while).

-MillsJROSS
Title: Re:The Uncertainty Machine
Post by: Goldmund on Tue 11/03/2003 00:30:43
Zlorfik!
Why do you release it when I'm not home and on dial-up?!?!?!
Can't wait to try it finally!
Title: Re:The Uncertainty Machine
Post by: Andail on Tue 11/03/2003 08:38:17
Brilliant, ratracer, can't wait to play it!
Just by reading the description and looking at the pictures, I love it :)

EDIT: Trying it out now. I have a feeling this might be one of the absolute best games so far...superb gameplay....everything is great
Title: Re:The Uncertainty Machine
Post by: ratracer on Tue 11/03/2003 09:58:13
Boys, you're making me nervous...!!! Don't get those expectations so high, the game might fall flat on your face...

Anyway, thanks for trying it out...

For those that may have trouble downloading it, here's the URL (courtesy of LGM!!!) :
http://www.fbc-bettendorf.com/ratracer/TUMv11.zip
(the previous (TUMv1.exe) version had still a few bugs, but now at the same URL and SAME zipfile, there's a cleaner version (TUMv11.exe,...))
Title: Re:The Uncertainty Machine
Post by: on Tue 11/03/2003 16:05:46
Estou a fazer o download. parabéns :)
Title: Re:The Uncertainty Machine
Post by: ratracer on Tue 11/03/2003 16:42:39
Miguel, para quando o teu segundo jogo?
(Entretanto, já há 4 ou 5 portugueses aqui... P.A.C. anyone?)
Title: Re:The Uncertainty Machine
Post by: on Tue 11/03/2003 20:03:49
tenho 15 quartos feitos para o segundo jogo, o nome é wichcraft e estou a tentar elevar a qualidade em relaçao ao primeiro. o problema é que tenho tido muito trabalho, enfim. Quer dizer que há mais portugueses? à“ptimo!
- Ainda não consegui jogar ao teu jogo (TEMPO!!!)
abraço, miguel
Title: Re:The Uncertainty Machine
Post by: Dorcan on Tue 11/03/2003 22:42:51
I found some bugs :
Spoiler
In the dock 65-A, as I couldn't find a way out in the black room (the one after having oppened the container) I looked at the map, and so I were able to come back to the entrance, but this time, the container was closed, and there's no way to open it.
[close]
Spoiler
Strangely, after having modified the key in the close-up, Susan is positioned in the middle of the screen, and sadly, not on a walkable-area... So for the moment, I'm stuck!
[close]
Spoiler
If you look at the machine shematics and you right-clic on the museum key, you can't anymore leave the machine shematics close-up.
[close]
Title: Re:The Uncertainty Machine
Post by: remixor on Tue 11/03/2003 23:22:15
I can't figure out what to do after
Spoiler
I opened the panel with the screwdriver and created the insulated wire.  She says she needs to attach the wire with something but I don't know what.  I tried the resin but it doesn't do anything.  That seemed the most logical choice, then I tried all the other inventory items too.
[close]
Title: Re:The Uncertainty Machine
Post by: Dorcan on Tue 11/03/2003 23:25:04
Spoiler
look in the trash-bin
[close]
Title: Re:The Uncertainty Machine
Post by: RickJ on Wed 12/03/2003 00:05:05
Congratulation Rat!!!!  Whawhooooooosie!!
Title: Re:The Uncertainty Machine
Post by: MillsJROSS on Wed 12/03/2003 05:38:29
I've played around with it some, and so far so good. It's getting a little more compelling as I go along.

I'm a bit stuck though

Spoiler
I'm trying to find the code up at the 11th floor. I thought I might find something in the drawer underneath Colins tank, but since I haven't been able to open it, I haven't been able to get it. I'm also looking for numbers, because the message implies that I might get numbers in which to rearange them and figure it out. I can't find a number anywhere, and I've been looking everywhere.
[close]

I did find a bug in the begining...

Spoiler
I was figuring out how to get the lift to open and I talked to the security guard and told him I already had opened it, when I hadn't already opened it.
[close]

I'll edit this post as I delve deeper into your game, good job from what I've seen, though.

-MillsJROSS
Title: Re:The Uncertainty Machine
Post by: Duzz on Wed 12/03/2003 06:59:37
I love this game, the developing plot is really absorbing, a real page turner =) great puzzles and graphics too.
But I am also stuck in the same place as dorcan due to that bug =(
Title: Re:The Uncertainty Machine
Post by: ratracer on Wed 12/03/2003 10:06:28
Darn!!!!
I thought I took care of those bugs!!!! (And the critical one is a new bug!!!!)
I guess- for the time being - I'll prepare a savegame just after the point where you are stuck due to the bug when zooming the key....
I'll also correct the game and upload a new version....
I'll post it when I have it available for download...

MillsJROSS:
Spoiler

Hint: This puzzle was a rip-off from Runaway... You cannot know the code: You can only know which numbers compose the code. After that, it will be simple trial and error. So you'll have to find a way to discover which keys are pressed - hope this helps as a starting point. If you'll still stuck I'll post the solution later on
[close]

EDIT: New version (TUMv11.exe,---) available for download...
Title: Re:The Uncertainty Machine
Post by: ratracer on Wed 12/03/2003 18:46:55
I uploaded a savegame (for the bugged version TUMv1.exe) to be downloadable at

http://www.fbc-bettendorf.com/ratracer/savegame.zip

The bug is highly noticeable. It occurs close to the final part of the game - inside a warehouse. After exiting the zoom of a key , Susan will be placed too high on the screen - she won't have her feet in the ground so she can't move. Restoring this savegame will present you no troubles: that part of the game is fairly linear, so only the odd inventory object may be different from the part where you get the bug.

Title: Re:The Uncertainty Machine
Post by: danny* on Wed 12/03/2003 19:15:51
Eduardo,..what can i say but....I love it!!!! :o
Fantastic atmosphere ,and a great looking scenario!!
I've just started playing (i got it today),....so i'll post some more later on....
thank you!!
:D :D :D :o
Title: Re:The Uncertainty Machine
Post by: Matt Brown on Wed 12/03/2003 20:45:30
sorry rat!!! I really screwed up, as far asd being a tester went. DOH!

btw...I'll soon have an AHS file ready...those are harder to write then I thought
Title: Re:The Uncertainty Machine
Post by: Dorcan on Wed 12/03/2003 21:08:03
Argh, I'm stuck !!
Spoiler
How can I find the coordinate numbers I have to enter in the console ? I just need a little clue ! I tried with the numbers I found with the statue description (1945, 15, 288, etc) and I also tried to find a code in Art Mathus' message, but without success.
[close]
Title: Re:The Uncertainty Machine
Post by: ratracer on Wed 12/03/2003 21:58:04
Boy, Dorcan, you're quick! Also, I'm glad the savegame worked...

Spoiler

You got the coordinates right 194515288 (to get the machine working first time). I guess you also have the new filter on the machine. It's supposed to be working now... Does the console say wrong coordinates even with that code? (I didn't mess with that part of the script!!!)
[close]

And MrPanda, that bug that Dorcan got was me screwing up, coz I changed a bit on the script after betatesting...

Thanks, Danny, I'm glad you're enjoying it!!!!
Title: Re:The Uncertainty Machine
Post by: Dorcan on Wed 12/03/2003 22:23:20
Oh mY! I don't understand ! I thought I tried that ! Thanks! Now I can continue  ;D
Title: Re:The Uncertainty Machine
Post by: on Wed 12/03/2003 22:59:58
19 MB is too big to download from a dial-up connection...
Title: Re:The Uncertainty Machine
Post by: Dorcan on Wed 12/03/2003 23:35:06
You just have to download this excellent game during the night.
And 19Mo would take...what...only 70 minutes!
Title: Re:The Uncertainty Machine
Post by: Matt Brown on Thu 13/03/2003 02:17:38
aaaawwwww man! You spelled my name wrong! my name is matthEW not Matthem! It's okay though.
Title: Re:The Uncertainty Machine
Post by: ratracer on Thu 13/03/2003 09:59:51
Aw, sorry MrPanda! I knew your name is Matthew,  just stupid mispelling... Anyway, it's not much work to correct it and upload again...

And thanks, Dorcan!
Title: Re:The Uncertainty Machine
Post by: Nostradamus on Thu 13/03/2003 18:40:47
Great game so far. Detective games are cool.

Need help:
Spoiler
can't figure out how to get the photo from the policeman so I can give it to to the artist. SO how do I get the photo?
[close]
Title: Re:The Uncertainty Machine
Post by: Dorcan on Thu 13/03/2003 20:06:32
I finished the game yesterday, tried the 3 different endings (great great great), and I must say that I absolutely loved it !

Graphically, it's splendid. Although there were some anatomy mistakes, I really liked the characters design & style! Background architecture & colors also impressed me.

The puzzle were as hard as I like, cause there were a lot of them, and they weren't to much difficult. (I finished this game in something like 280 minutes...Wow! About 5 hours!)

And the story...Oh my! I like science-fiction stories (and I also like a lot Philip K Dick novels). I really appreciate when we can listen to somebody who's explaining scientific things.  ;D

May I now make some critics ? :)
Spoiler

-I think it would be better if we could interrupt cut-scenes, cause I hate having to wait until the title animation finish everytime I launch the game.
-When we chose a dialog option, this one should be turned off until next time.
-F9 for the menu isn't practicall in my opinion. ESC would be better.
-Change the music in the newspaper hall entrance!!!! It hurts my ears!
-I first thought that the coordinate we have to enter should be typed like this: "1945 15 288". It would be very helpful if the game accepts the code even with spaces between numbers.
[close]

Minor "bugs":
Spoiler

- There are some walkable area missing in the museum entrance hall (at the bottom of the screen)
- When a file is added or edited in the laptop after having chosen a dialog option, if we re-click on the same option, the "Doc added in laptop" appears again.
- After having rescued Collin, later in the game, when we speak with Phil, the conversation always begins with "-You did very good detective work[...]" and after that: "-Hi phil! -Hi susan.".
- I think Peter's cigarette should stop "smoking" in day 2.
- When we are in the other dimension, we don't have anymore objects. Ok. But when we got the device from Art, it isn't displayed in the inventory. We have to clic on the left button some times to see the object (light). The inventory should be updated everytime we lose an object I think.
[close]

Ok, I tell you again : This was an excellent game !  ;D
Thanks
Title: Re:The Uncertainty Machine
Post by: Goldmund on Fri 14/03/2003 01:11:01
Finished!
Eduardo, it seems that I can't congratulate you enough!
It is definitely way on the top of independent games.
It was well worth the wait.
I said it before, but I absolutely love the comic-like appearance of backgrounds and I was slightly sad to see them dissapear by the end of the game, although the 3d ones were of course very good. It's just they didn't have the same unique atmosphere.
What can I say - there aren't many commercial games so involving as the UM.
All the endings are terryfying and leave player wondering, which is great. Amazing atmosphere to them.
I missed to see what is Susan's apartment like, something from her more intimate side - but it's just me, he he.
You didn't really use the artist's park - did you plan something more there? With the painter etc.?
As a sci-fi detective game - it's amazing, and it's incredible how you make the player wonder what will happen next and what is the explanation of all this. Especially when all the stuff with paintings begins, the game acquires this eerie paranoid atmosphere.
I loved the museum puzzle, when you-know-what happened to reveal what is freedom - it was great.
The plot idea was also very unique.
Puzzles were logical and well-placed: they were sometimes hard, but not hard enough to make me ask for hints.
All in all, you should work in the business. But we could expect that from the maker of Dentist Quest.
I think that you should keep some place on your virtual shelves come the next AGS awards.
The funny thing is that I have some similar puzzles and technical ideas in Donna - but I don't despair, as my story and atmosphere is quite different.
Anyway - good, good job. It must've been lots of effort.


now, for the SERIOUS BUG that leaves a player in dead-end situation:
Spoiler

When you write down the coordinates from the statue and then talk to phil again, the laptop doc gets updated and you loose the numbers from the museum without the chance of getting back there!
[close]

edit:
IMPORTANTE!
Ratracer, I think should enclose the winsetup file. The game ran very slow on my home computer, so I jury-rigged the winsetup from another AGS game with UltraEdit32. When I set up the sprite cache in advanced options to maximum, it ran much faster.
Title: Re:The Uncertainty Machine
Post by: RickJ on Fri 14/03/2003 05:41:04
Hey Rat,

On your website you said ...
Quote...But anyway, soon enough, our heroin will become into possession of...
I think you meant heroine not heroin.  :)  

  heroine - female hero to make you safe

  herion   - drugs to make you high

Don't you hate spelling errors...

   
Title: Re:The Uncertainty Machine
Post by: ratracer on Fri 14/03/2003 10:29:18
Nostradamus:
Spoiler

You have to hide behind the pillar and use the stone on the (left) window
[close]

RickJ: heroin! haha! sorry, bad mistake! Somehow, I find it funny enough not to change it! But I will!

Dorcan and Goldmund: thanks a lot for all your praise - although I think you are exagerating! I myself was satisfied as the plot come out (since I wrote the story as I was scripting and drawing the game), but there are still many, many glitches, many "strange" animations, and some "holes" in the story, the characters have no real personality, etc,etc.... But thanks again, and I loved that you liked it. I was very unsure about the puzzles easiness - I wanted to make a non-difficult game, but not that easy - it seems I got it more or less as I wanted...

Also, thanks for the comments and  suggestions:

Goldmund:
1. the dead end you mention was something I didn't know - that one I have to correct!
2. The absence of winsetup: the game was compiled under AGS 2.54beta1 (it had to,since AGS 2.53 had 2 bugs that created problems in the game) and it doesn't produce winsetup!? I'll wait for the 2.54 release version to recompile again...
3. Using 3D was just experimenting. I was learning (I still am) using 3D tools. I didn't have any idea on how the machine would be, so I tried to draw it in 3D... in the end, I decided to let all be in 3D...
It's an amateur game, so I have this artistic freedom!


Dorcan:
1. The topics of dialog being left off or not: I had a hard time deciding what to do. I'd prefer that once the topic was selected it wouldn't appear again, but some players prefer the topic to be there in case they didn't read the lines of dialog the first time...
2. Interrupting cut scenes - you're right. I tried the new interrupting cut scenes command script, but for some reason I couldn't get them right, so I left it as it is...
3. F9 or ESCsc? I had ESC as the key to call the menu: some people didn't like it... so I changed to a innoquous (but a bit unusual, as you refer) F9.
4. Yeah the music: I'm surprised no one mentioned the music, since I wasn't very happy with the quality of sound or the "placement" in the rooms - I'll try to resample the music again, but sometimes it plays well in Winamp and bad in the game, and vice-versa, so it's a bit of a juggling act... A "new" version will have a new music score...
5. I'll recheck the walkable areas...
6. The "doc added in laptop" labels are something that I knew some were repeating. I don't know if I have the will to go back to the script again and correct those...
7. The "-..." in dialogs are strange!? - I never noticed them: I'll see why that happens!!?
8.  the inventory object not appering is a bug that happens only once in 10 or 20 times - so far, I think only I had that thing... I may go again to Chris and ask him about it, but it's very difficult to replicate it...
9. The cigarette in day 2: once again you're right, but it's too much trouble to go again and change that. You're right, but I'm too lazy on this one!

Once again, thanks!!!

Ahem! Wouldn't you mind going to the games page and vote?
Title: Re:The Uncertainty Machine
Post by: Joacim Andersson on Fri 14/03/2003 10:29:45
I'm totally stucked and would appreciate a hint...
Spoiler
I've made a copy of the key found in the museum but I don't know what to do with it yet.
I know I'm supposed to visit the museum somehow but currently I've only been able to go to the staff room.
Please give me some hint on what to do next...
[close]
I've also noticed some strange behaviour in the game. Nothing serious but I though I should mention them...
Spoiler
After I had opened the post-box and returned the key to the man outside I tried to put back the suit in the hole but got a message that I still need it. I then tried to leave the screen and instantly got the message that the suit should be returned first.
Also the butler keeps saying "The vice-consul is not at the moment" which makes me think "is not what?"...
[close]
Apart from that I think it's a great game, I really enjoy playing it.
Title: Re:The Uncertainty Machine
Post by: ratracer on Fri 14/03/2003 10:55:44
Joacim,
Spoiler

You'll only be able to visit the museum later... (only after using that key)...
Have you read tuesday's paper? Have you visited the administration meeting room? Have you talked to Phil in day 2?
[close]

And, unfortunately, the game has some glitches of the kind you mention. Some of them are worse than those...
I'll try to repair most for an updated version...
Title: Re:The Uncertainty Machine
Post by: Barcik on Fri 14/03/2003 10:58:27
Bug:
Spoiler
MMmmm... I was walking around the second room (Newspaper building) for the first time (at the beginning of the game), somewhere around the center of the screen, and suddenly it crushed!
[close]
Title: Re:The Uncertainty Machine
Post by: Joacim Andersson on Fri 14/03/2003 11:10:36
Ratracer:
Spoiler
Yes I've been to the administration meeting room and I think I've got everything from there. I've also talked to Phil and read the paper, I've found the way to the dock but I can't enter it since it's locked. I've also got Peters address and i've rescued the editor. A strange thing is that when I searched Peter I found two keys, but after I've opened the second door and was moved back to the office I lost both of them...
[close]
Title: Re:The Uncertainty Machine
Post by: Dorcan on Fri 14/03/2003 11:18:51
Quote1. The topics of dialog being left off or not: I had a hard time deciding what to do. I'd prefer that once the topic was selected it wouldn't appear again, but some players prefer the topic to be there in case they didn't read the lines of dialog the first time...
Yes of course we should be able to ask again the same question, but I think they should be turned off in a conversation, and then turned on the next time we talk to the same person.


Quote7. The "-..." in dialogs are strange!? - I never noticed them: I'll see why that happens!!?
Lol in fact there aren't any "-...". I just wanted to say that when we click on phil, there is a little "intro", and then the dialog start with "Hi Phil!" like if they haden't just met...
Title: Re:The Uncertainty Machine
Post by: ratracer on Fri 14/03/2003 12:07:11
Barcik, did you get any message? I know that several games (mine also had one once) had crashes related to the MP3 player...
Joacim
Spoiler

You should have the key - the replica - you took from the museum, to use in the little (not that easy to see) key hole next to the door of the warehouse
[close]
Dorcan
1. Yes, that would be logical, but now it's too much trouble to refix that.
2. I know now what you meant. I'll change that...
Title: Re:The Uncertainty Machine
Post by: Nostradamus on Fri 14/03/2003 15:39:37
help!

Spoiler
I took the photo from the police and showed it to Malz. Apart from some info I got nothing. Also got the wax. What do I do next?
[close]
Title: Re:The Uncertainty Machine
Post by: Barcik on Fri 14/03/2003 16:53:33
Spoiler
Go to the 10th floor of the Newspaper bulding and take a look at the books.
[close]

Ratracer, I did get some AGS crush message, but I don't remember what it said.
Title: Re:The Uncertainty Machine
Post by: ratracer on Sat 15/03/2003 08:54:19
Nostradamus
Spoiler

don't forget to LOOK at the photo...
[close]

Barcik, I assume that after you got the crash, once restored it played right again... I'm changing the music of the hall, hoping that's the culprit....
Title: Re:The Uncertainty Machine
Post by: Nostradamus on Sat 15/03/2003 15:38:35
help:

Spoiler
Got the translation from the book, talked to Colin, written the scribings from the green photo downstairs at the newspaper room. But I can't translate it with the book (clicking the notebook on it doens't work). What do I do now?
[close]
Title: Re:The Uncertainty Machine
Post by: Barcik on Sat 15/03/2003 16:13:29
Spoiler

Try the computer
[close]

Title: Re:The Uncertainty Machine
Post by: Joacim Andersson on Sat 15/03/2003 18:23:05
I'm stucked again...
Spoiler
I've found my way into the lab at the docks and I've got the note about Crusoe, what todo next?
[close]
Title: Re:The Uncertainty Machine
Post by: ratracer on Sat 15/03/2003 22:18:27
Joacim,
Spoiler

Check (LOOK) the books at the meeting room in the lab and then talk to Phil.
[close]
Title: Re:The Uncertainty Machine
Post by: Joacim Andersson on Sat 15/03/2003 22:43:12
Thanks ratracer, I've done that but...
Spoiler
All I've got is that "Above a sky is the truth that points to freedom. I also know that the Kafka collection of books might be helpfull... but not now.
[close]
Title: Re:The Uncertainty Machine
Post by: ratracer on Sat 15/03/2003 23:02:23
Spoiler

hehe, sorry - the Kafka is somewhat a red herring. You should go to the museum. Do you have the brochure yet? If not, you can get it at the meeting room in the museum... Then look at it...
[close]
Title: Re:The Uncertainty Machine
Post by: Joacim Andersson on Sat 15/03/2003 23:37:19
Spoiler
I'm sorry that I keep on asking but I'm still stuck...
I've been to the museum, and I've got the message from the statue. I know from reading an earlier post in this thread that I'm supposed to enter the numbers from this note in the console. The only console I've found is the one in the lab but that doesn't allow me to enter anything so I must have missed something else...

Please give me a new hint...
[close]
Best regards,

Joacim
Title: Re:The Uncertainty Machine
Post by: lspace on Sat 15/03/2003 23:50:50
I don't know if this is a bug or not.

Spoiler
I am in the warehouse and have found the strange rod, odd rod and the thin rod.  According to the walkthru I am to use these on the replica strange key.  In close-up I can use the strange rod and odd rod with the key without problem.  But then if I use the thin rod on the key (after using the other two first)it says "that doesn't work".  If I use it first on the key or on the other two rods in inventory I get the same message.  The game will not allow me to leave the close-up of the key.  The only way I can get out is to restore my game.  Can you provide a step by step walk thru for this part in case I am doing something wrong.
[close]
Title: Re:The Uncertainty Machine
Post by: rookworm3 on Sun 16/03/2003 04:39:17
Wow. This is really great. Reminds me of TLJ. Question:
Spoiler
I used the polish on the keys; what am I supposed to do to make the meetimg happen?
[close]
Title: Re:The Uncertainty Machine
Post by: Dorcan on Sun 16/03/2003 11:59:29
J Andersson :
Spoiler
You have missed an object in the museum obviously
[close]
Ispace :
Spoiler
In fact you must click in a specific part of the key.
[close]
Rookworm3 :
Spoiler
Nothing will happen before day 2. So you have to finish some things before.
[close]
Title: Re:The Uncertainty Machine
Post by: Barcik on Sun 16/03/2003 13:19:25
Argh, I always have the same problem with detective games - I don't know what to do next.

Spoiler
I got the 'edited' and original report, what now? Just tell me where to go, or what to concentrate on, don't tell me how to do it, please.
[close]
Title: Re:The Uncertainty Machine
Post by: ratracer on Sun 16/03/2003 13:51:08
Barcik,
Spoiler

you're in the most non-linear part of the game, so it's a bit difficult to know what are your next tasks... did you manage to get a way to go to the 11th floor?  
[close]
Joacim
Spoiler

you probably don't have put "something" in the machine...
[close]
lspace
If you must restore, there's indeed a bug. However, I knew that one from previous versions of the game, and it's supposedly corrected. Which version (which executable) are you playing? TUMv1 or TUMv11? If TUMv11  the problem remains: exit hotspot disappears - I reviewed the script, it looked fine (it works - ie the exit hotspot is there - MOST of the times) and rescripted for version TUMv11 to make it more reliable, but it seems it may not work 100% of the time, I have no idea why...
anyway
Spoiler

if you put the three pieces in the right order and right places, it should leave the close-up fine...
[close]
rookworm3
Spoiler

as Dorcan says: after you do all your tasks for day 1, day2 will eventually come
[close]
Title: Re:The Uncertainty Machine
Post by: Barcik on Sun 16/03/2003 15:38:49
I am still stuck....  :(

Spoiler
Where do I find the code? Is it 1307?
[close]
Title: Re:The Uncertainty Machine
Post by: Igor on Sun 16/03/2003 18:13:22
I'm just playing it and so far i love it :) Really nice graphics & ambient sounds, interesting story and great puzzles! The atmosphere somehow reminds me on Broken Sword.
Great work!
Title: Re:The Uncertainty Machine
Post by: Spyros on Sun 16/03/2003 19:23:34
 >:( I started downloading version 1.1, I had downloaded 9MB and now the file is gone  ???
I really want to play it
Title: Re:The Uncertainty Machine
Post by: rookworm3 on Sun 16/03/2003 19:30:30
okay, thanks.
Spoiler
Alright, now I apparently have to get some leads as to who is the kidnapper. The ashtray leads me to suspect Peter, although I am not sure how to get that info into the game.
[close]
Title: Re:The Uncertainty Machine
Post by: lspace on Sun 16/03/2003 20:25:23
lspace
If you must restore, there's indeed a bug. However, I knew that one from previous versions of the game, and it's supposedly corrected. Which version (which executable) are you playing? TUMv1 or TUMv11? If TUMv11  the problem remains: exit hotspot disappears - I reviewed the script, it looked fine (it works - ie the exit hotspot is there - MOST of the times) and rescripted for version TUMv11 to make it more reliable, but it seems it may not work 100% of the time, I have no idea why...
anyway

I managed to solve the puzzle, thanks to your hint as to order etc.

I am playing the TUMv11 version and previously when I was in close-up of the key the exit icon was there but when I clicked on it, it would just fade away and not let me back out to the game.
Title: Re:The Uncertainty Machine
Post by: ratracer on Sun 16/03/2003 22:24:00
lspace, it seems that part is still a bit wobly, I'll recheck it once again and if I get the problem solved I'll reload an updated code.

Barcik
Spoiler

You cannot know the code! All you can do is find a way to know which keys are pressed when the right code is input. When you get to day 2, you'll be able to know (if you do the right thing) which those keys are, and then it will be simple trial and error.
[close]

rookworm3
Spoiler

you're close to going to day1, you still have to find something more. Did you get everything you can from the police? Did you check everything in the newsroom?
[close]

Igor, thanks a lot - Broken Sword is one of my favorite games, so being able to make you recall BS means a lot!!!

Spyros, I don't know what's wrong. When you download does it says it will only download 9mb? Anyway, check directly:
http://www.fbc-bettendorf.com/ratracer/


Title: Re:The Uncertainty Machine
Post by: rookworm3 on Mon 17/03/2003 00:09:28
Spoiler

I have the cigarette; I quizzed Madji on Obero, and I have tried clicking on practically every spot I could find at every location. I am totally at a loss as to what I should do. Anyway, sorry for being a pest.
[close]
Title: Re:The Uncertainty Machine
Post by: Dorcan on Mon 17/03/2003 05:28:55
Spoiler
There is one more cigarette to find, somewhere in the 11th floor
[close]
Title: Re:The Uncertainty Machine
Post by: Spyros on Mon 17/03/2003 07:34:40
No, I use flash get to download the game , so I had downloaded 9MB the last few days. Now the download can't continue because it seems that the file has disappeared.
Title: Re:The Uncertainty Machine
Post by: Barcik on Mon 17/03/2003 08:14:51
Spoiler
I'm stuck in the dark room in the warehouse...
[close]
Title: Re:The Uncertainty Machine
Post by: ratracer on Mon 17/03/2003 09:32:26
Barcik,
Spoiler

turn on the light! - check all "?" (there are 3 of them); the switch somewhat in the center of the screen, a bit to the left.
[close]

Spyros,
I assume you started downloading  some days ago. That may be it, since I upload a new (with minor touches, and geting rid of the dead end Goldmund mentioned) TUMv11.zip overwriting the old TUMv11.zip. If that's the case you might have to start again... sorry!  

rookworm3
Spoiler

in total you'll find 2 cigarettes and have to check (LOOK) the smoking ashtray at the newsroom.
[close]
Title: Re:The Uncertainty Machine
Post by: Barcik on Mon 17/03/2003 11:08:35
Spoiler
In what form do I need to put in the final coordinates (in the end of the game)?

Bug: When trying to load the computer screen while on the console screen. Might be with all zoom items.
[close]
Title: Re:The Uncertainty Machine
Post by: ratracer on Mon 17/03/2003 15:10:44
Barcik
Spoiler

the coordinates are all numbers (without spaces or characters - ie. "X" is substituted by any number -  in between)
[close]

I don't understand the bug: do you mean it crashes? or reaching for the laptop when in the console zoom view?
Title: Re:The Uncertainty Machine
Post by: Barcik on Mon 17/03/2003 17:54:17
It means that I see the computer and this little white thingy which implies where the text is going to be written. I can't do anything with the computer, and when I press enter I get an error about background frames.
Title: Re:The Uncertainty Machine
Post by: Barcik on Mon 17/03/2003 19:04:37
I finished it and it's great! Expect a review in the AGDZine soon.
Title: Re:The Uncertainty Machine
Post by: ratracer on Mon 17/03/2003 23:55:04
Thanks Barcik,
Also I'll check that bug out coz that's totally unexpected!!!
Title: Re:The Uncertainty Machine
Post by: on Tue 18/03/2003 14:44:31
 ???Dear Ratracer,  I am in day2.  I can get to the warehouse 65-A but not inside.  At the museum I have the brochure and can get the strange key.  I figure I need to make a copy of the key.  I tried the resin with the key--no good.  Is there a place to get wax for a form?  I have been stuck for a couple of days at this spot.  I do have version 11.  Help Please!!
Title: Re:The Uncertainty Machine
Post by: Barcik on Tue 18/03/2003 15:25:00
Spoiler

Indeed there is. Go to the artists' garden, and look at the board by the statue.
[close]
Title: Re:The Uncertainty Machine
Post by: on Tue 18/03/2003 18:48:22
thanks found it. it was hard to see.
Title: Re:The Uncertainty Machine
Post by: Goldmund on Tue 18/03/2003 20:43:58
BTW, Eduardo, are there more than 3 endings? I think you can tell us by now.
Title: Re:The Uncertainty Machine
Post by: on Wed 19/03/2003 00:32:53
STUCK
Spoiler
I'm stuck, when i finish making the key in the warehouse, the character goes to the center of the screen, i can use the key on the panel and have the box moved to show the hidden passage, but it won't let me go down the steps. what do i do?
[close]
Title: Re:The Uncertainty Machine
Post by: Dorcan on Wed 19/03/2003 06:17:42
rokkinrobins, you are playing with the bugged version. You can find a savegame here : http://www.agsforums.com/yabb/index.php?board=5;action=display;threadid=4737
Title: Re:The Uncertainty Machine
Post by: ratracer on Wed 19/03/2003 10:39:09
Huh, no, Goldmund, there are only 3 endings - unless you count a crash as an ending :)

Thanks, Dorcan and Barcik for those hint replies...
Title: Re:The Uncertainty Machine
Post by: on Wed 19/03/2003 15:00:43
I can't do anything with the brochure  in the museum and therefore don't know where the statue is
Title: Re:The Uncertainty Machine
Post by: ratracer on Wed 19/03/2003 16:10:27
Sela,
Spoiler

did you check LOOK (all) the books (at the meeting room at the lab)? did you talk to Phil - after checking the books?
[close]
Title: Re:The Uncertainty Machine
Post by: on Wed 19/03/2003 16:17:12
Quote from: Nostradamus on Thu 13/03/2003 18:40:47
Great game so far. Detective games are cool.

Need help:
Spoiler
can't figure out how to get the photo from the policeman so I can give it to to the artist. SO how do I get the photo?
[close]
Title: Re:The Uncertainty Machine
Post by: on Wed 19/03/2003 22:55:17
okay well how do you work the download or upload of the save game, my brother may be the computer genious. but i'm not. and if those of you who don't know, my brother is MillsJross. i should have said earlier. i would call him to tell me how to work it, but i hate talking ot him over the phone, he's not much help. i'm better at reading how to work things
Title: Re:The Uncertainty Machine
Post by: Nostradamus on Thu 20/03/2003 16:04:33
help!  I think this is a bug:

Spoiler
After I talkwith Madji I'm supposed to look at caribbean picture, get out of the office and use the cell phone to prank call the police. BUt hwen I do that it says that I must do it in police precint, when I AM in the police building!
[close]
Title: Re:The Uncertainty Machine
Post by: RickJ on Fri 21/03/2003 18:46:24
Spud:  To get the picture you must
Spoiler
stand behind column, and throw stone at the clerks window
[close]
Title: Re:The Uncertainty Machine
Post by: Nostradamus on Sat 22/03/2003 07:09:02
Hey what about my problem?
Ratracer?
Anyone?

If this can't be fixed can anyone send me a save file after you make the phone call (PM me)
Title: Re:The Uncertainty Machine
Post by: ratracer on Sun 23/03/2003 23:59:41
I've been out a few days...

Nostradamus: ok, that's strange! Did you try getting out the police preccint and in again?
Anyway, you'd better send me (ratracer@sapo.pt) your savegame because you're a the nonlinear part of the game.

Rokkin,
I guess you're playing TUMv1. exe (instead of TUMv11.exe) . To get the savegame it should be enough to click here:
http://www.fbc-bettendorf.com/ratracer/savegame.zip
then unzip it to the game folder
Title: Re:The Uncertainty Machine
Post by: Nostradamus on Mon 24/03/2003 11:56:44
Yeah I tryed that Ratracer, it didn't work!

I have E-Mailed you my savegame
Title: Re:The Uncertainty Machine
Post by: ratracer on Mon 24/03/2003 15:06:51
Nostradamus, check your email
Title: Re:The Uncertainty Machine
Post by: Nostradamus on Tue 25/03/2003 13:13:42
Thanks, I used that.

However I came across another bug:
Spoiler
I found both cigarettes. When I exit a screen she says she's ready to call it a day but need to figure things out and the cigarettes are the main clue. I looked at both, and tryed to use them on each other. Still same thing. According to the walkthrough she's supposed to realize whose cigarettes they were automatically once I have both cigarettes. But she doesn't. Now what?
[close]
Title: Re:The Uncertainty Machine
Post by: ratracer on Tue 25/03/2003 15:32:39
Nostradamus,
that's not a bug...
Spoiler

you should LOOK at the (smoking) ashtray in the newsroom
[close]
Title: Re:The Uncertainty Machine
Post by: on Tue 25/03/2003 17:30:31
Please may I have the walkthrough.sned it to my email at monkeyman1138@hotmail.com
Thanks.
Title: Re:The Uncertainty Machine
Post by: Nostradamus on Tue 25/03/2003 18:18:26
OK ratracer, I will

Monkeyman: http://www.agagames.com/agswalkthroughs
Title: Re:The Uncertainty Machine
Post by: AGA on Tue 25/03/2003 20:22:54
There's no Uncertainty Machine walkthrough up yet. I think you said you had one written, right, ratracer? If you don't mind it being released, email it to me at aga@agagames.com ...
Title: Re:The Uncertainty Machine
Post by: Jimi on Tue 25/03/2003 20:27:49
I think a walkthru is a GREAT idea. I am mainly posting to get this thread to 100 replys!
Title: Re:The Uncertainty Machine
Post by: AGA on Tue 25/03/2003 21:47:29
Don't post anywhere just to increase the post count, Jimi. Bandwidth is a big issue on these forums. Unless you have something worthwhile to say, don't post :)
Title: Re:The Uncertainty Machine
Post by: ratracer on Tue 25/03/2003 22:52:48
Huh!? I've put a walkthru already at AGA's wt page as Nostradamus said...
it's there since 11-03
Title: Re:The Uncertainty Machine
Post by: AGA on Tue 25/03/2003 23:03:50
ah, sorry :p I thought you were linking to the other walkthroughs site I manage :) My mistake :p
Title: Re:The Uncertainty Machine
Post by: Neole on Wed 26/03/2003 10:55:43
WHEEEEEE!!! You released it! I thought you were never gonna do it!! Told you everyone was gonna love it! Now if they only introduce a best betatester category at the next AGS awards..

I'm gonna get the final version soon and play it through again, just to see if you've done anything with the music/sounds - the silence was really overwhelming in the betas! Did you make any other major changes besides bug fixing?
Title: Re:The Uncertainty Machine
Post by: ratracer on Thu 27/03/2003 09:59:58
Neole,
If I recall right there are no major changes (I think no changes at all), unfortunately to music or sounds!!! I am still waiting for the new music score...
Title: Re:The Uncertainty Machine
Post by: Neole on Fri 28/03/2003 09:24:24
Who are you waiting the music score for from? (I'm quite sure that's grammatically wrong but have no idea how to correct it)
Title: Re:The Uncertainty Machine
Post by: ratracer on Sat 29/03/2003 17:47:19
A friend of mine - he's not an AGSer....
Title: Re:The Uncertainty Machine
Post by: Nostradamus on Tue 01/04/2003 17:48:51
OK Ratracer, I finished the game and now my opinion.

I want to say that this is an excellent game. It shows that you put a lot of oyur time & effot into it. It's got that professional game feeling that so few other AGS games have, only ones I can think about are Pleurghburgh, KQ1 & KQ2 VGA and Night of the Hermit.
It will definitely win some prizes at the 2003 AGS awards. I will definitely be looking to your next game(s).
I loved our attention to detail, what many AGSers don't do. Detail in backgrouns and items, detail in story & consistency, detail in conversations. You made a really big & twisted story but made sense with a lot of sophisticated stuff. The entire ABOVE THE SKY LIES THE TRUTH thing & the puzzles & story around it was amazing. Real pro stuff. I liked how Susan changed her clothes in the second day. I liked the philosophy around the machine and the multiple endings. Thumbs way waaaaay up. I liked the cool notebook, note s& laptop. As you said the characters weren't deep we didn't get to really know them, there could be more about them but the importnat stuff were there. The rest if just bonus but not essential. My only advice to you is to try and make it more dramatic when surprsiing plot twists happen. It's not easy but think about it.
Kudos for the great game, cheers and I hope to see more games from you. When do you think your next game will be out?

Oh, one question:
Spoiler
In the ending option where you check the device and get the numbers to use in the machine, is there numbers you put instead of the "x" that take you to a different universe or does it always end in the room becoming strange black & white?  If so, what numbers do you put there?
[close]
Title: Re:The Uncertainty Machine
Post by: Dave Gilbert on Thu 03/04/2003 00:24:55
Hello!

So I was sick and home from work today, and finally decided to download this game and give it a go.  I spent the whole day playing it and, having consulted the walkthrough only three times, solved it.  Here are my comments while they are still fresh.

In a word: wonderful! As the other folks said on this thread, the beautiful backgrounds and the major attention to detail showed that a lot of time and effort went into it, something most AGS games lack.  The notebook was a nice touch, the laptop was an even cooler touch.  I was hoping that the laptop would be used more in the game (like that one email Susan received), but that's not a big deal.  It was also cool that Susan changed clothes on the second day.  Her black miniskirt wasn't the most practical adventurer-wear, but it was certainly nice to look at!  ;)

My only real beef with the game was something you mention already: that the characters weren't that developed.  I had no reason to care for Susan,  or Phil or Colin because I knew very little about them.  Also, the background info sort of fell by the wayside.  You started out describing this wonderful political dynamic - that of the "off limits" people, etc... but then it's not mentioned again until the very end of the game when I'd forgotten all about it.  It would have been interesting if you could see the effects of the "Divide" throughout the whole course of the game, which would make the Big Choice at the end that much more meaningful.  

But don't get me wrong, I loved this game.  I'm just a big advocate of characters and atmosphere and tend to be very picky in that area.  Maybe too picky.  :)    As I said, the game was wonderful.  Four thumbs waay up.  

Cheers,
Title: Re:The Uncertainty Machine
Post by: ratracer on Thu 03/04/2003 19:54:52
thanks, nostradamus and dave...

thanks for your positive words and you got the criticism right: I totally agree... the characters weren't well developed, in fact, they weren't developed at all (I though about giving Susan a personality, but I was already in the middle of the development then)... same story for the background plot: the Divide. I introduced it (with the grafitties and some comentaries in the dialogs) pretty near the end of the development - it shows too much that it was forced in...

once again, thanks!
Title: Re:The Uncertainty Machine
Post by: auhsor on Fri 04/04/2003 05:39:23
Just finished downloading. Cant wait to play
Title: Re:The Uncertainty Machine
Post by: ratracer on Fri 04/04/2003 08:45:00
I forgot your question, Nostradamus: yeah, whatever the numbers you substitute the X for it will always give the same black location - a bit of lazyness on my part...
Title: Re:The Uncertainty Machine
Post by: Timosity on Tue 22/04/2003 09:02:22
hey ratracer, I finally got round to playing the game, I've only just started.

Looks pretty good, haven't got very far yet, not even the elevator, and I noticed there is a newer version with less bugs, I d/l it when it first came out but forgot about it until now.

I'm not d/l the newer version until next month cause I've got to spare my precious bandwidth, but is it possible to finish without the new version?
Title: Re:The Uncertainty Machine
Post by: GarageGothic on Fri 25/04/2003 16:29:01
Hi Ratracer. Congratulations on creating a great game. I got it yesterday (would have downloaded it sooner if not for the file size), and played it all through the evening. It's right up there with Pleurgburg (or however you spell that awful name :)) only with nicer art.

I have a few thoughts on it though, some of it criticism, some of it... well, just things I noticed while playing. I don't expect you to change anything in the game, but maybe you can keep it in mind for your next game. I'll put them all as spoiler text not to reveal anything during my ramblings:

Spoiler
First of all, the puzzle with the coordinates at the end. A lot of people seem to have trouble with those, and that was also the only time I got really stuck. See, to me coordinates aren't just a series of numbers, there are at least two of them (x and y, longitude and latitude) and perhaps as much as four or five when we're talking other dimensions. Anyway,  I think people get stuck because they don't expect it to be just one long number. Maybe you could just put a "format of entry: XXXXXXXXX" or something similar along with the "enter coordinates" prompt.
And on those lines, here comes the random thoughts: Because I was having trouble with the coordinates, I started thinking that they might be real world coordinates (might as well be real world coordinates as years, couldn't they? neither seems to make too much sense unless the scientist put the museum sign up himself). The Sea Encyclopedia was a real red herring. Especially since you put it in the office as well as the lab, and had the player character comment that she didn't know what to look for, at least not right now. I kept thinking that I should found out were the actual Robinson Crusoe island was and find it on a map, or maybe find the coordinates for the place where the freedom statue was found. But now that Phil was gone and I couldn't find a copy of Robinson Crusoe, I just resorted to entering the numbers in any combination and finally found the straight ahead answer.
Speaking of Phil, I know that you've admitted that there's not much characterization of any of the NPCs. But especially Phil struck me as odd. He was just this know-it-all info-machine of a man, standing around, waiting to help you. I really expected him to turn out to be the master villain, because he was just TOO friendly and helpful, never asking for anything in return. Maybe you could have used your laptop and the books in the office more, like you did in the beginning, instead of letting Phil know so much. And while I remember - the laptop and the notepad carried pretty much the same function - sometimes notes got added to the pad, sometimes they got added to the computer. The notepad wasn't used much either, for the largest part of the game it contained only two pages of notes. If not for the need to draw the symbols by hand, it could have been eliminated.
It would have been nice to actually meet Peter earlier in the game. His cigarette was always there, smoking away, but he was never to be seen. It's a major flaw in many games, that you never get to meet the badguys before your final confrontation with them, but especially seeing as Peter was a mole within the office, he should have been presented as a nice guy first.
The architecture was cool, futuristic in a modernist sort of way. Reminded me of Truffauts Fahrenheit 451. I'm not so sure that Le Corbusier would be happy that you turned his Villa Savoye into a warehouse though :)

The puzzles were - in one word - GREAT. Very logical, not too easy and not too hard. I got really stuck only two times (first one when I failed to find the cigarette in the vase on 11th floor, second, as I said, with the coordinates). And the vase made sense when I retraced my steps and read her comment about the other cigarettes. I really liked the nailpolish puzzle, but now I'll have to rethink my own game - I had a VERY similar puzzle with a keypad in mind. I thought the whole thing with the symbols on the painting and all that was a bit contrived (maybe there's part of the plot I didn't get, but why would they even think of hiding the filter in the newspaper building?) but I suppose that's the kind of stuff people DO in adventure games. I wouldn't cry if there wasn't a single puzzle with translations of strange symbols ever again though. Maybe because it reminds me of the glory days of copy protections :) (KQ5, KQ6, Indy3 etc. etc.). Although I supposed it worked quite well in GK1 (if only because of a good interface, and that you actually had to compose a message while filling in the blanks yourself).
What else is there to say? It was a thrilling ride playing it. Just like being back in the good old days. I'm really looking forward to your next project, especially if you spend more time on the characters. The story and the whole philosophical aspect was fascinating. I think I'll replay the game just to make sure that I understood it all.
Finishing off, a single question: You find two keys on Peter, but lose them both after finding Colin. What is the second one for? The P.O. Box?
[close]

Thanks for a great gaming experience!
Title: Re:The Uncertainty Machine
Post by: ratracer on Sat 03/05/2003 11:19:58
GarageGothic:

Thanks for all the praise and criticism. Especially comparing it with Pleurburg, which is one of the all time best...

THe last puzzle was supposed to have a lot more hints, but then I though most of the puzzles were very easy (it's hard to judge since you know the answer beforehand) and took the hints out to make it more taxing... Maybe I'm overreacted.

You got the origin of the warehouse!!! Pete's and the vice-consul's homes were also adaptations...  Ditto the 11th floor access panel puzzle, a toned down version of a puzzle from Runaway.... If you go thru Jessica Blandy's first book will also find some pictures where I got "inspiration" from. Maybe I should have credited Renaud for that.

I am a bit surprised that many of you liked the puzzles, since I hadn't a clue how effective they were...

Timosity:

If you have executable TUMv11.exe then you are fine - they might be some bugs, but none impossible to overcome (some ressorting to a savegame). I've uploaded two days ago, a revised version - it's still called TUMv11.exe -  correcting one or two of those.
If you have a previous version (TUMv1.exe I think) I will have to download the savegame when Susan gets out of place (in a non walkable area) in the last quarter of the game. You can get the savegame from
www.fbc-bettendorf.com/ratracer/savegame.zip
Title: Re:The Uncertainty Machine
Post by: Timosity on Sat 03/05/2003 11:28:43
I haven't played it since i started but I have version TUMv1.exe but I can download the latest version, since it's a new month.

thanks for the info ratracer
Title: Re:The Uncertainty Machine
Post by: Nellie on Fri 25/07/2003 23:56:00
I thought I'd better bump this as the excellent Quandary site recently put up this review (http://www.quandaryland.com/2003/Uncertainty_Machine.htm).

Congrats, Ratracer.  :)
Title: Re:The Uncertainty Machine
Post by: Minimi on Mon 11/08/2003 19:23:06
I am pretty late with this reaction, and I already finished the game twice, and im planning on playing it again, because the game is just awesome!! If you'd putted some voices in it, I would have payed for the game for sure!
Title: Re:The Uncertainty Machine
Post by: Nostrum on Tue 19/08/2003 01:32:42
I can't seem to find any way to save my game...
Title: Re:The Uncertainty Machine
Post by: Czar on Tue 19/08/2003 19:07:45
I love the game, i can definetly see Broken Sword elements, tho i just downloaded it today.
The only difference i could notice for now, between TUM and BS is that TUM has less parts in the animations... But i dont mind that cause other elements cover that up.
Title: Re:The Uncertainty Machine
Post by: ratracer on Mon 25/08/2003 22:40:42
f9 should get you a save/restore etc menu...

(In the meantime I tested it once on a wireless keyboard and F9 didn't work... F1 did - anyone had this?)
Title: Re: The Uncertainty Machine
Post by: Potch on Thu 30/12/2004 22:54:52
Stuck in the dark room... can only find two ? hot spots. :-(