I.S.O.S. - text game

Started by Gepard, Sat 22/09/2007 12:30:58

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Gepard

Well... Ok, than. There are two options now. Im not going to work on this game (because I have no time for it now) so please tell me:
1. should I ask moderator for deleting it
2. or should I just leave it on the internet (as some people managed to solve it)?

Gepard.
Drink up me 'arties! Yo ho!

Rui 'Trovatore' Pires

If you're really not going to work on your game, then just give us a walkthrough.

More importantly, though, if you're not willing to even put it on hold until you have the time to fix these things, you should question your ability as a gamemaker.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Spare-Flair

#22
Quote from: Gepard on Mon 24/09/2007 06:54:31
Well... Ok, than. There are two options now. Im not going to work on this game (because I have no time for it now) so please tell me:
1. should I ask moderator for deleting it
2. or should I just leave it on the internet (as some people managed to solve it)?

Gepard.

First off, I was excited to play this game, and I love the graphics and overall design of it. I also love the idea of managing the space station from a text-based computer interface. Thank-you for making this game but it has a severe problem and most people won't even get past the first step.

The problem is that you aren't a native speaker and sound German. You've made a text-game that is based on technical language. The technical language a German would think of first is not the correct technical language that an English-speaking person or computer interface would think of first as most intuitive, even if it makes sense.

For example, even the phrase "first I need an electrification scheme" is not something any normal english speaking person or even engineer would think of as the right phrase in the situation which makes the entire thing senseless to english speaking players. A native english speaker would probably understand "power distribution diagram" or something to that effect. The user message should be more intuitive and say something like: "hmm, first I need a method of bringing power back online, and to do that I need to contact somebody for the station's power grid diagram", etc. When ISOS comes online it reads: "ISOS is now fully responsive, operational possibilities 57%", this would make more sense as ISOS is now fully online, operational status 57%", etc. Other things like "life-activity" would to an english speaker be: "life-signs" or "vital-signs".

A lot of the game has issues with the user not sure what to enter but I agree if you put in enough verbs and words from the previous step or computer message, you can solve the game. I did enjoy the game and infact, registered and made my first post about it because I thought it was a good game aside from the shortcomings and language and interface problems. The proper fix would be a LIST command to show what users could enter and maybe more detailed thoughts from the user and some better english localization but I agree that most people could solve the game easily, the biggest hurdle is the first step in getting the electrification scheme and restoring power from the back-up power supply. Then you get a lot of options opening up and the game is easier to understand.

Dualnames

Quote from: Gepard on Mon 24/09/2007 06:54:31
Well... Ok, than. There are two options now. Im not going to work on this game (because I have no time for it now) so please tell me:
1. should I ask moderator for deleting it
2. or should I just leave it on the internet (as some people managed to solve it)?

Gepard.

Maybe some people are smarter and the rest of us is stupid. But ok the I.S.O.S interface is bloody difficult to use and operate. And the one who would knew how to operate would have passed a training session. And we get a 5 text tutorial.. I've made a same puzzle for my game and i made sure that the player would get as many hints as possible..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Goncis

Gepard I think your game is great..
Its little hard. Now Im stuk after boosting the power level..
but i like it. I like hard games with logic in it..

Dont stop making games :)

Btw I dont know where ISOS is and what can it do ?
No communication port ?

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