16 going 256.

Started by CoffeeBob, Fri 11/03/2005 18:38:10

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CoffeeBob

Hey everyone!
I started making an AGS project a little while ago, I've got no real storyline for it yet, all that I've got is a simple piece of background art.
I thought about making the game 16 color, but since I'm already making Nathaniel Romero and the hideous space-boulder in EGA, I thought "What the heck, I'll make it 256 instead!".
So, here's how I remade my 16 color bg to 256 colors. Or well, around 90 colors actually, I think.
http://img.photobucket.com/albums/v212/Largo/Backgrounds/cell.bmp (Original)

So whaddya think of the conversion and the pic itself?
I'm not happy with how the windows ended up in the 256 one. And not really satisfied with the lamp either.

big brother

Strangely enough, I actually prefer the classic simplicity of the 16-color EGA version of that background.
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Tiki

Agreed.  I don't much like the Photoshop filters in the new one.

Just one quick critique:
- The light in the 16 color one is simply a cirlce.  It lacks depth.  Lights would come across at different angles when it hit different objects.  Basically, not all circle; skewed bits.

CoffeeBob

Quote from: Tiki on Fri 11/03/2005 19:10:20
Agreed.Ã,  I don't much like the Photoshop filters in the new one.

Just one quick critique:
- The light in the 16 color one is simply a cirlce.Ã,  It lacks depth.Ã,  Lights would come across at different angles when it hit different objects.Ã,  Basically, not all circle; skewed bits.
Yeah. I wasn't really finished with the bg when I started doing the 256-version. I'll try to change the light somehow, it's not what I'm best at.

Sektor 13

Well, you must be carefull with filters, a lot of backgrounds can look strange if you don't use them carefully, as it looks to bumpy for walls.

Floors can be easily created with normal brush and few strokes on left and right, they look much better than  "texturizing" them...

CoffeeBob

I've made a new, (hopefully) better version.

Still not really satisfied. 110 colors, I believe. Lamp lost a lot of shading as well as the sky in the windows. Can be easily fixed though.

DragonRose

Why does the cell have a nice grassy floor? It seems very... cheery.

I honestly like the low colour version better.
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Peter Thomas

Totally agree with all that's been said.

I prefer the simply 16 colours by far.
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