Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: HillBilly on Sun 18/01/2004 12:20:44

Title: 2 Backgrounds
Post by: HillBilly on Sun 18/01/2004 12:20:44
Here we are. 2 fresh new backgrounds.

(http://hbw.stickthemepark.com/ImagesHost/BG/LivingRoom.PNG)
(http://hbw.stickthemepark.com/ImagesHost/BG/Bedroom.PNG)

Well, this is Wayne's apartment. I will make more rooms to it later(Kitchen, toilet etc.) But i wanna know what you think of it now. Is it good? Bad? Any suggestions? Bad colours?

Thanks.
Title: Re:2 Backgrounds
Post by: LGM on Sun 18/01/2004 14:10:00
Wow.. I like them. Very cartoony. Nice little quaint images.

I like your style. Very original. You've taken care of pretty much everything most people get wrong. Good work! I expect to see more from you.
Title: Re:2 Backgrounds
Post by: HillBilly on Sun 18/01/2004 14:38:02
Thanks!  :D
Title: Re:2 Backgrounds
Post by: big brother on Sun 18/01/2004 16:46:39
You may want to look into something called room continuity. For example, notice when you (as the player character) are in the first room, the door to his bedroom is north (for the sake of the argument).

Once you go through this door....BAM...new room. But also new angle, because that door appears to be west (for the sake of the argument).

Instead, what if in the bedroom, the door is to the south (for the sake of the argument)?

I'm probably not making sense here, but this room continuity thing can improve those backgrounds' gameplay. :)
Title: Re:2 Backgrounds
Post by: SilverHawke on Sun 18/01/2004 17:52:21
I like the style here. Very cool. I have to disagree with big brother though... there is no reason that someone can't change the 'camera angle' as they go room to room... as long as there is something that interconnects those two rooms (i.e. the wall colors are the same, which they are). The 'camera' does not always have to be facing in the same direction, infact, I think it would make the games a bit boring if it always did. How often have you seen a movie where there is only one camera and it's always in the same direction?
In any case.... I do have one crit.. the shirt on the floor of the bedroom could use a litle more depth. It looks very flat. If you can't accomplish that on the floor.. many people like to hang them off a bed or wrapped around a bedpost....

Good luck :)
Title: Re:2 Backgrounds
Post by: HillBilly on Sun 18/01/2004 18:55:00
The shirt is a part of the puzzle. And if it was less flat(pointed a bit up and such) It would look kind of stupid when he walked over it.  :P
Title: Re:2 Backgrounds
Post by: HillBilly on Wed 21/01/2004 19:38:48
Anything else before i put them in the "done" box? anything at all? any, any anything?
Title: Something Missing?
Post by: on Thu 22/01/2004 07:05:28
Don`t your character use any pillow or something?
Sorry for my bad english.
Title: Re:2 Backgrounds
Post by: HillBilly on Thu 22/01/2004 09:10:12
Yup. But it's an object, so it isent on the background.
Title: Re:2 Backgrounds
Post by: JimmyShelter on Thu 22/01/2004 09:30:28
I like the style of these backgrounds. Very cartoony.

The couch seems a little flat, maybe tilt it a little bit to give it some more depth?
Title: Re:2 Backgrounds
Post by: R4L on Sat 24/01/2004 00:42:29
I also have a reply to big brother.

If the door in Wayne's room were to the south, Hillbilly would have to change the bed perspective in the living room.

Anyway great style and keep up the good work!
I'll be waiting for this game if your making one.
Title: Re:2 Backgrounds
Post by: Mr_Frisby on Sat 24/01/2004 03:32:30
I likey these backgrounds, they remind me alot of when I was making me first game - except in mine it was underpants on the floor - t-shirt on the lamp. Good work.
Title: Re:2 Backgrounds
Post by: Cerulean on Sat 24/01/2004 04:29:03
There is still sort of a consistency issue. The doorway seems to be at a different place on the wall. As you see it in the bedroom, it would be right where the couch is, and revealing the head of the bed (with lamp) when seen from the living room.

One way to fix it: erase the doorway in the bedroom. Instead, show the end of an open door closer to the foreground to indicate there's a doorway just out of frame.