3D Backgrounds - Need input

Started by TurtaL, Tue 21/09/2004 08:32:24

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Gord10

#20
They look cool, Turtal :)Ã,  I use Valve Hammer Editor and Half-Life engine, too. But the ones you made are better than mines. The backgrounds I made weren't so detailed. I had made an AGS game called Asporia: Hidden Threat and I'm recently working on another game called Lost In The Nightmare using this technique. I think they would be a good example about making AGS games using backgrounds made with Valve Hammer Editor.




http://www.agsforums.com/yabb/index.php?topic=16511.0
http://www.agsforums.com/yabb/index.php?topic=16713.0Ã,  Asporia

http://www.agsforums.com/yabb/index.php?topic=14497.0
http://www.agsforums.com/yabb/index.php?topic=13920.0Ã,  Lost In The Nightmare

I would suggest you to use the backgrounds with first person view.

Games are art!
My horror game, Self

Pft!

Quote from: Scummbuddy on Fri 24/09/2004 22:21:11
I'll just put up a link to it here. Later it may be moved to a new spot on a future website of mine.

3D Tutorial- 1.12 MB

Now send me money for backing up the entire internet on my hard drive.Ã,  ;)

Cool, thanks, some files on the tutorial where corrupt. (my version anyway)

Mucha Gracias! (sp)   :P

poop743

Those backgrounds are amazing. Dont take anyones advice because they cant draw like you can. You could develop games for a living. Oh...wait...you probably already do

stuh505

It looks like the man should be about twice as big in this room as he is.

I don't understand why this guy is a bachelor.  He can afford a persian rug and a 20 million dollar castle estate, and a full staff of maids to keep it perfectly clean...you'd think he would have plenty of gold diggers to choose from.

Certain objects need to have meshsmooth applied to them such as the sink...

Some of the textures are repeated too many times on the walls, need to use bigger textures there

The lighting could be improved a lot, I'm not sure what you're doing and lighting isn't my specialty -- it looks like you have some kind of radiosity going on to a small degree, but overrall it looks very overcast...what are you using to render?

Oh, and overrall it looks pretty good

Scummbuddy

I'll redo that tutorial again, sorry all.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

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