A Hunter-C&C

Started by Saberteeth, Fri 31/03/2006 16:43:41

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Saberteeth

Hi, I just drew this character, what do you guys think. I used indy for my inspiration(LC indy) 'cause of the CoS project I have going on. Well, here it is:


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I'm kinda not satisfied with his right arm(his right, my left) and the belt should be more loose.
Comment, Paintover, Critisize, anything to help me with this pic.

Saberteeth

Corey

I think that balck line next to his arm shouldnt be there. I don't know about the belt, maybe make it straight.
Greatest thrill
Not to kill
But to have the prize of the night
Hypocrite
Wannabe friend
13th disciple who betrayed me for nothing!

Saberteeth

Thanks for replying.

The black thingy is supposed to be a smaller belt which is attached to the gun. You know that's a gun/rifle, right?

seaduck

Nice character! The problem is he doesn't look like a hunter - he looks like a soldier.

1. He's got a bayonet fixed on his rifle - bayonet is a close combat weapon. Only soldiers use this.

2. His hair looks a bit like a beret.

Saberteeth

Ok, here's what I did:


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*added a hat. I don't like drawing hair
*made the vest open to give him a less-soldiery look
*removed the belt
*gave the small belt for the rifle a different color
*removed the bajonet

Does it need any more fine tunning?

nihilyst

Looks alot better, but it's uncommon to put the jacket in the trousers.

Saberteeth

Another(small) paintover:


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Two canges:

*changed his right hand. Now it looks like he's holding the belt
*made the vest longer

Hope you guys like it  :)

Neil Dnuma

Not bad.

His left arm is to thick tough. Also, the line on the jacket implies it's connected to his neck.

You should try a less dark colour for the mouth. It looks like it's wide open, like he's exhausted or in shock.

Tuomas

I'm really sad now. I spent quite a while making a paintover, and then saved it twice... TWICE and then closed artgem and it had not created any files, pictures or anything, I all the time was spent in vain.

But, I'll tell you what I would have suggested. First of all, both arms are a bit short. I'd lenghten them like two or three pixels. Then what I did was shorten the legs by lowering the crouch, not extending the feet.
   Then about the jacket. Personally I'd think a brown-ish colour would fit better, with big pockets. at least that's how I've imagined hunters. And you need to make the jacket a bit longer too. Then the left(from the charatcer's eyes) sleeve, I wouldn't bring the sleeveline, the grey line so far to the neck, but stop it at the armpit or what's it that gets sweaty.
    Damnit, I even fixed the boots a bit, but  :P

Oh, and your hunter is very good as it is, don't take me to harsh, I'm just a bit frustrated at the moment.

skw

#9
Kinda QUICK paintover, just to give you some ideas:

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Hope it helps.

edit: BTW,

WINCHESTER rifle, http://www.lauritz.com/s_j/4.asp?itemid=530731&lang=2.
a.k.a. johnnyspade

Saberteeth

Quote from: Neil Dnuma on Sun 02/04/2006 21:11:26
You should try a less dark colour for the mouth.
Em, that's his moustache, like hitlers. Kinda a wannabe Hitler or something ;)
Quote from: Tuomas on Sun 02/04/2006 22:02:10
But, I'll tell you what I would have suggested. First of all, both arms are a bit short. I'd lenghten them like two or three pixels. Then what I did was shorten the legs by lowering the crouch, not extending the feet.
Then about the jacket. Personally I'd think a brown-ish colour would fit better, with big pockets. at least that's how I've imagined hunters. And you need to make the jacket a bit longer too. Then the left(from the charatcer's eyes) sleeve, I wouldn't bring the sleeveline, the grey line so far to the neck, but stop it at the armpit or what's it that gets sweaty.
Damnit, I even fixed the boots a bit, but :P

Em, thanks, I guess... :). i'll put your opinion into consideration too and improve him.

Quote from: Skurwy on Mon 03/04/2006 11:56:15
WINCHESTER rifle, http://www.lauritz.com/s_j/4.asp?itemid=530731&lang=2.
Wow, thanks. That helped too.

Well, thanks guys. I see now why CL is so popular if you're looking for good crits. I'd better start making a paintover as soon as possible.

Saberteeth  8)

skw

#11
Quote from: Saberteeth on Mon 03/04/2006 13:37:19
Quote from: Neil Dnuma on Sun 02/04/2006 21:11:26
You should try a less dark colour for the mouth.
Em, that's his moustache, like hitlers. Kinda a wannabe Hitler or something ;)


edit: Hit Ctrl+F5 to refresh (mustache) my paintover two posts above ;).
a.k.a. johnnyspade

Mad

I think you've got a really nice lo-res sprite there!
The only thing I'd suggest is to have less straight lines:



Oh yeah, I changed some of the colours!

Saberteeth

#13
Skurwy, your paintover is great and it gave me some ideas. But that's not the style I'm looking for, we'll mainly use LCstyle graphics. So, again I come to you, the AGS community with this humble paintover :):


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I'm not gonna comment what changes I did, it's pretty obvious.

EDIT: Wow, mad, that's one über paintover. It looks more like FoA now ;). Great though. So now comment my paintover.

Krysis

That doesn't look like a moustache. Its too low and it looks too much like a mouth. Skurwy drew it pretty good in his paintover.

skw

#15
Nice, Saber but as I now noticed, you're using TOO MANY colours! Reduce their number to the essential ones.

Quote from: SaberteethSkurwy, I'll try. You see, we'll using 16bit graphics and I want the craracters to look good to the eye, you know what I mean?
As you want but they will be harder to animate. Anyway, using a few colors instead of using a bunch of them is more challenging ;).
a.k.a. johnnyspade

Saberteeth

#16
Relentless, that's a beardÃ,  ::). All of the black stuff is the beard.
Skurwy, I'll try. You see, we'll be using 16bit graphics and I want the craracters to look good to the eye, you know what I mean?

CaptainBinky

Quote from: Skurwy on Mon 03/04/2006 14:40:12
As you want but they will be harder to animate. Anyway, using a few colors instead of using a bunch of them is more challenging ;).

I agree that working within a limited palette is a skill unto itself, however, one of the beauties of working within AGS as opposed to making a genuine DOS VGA game is that there is absolutely no reason to restrict yourself to a palette. Use as many colours as you like - not every colour needs to be used in every frame. In Forgotten Element, my characters use a palette of about 32 colours. Each frame I'm probably using between 16 and 24 colours. I could standardise this, but why? AGS isn't limited, so neither need we be.

A Lemmy & Binky Production

Saberteeth

That's what I think too. But Skurwy has a point too. If my characters are LClike, so that means that they need to use as least colors as possible.

CaptainBinky

#19
True, however, you can make your art look "like" LC but that doesn't mean you have to replicate every constraint that they were under. Why restrict yourself? I think what you have looks nice, and is reminicent of LC.

Edit: The thing is, I read a lot of the threads on the Critics Lounge (even though I don't respond to many). And loads seem to veer off on a tangent of "you're using too many colours", or "here is my paintover and it's 6 colours". This is all well and good, but I think as a rule you should worry more about whether the pose is nice, or the character looks right and less about how may colours you're using.

A Lemmy & Binky Production

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