Cartoon Background Critique

Started by KTaco2008, Sat 19/02/2011 22:11:44

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KTaco2008

Hey guys,

I've been tinkering around with creating a simple cartoon type background scene.  I'm just wondering what I can do to enhance it a little more?



I know its not the greatest, but it just something I did up to practice so any help, comments, etc would be appreciated

Anian

#1
Light on the ceiling - horizontalish lines should be parallel with the horizon, same goes for the wooden board of the counter, you'll se the lines I'm talking about. You should probably recheck the whole drawing and see if the perspective lines are correct.

Also the door in the middle is not the right size, compared to the door on the left. The left one looks correct, but the middle one seems to be going too close to the ceiling.

Everything else looks ok, style is clean and effective. For a in game usage though, I'd lower the horizon line (just a bit) so there's lesss scaling of sprites.
I don't want the world, I just want your half

Moresco

#2
I agree with anian about the perspective.

To find the height of your door in the right hallway, follow the top of the door that is going to your right vanishing point.  When that line intersects with the right-wall, that is the height of any door along that wall.  All you have to do then is take that intersecting point back to your left vanishing point.

Also, your vanishing points are really close here, so it will be a bit distorted, kind of very BIG feeling.  That's fine if that's what you're after.  Otherwise you might pull them back out just a little and you'll get a more natural look.

As for the value of the picture, I think it needs some refinement.  It's a bit flat looking.  You can see this by throwing a black layer on top of the image and setting it to saturation.  You might make the closest wall a bit more saturated, and lighten up the saturation for the back hallway a little bit.  As it is now, everything is exactly the same.  You have values for the door closest to camera, and the same values for the door further away.  It just makes everything seem too flat, give it some different values and that will push the depth just a little bit more.  Good start though.


Update:  I went ahead and drew some lines to show you how to fix the perspective quickly.  Also, I changed the value of the front wall just to give you an idea how to change how the piece reads.  I'm not saying this is what you should do, it's just an example.



The red line is the new line for your door height.
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