Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Tuomas on Fri 03/02/2006 21:38:28

Title: a puzzling piece, sprite "art"
Post by: Tuomas on Fri 03/02/2006 21:38:28
Hi there. I started thinking, now that I should study more than ever, I don't have time to do anything else, so I might as well not study and make a short game or such...
Ã,  Ã,  So I started doing a character, this one here, but I had a problem with the other leg in the 3rd frame. it doesn't look like it was in the back as it's supposed to and it bothers me. I'm pretty much out of ideas how to make it so.
(http://img508.imageshack.us/img508/1313/mep24ge.png)
I'm not after some outstanding graphics this time, just want to make a game for once, hence the low-res and simplicity.
Title: Re: a puzzling piece, sprite "art"
Post by: ildu on Fri 03/02/2006 23:38:13
Go back to your studies, son ;). Don't be swayed by the inspirations. Have you created a study schedule already? I swear if you don't get your act together I'm gonna have to be your life coach. I really had nothing else to say :).
Title: Re: a puzzling piece, sprite "art"
Post by: Tuomas on Sat 04/02/2006 09:23:56
awww bugger, I knew you'd say that. Well I guess I must. I'm stuck with this :P
Title: Re: a puzzling piece, sprite "art"
Post by: Corey on Sat 04/02/2006 09:58:03
his foot in the 3nd frame seems to bent but not hit the ground.
Title: Re: a puzzling piece, sprite "art"
Post by: Tuomas on Sat 04/02/2006 10:05:17
I think I see what you mean. I tried something, but I don't want to make the guy too short.
(http://img71.imageshack.us/img71/2099/untitled20qn.png)
*shortened the forward leg to make him look like he hits the ground
*straightened the behind leg to make it look more human...
Title: Re: a puzzling piece, sprite "art"
Post by: Corey on Sat 04/02/2006 11:25:45
looks good now, better then i can make
Title: Re: a puzzling piece, sprite "art"
Post by: ildu on Sat 04/02/2006 11:58:31
Kinda looks like he's sneaking.
Title: Re: a puzzling piece, sprite "art"
Post by: Tuomas on Sat 04/02/2006 12:08:05
Yes, I think it's the low profile, but I don't think it's that bad since he's supposed to be a bit out of place and stuff. I'll try to get the whole thing running today to show it to you. mmm, that is if I'd know how to make a looping .gif ;)

Btw. How does it actually make a dfference if I use 32-bit colours instead of say, 8-bit. Because the man has parts that are black that won't be visible on even 16-bit.
Title: Re: a puzzling piece, sprite "art"
Post by: Khris on Sat 04/02/2006 18:06:44
The main advantage of 16bit: No need to manage the colors. 8bit (=256) colors means that you have to use the same palette throughout the game, otherwise the colors will get screwed up.
Title: Re: a puzzling piece, sprite "art"
Post by: Tuomas on Sun 05/02/2006 22:12:45
Yehey, well this was such a battle for me and especially for Ildu, to get this working, so here it is, give me something of it, it's a bit rough, i know...
(http://img354.imageshack.us/img354/2776/mep17vf.gif)

But I still don't get why the background it black when it's supposed to be transparent :P
And frankly, I'm rather disappointed with the right arm.

Geez, now that I look at it, he looks like he's drunk-walking :)
Title: Re: a puzzling piece, sprite "art"
Post by: Privateer Puddin' on Mon 06/02/2006 08:32:20
Are you sure about the black? a) it's on each frame so it's going to be there and b) it's used in the character so one can't just go and delete the black.
Title: Re: a puzzling piece, sprite "art"
Post by: ildu on Mon 06/02/2006 13:00:08
It's done in ImageReady, so the background doesn't really matter. The individual sprite frames don't have to have black as the background. Tuomas, you can add a separate background layer in ImageReady to the file, so that it affects all the frames.
Title: Re: a puzzling piece, sprite "art"
Post by: Tuomas on Wed 08/02/2006 19:53:42
Hi again. Here's the whole quintet, from the left, saxophone, piano, fatbass, piccolo, droms. Well they don't actually play jazz, but they all have a role in my mind.
Ã,  Just thought I'd show you the reference pics of these so that you could tell me what to do better ;D
(http://img213.imageshack.us/img213/2225/all17nz.png)
Title: Re: a puzzling piece, sprite "art"
Post by: Alun on Wed 08/02/2006 22:01:49
Quote from: Tuomas on Sun 05/02/2006 22:12:45
And frankly, I'm rather disappointed with the right arm.

Actually, it's the left arm that I think is the most problematic.  In one frame--the frame where the left arm is as far forward as it goes--there's suddenly this pink spike in front of it that looks really out of place.  It looks kind of like either there's a pink snake popping out of his sleeve or his left hand spontaneously grows an extra finger or two that's pointing the wrong direction.

The only other somewhat major issue I see is that his crotch height--where his legs come together--isn't consistent.  It's much higher when his right foot is forward than when his left foot is.  (When his right foot is forward, it looks about right--when his left foot is forward, it looks kind of like he has his pants down around his hips, gangsa-style.)