Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Morgan on Mon 05/07/2004 21:54:32

Title: Adventure/Strategy game
Post by: Morgan on Mon 05/07/2004 21:54:32
I have always wanted to make a strategy game but I cant do programming very well and there isnt any strategy game makers out there. So I came up with an idea to make a Strategy game using AGS. I havent worked everything out yet so I dont even know for sure if this is even possible but what I'm thinking of doing is you can only use one guy at a time by switching between characters. You will only be able to make like 10 guys so you wont have to keep track of an entire army of characters. The thing I always thought would be neat is instead of making knight, peasants, and everyone else in separate buildings you will only have one building that makes towns people. Lets say you want a person to be a miner you would have them use a pickaxe (which would be in their inventory to start out with) on some gold. That way if you would run out of gold you could then make that person a knight or something. Again I dont even know if this is possible but I'm going to try. I have only made the front walk cycle so far. If anyone want to see if they can do a better job at it I would like to see it or if anyone wants to try animating any of the other positions they could it would save me a lot of time LOL. (shutters at the fact that he actually typed LOL)
(http://www.2dadventure.com/ags/Roman-walk-03.gif)
(http://www.2dadventure.com/ags/Roman-People-02.gif)

this is what the game might look like.
(http://www.2dadventure.com/ags/Screen-Shot-01.gif)
Title: Re: Adventure/Strategy game
Post by: LGM on Mon 05/07/2004 22:17:40
looks promising.. I wonder/hope you can pull it off in AGS
Title: Re: Adventure/Strategy game
Post by: Haddas on Mon 05/07/2004 22:27:57
It's cool, but there's too much noisee on the grass IMO
Title: Re: Adventure/Strategy game
Post by: Morgan on Mon 05/07/2004 22:40:09
I didnt really like the grass either. It was just so I could get a feel of what it would look like.
Title: Re: Adventure/Strategy game
Post by: on Tue 06/07/2004 02:10:05
Hey I made 10 grass textures, If you want to use one just ask, I will try to post them when I find them
Title: Re: Adventure/Strategy game
Post by: Moox on Tue 06/07/2004 02:21:59
(http://www.2dadventure.com/ags/grasses.png)
Thats all that I have online. Right now im at the relatives in boston. #3 is in my game underway so dont use that. Just try out the others and post if you want it
Title: Re: Adventure/Strategy game
Post by: Daz on Tue 06/07/2004 09:25:16
wow an RTS made in ags cool,

the sprites look nice, looking forward to it and good luck with it.


-Daz
Title: Re: Adventure/Strategy game
Post by: Dorcan on Tue 06/07/2004 22:39:37
I love your characters. The walkcycle looks good, except the arms which seems to jerk a bit.

It is possible to do a strategy game with AGS. There is many possibilities on how to achieve it. You can for exemple create a script which can generate a map from a data file, so you would avoid having to make a different room for each place... I've made something like that for my bomberman game btw.

Controlling more than one character at the same time shouldn't be a problem with some scripting. You could also work on the AI, so you can assign a job to each person, as in Age Of Empire.

Good job :)
Title: Re: Adventure/Strategy game
Post by: Peefy on Wed 07/07/2004 22:21:26
I really hope you can pull it off,
and it looks okey, bt the arms in the walking sprite looks like he is clapping behind his back kinda..