Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Blackthorne on Sat 21/08/2004 03:38:14

Title: An AGI to VGA Conversion
Post by: Blackthorne on Sat 21/08/2004 03:38:14
Here's an AGI to VGA background conversion I have done. 

Let me know what you think, please!

(http://www.infamous-adventures.com/uploads/AGI-VGA.gif)

Bt
Title: Re: An AGI to VGA Conversion
Post by: Krazy on Sat 21/08/2004 04:26:45
Looks very good, nice detail. Where is this AGI background from though?
Title: Re: An AGI to VGA Conversion
Post by: earlwood on Sat 21/08/2004 05:34:05
I am pretty sure it is from King's Quest 3.
Title: Re: An AGI to VGA Conversion
Post by: SuperCarott on Sat 21/08/2004 05:43:40
Whatever is it from, it looks awesome.  :o
Title: Re: An AGI to VGA Conversion
Post by: Blackthorne on Sat 21/08/2004 07:36:11
It is from King's Quest 3. 

Thanks for the compliments!

Bt
Title: Re: An AGI to VGA Conversion
Post by: mousemat on Sat 21/08/2004 08:27:33
thats such a makeover....brilliant
Title: Re: An AGI to VGA Conversion
Post by: auhsor on Sat 21/08/2004 09:11:43
Its a very nice conversion, but it still has something that annoys me.. I can't quite place it. Maybe it is the colou of the stream on the left of maybe the colour of the trees. Maybe someone else can see it.
Title: Re: An AGI to VGA Conversion
Post by: Nacho on Sat 21/08/2004 10:36:22
I can tell what "annoys" me... lack of depth feeling. What should annoy to you is that... I can tell you how to improve it!  ;D

Maybe the great artists (Mr C, loomi and co.) have some hints... my bet should be make the enviroments in long takes darker. Sorry not to help more.
Title: Re: An AGI to VGA Conversion
Post by: iron_man on Sat 21/08/2004 10:38:02
maybe it is because he blends sierra graphics with his graphics. They do not blend so well in this example.
For example the mountain (which is the most detailed) is a rip from
KQ6 Isle of the Sacred mountain, while the path trees, rocks are his.
The path looks like painted on the mountain and does not look so realistic.
Title: Re: An AGI to VGA Conversion
Post by: auhsor on Sat 21/08/2004 12:39:38
Ah yes, also, sorta what blackbird said. The path looks kinda flat as in it is a walkway sticking out of the rock, instead of actally being supported by the rock.
Title: Re: An AGI to VGA Conversion
Post by: Hollister Man on Sat 21/08/2004 14:10:31
I think that mountain in the background is too big in your remake, Bt.  (What happened to those bgs you offered?)  Good work besides that though, looking forward to QFI
Title: Re: An AGI to VGA Conversion
Post by: Blackthorne on Sat 21/08/2004 17:34:42
Quote from: iron_man on Sat 21/08/2004 10:38:02
maybe it is because he blends sierra graphics with his graphics. They do not blend so well in this example.
For example the mountain (which is the most detailed) is a rip from
KQ6 Isle of the Sacred mountain, while the path trees, rocks are his.
The path looks like painted on the mountain and does not look so realistic.

Yes, I'm having problems with the path on the rocks; perhaps shading in the right places would give it a better feel - as if it's placed on it.Ã, 

Yes, parts of the picture are collaged, not neccessarily ripped, but they are used as textures to give the picture the feel of Sierra VGA stuff.Ã,  The rocks are from other various KQ games, and the trees use texture of some trees from King's Quest 6.Ã,  The trees are my biggest concern, as they were just direct paintovers of the original.  In my final version, I hope to have them look more realistically coniferous.


It's working on the intergration of all these factors that I'm trying to accomplish here, and if in posting you want to point out where things were taken from, I'm afraid your wasting text - I always say that I collage from other Sierra pictures.Ã,  But this isn't to really expunge my artistic talent, merely a way for me to get better at making VGA pictures so I can pursue remakes.Ã,  Being that remakes are soley meant to entertain, I have no problem collaging.

QuoteAh yes, also, sorta what blackbird said. The path looks kinda flat as in it is a walkway sticking out of the rock, instead of actally being supported by the rock.

Ah, yeah..... there IS not rock support there!  I'll correct that, no problem.

QuoteWhere are those BKGS, Bt?

Hollister Man, the BKGS I had were in a 17 meg file..... I think I'm gonna break that up into smaller segments, then upload them on my server.Ã,  I haven't heard from you in a while, so I was wondering what's up?

Bt
Title: Re: An AGI to VGA Conversion
Post by: iron_man on Sat 21/08/2004 21:15:17
No i did not want to point that collage is a sin. Stay cool. Collage is cool when it is done well (see Lucasfan - however i think that LF is too humble to admit that he is very good in drawing and editing as well ;) )I use collage when i can too.

I talked about your collage to dictateÃ,  what i thought it was 'wrong' for my taste.

For example the specific texture is a zoomed detail from the sacred mountain, whereas the kq3 original picture shows a mountain from a distant point of view. Perhaps we should use collage with a vga distant mountain as well . I hope that
you know what i mean  :-\